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CodeSpells

CodeSpells Steam news

ThoughtSTEM, LLC | Sep 18, 2015 | game

Released

0players observed · 6 October 2026 - 13:00:27 UTC

ActionAdventureIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score39% positive

CodeSpells news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score39% positive
  • Total reviews265
  • Release dateSep 18, 2015
  • DeveloperThoughtSTEM, LLC
  • PublisherThoughtSTEM, LLC

Genres: Action, Adventure, Indie, Simulation, Early Access

Company pages: Developer: ThoughtSTEM, LLCPublisher: ThoughtSTEM, LLC

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CodeSpells Steam news

CodeSpells news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Nightly Build - Version .912a - 1 August 2017

    Hi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSimpleCroaker"); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try them out! (more to come) Creature: TDSimpleCroaker TDSmallSimpleCroaker Herd: EarthBeastHerd CroakerHerd GiantHerd RhinoHerd WigWigHerd SpawnerPortals: TDCroakerSpawnerLvl1 TDCroakerSpawnerLvl2 TDCroakerSpawnerLvl3 TDCroakerSpawnerLvl4 Particle: RockHittingGroundParticle_Debris RockHittingGroundParticle_Debris_SelfDestructing RockHittingGroundParticle_Debris_small LeafExplosion LeafExplosion2 Explosion_Fire ExplosionFireParticle FireExplosion DebrisGroup Pickups/Powerups: CrystalPickup RockPickup…

  • Nightly Build - Version .912a - 1 August 2017

    Hi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSimpleCroaker"); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try them out! (more to come) Creature: TDSimpleCroaker TDSmallSimpleCroaker Herd: EarthBeastHerd CroakerHerd GiantHerd RhinoHerd WigWigHerd SpawnerPortals: TDCroakerSpawnerLvl1 TDCroakerSpawnerLvl2 TDCroakerSpawnerLvl3 TDCroakerSpawnerLvl4 Particle: RockHittingGroundParticle_Debris RockHittingGroundParticle_Debris_SelfDestructing RockHittingGroundParticle_Debris_small LeafExplosion LeafExplosion2 Explosion_Fire ExplosionFireParticle FireExplosion DebrisGroup Pickups/Powerups: CrystalPickup RockPickup…

  • Nightly build out -- version 0.912 - 26 July 2017

    Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact) 2) Increased the amount of life mana you start with. It seemed too difficult prior to this. 3) Removed night-time monster spawning from Sandbox. 4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be "toppled" to be destroyed. Misc UX 1) Made some of…

  • Nightly build out -- version 0.912 - 26 July 2017

    Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact) 2) Increased the amount of life mana you start with. It seemed too difficult prior to this. 3) Removed night-time monster spawning from Sandbox. 4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be "toppled" to be destroyed. Misc UX 1) Made some of…

  • CodeSpells Version 0.911 -- Nightly Branch - 18 July 2017

    Hi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently, the answer is "no", but we are planning on making that happen at some point. Here are the build's changes: Gameplay: -Survival mode (currently it's "roguelike", but the plan is to make the experience more like survival sim where you can save your world) -Limited-shot spells (for placing towers, and studying spells on scannable things) -NPC chat system (your staff talks to you and gives you advice) -Made more environment things destructible Audio: -Footstep/attacking sounds for Croakers and Rock Beasts. -Ambience sounds -NPC chat sounds Performance: -We got rid of dynamic water. It was slowing things down at cert…

  • CodeSpells Version 0.911 -- Nightly Branch - 18 July 2017

    Hi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently, the answer is "no", but we are planning on making that happen at some point. Here are the build's changes: Gameplay: -Survival mode (currently it's "roguelike", but the plan is to make the experience more like survival sim where you can save your world) -Limited-shot spells (for placing towers, and studying spells on scannable things) -NPC chat system (your staff talks to you and gives you advice) -Made more environment things destructible Audio: -Footstep/attacking sounds for Croakers and Rock Beasts. -Ambience sounds -NPC chat sounds Performance: -We got rid of dynamic water. It was slowing things down at cert…

  • CodeSpells Version 0.904 -- Nightly/Default Branch - 14 April 2017

    This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following: More interesting creature interaction: -Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures) -New rocky giant creature, which has a ragdoll Bugs:…

  • CodeSpells Version 0.904 -- Nightly/Default Branch - 14 April 2017

    This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following: More interesting creature interaction: -Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures) -New rocky giant creature, which has a ragdoll Bugs:…

  • CodeSpells Version 0.903 -- Nightly Branch - 1 September 2016

    To use this version you must go to CodeSpells > Properties > Betas and select 'nightly'. This is an unstable release and contains features that are not yet complete. You can switch back to the released stable version of CodeSpells by going through the same process and selecting 'NONE'. New Creature System (ALPHA) New creatures roaming in the world with rewritten AI system Creatures will now interact with each other and perform more interesting behaviors Creatures can now cast spells Next Steps: Add more creatures + better pathfinding + more interesting interactions, player altering creature behavior New areas generated in Sandbox Sandbox contains more interesting regions now with different structures Arena Creation (ALPHA) Players can now create their own arenas with the rebuilt system and level editor This is in an early state Next Steps: Triggers, Documentation, Placing Creatures Mult…

