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Drifting Lands

Drifting Lands Steam news

Alkemi | Jun 5, 2017 | game

Released

0players observed · 25 September 2026 - 22:11:48 UTC

ActionIndieRPGShoot 'Em UpBullet HellSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Drifting Lands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews271
  • Release dateJun 5, 2017
  • DeveloperAlkemi
  • PublisherAlkemi

Genres: Action, Indie, RPG

Company pages: Developer: AlkemiPublisher: Alkemi

Top Steam chartsTop 100 gamesGame directorySteam Store page

Drifting Lands Steam news

Drifting Lands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Drifting Lands new pricing - 5$ - 27 April 2020

    3 years after its release, we have dediced to change drastically the price of Drifting Lands. From now on, the game will be sold at 5$ (4€) and you can get its awesome OST for less than 2$. It's not a sale, it's just the new price of the game. If you bought it earlier at a higher price and THANK YOU. Thank you, because even if you did not make us live, you gave us enough drive to make more games. This decision is a way for us to try to share our work with a larger amount of people, without going so far as to make the game entirely free. There is no intent here to give a second life to the game, just the will to make more accessible our little contribution to the world of action-RPGs (see how I did not call it a shootemup ? ^^). The game didn't reach our expectations and retrospectively we would have done a lot of things differently, but i'm still super proud of the work of our little te…

  • An update... and some news - 8 February 2018

    Hi All! It's been a while since the release of Drifting Lands. 7 months, and I have to admit we gave very little news or spend very little time improving the game. To be honest, the game didn't perform as well as we hoped. It's probably my fault, and for multiple reasons, but the sales barely covered 20% of the development cost. I can't really give steam sales publicly (it's supposed to be under NDA) but you can get a pretty accurate estimation by looking numbers on steamspy. Anyway... We're still around because Alkemi has another source of stable income and we finally found some time to complete unfinished tasks we had on the game! At this point though, it would not be reasonable to expect a lot of new content or any console port for Drifting Lands. We lost enough money in this project as it is. In the future, Alkemi will still work on games but probably with scopes A LOT smaller than…

  • An update... and some news - 8 February 2018

    Hi All! It's been a while since the release of Drifting Lands. 7 months, and I have to admit we gave very little news or spend very little time improving the game. To be honest, the game didn't perform as well as we hoped. It's probably my fault, and for multiple reasons, but the sales barely covered 20% of the development cost. I can't really give steam sales publicly (it's supposed to be under NDA) but you can get a pretty accurate estimation by looking numbers on steamspy. Anyway... We're still around because Alkemi has another source of stable income and we finally found some time to complete unfinished tasks we had on the game! At this point though, it would not be reasonable to expect a lot of new content or any console port for Drifting Lands. We lost enough money in this project as it is. In the future, Alkemi will still work on games but probably with scopes A LOT smaller than…

  • Minor Fix - 29 June 2017

    BUGS: * Fixed a bug preventing from using the Skill Harpoon (Spear) with a pad * Fixed a graphical bug on the Guardian and Crusader

  • Minor Fix - 29 June 2017

    BUGS: * Fixed a bug preventing from using the Skill Harpoon (Spear) with a pad * Fixed a graphical bug on the Guardian and Crusader

  • Weekly Patch ! - 23 June 2017

    FEATURES: * 2 New skills : - Expert Mine - Charged Fire BUGS: * Fixed a bug in the mouse control detection which would cause some controllers to not work anymore

  • Weekly Patch ! - 23 June 2017

    FEATURES: * 2 New skills : - Expert Mine - Charged Fire BUGS: * Fixed a bug in the mouse control detection which would cause some controllers to not work anymore

  • A few more fixes! - 19 June 2017

    FEATURES: * Added an option to disable mouse control in the settings. If you want to use your mouse for its buttons but move with your keyboard. * Slow camera movement is now also disabled when you disable screenshakes in the Settings. Even if the text doesn't yet say so. IMPROVEMENTS: * Added in forgiving mode the possibility to buy one item of each type with a level 1 in the Market. These level 1 items are always free and should avoid a situation where you have no money left to repair a weapon or an energy cell and no way to earn any more money. * Saves are now automatically triggered each time you craft an item from a blueprint or if the application loses focus. BUGS: * Fixed a bug causing one part of the Hunter to become invulnerable BALANCE: * Uniques should drop significantly more on most Bosses. * Decreased the duration between the arrival of the two Guardians from 30 to 25s for…

