- 0.13.0 Carpentry Skill, Lumberjacking Improvements, Archery Boost + MORE! - 23 August 2026
+Carpentry Crafting Skill Implemented -Carpentry allows players to craft weapons, armor, tools, and furnishings out of wood. -Four different wood types are now available to craft from including: Maple, Cedar, Oak, and Yew. Different wood will cause better stats on weapons and armor and also cause furnishings to look different. These wood types can now be collected from various areas on the map in forests using the Lumberjacking skill. Note that individual tree appearance does not affect the type of wood received. -Apprenticeship for max skill 50 - 60 initially available. 60 - 70 will be available in the next patch. Apprenticeships available at any Carpenter vendor. -Work orders can be completed for carpentry just as the other crafting skills. -Eight new furnishings available to be crafted with Carpentry. These furnishings are only available via crafting and cannot be purchased. -Mallets…
- Gravebind One Year Update - 12 August 2026
Over the past year we accomplished a lot and introduced a lot of new content for players to enjoy. While we didn’t complete the full phase two map, we completed a large number of items on the list and some especially key ones. So below I want to walk through what we got done and then where we didn’t quite meet our own expectations and some challenges we ran into and how our focus will be adjusted over the coming months and year. What we got done Introducing Multiplayer: We got an MMO mode implemented in late winter and have spent a lot of time focusing on that over the past several months. I think the players that have engaged in it have found the play experience to be fun with a few repeatable quests and an open world feel. We will continue to expand the world and functionality of the MMO mode. Custom Player Housing: Another important area to the game and to us personally was customiza…
- 0.12.3 Catacombs, Implosion Spell, New Mini Quest + New Monsters! - 12 July 2026
+New Catacomb Areas added -This patch features a new catacombs area which can be reached from either level 1 of the crypts or level 3 of the mines. The catacombs area runs underneath the mystic woodland connecting the mines and crypts. -Backstory: The area is primarily a burial ground for the sick and poorer townsfolk of moon haven. The forest's magic also has played into some of the strange undead you will find in the catacombs! Since the first blood moon a demon has been unleashed into the catacombs that feeds on blood and death. -New added to the catacombs, while exploring and fighting monsters in the catacombs you will quickly figure out how you can summon and fight the boss, Root Rot an ancient abomination beginning to corrupt the roots of the mystic woodland. Though it may take you a bit longer to figure out the best way to defeat him. You may complete this quest in single player…
- 0.12.2 World Beautification & Server Reliability Improvements - 28 June 2026
-Hydro one of our dedicated alpha players helped bring you this update, he worked on detailing and beautifying some of the world play environment and will continue to work on more of the overworld areas in future updates. You will notice a more lush environment on the overworld. A special thanks to Hydro for keeping things moving this month. -This update also includes a fix for a bug I noticed while I was away earlier this month that prevented the server from saving due to a cascading set of failures. This issue should be addressed in this update. Among other news, I am continuing to work on more functional updates to crafting and new areas. I apologize for the delay but as mentioned I was away for a portion of the month and its been busy between catching a cold and catching up with my day job. I hope to be back on a more consistent routine after the 4th of July holiday here. Most notab…
- 0.12.0 Accessory Points, Changes, and Bug Fixes... - 25 May 2026
+New Accessory Stat Points Added -Each level you will be awarded an accessory point. These points can be assigned to one of three areas. Points will be retroactively awarded for levels already gained. -Inventory Space: You can assign points to inventory to receive additional inventory slots. -Attunement: You can assign points to attunement to receive additional attunement so you can equip better magic items. -Influence: You can assign points to influence so that your summons/followers receive more HP/MP/SP/Damage and also have the ability to have more npc followers. Currently the rate on additional followers is one per every ten points assigned. -A maximum of 50 points can be assigned to any one accessory stat. +UI/Control Improvement -You can now Ctrl+Click an item to have it automatically go into your inventory, you can also use this on items in your inventory to auto stack/organize p…
- 0.11.8 Introduction of Ultra Rare Items and Fixes - 14 May 2026
+New Ultra Rare Items -This release introduces named, mythic level equipment that feature unique art, style and abilities. The lich king will be the first that have a tiny chance of dropping the first types added. These items will have their names colored differently than standard magic items. +Bugfixes / Other Changes -Bugfix: A crash related to electrostatic orb should be fixed. -Bugfix: Dragon should not double spawn when it leaves its area. -Bugfix: Issue where items picked up from goblin camp containers despawn in your pack should be fixed. -Change: Fire dragon will not get disturbed while trying to dispel. -Improvement: Server should log fatal errors better than what it was previously doing with the automatic recovery from a couple weeks ago.
