- Blasted Dice Hotfix 1.0.8 - 13 August 2025
Hey everyone! Small fix today!Fixed multiple heal items healing even when you have the Asphodel Flower!Good luck out there!-Rodrigo
- Blasted Dice Hotfix 1.0.7 - 14 July 2025
Hey everyone! Really small patch today!Fixed some translation errors, especially in Brazilian Portuguese!Good luck out there!-Rodrigo
- Blasted Dice QoL Patch 1.0.6 - 27 June 2025
Hey everyone! New patch today!New icons, a few bug fixes and some item changes!If you have any issues or find any bugs, feel free to leave a post on the Steam Community, send me an email or join the Discord. I check those pretty often!Discord Link: https://discord.gg/jUZnFeAjseNew Icons!There are now new icons for a free reroll, taking no damage or remaining at 1 health! They will always be under the player! You can also right click on them for a tooltip.Item ChangesPassivesTyche's Wheel(1+?/4)x final score. ? Is the number of times you rerolled, this round. -> (1+?/8)x final score. ? Is the number of times you rerolled, this round.Tyche's Rudder+5 multiplier for each time you rerolled, this round. -> +4 multiplier for each time you rerolled, this round.Tyche's Cornucopia+5 score for each time you rerolled, this round. -> +4 score for each time you rerolled, this round.Ares' Golden Spea…
- Blasted Dice Hotfix 1.0.5 - 23 June 2025
Hey everyone!Just a few small fixes today!Item FixesBlue Dice Pack and Red Dice Pack dice pools have been adjusted.They now always give an equal or better value dice (compared to pack price).(All other items that give dice also take advantage of this pool change!)Asclepius PotionIf you would be defeated, remain at 1 health (once per use). -> If you would be defeated, remain at 1 health (once per use). Does not stack.This item was not changed. It's just a small clarification.Darkness PotionYou cannot take damage this turn. -> You cannot take damage from the enemy's next attack. Does not stack.This item was not changed. It's just a small clarification.Other FixesThe Combat Speed setting now appears first on the Settings tab.Tooltips on the End of Run screen are now translating correctly to other languages.Fixed some translation errors/issues.Fixed a bug where some item descriptions weren'…
- Blasted Dice Patch 1.0.4 - 22 June 2025
Hey everyone! Small patch today, with some item buffs and some bug/wording fixes!Item BuffsPassives:Asphodel FlowerYou can't heal. +15 score. -> You can't heal. +20 score.Hades' Helm of DarknessYou can't block. +15 multiplier. -> You can't block. +20 multiplier.Also, the block button now gets greyed out when you have the Helm.Poseidon's Trident+5 initial multiplier. -> +7 initial multiplier.Wording FixesFated Bag of CoinsEnemies drop 1.25x more gold. - > Enemies drop 25% more gold.Hermes' SandalEnemies drop 1.5x more gold. -> Enemies drop 50% more gold.PomegranateHeal dice heal 1000x more when played. -> Heal dice heal for 1000x die face score when played.Other Bug FixesInitial score and initial multiplier values now appear correctly in the 'Other Stats' tab, as well as in 'The Shadows' (specially when you have items that affect those stats).That's all! If you find any bug or have any i…
- A Thank You + Some Cool Videos! - 22 June 2025
Hey everyone!Thank you so much to everyone who got the game, or added it to their wishlist!Hope you are enjoying it!If you have any issues or find any bugs, feel free to leave a post on the Steam Community, send me an email or join the Discord. I check those pretty often!Discord Link: https://discord.gg/jUZnFeAjseAnd also, a huge thank you to Olexa and TimeToGrind for covering the game on their Youtube channels!Check them out below!Olexa:TimeToGrind:That's about it! Good luck out there!-Rodrigo
- Blasted Dice Hotfix 1.0.3 - 21 June 2025
Hey everyone! Just a small change today!The dialogue exclamation mark has been changed. It now has more colors, in order to make it a bit easier to see.That's it! Good luck out there!-Rodrigo
- Updated Store Page and Library Assets! - 20 June 2025
Hey everyone!I've updated all the Steam store and library assets, including the game's icon and all other capsules.There was also a small bug with Themis' Scales, where it was adding score to the die face and not to plain score. It has now been fixed!That's everything! Good luck out there!-Rodrigo
