- Blade Rush - Version 1.7.4 + Bullet Fest - 29 May 2026
Hi! Another small update, also an announcement that Blade Rush will be part of the Bullet Festival!! If you haven't already now is a good time to pick up the game at a pretty hefty discount. Additionally, if you like the game and haven't already left a review, I would really appreciate it! It helps a lot! Fixed another boss rush bug related to the setting of the boss warning. This gamemode haunts my soul and I'm sorry if you've run into this bug and *still* not been able to complete boss rush! After a little back and forth, I opted to change the conditions for the Random Boss mutator. This has been in my head for a long time, and put simply Bosses typically have behaviour that relies on the map chosen for them in the campaign. Having it be available anywhere I think opens up to a lot of jank and bugs which I would feel bad about if it were kept the way it is. I'm very sorry this fix did…
- Blade Rush - Version 1.7.2 - 19 April 2026
Small patch to address some issues I noticed on a livestream (Thank you Note!) Added a setting in the main menu options to reset gamemode tutorial popups. Changed the boost tutorial text to better reflect the UI without palette.
- Blade Rush - Version 1.7.1 - 9 March 2026
Hi all, Extremely sorry these two bug weren't noticed sooner!Fixed Boss Rush quitting after first boss. Fixed an extremely rare bug where after dying (player destroyed/removed from the level), if an event or bonus caused your multiplier to reset (via a bonus resetting the timer, then the timer running out), the game would crash. This bug only happens during the boss rush and extremely rarely during events.
- The Blade Rush soundtrack is now available! - 8 March 2026
Hi everyone,Just wanted to quickly announce and give some much deserved credit to the composer of Blade Rush, SuperSMZ. This is his first full game soundtrack/album, and after a year it's now finally available on YouTube and Spotify. Please go check it out and give him some support!Youtube: Spotify: https://open.spotify.com/album/33XBDrJd8iassyzc6Mwc6yI also wanted to say if you haven't already, please leave a review for Blade Rush!I know people say this a lot but it helps immensely and will help get some more eyes on the game!!
- Blade Rush - Tutorial Overhaul - 14 November 2025
Hi everyone,Here is another quick update to finally improve the tutorial (better late than never). If you have had trouble enjoying or understanding the game in the past, I encourage you to jump back in and try it!Improved text in the boost and shoot sections to better explain their individual mechanics.Improved overall text to help clarify the intended playstyle of prioritising boosting over shooting.Added a dedicated scoring section to explain scoring mechanics.Improved text in the ability section to better explain how abilities are unlocked.Thanks!
- Blade Rush - Version 1.6 + FORMAT Reminder - 29 October 2025
Hi everyone!Just a quick reminder that Blade Rush will be at FORMAT Liverpool 2025 tomorrow. I'm bringing Steam keys and other cool stuff as give aways :)This is a quick update before that event to add some last minute small fixes.Fixed music for a certain gamemode missing the intro part of the loop.Further improved the tutorial text.Finally fixed an issue where the sound effect that plays when your boost invulnerability ends (either naturally or from disabling it by shooting) does not play. I also took the time to further improve the effect that plays alongside it.Please let me know if you find any issues. Thanks!
- Blade Rush - Version 1.5 + Itch Announcement - 23 October 2025
Hi everyone,I wrestled with putting this update as a hotfix since it's only small changes, but they have a big impact so I think it fits a major version.Also, I forgot to mention this in the last post but the itch.io version of the game has been delisted. There hasn't been much interest over there, so unfortunately it isn't worth the extra effort to maintain both versions of the game. If there is enough interest feel free to let me know and I'll be happy to bring it back, otherwise if you would like a key for that version, let me know and I'll be happy to provide one and update the game to version 1.5. I can't guarantee that version of the game will remain updated if the demand isn't there however. Really sorry about this!Changelog:Added an animated sprite for when the player boosts, to improve feedback for boost invulnerability.Improved the boost sound to be chunkier and heavier hittin…
- Blade Rush - Version 1.4 + FORMAT 2025 - 21 October 2025
Hi everyone,Sorry for the delay with this update! A lot has happened this year and I've been struggling with some personal issues that caused this to take a lot longer to finalise than I would have liked. This update focuses on some small QoL fixes and visual/audio changes.Additionally, Blade Rush will be at FORMAT Liverpool 2025!FORMAT is Europe's biggest gaming night life event. Blade Rush will be there on the 30th of October with a couple of goodies and Steam keys to give out.Here is a code and a link for discounted tickets, but they're selling out fast.Code: frmlvp_25 Ticket link: skiddle.com/e/40528845Changelog:Improved the visual effects for when the final boss roars .Fixed rebinding mouse controls causing a crash.Improved the text in the tutorial.Visual only mutators no longer disable leaderboards.Added a mutator to randomise the music.Added new music to Crucible.Moved existing C…
- Blade Rush is at Norwich Games Festival! - 28 May 2025
Hi everyone! Just a reminder that Blade Rush will be at Norwich Games Festival tomorrow, 29th and 30th of May 2025. Feel free to come along! I will be bringing the entire game for anyone to play. Thanks!