- 0.11.7 A New Spell and Various Changes - 11 May 2026
+New Spell -Dispel (Druidry) - Allows caster to dispel fields, remove positive effects, or even discharge weapons of a target. Can fail based on caster intelligence/skill or targets magic resistance. You will have to find this spell in the wild, not in a shop. +Other Changes -Coin Pile Sizes Increased: Coin piles can now hold up to 500 in a single pile. -Fire Dragon and Lich King will now dispel fields or player effects/weapons. This should make these creatures a little more challenging and require players to interact more than just casting electrostatic orbs. -Lich (Not King) loot slightly improved. -Fire Dragon should reset at it's area if it somehow wanders outside its Lair. -Leaving summons behind will now despawn within 30 seconds once a player is 30 or more tiles away.
- 0.11.6 Bug Fixes - 8 May 2026
-Bug Fix: Issue in single player during the 3rd quest where the escorting miner's will not travel to mining spots should be fixed. This was caused by the update a few releases ago that changed pathfinding AI. -Bug Fix: The issue with ghost copper coins occasionally appearing in your pack should be fixed. The issue was caused by "currency change" function and not registering copper coins properly. -Bug Fix: A crash reported last night related to an obscure movement pattern should be fixed though needs additional testing -Bug Fix: A crash that would on rare occasion happen when warping into an area where an object was double added to the map causing a duplicate ID should be fixed though I am still trying to identify the root cause on this. -Bug Fix: A crash related to shader compilation on the steam deck should be fixed. -Bug Fix: Issue with canceling attackers when your character automat…
- 0.11.5 New Furnishings and Bug Fixes - 5 May 2026
+New Items -Large metal chandelier added, available for purchase at blacksmith. -Small metal chandelier added, available for purchase at blacksmith. -Campfire furnishing added, available for purchase at farming. +Bug Fixes / Improvements -Bug Fix: Client Crash related to opening spell book then dropping spell skill then reopening spell book has been fixed. -Bug Fix: Client Crash related to electrostatic orb targe that doesn't exist anymore should be fixed. -Bug Fix: Images on furnishing papers for rugs should now properly be displayed. -Improvement: Additional improvements made to auto attack selection.
- 0.11.4 A few more bug fixes and minor Minimap improvement - 30 April 2026
+Minimap Improvement -Player houses will now draw on minimap as you approach them. +Bug Fixes / Improvements -Bug Fix: Attack target not being set without a weapon equipped until actually hit. -Bug Fix: Dragging and dropping an item that would on a rare occasion leave a large ghost object should be fixed. -Bug Fix: Monsters not attacking other npcs controlled by a player initially should be fixed. -Bug Fix: Missing Hay tile that should had been in the editor last release should be under exterior tiles now. -Bug Fix: After summoning a ghoul with Necromancy it may decide to go and munch on a near by corpse instead of following you; this should be fixed. -Improvement: Attack target should autoset more consistently when attack target dies or is no longer in the area. -Change: Switches in Multiplayer that control wall openings will auto reset after 60 minutes.
