SPSTEAMPULSELIVE ANALYTICS
iRacing Arcade

iRacing Arcade regional audience

Original Fire Games, iRacing | Mar 3, 2026 | game

Released

29players observed · 25 September 2026 - 02:37:59 UTC

RacingSteam Store

  • Latest observed players29 · 25 September 2026 - 02:37:59 UTC
  • SteamPulse tracked peak1,250
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

iRacing Arcade regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

  • Latest observed players29 · 25 September 2026 - 02:37:59 UTC
  • SteamPulse tracked peak1,250
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews1,231
  • Release dateMar 3, 2026
  • DeveloperOriginal Fire Games, iRacing
  • PublisheriRacing

Genres: Racing

Company pages: Developer: Original Fire Games, iRacingPublisher: iRacing

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iRacing Arcade regional audience

iRacing Arcade regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

Region

The reviewer view for iRacing Arcade is based on an identified sample of public reviewers. Player, follower, and wishlist geography are directional models that use public reviewer geography and available game-level signals; they are not exact country-by-country account counts.

Use the tabs to compare relative geographic shares and check each view's confidence label. Modeled percentages should be treated as directional context, especially when the identified reviewer sample is small or contains unknown locations.

Regional Audience Explorer

Open a tab to inspect the full country ranking, the highlighted world map, and the current base or identified sample behind each region view.

Top Players Region Overview

SteamPulse's directional player-region model for iRacing Arcade assigns its largest shares to United States (46.2%), United Kingdom (8.1%), Germany (4.1%). The model blends the available public-reviewer geography, reviewer playtime signals, current player scale, and a disclosed Steam market prior. The dataset labels confidence as medium.

These percentages are relative model weights, not observed locations or verified counts of active players. Use the map to compare the model's country distribution, not to infer exactly how many people are playing in any country.

Reviewers Region Overview

iRacing Arcade's identified public-reviewer sample spans 29 countries and is led by United States (55.2%), United Kingdom (9.5%), Australia (4.3%). United States accounts for 55.2% of reviewers with an identified country (64 reviewers).

This is an observed sample of 116 public reviewer profiles with visible country data, not a census of all reviewers, owners, or players. Another 204 sampled reviewer profiles did not expose a country and are excluded from the percentages. The dataset labels confidence as medium.

Followers Region Overview

SteamPulse's directional follower-region model for iRacing Arcade assigns its largest shares to United States (59.3%), United Kingdom (7.7%), Germany (3.4%). It blends the modeled player and wishlist distributions with the available public-reviewer geography. The dataset labels confidence as directional.

Steam does not publish account-level follower locations for this view. The percentages are normalized model weights, not observed follower counts, and they should not be read as proof of attention or future activity in a country.

Wishlist Region Overview

SteamPulse's directional wishlist-region model for iRacing Arcade assigns its largest shares to United States (41.4%), United Kingdom (7.7%), China (5.8%). It combines the modeled player distribution, available public-reviewer geography, review penetration, release recency, and a disclosed market prior. The dataset labels confidence as directional.

Steam does not publish account-level wishlist locations for this view. The percentages are normalized model weights, not observed wishlist counts or evidence of purchase intent, and should be used only to compare the model's relative country distribution.

Player Region Distribution

CountryModeled share
United States46.2%
United Kingdom8.1%
Germany4.1%
China4.1%
Australia3.8%
Russia2.5%

Directional model - medium confidence; percentages are estimates, not counted accounts.

Wishlist Region Distribution

CountryModeled share
United States41.4%
United Kingdom7.7%
China5.8%
Germany4.3%
Australia3.7%
Russia3.3%

Directional model - directional confidence; percentages are estimates, not counted accounts.

Reviewer Region Distribution

CountryIdentified reviewersShare
United States6455.2%
United Kingdom119.5%
Australia54.3%
Germany43.4%
Netherlands32.6%
Denmark21.7%

Observed public-reviewer sample: 116 identified accounts - medium confidence

Follower Region Distribution

CountryModeled share
United States59.3%
United Kingdom7.7%
Germany3.4%
China3.4%
Australia3.2%
Russia2.0%

Directional model - directional confidence; percentages are estimates, not counted accounts.

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