  • A few more fixes! - 19 June 2017

    FEATURES: * Added an option to disable mouse control in the settings. If you want to use your mouse for its buttons but move with your keyboard. * Slow camera movement is now also disabled when you disable screenshakes in the Settings. Even if the text doesn't yet say so. IMPROVEMENTS: * Added in forgiving mode the possibility to buy one item of each type with a level 1 in the Market. These level 1 items are always free and should avoid a situation where you have no money left to repair a weapon or an energy cell and no way to earn any more money. * Saves are now automatically triggered each time you craft an item from a blueprint or if the application loses focus. BUGS: * Fixed a bug causing one part of the Hunter to become invulnerable BALANCE: * Uniques should drop significantly more on most Bosses. * Decreased the duration between the arrival of the two Guardians from 30 to 25s for…

  • Mouse Control Update - 16 June 2017

    A major change today: mainly to improve accessibility we have to decided to allow mouse control during gameplay phases. Some people may also feel like it's giving a lot more control to dodge bullets efficiently. We also improved pad and keyboard controls by adding a slow movement mode you can trigger with a button or a key to move precisely with greater ease. FEATURES: * FULL mouse control. Even during the missions. (the cursor sensitivity now applies to menu AND mission controls) * Slow move feature added to gamepad and keyboard controls. A new button to move at a third of your maximum speed to allow greater precision. IMPROVEMENTS: * Intro volume is now correctly using your sound settings BUGS: * fixed a bug causing notification titles to overlap with the close button BALANCE: * The fight against the 2 guardians is now easier: one of them will appear 30 seconds before the other. It ma…

  • Mouse Control Update - 16 June 2017

    A major change today: mainly to improve accessibility we have to decided to allow mouse control during gameplay phases. Some people may also feel like it's giving a lot more control to dodge bullets efficiently. We also improved pad and keyboard controls by adding a slow movement mode you can trigger with a button or a key to move precisely with greater ease. FEATURES: * FULL mouse control. Even during the missions. (the cursor sensitivity now applies to menu AND mission controls) * Slow move feature added to gamepad and keyboard controls. A new button to move at a third of your maximum speed to allow greater precision. IMPROVEMENTS: * Intro volume is now correctly using your sound settings BUGS: * fixed a bug causing notification titles to overlap with the close button BALANCE: * The fight against the 2 guardians is now easier: one of them will appear 30 seconds before the other. It ma…

  • Post Release Patch #6 - 13 June 2017

    FEATURES: * An important missing part is not missing anymore... BUGS: * Fixed a bug causing unlocks of ships to be transferred to another save slot.

  • Post Release Patch #6 - 13 June 2017

    FEATURES: * An important missing part is not missing anymore... BUGS: * Fixed a bug causing unlocks of ships to be transferred to another save slot.

  • Post Release Patch #5 - 12 June 2017

    FEATURES: * Bravado, a new rank 5 Skill in the Close Range family BUGS: * Fix on the Controller detection. Hopefully this should allow more unrecognized gamepads to be used. * You can now skip entire cutscenes by pressing the skip dialogue button for 2 seconds. * Update of the Steamworks.NET dll. Hopefully this will limit problem of connection to Steam for the game. * Fixed a bug on the item tooltip background. The size was sometimes not correctly calculated when there were too many modifiers. BALANCE: * The speedrun achievement (Faster than Bestio?) has now a time limit of 3h30 instead of 3h. It was really too tight with cutscenes.

  • Post Release Patch #5 - 12 June 2017

    FEATURES: * Bravado, a new rank 5 Skill in the Close Range family BUGS: * Fix on the Controller detection. Hopefully this should allow more unrecognized gamepads to be used. * You can now skip entire cutscenes by pressing the skip dialogue button for 2 seconds. * Update of the Steamworks.NET dll. Hopefully this will limit problem of connection to Steam for the game. * Fixed a bug on the item tooltip background. The size was sometimes not correctly calculated when there were too many modifiers. BALANCE: * The speedrun achievement (Faster than Bestio?) has now a time limit of 3h30 instead of 3h. It was really too tight with cutscenes.