- 0.11.3 New Housing Accessories, Furnishings, and Few More Fixes - 28 April 2026
+New Housing Accessories / Furnishings -New house building tiles and structures available including (Iron Fences, Spider Webs, Water, Grasses, Dirt, Decorative Columns) -New Furnishings are available from Farmer, Blacksmith, Carpenter and Clothier (Hay Bales, Scarecrows, Lantern Posts, Braziers and Rugs) +Bug Fixes / Improvements Bugfix: Teleporting or logging into an area shows items out of order in houses. Like items on top of end table under table. Bugfix: Teleporting or logging into an area wouldn't blend tiles such as dirt or grass with adjacent tiles as it should. This issue should be fixed. Improved Stacking Behavior: Dropping an item on any other item will auto stack with any piles that match the stacking type in the container.
- 0.11.2 Bug Fixes, NPC Pathfinding & More Bug Fixes - 27 April 2026
+New NPC Pathfinding Engine -We are expirmenting with a new NPC path finding engine, during our initial testing pathfinding looks to be much improved but we will be weighing the performance cost and observing behavior over the next couple of weeks. +Long List of Bug Fixes & Minor Changes Bug Fix: Character hair/facial hair not showing properly on entering game or resurrecting. Bug Fix: Lightning Bolt lighting should now be a top level light rather than treated as a tile source light that can go behind roofs/buildings Bug Fix: Crash caused by rendering of magic equipment effects while loading into the game has been fixed. Bug Fix: Logging in while sitting down would cause base body to be rendered as standing while other layers were sitting. Bug Fix: Running into an area that was moving like a portculas or drawbridge no longer causes player to tweak and the moving area to be reset to an i…
- 0.11.1 Dragon's Lair, New Monsters, New Spells - 23 April 2026
+New Dragonhead Mines Area -You can now go into the mine entrance in the Orc Fort. -New mine area contains three new explorable levels with various creatures and environments varying from water to fire and a dragon's lair. -Note: While the treasure tile texture is decorative in the lair, numerous treasures that you can take from gold to gold bars to new decorative gold items will spawn on top of and around the gold tiles. +New Monsters -In the new mine area, you will find new monsters as defined: -Water Elemental: a middle to upper tier monster that is immune to fire, weak to lightning and casts numerous spells (two new: slow and drown) -Lizardmen: a middle tier monster that is tough as scales literally, it is a little more difficult than orcs. -Fire Dragon: Fire dragon is immune to fire sources of damage, has four different attacks including one that will just disintegrate you. Able to…
- 0.11.1 Dragon's Lair, New Monsters, New Spells - 23 April 2026
+New Dragonhead Mines Area -You can now go into the mine entrance in the Orc Fort. -New mine area contains three new explorable levels with various creatures and environments varying from water to fire and a dragon's lair. -Note: While the treasure tile texture is decorative in the lair, numerous treasures that you can take from gold to gold bars to new decorative gold items will spawn on top of and around the gold tiles. +New Monsters -In the new mine area, you will find new monsters as defined: -Water Elemental: a middle to upper tier monster that is immune to fire, weak to lightning and casts numerous spells (two new: slow and drown) -Lizardmen: a middle tier monster that is tough as scales literally, it is a little more difficult than orcs. -Fire Dragon: Fire dragon is immune to fire sources of damage, has four different attacks including one that will just disintegrate you. Able to…
- 0.11.0 Linux Proton Support Added - 9 April 2026
+Proton Support Added For Linux -You can now launch the game on Linux 64-bit systems through the use proton. (Any version should work now; This should happen automatically for all steam users). You read how the game can be launched natively below if your looking to boost performance... +Native Launch Option (Tech Savvy Users) -Alternatively, if you experience negative performance, you may also launch the game outside of steam from the steam apps directory (while steam is running) using the terminal by typing the command "mono Gravebind.exe". If it doesn't pickup the location of steamclient.so (64-bit), create a link to it from the location printed on the terminal at launch. Note this method requires you to install the mono-complete package on your OS. Unfortunately, Steam Containerization just doesn't support launching natively using a mono invocation command. +Other Change -Bug Fix: El…
