- Patch Notes - August 8, 2026 - 8 August 2026
Patch Notes - August 8, 2026 1.Fixed an issue where the Bee-eater, Winged Eagle elite could not be hit after respawning. 2.Fixed a crash/error related to the Earthbound Colossus's cable mechanics.
- Additional Fixes - August 3, 2026 - 3 August 2026
1.Fixed a crash issue occurring at the start of the new player tutorial. 2.Fixed a data error caused by jumping directly from the Deck tab to the Cargo tab in the player info interface. 3.Fixed a crash triggered by the new boss's artillery attack during the first stage.
- Patch Notes - July 29, 2026 - 31 July 2026
Patch Notes - July 29, 2026Added option to disable boss mechanic information in the Settings interface.Improved controller operation.Optimized game audio playback logic.Added new localizations:DeutschEspañolFrançaisItalianoMagyarPortuguêsTürkçeРусский
- Version Update: Broken Axle Gear - 28 June 2026
New Boss "Rotor Wing Carving": A new first-stage boss inspired by slot machinesEach time it receives a Balance Break attack, a prize wheel is activatedPrize wheel outcomes include obtaining supplies, missile attacks, deck interference, and other effects"World Serpent Carving" Mechanic ReworkWhen the first phase's body is destroyed, it no longer triggers saw blade attacks. Instead, before each reshuffle, after playing a certain number of cards, each card played triggers a saw blade onceThe original card-play penalty that reduced draw count has been removedThe special mechanics from the first phase are retained into the second phaseThe second phase's shield now gains a reflection effectThe World Serpent Carving's saw blades deal 1 less damage on higher difficultiesThe interval between the World Serpent Carving's cable winch attacks has been increasedNew Main Cannon Enhancement SystemEach…
- Hotfix Ver.20824306 - 17 November 2025
Fixed display issues caused by certain monitor resolutionsFixed DPS recording errors for the CutterOptimized gamepad controls and corrected button display errorsAdded new localized text for English and Japanese
- New Version: Abyssal Dive - 11 November 2025
New AdditionsNew Cangming Star Boss: World SerpentChanged the Empire Radiator Tower mechanic: it now affects all battles on the map before being destroyed. After capturing the Empire Radiator Tower stronghold, it is automatically destroyed without needing to send personnel.Changed the position of the Empire Radiator Tower debuff UI, merging it into the output list.Changed the Missile Silo mechanic: removed area locking, now automatically locks on upon entering the map. Missile launch time is doubled. Being hit by a missile directly reduces Durability. The Missile Silo stronghold battle is a special battle; the silo is automatically destroyed after capturing the stronghold.Added new peripheral strongholds: Empire Outposts. Maps with Empire Outposts will have Empire pursuers even if not within the normal Empire pursuit range.Added 5 new Crystals:Energy Crystal: Gain 2 Energy.Condensation…
- Major Update: Deep Space Echoes - 12 August 2025
- Reworked level progression: Each stage is no longer a continuous large map node but now features various stations scattered across a planet, each with its own functional stronghold. The Imperial Army's pursuit forces are now displayed more clearly.Each stronghold may trigger special events, such as discovering rich mineral veins, electromagnetic interference, or vast open areas.- Overhauled the Modification Factory and Resistance Center functionsModification Factory: Can repair train durability, upgrade cards, and delete cards.Resistance Center: Can purchase exclusive train upgrades.- Blueprint adjustments: Train modifications can now be adjusted directly from the train info panel.- Reworked most mercenary effects.- Overhauled equipment cards, now functioning as permanent weapon upgrades. - Reworked the unlock method for train-exclusive cards.- Adjusted balance for most cards.- Revise…
- Patch Notes Ver.18545515 - 21 May 2025
Fixed the resolution error issue Fixed the dispatch function error issue Optimized the continuity of route markers; routes are now connected based on historical points Fixed the error issue that occurs during card drawing.
- Patch Notes Ver.18488855 - 16 May 2025
Ironclad Dreadnought: Energy gain is separated from animations, and energy is now obtained immediately. Combat start alert UI fades out gradually. Missile silo modified to fire only one missile. Forced Imbalance enhanced to include a Sustain effect (1 cost).
- Patch Notes Ver.18477261 - 15 May 2025
"Tactical Adjustment" cost changed to 1 Modified the steps for entering battle (warning interface now displays after entering battle) Added automatic sorting function for cards Adjusted the setup operations for dispatching mercenaries Changed the visibility of mercenary information in Tree Sea Rescue
- Patch Notes Ver.18460688 - 14 May 2025
Settings panel: Added card information position settings during battles. Settings panel: Added permanent display settings for nearby outpost names. Recycle bin: Added card information. Seed text: Added "Click to copy to clipboard" function. Map: Added route marking feature. Area attack cards: Display range when used.