- Blasted Dice Hotfix 1.0.2 - 18 June 2025
Hello everyone, small patch today!Tyche's Wheel was bugged and giving the wrong multiplier to final score. It is now fixed!Good luck out there!-Rodrigo
- Blasted Dice Hotfix 1.0.1 - 4 June 2025
Hey everyone! Hope you are having a good time with the game! Today, I'm releasing a small hotfix just to clarify some item and keepsake tooltips. Specifically, all items and keepsakes that add max health had their tooltips changed to also mentioning adding plain health. Example: Green Shard was changed from: '+250 max health.' -> '+250 health and max health.' Also, all mentions of hp have been changed to health. That's about it! Thanks again for playing the game! Good luck out there! -Rodrigo
- Blasted Dice is Out Now! - 2 June 2025
Hey everyone! Blasted Dice is now available for purchase in the Steam Store!If you have any issues, please reach out either through my email, the Steam Community, or discord. Discord Link: https://discord.gg/jUZnFeAjse Blasted Dice will also be participating in the #TurnBasedThursdayFest Steam Festival! Check it out if you are into all sorts of turn-based games! Good luck out there! -Rodrigo
- Blasted Dice Releases Tomorrow! - 1 June 2025
Hey everyone, I've been working on Blasted Dice for a long time now. Which makes me happy to announce that the release version of the game is fully done and comes out tomorrow, June 2nd (should be at around 2pm WEST/ 9am ET/ 6am PDT). I also updated the store with brand new screenshots and a new release trailer! Lots of new things are in the game, most of them were talked about in previous devlogs, while others are brand new, never seen. From the introduction of keepsakes, to the addition of starting decks, to the 48 different in-game challenges, to a bunch of character dialogue, and to over 100 different items. Adding a bunch of QoL changes to that, everything was possible due to the feedback received from you guys playing the demo. Thanks! And talking about the demo, even though I would prefer to have it up forever, it unfortunately will be deactivated before the game comes out. The r…
- Enemies, Backgrounds, Tutorial and Completion - 20 April 2025
Hey everyone! Haven't made a devlog in a while, as I have been working on a lot of backend stuff. However, I have some things that might be good to show you. Especially, graphical stuff. Also, the development of Blasted Dice has been going at a fairly good pace, which means, that if everything goes well, the release date should be somewhere at very start of June. I do still have a lot of things to finish, and more balance to do, but the start of June seems to be the right time to launch the game. I'll give more updates about the release date, in further devlogs! On to the new stuff then! All Final Enemies are Finished! I've recently finished all enemies (except balance, that's still ongoing). Here's a few of the final enemies of the game. New and Reworked Backgrounds I've also finished all remaining backgrounds, and did some small touch-ups on pre-existing ones. Ruins (Renamed to Castle…
- Starting Decks and QoL Changes - 22 March 2025
Hey everyone! Today, I bring you the second full release devlog! These devlogs should come out once every week or so, up until the game releases. Starting Decks Every time you start a new run, you will be able to choose a deck to start with! Right now, there are 6 starting decks in the game you can choose from. They will be unlocked gradually as you complete runs. As it is right now, you'll get a new deck after playing a set number of runs (no wins needed!). You will start with the original 12 normal dice deck when you first start playing the game! Quality of Life Changes You are now able to check dice, item and keepsake tooltips when doing actions such as attacking, blocking or rerolling! This was not possible before, but after seeing people playing the game, this felt like a needed change. Especially, if you are still learning what each item does. And that's about it for this week! If…
- Introducing Keepsakes - 16 March 2025