- 0.10.11 Housing, Graphics, and Audio Improvements - 8 April 2026
+Housing Improvements -Owners can edit a structure while placed on their property without collapsing it. -Ability to shift/nudge items (decor) secured in house. -Bug Fix: Corrected an issue where friends and residents of properties weren't being saved or loaded. +Graphics Improvements -Lighting should appear more colorful and vivid. -Additional Rendering Optimizations were made -Bug Fix: Explosion Light stuck in same position +New Audio Library System Implemented -In an effort to move towards Linux support I have changed out the audio library to a cross platform compatible library. -The new library should be generally more stable than our previously used NAudio library. -Cross fading between map area should be better using the new library. +Other News (Linux Support Coming Soon) -I currently have the game functioning on Linux and am working on getting it to launch on steam which has bee…
- 0.10.10 Prayer Spells, Customizable Tunic, and Combat Music - 28 March 2026
+New Prayer Spells Available -Sanctify: Removes negative effects from a target and will cure or reduce poison based on your meditation. -Resurrection: Resurrects another player (can only be found). +Other Spell Tweaks -Electrostatic Orb: Caster should gain XP from damage dealt and static orb should no longer hit the caster's followers. -Cold Strike: Effect now shoots a projectile followed by hit effect rather than just the hit effect. +New Item -Custom Tunic is now available for male characters (females to come). The tunic allows you to customize four different color panels, belt, outline, and symbols on the tunic. Female version and further customizations to come. +Other Improvements -When being attacked music will now adjust to combat music until safe again to improve immersion. -Upon leveling out of new player level (20 by default), players get a message box and explanation of PvP an…
- 0.10.9 More Spells, Two-handed Weapon Damage, and Action Bar Update - 22 March 2026
+Spells added for Druidry and White Magic -Druidry/Poison Cloud: creates a cloud of poison over an area, dealing some damage and a chance to poison all in area. -Druidry/Mind Blast: Deals damage to both HP and MP of a target. Damage is based on the inverse HP -> MP and MP -> HP. -White Magic/Cold Strike: Deals ice damage to a target with a potential to freeze the target. -White Magic/Electrostatic Orb: Creates an orb of lightning in an area that deals lightning damage to non-caster. The orb will discharge lightning every 1 - 3 seconds damaging them. Orb will last 1 - 3 minutes. Damage, duration and damage speed based on Intelligence and Knowledge of caster. Note: Electrostatic Orb and Mind Blast must be found on scroll drops not purchased from vendor. Cold Strike and Poison Cloud are available from the scribe in Brimstone +Action Bar / Hot Key Update -Action bar can now hold up to 22 sh…
- 0.10.8 Bug Fixes, Tweaks and New Housing Plan! - 19 March 2026
+Bug Fixes -Fix for static change tracking. -Effects attached to tiles should now draw above things behind them. -Objects Door stacking on load. -Crash caused by high level amulet generation fixed. -Issue with curse visual effect being stuck on character should be fixed. +Power Level Changes -Fireball spell speed slightly increased. -Magic Arrow spell speed slightly increased. -Lich King Combat damage, attack speed and cast speed decreased. +Other Additions -Green Tudor style now available in house editor. -New housing plan available Tavern Master's Tudor Two Story (11x14)
- 0.10.7 Multiplayer Generally Available, New Area, New Monster Boss, and More! - 17 March 2026
Important: Multiplayer will now be available on the general release version of the game. While we're continuing to resolve issues and test, we feel its stable enough for general use. We will hold off on listing the game as a multiplayer title just yet until more existing users have had an opportunity to try it. The existing testers/players should switch back to the main game branch on steam rather than the testing branch going forward. Note: there will be NO server wipe as no serious economy issues were found during testing. +New Hidden Areas added to Crypts -From Level 1.5 there are now new hidden areas players can access by figuring out triggers. Note: you will not need detect hidden to solve these puzzles. -One of the hidden areas introduces a Lich King's tomb. In this tomb you will find a lich king that spawns and is currently the hardest creature now available to fight against. +Sk…