- Metrogether Player Survey 2026 - 24 August 2026
Dear Metrogether community, Development on Metrogether updates is planned to resume early next year. This is not set in stone as it is tightly bound to the release of our next game, which is to be announced soon. We would like to get some feedback from the community before development starts up again. Please be aware that any updates coming to Metrogether in the future will be infrequent and most of our time will be spent on our next game. This is why we really need to know which ideas you as a community want and which ideas we should discard. It would really help our decision on what to focus if you could fill out our short survey here.
- Update 1.4.0 - Passenger Information & Bug Fixes - 14 August 2025
This week's update adds passenger information displays and fixes a nasty bug where AI drivers just abandoned their trains shortly after entering.Full ChangelogNewAdded dotmatrix displays to the interior of trains. They display important information for passengers, like the line name, the destination, the next stop or on which side the doors are going to openThe dotmatrix displays at the front and back of the train now work and display line name and destinationYou can also set custom text for the passenger and the front dotmatrix in the train menu (default: C)Bug Fixes & ImprovementsFixed an issue where trains could get stuck and never depart because the AI drivers were lazy and abandoned their trains mere seconds after their shift began. (they have now been fired)Fixed an issue where trains that a player set to "Drive without timetable" would still be eligible to receive a new timetable…
- Patch 1.3.5 - 10 August 2025
With this update, we have reinstated all changes from 1.3.4, with some additional changes & fixes.Full ChangelogChangesThe reticle is now permanently visible for dispatchersIncreased render distance and made distance fog less pitch-blackBug Fixes & Improvements(From 1.3.4) Fixed an issue where distances shown in the track feed were not accurate(From 1.3.4) Fixed an issue where AI-driven trains would sometimes think they were already at a station when they were not close at all, which would also result in them leaving the train there if it was the last stopFixed players being able to take over AI-driven trains while the train was movingMinor Bug Fixes & Improvements
- Patch 1.3.4 - 8 August 2025
This week, we got a small performance and bugfix patch. Full ChangelogBug Fixes & ImprovementsPerformance ImprovementsFixed some npc issues, specifically in multiplayerFixed train carriages sometimes not positioned correctly on it's wheels after spawning in until it started movingFixed an issue where dispatcher offices would sometimes fail to unload, for example when going to the main menu while dispatchingTrains on the yellow line can now also start from Founder's Square Platform 1 & 2 if the dispatcher sends a yellow line train there by accidentMinor Bug Fixes & Improvements Due to some critical bugs we have rolled the game back to version 1.3.3, we are working hard to get the update back into the game but there are some problems with AI Trains and Blocks not clearing that can make the game unplayable.
- Hotfix 1.3.3 - 29 July 2025
Fixed an issue where on-foot statuses didn't properly update for everyone but the host and fixed an issue where status would never update for newly joined players.
- Hotfix 1.3.2 - 29 July 2025
This hotfix fixes an issue with approaching trains' route request not always resulting in dispatcher being notified.
- Hotfix 1.3.1 - 29 July 2025
This hotfix only fixes npc issues, specifically sitting npcs never exiting the train and npcs entering trains at the end of their timetable.
