- Update 0.4.1.0 - Dragon & Dragoon - 4 September 2026
TL;DRT3 Mech: Dragonder2 new weapons: Dragon & Dual AC-20New ItemsDragonder: A modernized successor to the Uhlan rocket skirmisher. It maintains its predecessor's base speed while allowing for larger weapons and more flexible loadouts. Its name comes from the mounted infantry historically associated with short firearms known as dragons.Dragon: A 3-barreled grenade launcher firing a spread of close-range impact grenades. Most effective against clusters of light targets.Dual AC-20: Not beating around the bush: someone slapped two AC-20s together and called it engineering.Fixes & ImprovementsImproved handling of staggered fire on wind-up weapons, such as the Coilgun and RG-Buzzsaw.Unknown TransmissionA small sneak preview of what's to come in the next major update.
- Urban Conflict – Major Update 0.4 - 16 July 2026
Urban Conflict marks the beginning of combat in the Megacity. Alongside new missions, this update expands Haven's forces, introduces new vehicles and modules, and adds several quality-of-life improvements to your arsenal.TL;DR2 new vehicles2 new modules4 new Megacity missionsExpanded Haven enemy rosterVehicle bookmarkingStaggered Fire weapon groupsNew VehiclesTwo new vehicles have been added to the third tier of the Dept. of Combat.MarauderA four-legged walker capable of carrying 2 large sized ballistic weapons.FuryA fast 8-wheeled gun platform capable of mounting one large ballistic or experimental weapon.New Modules2 new modules have been added with this update, TypeNameDescriptionStructureBraced StructureBraced internal structure for improved armor performance.ArmorSmart PolymersGradually repairs armor until it reaches 50% of maximum armor.Haven ReinforcementsThis update expands the…
- Early Look: Urban Conflict - 6 July 2026
>> Hello OperatorMidDev here to share with you some info on Mech Havoc's second major update! MegacityThe upcoming update will have missions taking place in the new Megacity environment: heavily urbanized areas where concrete is more common than dirt. Expect dense, fully destructible city blocks as the fight moves into Haven's home turf.Haven ReinforcementsWith the new Megacity missions, you'll be entering Haven territory. Fittingly, they’ll be bringing in some reinforcements.Staggered FireA handy quality-of-life improvement is coming in the next update: Staggered Fire!With Staggered Fire enabled, weapons within the same weapon group will automatically stagger their shots, creating a more continuous barrage of bullets. You can freely mix and match weapons with different fire rates, and the system will handle the timing for you.Alternatively, when Staggered Fire is enabled, tapping the f…
- Update 0.3.2.0 - Valkyr Mech & Ballistic Cannons - 5 June 2026
TL;DRT3 Mech: Valkyr2 new T3 Ballistic weapons: Hammerhead & Buckshot CannonValkyrThe Valkyr has joined the test field: a new high-mobility mech built for prototype weapon trials under live combat conditions. Fast, responsive, fitted with increased radar range, and capable of carrying one large and two medium-sized experimental weapons, the Valkyr is made for aggressive field testing where staying still is not advised. Actual survivability is a secondary concern.Hammerhead & Buckshot CannonHammerhead: A heavy cannon that fires high-explosive shells at a steady cadence. Slower than an autocannon, but much faster than most heavy guns.Buckshot Cannon: A Combat Cannon variant loaded with enough smaller projectiles to turn the barrel into a giant shotgun.Fixes & ImprovementsImproved refreshing of unlockable items in the Engineering tab.This update took a little longer than planned while I pr…
- Update 0.3.1.0 - Combat Suits, Boosters & Heavy Rail Cannons - 29 April 2026
