- Update #9 - 21 September 2026
AdditionsAdded warnings. Unique units will warn you whenever they witness an event the player can't see. An event would include things like units entering combat, a structure being attacked, a group of enemies approaching your town, etc.Added voices and 21 voice types in English, Chinese, Korean, and Japanese. Currently they are only used for warnings.Bug FixesFixed factions not taking allied factions into account when at war with multiple factions. This caused them to behave more passively than they should.Fixed environment volume slider not saving properly.Fixed custom units not showing up in the recruit menu if you save/load before recruiting it once.Fixed custom units not properly resuming production after loading.Fixed duplicate of the command unit showing up as a mercenary when first starting a game.Fixed traders trying to trade with enemy towns.Fixed Taranis not having any starti…
- Update #8 - 31 August 2026
AdditionsAdded continuous production for units. Right click a unit in the recruit menu or town panel to enable continuous production for that unit.Added difficulty settings to the new game menu.Added preset settings for dungeon and item counts in the new game menu.ChangesChanged it so that recruited units are sent to the garrison by default if there's available space.Improved tutorial to be save compatible.Improved faction behavior so that they're a little more strategic with their worker and building upgrades.Changed Workers menu to show available silver.Increased the default starting silver of factions.Reduced the cooldown reduction per level for the Heal skill.Bug FixesFixed freezes shortly after the game loads.Fixed the tutorial not proceeding to the next step in some cases.Fixed the mercenary board's timer sometimes being lower than it should be.Fixed new games sometimes being gene…
- Update #7 - 22 August 2026
AdditionsAdded option to add factions to teams in the new game menu.Added palisades and stone walls to the infrastructure and research menus.Added level display to the Units and Workers menus.ChangesChanged the cost of refreshing mercenaries.Changed repairs to take time instead of being instant.Bug FixesFixed structure panel button being visible in some menus.Fixed units sometimes moving to a location they weren't ordered to after spawning.Fixed some stats not being displayed correctly in item descriptions.Fixed some stats not being applied when equipping items.Fixed health bar not displaying accurate values after a unit leaves a garrison, or a save is loaded.Fixed missing construction sounds for Trebuchet.Fixed FPS drops when selecting a town.Fixed garrison bonus not being applied when constructing a barracks.Fixed units retreating after destroying a bandit camp.
- Update #6 - 12 August 2026
AdditionsAdded side panel to better manage structures and caravans.ChangesChanged hold position to take effect immediately when toggled.Reduced the amount of skill damage supporters acquire through leveling up.Adjusted Liuyi's orbital sword skill so that it has lower damage, but higher sword count and skill duration.Bug FixesFixed bandit garrisons not loading properly.Fixed units being unable to move in some cases.Fixed player controlled units leaving the garrison unprompted.Fixed units not maintaining their hold position status after loading in some cases.Fixed select indicators not being visible for some units while the game is paused.Fixed custom unit portraits not using the correct image immediately after loading.Fixed defensive structures not being destroyed immediately when their health reaches 0.Fixed Harmony Sect not being able to recruit Traders.Fixed patrol points not working…
- Update #5 - 7 August 2026
AdditionsAdded delete button for custom characters in the new game menu.Added retire button for workers.ChangesChanged factions so that they will dedicate more of their budget to defense.Improved faction behavior when it comes to bandits. They will be more aggressive and will actively hunt any bandits that become too strong.Improved factions' ability to handle multi front wars.Reduced the amount of rewarded experience of rank 1 units to prevent units from becoming too powerful after just a few kills.Changed command unit to continue gathering until it's moved away from the resource building.Changed bandit camps to show influence after reaching level 2.Bug FixesFixed workers trying to work at a captured town.Fixed pathfinding so that units aren't running into structures.Fixed error message appearing every time a structure is placed.Fixed units not dying in dungeons after teleporting and u…
- Update #4 - 3 August 2026
AdditionsAdded garrison dispatch as a button to the town details panel.Added a per-town recruitment toggle to the Recruit menu. When checked, units recruited by the specific town will be sent to the selected squad.Added spectate button to the game over screen.Faction Strategic Behavior ChangesFactions now form armies that gather and march to their target together, instead of attacking one unit at a time as they arrive.Factions now commit to a war plan such as defending, raiding, attacking, or going all in and will hold to it instead of changing their minds every few seconds.Faction personality now affects how a faction fights. Expansionists attack with a smaller advantage and keep fewer troops in reserve, while Cautious factions want a clear edge before committing.Factions now concentrate their attacks on a few valuable targets instead of spreading across every enemy building on the map…
