- Version 13.2 Patch - 12 September 2025
Heya! Here's some hotfixes for some issues with the game. Nothing too spectacular, but should be something, I hope... - Accidental walljumps when too close to a wall has been fixed - I-Frames with the traps has been fixed - Possibly lag in Dreamer's Paradise fix (might be tied to discord overlay) - Lag in Cyberspace 4's minigame fix - Getting stuck in gaps while jumping has been fixed - Reduced odds of dropping ability (2/7 > 1/9) - Reduced radius of Mun Magnet a tad, not game changing, but it was a little too big (110 > 90) - Timer no longer counts up when in dialogue - UI alignment fix when in dialogue
- Version 13.1 Patch - 28 August 2025
Heya! Been a month but I'm still kicking and doing some quick changes: - Fixed a softlock on Dreamer's Paradise's ending cutscene - Fixed door positions in Rusted Plains - Added a bit of variation in Isabella and Shine's attacks - Gave Simon and Seraphina 20 more HP - Added new music to the last cutscene
- Launch Update 13 - 20 July 2025
Some big stuff is finally being added to tip off the game Fixes o Fixed Seraphina meteor o Fixed UI for completion on files New character added! Some of you already know who it is but I'll let you find out how to unlock them! Buffed all main bosses hp by 10% (except Kai) Atlas Skill damage reduced (19->15) Misc. + Some design additions to the scenery + Audio Test added + Cutscene additions and changes + New music + Portrait sprites for Lubinare added + Voice acting sounds added
- Version 12.6 Patch - 26 May 2025
Some final* touches to the game to make it complete. All that's left is further bug testing, polishing and 2 extra things! Fixes o Fixed some crashes o Fixed bosses being invincible for the first encounter o Fixed an issue where the final boss insta-kills on phase 2 sometimes Misc. + Some level design additions + New cutscenes from before are now in the gallery so every cutscene is fully watchable + Music changes for stages + Final changes and additions to the story have been made
- Version 12.5 Patch - 25 April 2025
Fixes. Fixes. Fixes. Fixes. Fixes. Fixes. Fixes. Fixes. Fixes. Fixes. Fixes. Fixes o Fixed numerous soft locks o Ability blocks now react to more attack hitboxes o Fixed Bomb's air dash angles being weird o Fixed going through Orbistars o Fixed Seraphina meteor o Removed "Try to not get hit" text from 3-1's level intro o Reduced volume for some tracks o Fixed text size issues o Fixed an issue where DP's final cutscene did not play properly o Fixed issue where lives would show up when not in use o Fixed issue where pausing at the final boss would insta-kill you o Fixed CTRL bindings crashing on the control screen o Fixed an issue where Tactites blew up o Fixed Seraphina being stuck in a wall o Fixed Lubinare being stuck in a wall o Fixed emblems showing wrong on RP 4 o Fixed emblems showing wrong on EOR 2 o Fixed rocket flower o Fixed an issue where charging pyro or frost for a split sec…
- Version 12.3 Patch - 4 April 2025
Small patch because I'm an idiot: Fixes o Fixed the all colorfoam achievement from not working o Fixed colorfoam UI not appearing in some places o Fixed random flowers spawning if you 100%'d The Cyberspace o In the intro cutscene, fixed colors on who was talking (it was only white for both Cappi and Atlas) o Fixed error in Kai cutscene Additions + Added Final Boss sprites + Kai moves during his boss fight
- Version 12.2 Patch - 25 March 2025
Doing some more small additions to make the game more complete: Fixes o Fixed cutscene volumes o Fixed an issue where redoing an attempt of bosses in Cyberspace and Edge of Reality would not put you in the ability room first Additions + More cutscenes and added more to some cutscenes + New added music for levels and cutscenes + New Brawler sprite courtesy of Kodas! + New decorations for World 2 + Added cut in for Final Boss 2 + You can get costumes for the following: dying 100 times, beating every time trial, beating the game + By attacking Clocksworth, you can turn off all upgrades (You can re-enable them by just talking to him) + More chest have been added to levels
- Version 12.1 Patch - 18 March 2025
A small yet huge update. Here are the notes: Fixes o Multiple fixes on save file flags not working correctly o Fixed an issue where running to the left would act differently than running to the right Additions + World 5-1 and 5-2 are added + More cutscenes + New added music for levels and cutscenes + Game completion is possible Changes o Some miscellaneous level changes to add more challenge
- Version 12 Patch - 13 February 2025