TL;DRT3 Hover: the GoblinT1 Walker: CS-Gunner3 new weapons: RC-Large, Mini Jet, Rocket BoosterGoblinThe first T3 vehicle for the Dept. of Science. Officially designated with an acronym so long nobody bothers, the platform is better known as the Goblin.Originally built as a mobile Rail Cannon carrier for long-range fire support, trials showed the chassis could survive closer work than expected. Later batches were up-armored and up-gunned, shifting the Goblin into a front-line heavy weapons role.CS-GunnerAn attempt to preserve infantry effectiveness in the age of combined mech warfare.The CS-Gunner has proven especially effective in urban incursions: small enough to weave through buildings while maintaining the firepower to deal with any soft targets within.New WeaponsRC-Large: A Large T3 Rail Cannon. Rushed into service by the UEE. It prioritizes decisive shots over efficiency, user safe…
- Patch 0.3.0.3 - 12 March 2026
It appears that the new Haven forces were a bit too enthusiastic about joining the fight. While I appreciate the energy, it was a bit much. Enemy Changes Haven Changes Enforcers spawn a bit less often and now also drop Plasteel. Armed Response now spawns less often and begins appearing 1 threat level later. Increased RIOT Plasteel reward Cruiser now drops Plasteel Reinforcement System Changes More time is now allowed between reinforcement waves, giving players more breathing room. A stricter cap is now enforced on wave spawn locations. For example, in the Field Research mission, you should now see a maximum of about 2 active reinforcement wave points at any given time. The system is now stricter about preventing reinforcements from spawning too close to the player. Balance Changes RG-Buzzsaw Magazine size: 250 > 400 Damage: 7 > 6 RG-1 Reload Time: 3 > 2 Bug Fixes Fixed an issue where mo…
- Modular Mayhem – Major Update 0.3 - 10 March 2026
TL;DRThis update focuses on build customization and escalating combat encounters, introducing the new Module System and the Haven faction.New Module System addedHaven sub-faction introduced7 new missions across 3 maps4 new vehicles9 new weaponsExpanded workshop supportModule SystemThis update introduces the new Equipment Module System, allowing you to further customize your loadouts. Alongside your weapon selection, you can now equip different modules to tweak your vehicle's stats. Similar to weapons, modules are split into different types that determine where they can be equipped. But unlike weapons, there are no size restrictions, with the only limitation being the slot count. In addition, modules have weight, making your vehicle heavier or lighter depending on your build.ModulesThe selection of modules will be expanded in the future, but for now includes:TypeNameDescriptionStructureR…
- Early Look at Modular Mayhem - 27 February 2026
>> Hello OperatorMidDev here to share with you some info on Mech Havoc's first major update! After several content updates, I’ve been working on the first major update for the game, and I’m excited to finally show what I’ve been building.Modular MayhemA big new addition in this update is the new Equipment Module System that adds new ways to customize your vehicle builds. Alongside your weapon selection, you’ll be able to equip modules to tweak things like health, reload speed, radar range and more. Modules have weight, making your vehicle heavier or lighter depending on your build.I’ve got a lot of ideas for expanding this system further, so I’m looking forward to your feedback (and inevitable balance discussions) once you get your hands on it!A New Threat ArrivesThis update also introduces a new HIVE sub-faction: Haven. These units are built from reverse-engineered Mega City Police For…
- Update 0.2.5.0 - Hover Tank & Experimental Weapons - 2 February 2026