- Update #3 - 30 July 2026
AdditionsAdded button to switch camera views between the overworld and an active dungeon.Added ability to quickly move units from garrisons. Click a town and press the F key to toggle garrison movement. Adjust the amount of units to send with the mouse wheel, and right click to dispatch the units.ChangesChanged build ranges for workers and settlers on larger maps. This is to prevent factions from building hundreds of towns right next to each other and to change the overall dynamic on larger map sizes.Changed Ctrl + number keys to allow moving common units to squads including when multiple units are selected. Single selected unique units will still be assigned as squad leaders.Improved unit selection box so that it's more accurate.Bug fixesFixed units gaining experience past their limits when garrisoned.Fixed camera remaining in the dungeon after losing all units.Fixed town's health not…
- Update #2 - 27 July 2026
ChangesChanged workers to be assigned to the town that they were spawned at.Changed the even distribution toggle to be on by default.Changed faction influence to be more accurate.Changed building previews to more accurately show where they'll be placed.Removed 512x512 map size for now until it can be supported.Bug fixesFixed Templars portrait.Fixed squad members moving to different squads when loading. For current save files it can still happen when loading with the new update for the first time, but shouldn't happen again after saving.Fixed character selection resetting after setting a custom portrait.Fixed Kyouko, and Nereida having an incorrect portrait size.Fixed resource buildings using the wrong sprite in some cases.Fixed resource buildings not working properly.Fixed resource buildings instantly regenerating resources after being harvested.Fixed resource buildings displaying the i…
- Update #1 - 24 July 2026
Note: I had to change the way dungeons functioned so if you saved your game while in a dungeon it will kick you back to its entrance when loading for the first time. You'll be able to continue your save from that point forward without it happening again though.AdditionsAdded camera panning when the mouse is on the screen's edge.Added camera movement using WASD or arrow keys depending on the selected control scheme. You can switch between the control schemes using Shift + F.Added ability to assign squad leaders to specific squads through Ctrl + 1-9 number keys. You can also use Ctrl + ` (tilde) to assign the selected unit to any unassigned squad, or remove them if they are a squad leader already.ChangesChanged hold position to sync when multiple units are selected. Example: 4 units are holding position while 1 is not. Pressing the hold position button when all 5 are selected will switch…
- Arinoa: Conquest is available now! - 22 July 2026
The game is out at a 30% discount from 7/22 to 8/5. Thanks to everyone who has sent in feedback and bug reports. Although the game is now released, development will continue at the same pace.Here are just a few things that I plan on adding or changing in the future:More factions. The next faction will be centered around elves.Better management of units and towns.More varied map and map generation.More in-depth diplomacy, and diplomatic options.Unit interaction in regards to diplomacy.UI improvements.With more to come in the future.
- Demo Update #7 - 22 July 2026
Wanted to get the fix for the unit capacity bug out there quickly.Bug fixesFixed unit capacity research not working properly.Fixed workers not being deselected when selecting a squad through the squad panel.
- Demo Update #6 - 21 July 2026
ChangesImproved Settler behavior.towns and resource buildings will change their appearance as their level increases.Reduced the movement speed of settlers slightly.Bug fixesFixed an issue that could cause significant FPS drops when queuing multiple units.Fixed archers and magicians kiting indefinitely.Fixed not being able to upgrade multiple workers at once in the workers menu.Fixed towns not blocking enemy units after being captured.Fixed squad leader's portrait on the map not being responsive enough when clicked.Fixed towns not updating their map icon when being captured.Fixed settlers not giving an error message when failing to settle after clicking the settle button.
- Demo Update #5 - 20 July 2026
AdditionsAdded 3 new defensive buildings: Trebuchet, Command Post, and Ballista Tower.ChangesImproved AI behavior so that factions are smarter when deciding on which worker to recruit.Updated 1 character sprite.Changed defensive buildings to be placed at the mouse position instead of being locked to a tile.Bug fixesFixed inventory displaying incorrect stats and sprite.Fixed tax rate not being saved.Fixed buttons in the town details panel in the Recruit menu not working.Fixed command unit not being able to move in some cases.Fixed inventory not being displayed properly for some aspect ratios.Fixed town's details panel not being displayed properly in some cases.