Oh yeah. It's all coming together in version 12. Here are the notes: Fixes o Fixed double jump upgrade from not working o Fixed quest 3 from not working Additions + Added gems that come to purify the needle after finishing a boss + New cutscene added in the intro + Blimps for 4-3 were added + New music for 2-2 and 4-3 + You can play Byte Bashers in the extras menu! + Rewatch all cutscenes with thew new gallery option! + New Malvas added if you clear quests + Parallel 4 added! + 2 more malvagato minigames added + New achievements added! + New music added for Cyberspace Hub and cutscenes Changes o Some miscellaneous level changes o Kai's attacks were more fleshed out o Reflect buff (Upward 6 -> 7.5///Downward 9->10) o New Attack Animation for Cappi o Base Yoyo doesn't go as low anymore o Changed music for some cutscenes With this, World 4 is considered completely playable! Only one more w…
- Version 11.5 Patch - 13 January 2025
11.5 sounds like the time on a clock, anyways here's the notes: Fixes o Fixed a bug where dropping razor after getting hit would make you lose your stored ability as well o Fixed the control settings from not lining up with the icons o Fixes some bugs when restarting after doing certain mechanics or cutscenes o Currently fixing bug where the world cursor is stuck in a glitched spot when starting a new save file Additions + Added the Void ability! Throw black holes and teleport in the air with this Unfurl power! + Added the remaining BG effects for abilities! (These being Frost, Reflect, Void and Wind) + 4-3 is playable + 4-4 is playable + New sprites for Cappi when jumping from a stomp, hitting a spring and walljumping Changes o The Reflect Shards that Shine creates can be pulled in with Wind's up attack and Void's black hole o Mun quotas are lower for every level, meaning that you don'…
- Version 11.4 Patch - 19 December 2024
11.4! 11.4! Here's the notes to read up some more: o Changed the shield sprite animation + Added more vertical routes for levels: 4-2 has more changes to fix some level design and add more routes, 3-2 and 2-2 has an additional mini route + Added Points Jars! Similar to Shield Jars, they can be found in levels to reward players for seeking them out by giving them points and can help be a boost to getting a higher rank in a level + Fixed rollings collision with walls to stop you more consistently and naturally + You can boost on grind rails using your tension gauge + Changed some transitions
- Version 11.3 Patch - 5 December 2024
11.3... 11.3... when thoust you release on steam? Now, actually. Here's the notes: + You can crouch + After reaching max speed, you can roll on command by pressing down (experimental) o Several changes to rolling and its values were made to balance it out + Shield powerup has a visual sprite now + Colorfoams now show on the HUD which on you collected at a certain point in time + Atlas and Ruv have secondary attacks when pressing special (Shift on Keyboard) and reaching 200 energy! Defeating or hitting enemies fills this gauge + New running sprite for Cappi + HP for bosses increased (due to partners having new attacks to use in boss fights) + HP increases for harder difficulties increased + Shock and Balloon previous nerfs were slightly removed S(4->5) B(5->6) and Shock let's you jump 3 times + Fireworks jumps increased (2->4) + Quest NPC sprites added + Setting to turn off combo stings…
- Version 11.1 Patch - 26 November 2024
111111111111111111111111111111. Small patch to fix some issues: o Timer no longer appears during end cutscenes - Firework jumps are limited to 2 now + Fixed quest NPC from showing in 3-3 when not doing the quest + Fixed bosses being able to be hit before initiating the fight + Fixed minecart not setting you forward - Firework jump sends you less upward (6 -> 4) + Fixed clothes UI from showing the wrong colored disabled hoodies for some slots - Shock mid air jump sends you less upward (7 -> 4) - Balloon sends you less upward (7 -> 5) + Fixed issue of instant killing enemies or flying up in the air when jumping on them + Sounds damage values fixed o Restarting in 3-2 properly stops all music + Fixed names for electric and balloon thrones not appearing + Fixed visual bug with Mirror Crash + Fixed Frost from not slashing until near fully charged - Mirror Crash upward velocity is nerfed (7 -…
- Version 11 Patch - 18 November 2024
The big 1 on 1, Many big changes listed here: o Level changes: quite a few levels have a new alternate routes for more ways to play a level. Some routes provide more points for higher scores while other routes are good for meeting the mun requirement or some routes can have special collectibles. Additionally, more enemies were placed in areas that were empty to fill each level with more content. o Timer is now in every level. Kind of surprising it took a year and a half to do this but don't question my genius - Abilites now despawn when they drop + Many new sound effects to improve the juice of the game + Fixed C Train Achievement from not triggering + Fixed sprite of dead Sharp Cutters using the wrong one + Stylish new combo UI Malva Garden + Sound effects for Malvas leveling up + Level cap raised to 25 + First minigame added Quests + Adds a questing "system" where you can do challenge…