  • CodeSpells Version 0.903 -- Nightly Branch - 1 September 2016

    To use this version you must go to CodeSpells > Properties > Betas and select 'nightly'. This is an unstable release and contains features that are not yet complete. You can switch back to the released stable version of CodeSpells by going through the same process and selecting 'NONE'. New Creature System (ALPHA) New creatures roaming in the world with rewritten AI system Creatures will now interact with each other and perform more interesting behaviors Creatures can now cast spells Next Steps: Add more creatures + better pathfinding + more interesting interactions, player altering creature behavior New areas generated in Sandbox Sandbox contains more interesting regions now with different structures Arena Creation (ALPHA) Players can now create their own arenas with the rebuilt system and level editor This is in an early state Next Steps: Triggers, Documentation, Placing Creatures Mult…

  • 1st CodeSpells Tournament Results - 25 July 2016

    We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell to be included in the official release of CodeSpells. Keep an eye out for "Elemental Globe by HalfBloodPrince" in the release! HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far: For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of codin…

  • 1st CodeSpells Tournament Results - 25 July 2016

    We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell to be included in the official release of CodeSpells. Keep an eye out for "Elemental Globe by HalfBloodPrince" in the release! HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far: For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of codin…

  • Tournament Entry Closes Today! - 7 July 2016

    Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. I hope to see many of you there! Comment on this post for any questions or concerns. Also, for those looking to enter the CodeSpells tournament as a team, feel free to use our Community Discord server to help find teammates. A lot of people have been using this to find teammates and we're a very friendly community =) Download Discord CodeSpells Community Discord Server Invite

  • Tournament Entry Closes Today! - 7 July 2016

    Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. I hope to see many of you there! Comment on this post for any questions or concerns. Also, for those looking to enter the CodeSpells tournament as a team, feel free to use our Community Discord server to help find teammates. A lot of people have been using this to find teammates and we're a very friendly community =) Download Discord CodeSpells Community Discord Server Invite

  • Tournament Entry Ends in 2 Days! - 5 July 2016

    Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament. Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. Likewise, if you want more information about the tournament, here is a previous post that outlines everything you need to know. Good luck to everyone entering. And happy spell-crafting! =)

  • Tournament Entry Ends in 2 Days! - 5 July 2016

    Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament. Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. Likewise, if you want more information about the tournament, here is a previous post that outlines everything you need to know. Good luck to everyone entering. And happy spell-crafting! =)

  • CodeSpells Wizard Cup! - 23 June 2016

    Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets: 1 v 1 2 v 2 3 v 3 You are more than welcome to enter into multiple brackets. However, brackets with not enough entries will be canceled. The map or setting of the match will be determined the day of. The tournament will be start on July 8th. You will have until July 7th @ 11:59 PM to enter your team and submit your spells. The tournament could span span into another weekend depending on how many entries we get. Our goal is to get all the matches done in the first weekend. Rules: Each player will be allowed a maximum of 2 Spell-Wheels. Eval spells (Black Magic) is strictly prohibited. A team caught using these spells…

  • CodeSpells Wizard Cup! - 23 June 2016

    Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets: 1 v 1 2 v 2 3 v 3 You are more than welcome to enter into multiple brackets. However, brackets with not enough entries will be canceled. The map or setting of the match will be determined the day of. The tournament will be start on July 8th. You will have until July 7th @ 11:59 PM to enter your team and submit your spells. The tournament could span span into another weekend depending on how many entries we get. Our goal is to get all the matches done in the first weekend. Rules: Each player will be allowed a maximum of 2 Spell-Wheels. Eval spells (Black Magic) is strictly prohibited. A team caught using these spells…

  • Update 0.815 - 16 June 2016

    Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space. Players can now hold jump (Space) for higher jumps and minor hovering ability Temple Fixes: Collider fixes Lights for activated temple teleporters Rocks and trees will no longer be placed inside of temples Fixed visual issues before starting levels Miscellaneous visual fixes

  • Update 0.815 - 16 June 2016

    Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space. Players can now hold jump (Space) for higher jumps and minor hovering ability Temple Fixes: Collider fixes Lights for activated temple teleporters Rocks and trees will no longer be placed inside of temples Fixed visual issues before starting levels Miscellaneous visual fixes

Patch notes and updates

S.noRelease datePatch nameGID number
126 July 2017Nightly build out -- version 0.9124249665521681193879
218 July 2017CodeSpells Version 0.911 -- Nightly Branch4249665521681193982
31 September 2016CodeSpells Version 0.903 -- Nightly Branch4249665521681194195
416 June 2016Update 0.8154249665521681194721
516 June 2016CodeSpells Update 0.8114249665521681194812
620 May 2016Update 0.706c4249665521681194912
713 May 2016Update 0.705c4249665521681195011
828 April 2016Patch Update 0.613c4249665521681195103
912 March 2016Update 0.611c4249665521681195201
109 February 2016Update 0.603c4249665521681195287
118 February 2016Update 0.602c4249665521681195393
1213 January 2016Update 0.510c4249665521681195495
1313 January 2016Update 0.510c4249665521681195593
145 January 2016Update 0.503c4249665521681195697
1523 December 2015Update 0.502c Out Now4249665521681195803
1619 December 2015Update 0.501c Out Now -- Spell Sharing + Air Magic4249665521681195989

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