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Torment Hexus

Torment Hexus Steam news

TMA Games LLC | Aug 18, 2026 | game

Released

1players observed · 25 September 2026 - 15:21:42 UTC

IndieSteam Store

  • Latest observed players1 · 25 September 2026 - 15:21:42 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Torment Hexus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 15:21:42 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 18, 2026
  • DeveloperTMA Games LLC
  • PublisherTMA Games LLC

Genres: Indie

Company pages: Developer: TMA Games LLCPublisher: TMA Games LLC

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Torment Hexus Steam news

Torment Hexus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Torment Hexus v0.51 patch notes - 18 September 2026

    The big one here is I fixed the "allies are enemies for one turn" bug. Sorry about that! It was a build-only bug, i.e. didn't reproduce inside the editor, which made it harder to track down than expected. Gameplay/Balance changes: - Using water to put out fire tiles now creates a protective steam cloud, instead of a damaging burst of steam. Using fire on Wet combatants still creates the steam burst. - Reduced the flame-gathering range of Fire Tornado from 4 to 3; reduced targeting range from 7 to 5. Holy cow, how overpowered WAS this spell originally?! - Magshield will still create counterattacks when you're hit for 0 damage. - Orichalcum Bomb now works with Reallocate and Cluster Grenade. - Cluster Grenade loses 1 subfragment (the v2 spell keeps all 5). - Big Red Button now has a 5-turn cooldown instead of being 1x/fight. - Common Ground is now cheaper than its upgrade, instead of vice…

  • Torment Hexus v0.50 patch notes - 12 September 2026

    Gameplay/balance changes: - All events in the Labs and Penthouse biomes have been re-paginated and color added to their texts, to hopefully help legibility. - Added several new events to Labs and Penthouse, and associated items and fights. - Add a button to the pre-run screen to fully-randomly-pick all remaining spells. - Fire Tornado's damage has been decreased (from 5/6 per fire to 3/4 per fire) - Banshee 2 has improved mana storage. - Stencil is limited to 1x/turn. - Rage Spray is limited to 1x/enemy/turn. - Changes to Tempo are flagged in the combat log. - The end-run screen uses a differently-colored border for spells that were equipped during the final battle. - Software and food items are noted as such in their descriptions. - Reduced casting cost of Impale and Spinkick. Bugfixes: - Hopefully fix a bug that could cause paranoia modifiers to apply twice. - Fix summons (e.g. Pillar…

  • Torment Hexus v0.49 patch notes - 5 September 2026

    Hey folks, just a small patch to fix a couple of crash bugs. Gameplay/balance changes: - Tweak the visuals for the Whirlwind spell. - Add flavor text for graffiti elementals. - New paranoia modifier: Armored Personnel. Bugfixes: - Fix potential crash due to lack of thread safety. - Fix crash when getting bonked by enemies with special melee effects. - Claw Hammer now works with Razorwire. - Flag some enemy abilities as "unmutable"; in particular, this fixes dolphins and the final boss being immobilized by Red Tape. - The combat log is a bit better about explaining where damage comes from. - Fix the combat log's small box being visible on the pause screen. - Fix misleading text in Principal Mage's description (her damage share works as long as interns are anywhere on the battlefield).

  • Torment Hexus v0.48 patch notes - 4 September 2026

    Gameplay/balance changes: - Enemies with "instant" damage abilities now mark the tiles they could hit next turn, when you select their tile. - If an enemy is human, robot, or flying, this is mentioned in their creature info card. - New Body spell: One-Inch Punch. - New Paranoia modifiers: Worn-Out Wristcomp (spells can break) and Safety Protocols (enemies can't hurt each other). - 4 new item syntheses and a couple of new regular items. - Replace the Tampon item with Windlass Tourniquet to avoid propagating harmful urban legends. Saves that have the old item will lose them, sorry! - Platinum Padlock gives a shield that blocks 10 damage, instead of providing full immunity. - Added access to the pause screene from the post-fight rewards screen, spell swap screen, and spell upgrade screen. - Added access to the combat log on the end-run screen. - Fires may no longer be summoned on a tile th…