TL;DRNew Hover vehicle: the HT C322 new Dept. of Science weapons: the Rail Cannon and the PL-S-CatapultHT C32The next step in hovercraft tech, and the first model deemed suitable for front-line duty. A nimble hover vehicle ideal for hit-and-run strikes. Capable of carrying 2 medium experimental weapons and 2 portable weapons.New WeaponsRail CannonThe original electromagnetic weapon, using linear rails to accelerate magnetic slugs. It rapidly grew in popularity due to its ease of use, precision and heavy damage.PL-S-CatapultFires an explosive plasma projectile at a high angle, functioning as a short-range mortar for indirect fire. Dept. of Science's answer to the petard, combining the results of the Grenadier and Slingshot plasma weapon systems.OtherReordered Dept. of Science tier 2 layout.Mission description box now auto-resizes based on description length.A bit of a smaller content upd…
- Patch 0.2.4.1 - 7 January 2026
Modding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size. ⦁ Fixed modded vehicle loadouts not being properly saved. ⦁ Fixed modded vehicle turrets not correctly aiming at your aimpoint. ⦁ Can now set another unlock as a prerequisite before becoming available. This is done by inserting "parentUnlockId": "modNode:", below the id field. As an example, to make it so that the Badger-ex must be unlocked before making your modded vehicle available. You should add "parentUnlockId": "modNode:Badger-ex", to the vehicle.json file. Other ⦁ Fixed proximity fuse projectiles not always deploying sub-munitions/fragments. Especially noticeable on the AB-Rocket
- Update 0.2.4.0 - Mech Workshop - 18 December 2025
TL;DRSteam Workshop support added for custom mechsNew Dept. of Engineering tab for variant weapons and modsWeapon Groups + backend now supports up to 12 weapon slotsNew TacRadar HUD elementEnemy alert & spawn tuning, AoE damage changes, weapon tweaks, bug fixesSteam Workshop SupportAKA: the Dept. of Independent InnovationsOfficial Steam Workshop support has been added! Get started: Download the example mech Badger-ex from the Workshop (great as a template). Modding guide coming to Community Guides.You can now make, upload and download modded mechs via the Steam Workshop. For now, only custom mechs can be made, with plans to expand this to other vehicle types in the future.Each mod is essentially a collection of PNGs with a .json file to tie it together, which should make it reasonably approachable. While also being customizable enough to go wild with new mech ideas.To start off, 2 examp…
- 0.2.3.1 Hotfix - 28 November 2025
Fixed incorrect resource costs for some of the new unlockables Fixed slagger in Training Grounds giving rewards Fixed MRL4 having incorrect reload time
- Update 0.2.3.0 - Big Mechs & Explosions - 28 November 2025
New VehiclesTortoise-C1b Take a Tortoise-C1 Cargo Hauler, remove most of its cargo, bolt on armor plates, add extra guns. Now you have the C1b, better classified as a mobile fortress than a mech.It has both an integrated APS and turret system, plus the highest HP of any playable vehicle to date. It absolutely lives up to its name by also being the slowest playable vehicle.Buster H-1One of the first combat-ready mechs fielded by the UEE. It’s big, heavy, and dated. But the armor is thick and the chassis is easy to maintain. These machines were instrumental in securing early UEE territory and remain in limited production today, mostly for collectors, honor guards, and parade duty.It can carry 2 medium-sized ballistic weapons, allowing it to pack quite a punch.New Weapons8 new weapons, mainly for the Dept. of Combat, rounding out the explosive arsenal, plus a 25mm variant of the Hooligan r…
- Update 0.2.2.4 - Balancing, Bonuses & Bug-fixes - 14 November 2025
Vehicle passives Implemented passive bonusses for some vehicles C Truck ⦁ Weapon 1 + 2: +25% Reload Speed Mathilde ⦁ Weapon 1: +50% Reload Speed ⦁ Weapon 3 + 4: -50% Reload Speed Photon ⦁ Added Integrated APS ⦁ Weapon 1: +25% Reload Speed Scout Car ⦁ +20% Rearm Speed Badger ⦁ +25% Reward Multiplier T.U.V. ⦁ +25% Reward Multiplier Technical ⦁ +25% Reward Multiplier TT-Boom ⦁ +20% Reward Multiplier Weapon balancing Some weapon rebalancing. Mainly focussed on increasing plasma weapon effectives. AC-20 + AC-20-HB ⦁ Damage: 26 > 28 AMR ⦁ Reload time: 3 > 4 ⦁ Improved accuracy Hooligan 20mm ⦁ Reload time: 15 > 10 ⦁ ROF: 7.5/s > 6/s Twin HMG ⦁ Reload Time: 8 > 6 ⦁ ROF: 8 > 9 L8*2 ⦁ Reload time: 1.5 > 1 PL-Grenadier ⦁ Direct Damage: 80 > 100 ⦁ Explosion Radius: 2 > 3 PL-L ⦁ Damage: 36 > 40 PL-Scatter ⦁ Damage: 6 > 7 PL-Slingshot ⦁ Damage: 125 > 160 PL-S-Repeater ⦁ Damage: 30 > 35 Plasma Cutter…
