echo//shredd news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3232000
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperIrregular Human
- PublisherIrregular Human
- Parent gameNot available
Genres: Action
Company pages: Developer: Irregular HumanPublisher: Irregular Human
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
echo//shredd Steam news
echo//shredd news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The ECHO SPACE, Train Upgrades, Scanner Mechanics, Funding - April Update - 1 May 2026
Dear Akamori Enterprise Employees,We're progressing fast and we're progressing good. This post covers the achievements of April 2026 - and I gotta say: I'm quite proud of how things are taking shape. Let's dive in!Entering the ECHO SPACEEver since the core mechanics of the game were set, the travelling times between the stations felt long, empty and essentially boring. This changes now.When starting the train ride, the train essentially teleports to a new in-between location called the ECHO SPACE. The purpose of this area is to give the players some room to breathe, calm their senses, and prepare for the next expedition. And yes, maybe even enjoy the peace for a glimpse. From a technical standpoint this approach also comes with great benefits for the games performance. We're no longer generating endless tunnels and the stations we're arriving at are not placed at the end of those tunnel…
- March Update - Ragdolls, Multiplayer Mode, New Content and new Game Mechanics - 4 April 2026
Dear Akamori Enterprise Employees,In this News-Post I'd like to adress the development progress of the last two months. February and March have been an exceptionally busy time, which is why this post took a bit more time to cook.Multiplayer Mode is almost finishedAnd by "almost" I mean its technically completely finished. The only things missing right now can be considered to be optional, and at the same time necessary for a modern gaming experience. The features that I'm talking about here are Proximity Voice Chat, a fully-fledged Lobby-System, Quality-of-Life features (such as Emotes like dancing and waving etc. etc.) and a few things down the line. Speaking of which: The All-New Spectator-Mode is now finished as well! As soon as you lose your echo during a mission, you're switching over to a 3rd Person spectator mode to see what your still surviving Team-Mates are up to. The plan is…
- January Update - Multiplayer Progression, Main Character finished! - 31 January 2026
Dear Akamori Enterprise Employees,The year has begun - and as promised, major improvements to echo//shredd are rolling out across the board. Buckle up!The Echoes are aliveIn the last development update, you caught a glimpse of a work-in-progress version of the main character. After several adjustments and extensive texturing work, the character is now complete - or at least the first iteration is!Take a look:I aimed for a bold, worn, and dirty look - something that feels heavily used - while still conveying a futuristic yet fragile presence. The Echoes are constantly hunted in this world, and they are not designed to fight back. That vulnerability needed to be visible at a glance.This iteration of the Echos is likely to remain for quite some time, though only time will tell. As promised, multiple helmet variants will be available to unlock in-game. Their implementation isn’t scheduled y…
- December 2025 - Development Update - 31 December 2025
Dear Akamori Enterprise Employees,The year is almost over - and with this short news announcement, I’d like to share what happened in December and what to expect next year. So please, as this post will be fairly short, there’s no need to prepare a cup of coffee.Multiplayer DevelopmentAs announced in the last update, multiplayer development is currently in full swing. Unsurprisingly, it comes with a fair share of unexpected hurdles. Like in basically every multiplayer game, players expect to see their fellow teammates in-game - moving around, jumping, running from monsters, using voice chat, and shredding stuff.The fundamentals of this are already working. However, the game also requires some rather unconventional mechanics, which demand additional research and development time.To give a brief overview: players should be able to join locally hosted servers before the game starts. The hos…
- The Iron Church - 27 November 2025
Dear employees of Akamori Enterprise,November is almost over and I'd like to take this opportunity to inform you about the most recent developments around echo//shredd. There is some exciting stuff going on, so fasten your Akamori Enterprise-provided seatbelts! A First Glimpse at the Iron ChurchA new destination is rising: the Iron Church. This is where the Iron Coffins will ultimately be delivered, and although the structure is still very much a work in progress, the first visuals already set a chilling tone. The atmosphere around the site carries a quiet sense of ceremony - one that hints at something older, stranger, and far more deliberate than it initially appears. Whatever happens behind those towering steel arches feels less like processing and more like… something being accepted.Revamped Train Terminal InterfaceThe Train Terminal has undergone a complete visual and functional ov…
- Most recent progressions - New Train, better Performance & upcoming development! - 26 October 2025
Dear employees of Akamori Enterprise,I’m happy to announce that the development of echo//shredd continues with solid and steady steps!Recently, the new TRAIN has been completed! After spending far more time on it than I’d like to admit (mostly inside modeling and texturing tools), the fully finished train has finally made its way into the engine. Take a look!With the established workflow and pipeline, future changes and additions can be handled smoothly as well. That being said, it should be clear that future updates are on the way. There’s still a lot of customization and upgrade options to implement that can be unlocked during playthroughs! The image shows the barebones train, without any upgrades applied.BEYOND THE TRAINWith this milestone reached, the focus now shifts toward further work on the game’s locations, improved enemy AI, deadly traps, sound design, and - most importantly -…
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