- Update 1.3.0 - Dispatcher Mode, Tunnel Visuals Overhaul & More - 28 July 2025
Update 1.3.0 is our biggest yet, as it adds an entirely new way to play and addresses community feedback, like boring visuals and lots of minor improvements.Dispatcher ModeYou can now enter the dispatcher office of a station to become a dispatcher (only available at certain stations). From there, you are able to set routes for incoming and outgoing trains and make sure trains get to their destinations on time.Tunnel Visuals OverhaulThe tunnels are no longer pitch-black and now have a more detailed texture, making the environment a lot less boring.Full ChangelogNew- Added the following stations: Hillcrest, Skyline Plaza (between Pine Street/Hillcrest & Purple Bridge)- Added new line: Yellow Line - Runs between Hillcrest and Founder's Square, sharing most of the track with the purple line quad track- Added Dispatcher Mode: Play as a dispatcher in Weaver's Guild, Hillcrest Layup, Skyline P…
- Playable on Steam Deck, Remote Play Together Enabled & Development Update - 28 June 2025
Steam Deck PlayableMetrogether is now officially labeled as Playable on Steam Deck and should also run on most linux pcs through Proton.Remote Play TogetherRemote Play Together is now enabled for Metrogether. We have received requests to enable this feature so people can show the game to their friends and let them try it out for free before deciding on whether they should buy it. NOTE: All players in the Remote Play Together session share the same player, there is no actual local multiplayer functionality that works with Remote Play Together.Dispatcher Mode Development UpdateWe know you're all excited for dispatcher mode and we are getting closer to releasing this update.It took a little bit longer than we initially thought to bring this to life with multiplayer in mind, and we aren't done yet, but we're excited to share this in-development screenshot with you:
- Patch 1.2.1 - 8 June 2025
This week, we got a small performance and bugfix update that should reduce crash frequency and improve overall performance.Full ChangelogChangesSpeeding Score Penalty is now slightly more lenientBug Fixes & ImprovementsImproved rendering, increasing performance and reducing crashes that occur during regular gameplayFixed an issue where non-host players desync could result in their train despawning while they were still operating itFixed an issue where non-host players desync could result in npcs and trains not spawning near them anymoreFixed a block never emptying on the soutbhound local line from Bank to Purple BridgeFixed an issue that resulted on collisions failing to work in the tunnels near Purple BridgeMinor bug fixes & improvementsThis patch is compatible with Update 1.2.0 and players of both versions can play together, but some of the changes only have an effect if the host is o…
- Metrogether Player Survey - 5 June 2025
Dear train drivers and ticket inspectors,we have been busy adding new content and improving the game, which wouldn't have been possible without your support and your feedback.We want to know more about your experience, what you like, what you don't like and what you want to see in the future.If you have a couple of minutes, we would appreciate you taking our short survey here.
- Update 1.2.0 - New Stations, Quad Track & More - 29 May 2025
Our first map extension is now live! We heard all your feedback and have expanded the map with a new area, featuring quad track where express trains overtake local trains as they bypass three of the four new stations between Pine Street and Founder's Square. This update also contains a bunch of bug fixes and performance improvements, aswell as password-protected lobbies and other multiplayer quality of life improvements. Full Changelog New Added the following stations: Purple Bridge, Bank, Royal Gardens, Rosengard Street Added express trains. On the Purple Line, express trains overtake local trains by skipping Purple Bridge, Royal Gardens and Rosengard Street Added password-protected lobbies: Players can now set passwords for their lobby on all lobby types. Players can choose to hide password-protected lobbies in the lobby browser. Changes Timetable now also shows the route's name and d…
- The Future of Metrogether - 24 May 2025
First Map Extension Arriving! We're excited to announce the launch of our first map extension on May 29th. Four brand-new and unique stations have been added into 4km of new quad track between Pine Street and Founder's Square: Purple Bridge, Bank, Royal Gardens and Rosengard Street. Players can now experience a more diverse experience with the addition of express trains, which will bypass three of the four new stations. This bypass allows express services to overtake local trains, saving approximately 4 minutes off the full route and creating new possibilities for players to pass each other. Beyond the expanded rail network, this update also delivers a host of performance improvements and bug fixes, ensuring a smoother experience. We've also enhanced multiplayer functionality, introducing password-protected lobbies for more private and controlled gameplay sessions. What's Next? We're co…
- Patch 1.1.4 - 15 May 2025