  • Post Release Patch #4 - 9 June 2017

    BUGS: * On the market screen, sorting items on all stash tabs now correctly refreshes the "sell all" buttons. * Fixed a minor bug on account creation while navigating through pages. IMPROVEMENTS: * More waves for the third faction. * Bigger texts in item tooltips when viewport height is equal or greater than 900px. * When comparing two items, missing modifiers are no longer striked out. * Account file persistence is less often triggered now. * Pressing the "back" button while on the Hub screen or Account screen will now show the quit message box.

  • Post Release Patch #4 - 9 June 2017

    BUGS: * On the market screen, sorting items on all stash tabs now correctly refreshes the "sell all" buttons. * Fixed a minor bug on account creation while navigating through pages. IMPROVEMENTS: * More waves for the third faction. * Bigger texts in item tooltips when viewport height is equal or greater than 900px. * When comparing two items, missing modifiers are no longer striked out. * Account file persistence is less often triggered now. * Pressing the "back" button while on the Hub screen or Account screen will now show the quit message box.

  • Unknown Pleasures: 10 of the best new Steam games - 8 June 2017

    Welcome back to Unknown Pleasures , our weekly round-up of ten promising but under-reported games from the torrent of new releases on Steam over the past seven days. I play a glut of titles for ten minutes each, discard any rotten ones, then choose which ten make the weekly round-up, as well as picking one stand-out favourite. This week: myriad monochrome, haunted ice stations, smart shump remixes and the singular glory of painted lines. …

  • Post Release Patch #3 - 8 June 2017

    BUGS: * The demo was ending with a cutscene ("Dissent") with missing assets. You can now watch correctly this cutscene in the demo. No more crash. * The mission "witness protection" was automatically launched whatever you did after any attempt at any other mission until you finally succeeded. This was causing some players to get stuck because they didn't have good enough stuff to fight the Guardian at the end. This mission is not automatically launched anymore. * Expert Blade and Expert Detonation were completely broken and were dealing waaaaaay too much damage. This is fixed. * Fixed some typos or text placements in french * A few achievements concerning equipment were not tested correctly. It is now fixed. BALANCE: * Guardians now wait an average duration 50% longer before fleeing.

  • Post Release Patch #3 - 8 June 2017

    BUGS: * The demo was ending with a cutscene ("Dissent") with missing assets. You can now watch correctly this cutscene in the demo. No more crash. * The mission "witness protection" was automatically launched whatever you did after any attempt at any other mission until you finally succeeded. This was causing some players to get stuck because they didn't have good enough stuff to fight the Guardian at the end. This mission is not automatically launched anymore. * Expert Blade and Expert Detonation were completely broken and were dealing waaaaaay too much damage. This is fixed. * Fixed some typos or text placements in french * A few achievements concerning equipment were not tested correctly. It is now fixed. BALANCE: * Guardians now wait an average duration 50% longer before fleeing.

Patch notes and updates

S.noRelease datePatch nameGID number
18 February 2018An update... and some news4249665521681183810
219 June 2017A few more fixes!4249665521681184121
316 June 2017Mouse Control Update4249665521681184221
413 June 2017Post Release Patch #64249665521681184315
512 June 2017Post Release Patch #54249665521681184412
69 June 2017Post Release Patch #44249665521681184508
76 June 2017Post release patch #14249665521681184808
811 May 2017v0.23 last early access update before release4249665521681185129
914 April 2017Early Access Update v0.22 : New Boss4249665521681185237
101 March 2017Update v0.19b (New boss & chained missions)4249665521681185546
1120 February 2017(pre) V0.19 a small update while we finish the next boss4249665521681185645
129 February 2017Patch v0.18b4249665521681185751
1324 January 2017V0.17 : Early Acces Version4249665521681186161
1421 November 2016Version 0.16 : Closed Beta & Public Demo Update4249665521681186263
155 October 2016Drifting Lands V0.15 Closed Beta Update4249665521681186370
1611 August 2016Version 0.14 (closed beta)4249665521681186490
1730 June 2016Version 0.13 (closed beta)4249665521681186716
1818 May 2016Closed Beta evolution (0.10 to 0.12)4249665521681186832
197 April 2015V0.7 : first steps toward the RPG system.4249665521681187116
2029 October 2014[HotFix] Version 0.3c521616685277100800

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