- Demo Update #4 - 14 July 2026
ChangesImproved AI behavior.Adjusted UI to support 16:10 and 21:9 aspect ratios. In theory most aspect ratios should be supported now, but only the two mentioned were tested.Improved unit movement.Changed it so that the follow buttons work while the game is paused.Performance optimizations.Details panel will give more up to date information.Bug fixesFixed settlers displaying the wrong automation state in some cases.Fixed automation toggle being visible for non-player settlers.Fixed guard tower's name not being translated in the details panel.Fixed resource buildings and guard towers not deducting the correct amount of silver.Fixed some units not resetting their stats after death.Fixed borders having odd shapes sometimes.Fixed bandits attacking each other despite having the same affiliation.Fixed goblin caravan's world icon being too big.Fixed deconstruct and migrate buttons not working.
- Demo Update #3 - 1 July 2026
AdditionsAdded 1 new unit to the Principality of Aeternum.Added 9 new units to the Harmony Sect.Added 11 new mercenary units. (3 can be selected as a command unit)Added clouds.Added option to change camera zoom speed.ChangesUpdated 33 unit sprites.Updated the new game menu.Updated faction influence.Changed Harmony Sect's town sprite.Improved save and load speed when using custom units.Removed faction specific units from the mercenary pool.Bug fixesFixed player's chosen portrait not being saved.Fixed custom units not loading properly.Fixed ranged custom units not behaving properly in some cases.Fixed long town names going outside the details panel.Fixed mercenary list not being saved.Fixed town's construction state not being saved.Fixed the player's selected unit showing up as a mercenary.Fixed carracks being able to travel on land.Fixed picked up items not being translated.Fixed settler…
- Demo Update #2 - 11 March 2026
AdditionsAdded FPS limit in the options.Added tutorial to teach the basics.Added resource items that can be picked up when certain structures are destroyed/units are killed.Added Supplies item. This is used by towns to increase silver generation and experience gain for garrisoned units.Added Caravans. Caravans will automatically move excess resources to towns that need it so that all towns are supplied.Added icons representing structures, caravans, and traders when zoomed out.Added bandits and bandit camps. Bandits will occasionally raid caravans, resource buildings, workers, and in rare cases towns. Current bandit types include: Humans, Goblins, Orcs, and Gnolls.ChangesImproved the save system. Loading is 8x faster, saving is 45x faster, and save files are 80x smaller.Updated the infrastructure menu.Updated Freya's sprite.Changed Resource buildings, workers, and towns to have higher re…
- Demo Update #1 - 21 October 2025
AdditionsAdded recruit tab to town panel.Updated town panel to show wood and wheat.Added small indicator to the map panel when following a unit. Clicking it will unfollow the unit.ChangesMinor changes to unit panels to make buttons more visible.Adjusted overall cost of some research items.Improved research and town menus to make them a bit less tedious to work with.Ranged units will have their movement speed decrease gradually up to 50% when pressured by enemy units.Bug fixesFixed the estimated remaining time in the research menu getting stuck at 0 in some cases.Fixed some units not retreating when peace is achieved.Fixed faction scores not closing when clicking the continue button.Fixed custom unit's selection indicator.Fixed custom units not spawning when loading a game while it's being produced.
- Progress Log #3 - 12 October 2025
For those that haven't been keeping up with the playtest here's a summary for most of the updates so far. I'll also be ending the playtest pretty soon and will be putting up a demo instead. If you've been playing the playtest you won't notice much difference between the two though.AdditionsAdded save/load/import/export functionality for custom units.Added 71 new units and 2 new factions.Added victory conditions.Added 25 passive skills.Added basic town management options (simple tax system, migration/merging, deconstruct button)Added faction personalities. Factions will behave differently in terms of diplomacy based on their personality.Updated the character sprites of 9 units.Performance optimizations.Added window mode and resolution options.ChangesMade improvements to the research and garrison UI.Made improvements to the experience/leveling system.Quality of life improvements (better c…
- Playtests are now live - 17 April 2025
Arinoa: Conquest is now open for playtesting. If you run into any bugs or have any suggestions you can use the in game feedback button, make a post on the steam discussions page, or send an email to: [email protected]
- Progress Log #2 - 10 March 2025
I will probably start doing some playtests in the next 2-3 weeks to test the save system, performance, and the translations. I'll make another announcement when I start doing playtests so keep an eye out for that. Most of my time was spent on translations, and the save system. Both were surprisingly time consuming, but I was able to make a lot of other improvements and changes. Mostly backend stuff but here's the more interesting changes. General: Translated most of the text to Chinese, Japanese, and Korean. Added a save system. Added combat and UI sound effects. Added a custom unit creator which allows the player to create a custom unit where you can pick its class, skills, and rank. As well as add a custom image, and portrait. Improved unit movement. Improved the research system a bit. UI: Added Skill tab for units. Made some improvements to the Recruit, and Unit menus. Performance: M…