- Update 0.2.2.3 - Hotfix - 6 November 2025
Minor fixes ⦁ Swarm-Rs description mentions firing 24 missiles, while actually firing 21. It now fires 24 missiles. ⦁ The EXOR Railgun now deals energy damage, as suggested by its description. ⦁ Fixed HMG incorrect description. ⦁ Fixed QL-Launcher incorrect reload time. ⦁ Field Sabotage description fixed. ⦁ HT E28 description fixed.Other⦁ Improved AMR accuracy
- Update 0.2.2.2 - Falcon - 31 October 2025
Falcon - Light Assault MechAdded the Falcon Light Assault MechA tier 2 Department of Science mech. Sacrifices hit points for speed. Can carry 1 medium experimental weapon, 2 small experimental weapons and 1 portable experimental or rocket weapon.HP340Speed54Weapon slots4Balance Changes⦁ QL-Launcher - Reload time: 12 > 8 - Max Spread: 5 > 3 - Radius: 3 > 2.5⦁ Rocket Launcher - Radius: 2 > 2.5⦁ AMR - ROF: 2/s > 1.5/s - Reload speed: 2s > 3sOther⦁ Minor bug fixes
- Update 0.2.2.1 - Hotfix - 28 October 2025
A quick hotfix with UI corrections and small balance updates. More fixes later this week. Bug Fixes⦁ Mr. Riggs. Fixed an issue where an incorrect number of weapon slots was displayed. ⦁ XOR Railgun. Corrected size: previously shown as Portable, now correctly listed as Medium. Balance Changes⦁ Mathilde - Slot 1 now also accepts Experimental weapons. - Added Slots 3 & 4. Each can equip one Portable Rocket weapon. - Added a dozer blade at the front which can block enemy shots. It has 20HP and 80 Armor.⦁ Jackrabbit - Fixed stats incorrectly displaying 4 weapon slots. It now has 4 weapon slots.⦁ Arachne - HP: 500 > 600.
- Mech Havoc Out Now! - 27 October 2025
Mech Havoc is out now in Early Access! Price: USD $9.99 / EUR €9.75 / GBP £8.50 / CNY ¥32.00 / JPY ¥1,200 (10% launch discount)Platform: PC (Steam Deck playable)RoadmapTo start with the good-stuff. Here is a general overview of what you can expect from early access! The early access is planned to last for 1 year and will include 4 large updates. With smaller patches in-between.Differences between demoOn initial launch of the Early Access, you'll gain access to Tier 2 equipment. As compared to the current demo, that'll contain 25 new pieces of equipment to unlock! From new mechs to deployable drones, and a nice treat for fans of The Riftbreaker. With additional content planned for the coming weeks.In addition, the launch will contain 15 additional missions to test these pieces of destruction on!Would you like to know more? Here are some nice video's that showcase what to expect in Mech H…
- Mr. Riggs Enters The Chaos - 27 October 2025
Mr. Riggs joins Mech HavocFor all the Mech lovers and The Riftbreaker fans, we have a special treat. The Rift Jump and Exploration Mecha-Suit, Mark IV - Griffin variant, AKA Mr. Riggs from The Riftbreaker is joining Mech Havoc!EXOR RailgunAccompanying Mr. Riggs will be the new EXOR Railgun. A devastating rail gun, capable of piercing through walls and weaker opponents.Join Mr. Riggs in the Mech Havoc Early Access release TODAY!
- One Day to Early Access! - 26 October 2025
Get ready for Mech Havoc! Mech Havoc launches on October 27th. Here’s what you need to know: Launch time: 8 AM PDT / 11 AM EDT / 3 PM GMT / 4 PM CET / 11 PM CST (China)Price: USD $9.99 / EUR €9.75 / GBP £8.50 / CNY ¥32.00 / JPY ¥1,200 (10% launch discount)Platform: PC (Steam Deck playable)Splattercat returns to Mech Havoc! Many of you found the game after his demo coverage 8 months ago, so I’m especially happy to see a new video right before launch!Also: a great video by Jarboe Gaming!!Thank you for the support! Tomorrow I’ll share what’s next for Early Access and share the roadmap. If you know someone who might enjoy Mech Havoc, please let them know about tomorrow’s launch. Let’s make it huge!