- Version 10.5 Patch - 13 November 2024
10.5, right on time, here's some "small" changes: o You can dash attack out of a landing dash now (if you don't know what a landing dash is, this is performed by pressing discard while landing from a stomp) o By holding attack during Rolling's down attack, you will continue rolling at that same speed until you let go o You can jump out of Rolling's down attack o Now if you hold a direction and perform an air dash, you can automatically swap your velocity in either right or left without needing to change momentum o You can jump out of Ruv's attack + Fixed upgrades UI for not displaying properly if you had the exact number for an upgrade + Actual sprite for when Cappi interacts with the Clothes Closet or Clocksworth + Fixed Frost not working + More feedback! Added a lot more sound effects to different things that had none to make everything more clean
- Version 10.4 - 11 November 2024
10.4, back for more, here's a few changes: o Isabella's attacks are wind based to clearly show she uses Force, this also affects the hitboxes for two of her attacks o Title Screen slightly altered + A few projectiles that couldn't be parried can now be parried, namely Simon's 4th attack, ???'s 3rd attack and the stalactite in Brawler's fight o Reworked how spikes and pits collisions worked, should now work properly and fairly + New cutscenes for 1-4, 2-4, 3-4 o Player UI is updated to show the name of ability as well as the kind of affinity the element uses + Fixed an issue where getting the abilities from the thrones were not consistent like getting them traditionally + Simon attack changes in desperate mode were added + No longer a cooldown to parry Brawler + Added new attack for Seraphina + New enemies were added - Can't cheese Isabella with Ruv anymore o Buffed major boss HP + Bomb…
- Version 10.3 Patch - 1 November 2024
Thanks to *fascinating* testing by a player of mine, we got some new patches for the game coming out! These will be general improvements to some aspects that I think will make the game more expressible: + Parry can be done in the air now + Successful parries will have a faster cooldown + Aerial attacks now have more invulnerability (12->34 frames) + Dying no longer removes the ability you had - Pyros midair attack will destroy on contact with an enemy o Rolling can be triggered at anytime instead of when not running + Increased Ruv recovery (0.7 -> 1.3) + Increased Atlas recovery (1.5 -> 2.5) o Fixed a mun that was stuck in the tree (how did it get there) o Added proper backgrounds to 3-2 o Level 4-1 is playable but unavailable currenntly
- Version 10.2 Patch - 27 October 2024
Small changes to fix some issues: -You can no longer use invulnerability frames to cheese a bottomless pit. They now operate through a timer on collision -Upgrade Menu fixes one crash and no longer shows you the text on upgraded slots if you press confirm on it again -Mouse button icons are made so you can now rebind to mouse safely
- Version 10.1 Patch - 26 October 2024
Small patches for the steam release that weren't in version 10. Make sure to update the game! -Fixed a softlock issue in 2-2 when colliding with enemies on the minecart -Enemies will flash before shooting projectiles -Bosses have two colors for attack flashing: red for an attack that can be parred and purple for an attack that can't be parried. -You can use your yoyo to destroy the Oasisian Child's sand castle -Spikes are tinted purple to stand out a bit more as a threat -Knockback is reduced (6->4) -Razor no longer spins you out when dash attacking
- Beta V10 release - 18 October 2024
First release on Steam is here! There will be more major updates in the future but expect smaller ones that patch bugs/levels as well as new additions. Below are patch notes: Cappi Starbound Saga Beta V 1.10 Update Notes --General changes-- *Level designs were slightly altered across the board to encourage more routes and balancing *W3-3's background is less bright *In Manic Mineshaft, you can now send your yoyo out to hit switches and enemies *Improved sliding from slopes to be faster and to slow down smoother *New sound effects *Malva hunger is increased less when feeding and exp is increased *Partner bar improved *Stomping is fixed *Updated hubs for W3 *Combo meter is more colorful *Better indicators of charged attacks (i.e sound has music notes when you have a powered sound and frost and pyro have a star twirling to show you have a max charge) *Yoyo styles across the board (minus sh…