- 0.8.24 Update - 21 September 2026
Fixed the following issuesThe training AI was trying to use a map skill but got stuck in a cancellation loop.(We've implemented measures to prevent looping, but since we haven't yet identified the conditions under which the \ glitch occurs, the glitch itself has not been fixed.)
- 0.8.23 Update - 20 September 2026
ChangesWe've added new cards (9 types of units).We have improved the decision-making routine for the AI in Training (Book Lv. 2) regarding the use of items in domain battles.
- 0.8.22 Update - 23 August 2026
Fixed the following issuesWhen selecting an AI training book, after choosing \, the focus did not shift when I tried to select it again.In the previous version, the rewards for AI Book Level 2 training were not increased.
- 0.8.21 Update - 21 August 2026
ChangesWe've added new cards (4 unit types, 5 skill types).We've deleted the \ from the training section.We've added \ to the training.We've increased the battle rewards for Training book lv 2.Fixed the following issuesThere were instances where the \ training became unplayable.When \ was triggered on a unit with HP change immunity, its HP would decrease only on the screen.In some cases, the total number of collected card types displayed in the album was one more than it should have been.
- 0.8.20 Update - 25 July 2026
ChangesWe've added new cards (13 types of units).The "Grassland 3" stage has been added.We've added "AI Thief Book Lv. 2" to the training (this AI uses skills and map skills).The version of our internal game engine (Unity) has been updated.Fixed the following issuesThe game would become unplayable if a unit was destroyed by a "Mine Trap"Although it was only available for a short time from 0.8.14 to 0.8.19, minor bug fixes related to the changes in version 0.8.20 continued.
- 0.8.13 Update - 25 June 2026
ChangesWe've added new cards (8 types of units).The stage "Forest Altar (Sunset)" has been added.We've added a new rental book, "random fortune book" (available when you have a total of 100 or more cards).A description of this book will appear when you select it on the book list screen.Fixed the following issuesThe thumbnail for stage "Port Town 2" was incorrect.
- 0.8.12 Update - 6 June 2026
Changesadded new cards (4 types of skills).renamed Stages 1 through 4.added the fifth stage, titled "Port Town 2."Following issues have been fixed\'s ability counted the territory it was placed on as part of the condition.If \ was defeated after transforming into \, it would return to the hand as an incompatible card.When selecting a card to exchange in \, the system was prompting me to select a cost card even though none was required.
- 0.8.11 アップデート - 28 May 2026
ChangesWe've added new cards (20 types of units).In the book editing screen, the cards are now sorted alphabetically by name rather than by their internal card IDs.Following issues have been fixedThe skill type for \ was listed as "instant" instead of "status effect."
- 0.8.10 Update - 22 May 2026
Following issues have been fixedIf a unit that was destroyed immediately after combat began had been using an item and was subsequently revived, the item's stats were added to the unit's stats after revival.\ and \ did not negate the destruction effect of \.The number of owned territories and deployed units displayed on the in-game information screen was not updating when the count dropped to zero.When selecting a cost card with a skill to choose a target for activation, if cancellation was possible, the process would become unresponsive if you attempted to select a cost again after canceling.
- 0.8.9 Update - 10 May 2026
Changesadded new cards (7 types of skills).We have excluded \ from \'s random transformations. (We have added a note to this effect in the supplementary explanations in the album, etc.)Following issues have been fixedIn \, when a player used Berserk to move another player's unit into battle, the Berserk user—rather than the unit's owner—had control over item selection.\ even ignored the condition regarding the number of territory attributes held when summoning units.\'s passive ability also triggered when the item was played first.
- 0.8.8 Update - 2 May 2026
ChangesWe have ensured that effects targeting terrain or opponents do not trigger from the moment movement begins until the battle ends with \.We have adjusted \ so that it is fixed at 200 only when tolls are incurred (1E or more); in other words, if the toll is 0E due to other effects, it remains at 0E.We have adjusted certain skills and special moves that select a location—such as \, \, and \—so that they are now blocked by the Mirage effect.The following issues have been fixedDuring battle, even after an item with a destruction effect was destroyed first, that item still triggered its destruction effect.
- 0.8.7 Update - 20 April 2026
The following issues have been fixedIf a unit placed at the destination of \ had the ability "Immune to Movement Attacks" (e.g., \), it could not be selected as a destination.\ was triggered not only when others passed through, but also when the user collected tolls.The target unit was not destroyed when its HP reached 0 during \.
- 0.8.6 Update - 12 April 2026
Bug FixWhen moving to the gate in \, the victory conditions were not evaluated.The device was generating a large number of error logs when no mouse was connected.OtherI've posted instructions on what to do if you can't launch the game at the top of the bug report thread on the Steam Community Hub.
- 0.8.5 Update - 10 April 2026
ChangesNew cards have been added (11 skills).We've added a Snipe Pack to the shop (allows you to draw one card of a type you have fewer than four of).We have added a display showing the status effects affecting the player to the information screen during match.
- 0.8.4 Update - 1 April 2026
ChangesWe have adjusted the HP of enemies after they morph (e.g., \) so that it retains its original value rather than being a percentage of its pre-transformation HP (though it will not exceed the maximum HP).We have also added this information to the ability descriptions in the album.When a morphing unit (e.g., \) uses \, it will now morph into the morphed unit rather than the unit before transformation.Bug FixIf a unit is morphed during battle and remains in that state after the battle ends (e.g., \), their HP would be restored by the next battle.
- 0.8.3 Update - 21 March 2026
Changesadded new cards (10 item types).When an effect that transforms an opponent (e.g. \) is activated, the transformed character's HP will now reflect the remaining percentage of their pre-transformation HP/Max HP.Bug FixDuring combat, the destruction animation was not displayed when a unit that had been revived after being destroyed was destroyed again.When an effect that nullifies in-battle effects (e.g. \) was activated, support effects (e.g. \) were not being nullified.If a domain adjacent to the location where combat occurs has an "invulnerable to invasion" effect (e.g. \), effects that depend on adjacent domains (e.g. \) did not count that adjacent domain.
- 0.8.2 Update - 10 March 2026
ChangesNew cards have been added (25 unit types).After setting the count of cards to zero in Book Edit (no filter), we ensured that the card display no longer remains visible.We've connected the top and bottom edges of the book list, book card list, and album card list to enable focus navigation.
- 0.8.1 Update - 1 March 2026
Bug FixIn v0.8.0, units with a domain cost of 2 other than \ had their cost reduced to 1.
- 0.8.0 Update - 1 March 2026
ChangesAdded new cards (21 skills).We've added High Rare Packs to the shop.In multiplayer battles, if your AP (Album Power) is lower than the average AP of participants, you will receive additional rewards.Bug FixThe red territory cost for \ was displayed as 2 but actually required 3.Even if HP dropped to 0 due to effects like \, survival was possible if land effects remained active.
- 0.7.8 Update - 11 February 2026
Bug FixUsers were unable to edit the second and subsequent books added after version 0.7.4.