  • Torment Hexus v0.47 patch notes - 26 August 2026

    Gameplay/balance changes: - Added a new music track to the back half of the Labs biome. This track will be added to the official soundtrack on Steam momentarily. - Added a prototype assitive input (bound to Q on keyboard, or the left face button on gamepads, by default). At the moment, this input jumps the tactical cursor between enemies, ordered by their distance to the player. Feedback welcome! - Added a visual effect when the input mode is changed, for gamepad/keyboard users only - Added a text brightness slider to the options. - Added the player's inventory and spells to the end-run screen. - Add a couple of new items. - Caffeine Pill, Rude Gesture, and Pride Pin are all less common (Rude Gesture drastically so). - Bosses have smaller reward baskets: one boss-tier item and one spell each. - Final boss's dash-punch is restricted to axial directions. - Razorwire is immune to earth-ele…

  • Torment Hexus v0.46 patch notes - 20 August 2026

    Gameplay/balance: - Austenitic Tumbler can only activate once per enemy per turn. - Mana Stone only copies direct-damage spells. - Rude Gesture is less common, and can be "sold" to disable the effect. - Mana overflow effects are now recorded in the combat log. - Support units now note in their descriptions that they run away if alone. - Added an initial intern to the Labs boss fight. - The Labs boss can now use her signature ability regardless of how far away the interns are. - Fireflash does more damage. Bugfixing: - Fix a resource leak that was impacting performance toward the end of runs. - Adjustable Wrench and Glamorous only activate when you do the amount of damage their descriptions say you need to do, instead of on any damage. - Carbide Knuckles won't make you punch yourself when you take damage from hazard tiles. - Fix Bloody Watch causing spells to get stuck in an un-castable…

  • It's time to enter the Torment Hexus for some roguelike match-3 battling - 19 August 2026

    I'm a bit of a sucker for match-3 games and Torment Hexus has style oozing out of it, so it was a must-played for me and it's great. Read the full article here: https://www.gamingonlinux.com/2026/08/its-time-to-enter-the-torment-hexus-for-some-roguelike-match-3-battling/

  • Torment Hexus Roadmap - 19 August 2026

    Whew, it's been a busy few days here! But everyone seems to be having a good time, and that's what counts. Thank you for checking out my game!My top priority in the next few weeks goes to addressing bugs and gameplay issues that y'all report. I'm aware of degrading performance towards the end of each run, for example, and am busy investigating that. Also, if you're wondering why the corporation / CEO's names become a bit puerile mid-run, well, you picked up the Rude Gesture! I will be making that item less common in the future, as well as allowing you to get rid of it if you don't like the effect.If you've noticed something that doesn't seem right, please report it! You can email me at [email protected], or join the Discord (link in the title screen of the game) and report things there. I expect to spend the next couple of weeks, at least, primarily doing game support, putting out smal…

  • Take down technofascist cyberpunk CEOs with roguelike match-3 tactical combat in Torment Hexus - 5 September 2025

    I love how indie developers keep coming up with the coolest sounding ideas. Torment Hexus is a recent discover and I can't wait to take down technofascist CEOs. Read the full article here: https://www.gamingonlinux.com/2025/09/take-down-technofascist-cyberpunk-ceos-with-roguelike-match-3-tactical-combat-in-torment-hexus/

Patch notes and updates

S.noRelease datePatch nameGID number
118 September 2026Torment Hexus v0.51 patch notes1844115010494802
212 September 2026Torment Hexus v0.50 patch notes1843481262697619
35 September 2026Torment Hexus v0.49 patch notes1842846814449742
44 September 2026Torment Hexus v0.48 patch notes1842846814446789
526 August 2026Torment Hexus v0.47 patch notes1842212951297542
620 August 2026Torment Hexus v0.46 patch notes1841579228666306

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