- Patch Notes Ver.18431878 - 13 May 2025
Added seed display to the settlement interface Flea Market event: Fixed duplicate options appearing Battle scene: Added a simplified card list when hovering over the card stack with the mouse Added UI prompts for locking onto enemies Added an option in settings to disable auto-entering upon arriving at a station Added "ESC" as a shortcut to quickly close panels Adjusted auto-settlement order to prioritize mercenaries Fixed a bug where UI remnants remained after missile silo removal In battle, inactive gears are no longer displayed Added a gear dictionary list to the modified carriage UI Changed the main cannon bullet skin for the Iron Fearless train
- Patch Notes Ver.18420157 - 11 May 2025
Adjusted the refresh button in the card selection interface Increased the sound effect volume during armament loading Automatic reward calculation after battles in Empire strongholds Swapped the positions of card entry descriptions and gear information in the card info panel Fixed the Mercenary Hunter effect Black Market and Tavern now allow spending resources to refresh goods Modified the color of certain card affixes during combat Adjusted the appearance of bullets for some artillery-type armaments
- Patch Notes Ver.18413619 - 10 May 2025
New feature: Mercenaries can now explore synchronously Bug fix: Fixed the delay when rapidly clicking the left/right buttons in the recycle bin Bug fix: Adjusted the delay when rapidly clicking the redraw card function Balance adjustments: Hummingbird: Attacks can now be blocked by shields Hydra (Head of Lust): Attacks will now only remove one weapon
- Hotfix Ver.18401342 - 9 May 2025
Increased rewards for pursuers: Blue Coins + Dice Lower difficulty delays the appearance of pursuers Unlock card prerequisites by clearing different difficulty levels (0-6), with 2 cards unlocked per difficulty Lower difficulty increases the success rate of exploration missions Lower difficulty reduces the cost of车厢 and energy upgrades in the改装工厂 by 50 NPCs in prison are unlocked upon encounter; deck functions no longer require escorting to the endpoint New feature: Card redraws will pause the game (can be toggled in settings) Faster card-drawing animation Orest Buzzard, Peregrine Falcon will not use missile attacks at difficulty level 2 or below. Add a "Translation Assisted" button Reduced the amount of star coins required to unlock cards, mercenaries, and carriages.
- Hotfix Ver.18391397 - 8 May 2025
1.Fix the issue where the newbie UI blocks the close buttons of the Black Market and Star Tavern. 2.Adjustments for Hydra below Alert Difficulty 4: Pride Head: Attack interval increased by 10 seconds Envy Head: Attack interval increased by 10 seconds Wrath Head: Attack interval increased by 5 seconds Sorrow Head: Attack interval increased by 5 seconds Folly Head: Attack interval increased by 5 seconds 3.Warehouse capacity adjustments: Default Alert Difficulty: 10 slots Alert Difficulty 6: 8 slots Alert Difficulty 8: 6 slots 4.Train No. 2, Unlock description corrected to "Clear the game once to unlock."
- Control an interstellar train in the deck-builder Break Siege out now in Early Access - 8 May 2025
Another strategy game with trains? Sign me up. Break Siege from FojoGames just hit Early Access and looks like it could be another good one. Read the full article here: https://www.gamingonlinux.com/2025/05/control-an-interstellar-train-in-the-deck-builder-break-siege-out-now-in-early-access/
- Break Siege Now Available in Early Access with Steam Deck Support! - 8 May 2025
Greetings, Commanders! Today marks the official launch of Break Siege! This is a train-themed real-time roguelike deck-building game! Just like the name suggests, you’ll be constantly building your own deck as you fight your way through the relentless forces of the Imperial in intense, fast-paced battles. We hope you enjoy the thrill and excitement this game has to offer! The game now supports Steam Deck, and Mac support will be included in future optimization updates. If you encounter any issues during gameplay, please feel free to join our official Discord group (https://discord.gg/mzxbyr4seY) and provide feedback. We’ll continue to refine and improve the game based on your suggestions. Of course, we also welcome everyone to share the play experiences and insights with us in any time! Lastly, if you enjoy Break Siege, we’d be incredibly grateful if you could leave a review on our Stea…
- Get Ready for Break Siege at Steam's Eastern Game Fest! - 23 April 2025
Attention, Commanders! Our real-time roguelike deck-building game will be participating in the Eastern Game Fest Sale 2025 from 10:00 AM (PT), April 23 to 10:00 AM (PT), May 2, 2025! And that’s not all—the game will officially launch globally on Steam at 11:00 PM (PT), May 7, 2025! In Break Siege, you’ll constantly construct your own deck, breakthrough the imperial forces in intense, real-time battles. To carry out the resistance’s critical mission, you must take control of an interstellar train capable of traveling between planets, outmaneuver the imperial pursuit, and fulfill your destiny. If you like what you see, don’t forget to add the game to your wishlist and join the official Discord group: https://discord.gg/mzxbyr4seY to share your feedback and connect with fellow players!
- SteamNextFest! - 27 February 2025
Greetings, dear frineds! Our game "Break Siege" is now featured in Steam Next Fest, and we're actively gathering your real-time feedback. Now, let me introduce the elite enemies you'll encounter in the demo version. Discord: https://discord.com/invite/pHaphwxyEj Hyena Eagle As Imperial elite troops, they employ wolf pack tactics to encircle targets. During combat, they continuously summon Hyena Eagle followers for support while unleashing rapid-fire missiles that penetrate shields. TT Eagle Equipped with two strategic jamming devices – "Iron Tooth and Copper Tooth" – this foe requires you to disable both devices to neutralize its threat. Fog Eagle Dubbed "Sky Scarecrow" by the Imperial elite troops, this unit coordinates drone swarms despite having no offensive capabilities itself. Its assault drones (C. torquatus) initiate suicide charges when ammunition depletes. Meanwhile, disruption…