Hey everyone! Today, I bring you a devlog about what I am working on for the full release. These devlogs should come out once every week or so, up until the game releases. Keepsakes Keepsakes are permanent passives (you can't sell them after getting them). Their effects range from giving stats like multiplier or score, to changing how dice rerolls work, to giving you health, actives, dice, etc... You will get a keepsake every 5 rounds by clicking The Shadows Chest and choosing between 3 options. Max Dices Per Turn Right now, in the demo, you get to play 3 dice at round 20, by choosing a passive from the chest. With the addition of keepsakes to the game, special keepsakes will instead give you the option to play more dices per turn. This means that the previous passives that gave that option will be reworked into similar items, just without that option, and then, they will be put into th…
- Small Demo Bug Fix - 8 March 2025
Hey everyone! There was some missing translations for Portuguese and Spanish, especially when choosing a passive from the round 20 chest. They have been added! Runs will not be reset, but if you have any problems on an old run (before the fix), best option will be to start a fresh new run! Good luck out there! -Rodrigo
- Small Demo Bug Fix - 5 March 2025
Hey everyone! Turns out Poseidon's Trident (+1 max playing dice per turn (max: 4). +6 initial multiplier.) was bugged. It was multiplying the initial multiplier by 5 instead of adding 5. It's now fixed and the value was changed from 5 to 6. Runs will not be reset, but if you have any problems with the item on an old run (before the fix), best option will be to start a fresh new run! Good luck out there! -Rodrigo
- Demo QoL/Balance Patch 1.0.4 - 4 March 2025
Hey everyone! Today, I bring you a brand new patch, with some changes to improve visibility and some bug fixes. This is gonna be the last big demo patch, as I go back to finishing the full release version. Any demo patch after this, if any, will be for major bug fixes (if they occur). Expect some development updates here and in the discord, once in a while (around once every two weeks). Keep in mind, runs will be reset, because of the new patch. This is all possible thanks to your feedback, so if you have any (or found some other issue), feel free to reach out via the Steam Community, our Discord, or Email. An Improved Sign The 'Continue Sign' has been improved! It now has a golden arrow, is a bit larger and is brighter when in 'The Shadows'. This change was made to improve the sign's visibility, as well as making it easier to click on! Main Menu Changes Added 2 new buttons to the main…
- Demo QoL/Balance Patch 1.0.3 - 28 February 2025
Hey everyone! Today, I bring you a brand new patch, with some new quality of life options to make the game more streamlined. Also, there's a few balance changes. Keep in mind, runs will be reset, because of the new patch. This is all possible thanks to your feedback, so if you have any (or found some other issue), feel free to reach out via the Steam Community, our Discord, or Email. Combat Speed Combat Speed can now be changed in the settings menu! There are 4 new speed levels(1,2,3 and 4), each one making the combat animations increasingly faster! Combat Speed level 1 is the original that has been in the game since the start. Combat Speed level 4 is the one in the gif below. Streamlined Shop Animations Most shop animations, from buying dice to selling or buying items have been changed to be almost instant. This makes it so you don't have to wait to buy or sell items in bulk, leading t…
- Demo Balance/Rework Patch 1.0.2 - 22 February 2025
Hey everyone! Today, I bring you a brand new patch, with lots of changes and a big rework to 'The Shadows'! Keep in mind, runs will be reset, because of the new patch. This is all possible thanks to your feedback, so if you have any (or found some other issue), feel free to reach out via the Steam Community, our Discord, or Email. The Shadows Rework 'The Shadows' have been reworked to now being a choice between adding initial score and initial multiplier(initial meaning before all other calculations). This change was made due to the earlier version being much more luck dependent, leading to times where you would entirely skip it, or you would end up too focused on a build with no chance to pivot to another. That being said, to accomodate this rework, a lot of changes to enemies, items and other aspects had to be made, which can be found below. Enemy Changes Yellow Fighter(round 26): Cha…