- Switchblade Rename - Version 1.3 - 20 May 2025
Hey everyone! This is a bit sudden, but Switchblade has had to be renamed. I was aware that the game shared the name of another game called Switchblade for some time, but was under the impression it wouldn't be an issue because this one is so much smaller. However, I've since been made aware that THAT Switchblade is actually trademarked, so to avoid any legal trouble I've renamed the game to Blade Rush. Some of you have been aware of this issue for some time, as I've been slowly renaming the game in other locations. Saves should still work. The game will move your save over to the new location, and if something messes up, the save before starting the new update will still be available under Switchblade in the typical directory (%AppData%/Roaming). That folder will not be deleted, so you may want to clean it up yourself. I also have a bug fix, so here is a changelog. - Updated all names…
- Switchblade - Version 1.2 - 12 May 2025
Hi everyone! Here's a build to address some balancing changes. Added a grace period after teleporting either by the teleporter hazard or enemy, so that you can't accidentally run into pickups. Made the map for One Big Minefield a little easier. The goal with that map was to introduce the Wall hazard and try to incentivise being aware of your surroundings, but it was too claustrophobic and harsh for that early in the game. I've updated it to try and keep that design, but make it less punishing.
- Switchblade - Version 1.1.1 - 10 May 2025
Here is a quick hotfix for version 1.1: Fixed a bug where getting any S rank after completing the campaign would grant the Perfectionist achievement. Fixed a bug where selecting a campaign level, going to the ability screen, then returning would disable leaderboards until you reset mutators, or back out of the campaign menu.
- Switchblade - Version 1.1 - 9 May 2025
Hi everyone! The response to Switchblade has been great to see so far. Thank you so much! Here is a build to address some feedback I've received in the past day. Fixed leaderboards not showing a failure notification when offline. Added mutators to the campaign menu. They will disable leaderboards and ranks. Fixed Drones (or Chargers, or Chompers...) beginning a charge in one direction, but actually charging in a different direction. Added music fading between game states. Improved visibility of the controls in the bottom left, mainly to make it more obvious that there is a quick restart feature. Improved the effect when a Shielder destroys a bullet. Updated the credits to add a missing name. Added alt subtitles to all bosses, so they will pick one out of a random pool per boss. Updated help popup of Blast to make it a little less confusing.
- Switchblade is out! - 8 May 2025
Hello everyone! Switchblade is now released after a year in development! I hope it was worth the wait and that you enjoy it. So what now? I'm going to take a much needed break, and after maybe a week or so push a build for bug fixes or feedback I may have missed. I may have small plans for additional features in the future, but I'm not going to announce anything in case I can't deliver. Thanks, Noba
- Switchblade Demo - Version 1.6.2 - 23 March 2025
Hello everyone! Here is a quick build to address some leaderboard bugs: Changelog Fixed leaderboard names causing crashes (Thanks Dannad!) Fixed campaign levels and gamemodes missing from the demo showing up as empty leaderboards. Slightly increased the character limit on leaderboard names. Thanks, Noba
- Switchblade Demo - Version 1.6.1 - 26 February 2025
Hello everyone! Thank you for the response so far! It's been great seeing people play the demo. Here's a quick build to address a bug: Changelog Fixed ability not recharging on death. Added new shaders to the main menu background. Thanks, Noba
- Switchblade Demo - Version 1.6 - 23 February 2025
Hello everyone! Small update to the demo to address some last-minute issues. Changelog Fixed Surge crashing in freeplay. Fixed a handful of softlocks in the tutorial and other small issues that made it confusing. Fixed the boss not giving feedback when you damage it in the tentacle phase. Added music to Blast. Thanks, Noba
- Switchblade Demo - Version 1.5 - 20 February 2025
Hello everyone! As promised, here is a new build including all of the previously given demo feedback. I think I promised that anyway, I forget if I even mentioned it. Either way here it is! Unfortunately, save files had to be reset for this update. This doesn't affect your leaderboard scores on Steam, though. Changelog is incomplete as there was just that much stuff to go through. Changelog Added events and ability explanations to the tutorial. Improved "reset defaults" button in the options, and fixed tooltip bugs. Added better ability feedback in game, so it's 100% clear when an ability is charged. Remade the in game UI to have more useful information. It now shows the target score on the left, which is either your current score if the max is reached, a challenge rank, or your leaderboard score based on certain conditions. It also works with the offline leaderboards. Improved difficul…
- Switchblade Demo - Version 1.1 - 4 February 2025
Hello everyone! The response to the demo has been staggering. I'm so grateful to everyone who checked it out and gave feedback, whether positive or negative. Thank you so much! While work continues on the main build, most feedback here will be prioritised for that version of the game. However, I decided to push a build today to address a major issue, and a couple of small requested features. Changelog Fixed the leaderboard renderer to show all of the scores properly. It also now has some extra info so you know which mode you're looking at. Reset defaults button is more intuitive. It doesn't reset instantly, doesn't deafen you when you press it, and option hud elements will actually respond to the reset changes. There is now an options menu in the pause menu. Wow! I'm slowly working through the feedback and seeing how to address it in the main game. I hope I can deliver! Thanks, Noba
- Switchblade Demo Is Available Now! - 3 February 2025
Hello everyone! The demo for my game, Switchblade, is now available! Please check it out and wishlist if you enjoy it! Feedback is super appreciated! Thanks!