We've been pretty silent the last couple of weeks, but that's because we've been busy working on the next big update that will add a section of quad-track for express and local trains with a couple of new and unique stations that are placed between Pine Street and Founder's Square. We were able to find the time to work on this small performance and bugfix patch for the time being. This should get rid of the little stutters (or sometimes even crashes) that happen while moving through he world, which became very noticeable since we added lamps to the tunnels. Bug Fixes & Improvements Improved dynamic world loading, game should no longer stutter or sometimes crash when approaching areas that need to be loaded in Fixed AI drivers taking over vacant trains which were partly or entirely outside of platform bounds, resulting in them driving down the tracks without a route set and sometimes dri…
- Patch 1.1.3 - 4 May 2025
Hey everyone, today we just got a small patch with a couple of fixes and improvements to the overall experience. Changes Decreased NPC hitbox size to make walking through a crowded train less frustrating. NPCs may still block you off but it's possible to get through more often Bug Fixes & Improvements Fixed train timetable & train sounds still displaying sometimes after teleporting away Fixed an issue with one of the AI Driver personalities that would cause them to stop too early, sometimes leaving the train partly outside of the platform Fixed an issue that caused AI Drivers not to activate on the correct side of the train in some cases Fixed an issue where Route Requests were ignored at Founder's Square Fixed an issue that resulted in trains able to spawn on incorrect platform if another train was already occupying the correct one Fixed multiple issues related to AI Drivers getting st…
- Patch 1.1.2 - 2 May 2025
Today's patch focuses on a wide spread of improvements. As always, we are very thankful for all the feedback you have provided us with. New Added an option to disable headbob Added a hint on how to open a lobby to the lobby browser menu Changes Shaved off a total of 3 minutes from the timetable in both directions, addressing player feedback of having to wait too long at stations Bug Fixes & Improvements Fixed multiple issues related to passengers getting on or off the train Fixed an issue that resulted in some players not appearing in the player list Fixed an issue that prevented checking tickets on some sitting passengers Fixed AI drivers forgetting to request a route Fixed an issue that caused the reticle to stay on-screen indefinitely Fixed chat input getting smaller when lots of chat messages were present Fixed player inputs staying unresponsive through sessions (e.g. when you were…
- Hotfix 1.1.1 - 30 April 2025
Fixes: Fixed any stick input on controllers sounding the horn. Now only stick presses will activate the horn. This hotfix is compatible with 1.1.0 and players of both versions can play together.
- Update 1.1.0 - AI Driver Personalities & Tunnel Improvements - 30 April 2025
Hey everyone, welcome to the first regular update. We have heard your feedback, and understand that many of you think the map is too small. We agree, but we obviously couldn't add new stations in less than a week. Instead, we have focused our initial efforts on other areas such as replayability and other requested features. AI Driver Personalities AI Drivers now have different personalities that have an impact on their driving style and how punctual they are and those personalities are visually reflected in the outfit they wear. This should increase the variety of situations you can encounter, especially in single player. Currently, these personalities do not differ too much from the original driver, but we can easily tweak them if they do not have enough of an effect. Full Changelog New Added AI Driver personalities Added a train horn Bug Fixes & Improvements Added lamps to most tunnel…
- Patch 1.0.2 - 26 April 2025
New day, new patch. Our focus in this patch was on improving the multiplayer experience. Fixes & Improvements - Improved NPC Behaviour, they should no longer exit the train last-second and glitch through the doors and more npcs should now get off at the final station. - Fixed some syncing issues that were mostly occuring at high latency - Fixed some sound issues - Minor bug fixes and improvements This patch is compatible with 1.0.0 and 1.0.1 and players of any of these versions can play together, however, some of these improvements only work when the host is on version 1.0.2.
- Patch 1.0.1 - 25 April 2025
Hello everyone, today we released a small bugfix update to address some of the immediate issues in the 1.0 version. Fixes - Fixed newly joined players unable to see color changes to trains that were done before they joined - Fixed "Hand train over to AI" button not greyed out in trains without a timetable - Fixed greyed out buttons still responding to hovering - Fixed chat commands that were only usable by the host resulting in success messages even though they did not do anything (affected: /kick, /ban, /unban, /banlist, /clear true) This patch is compatible with 1.0.0 and players of both versions can play together.