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Ubinota

Ubinota Steam news

Rotateam | Mar 4, 2015 | game

Released

0players observed · 24 September 2026 - 10:51:53 UTC

IndiePuzzlePhysicsFree to PlayCasualSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Ubinota news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews252
  • Release dateMar 4, 2015
  • DeveloperRotateam
  • PublisherPlug In Digital

Genres: Indie

Company pages: Developer: RotateamPublisher: Plug In Digital

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Ubinota Steam news

Ubinota news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Ubinota - Update 1 - 31 March 2015

    - put the "slice of bread" level in the first chapter (a nice one) - totally change the last level of the first chapter - make the "hidden tree" level clearer - make the first hard level of the game more difficult (some players were beating it by accident) - now, the first level "hook" must be done with the hook - the hard "hook" level is now harder - the first "second coat" level can't be beaten with the hook technic anymore - the "seagull" level is now clearer - the "eel" level is now clearer - fix a level of the last chapter, succeeding in the level was not fun - fix the option menu that was broken in French - fix an achievement that was not working properly - the "!" symbols stay displayed when the level is beaten - invert the replay button and the speed up button, because players instinctively clic to the right right to speed up

  • Ubinota - Update 1 - 31 March 2015

    - put the "slice of bread" level in the first chapter (a nice one) - totally change the last level of the first chapter - make the "hidden tree" level clearer - make the first hard level of the game more difficult (some players were beating it by accident) - now, the first level "hook" must be done with the hook - the hard "hook" level is now harder - the first "second coat" level can't be beaten with the hook technic anymore - the "seagull" level is now clearer - the "eel" level is now clearer - fix a level of the last chapter, succeeding in the level was not fun - fix the option menu that was broken in French - fix an achievement that was not working properly - the "!" symbols stay displayed when the level is beaten - invert the replay button and the speed up button, because players instinctively clic to the right right to speed up

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