5th Cataclysm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3245080
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperOffline Digital L.L.C
- PublisherOffline Digital L.L.C
- Parent gameNot available
Company pages: Developer: Offline Digital L.L.CPublisher: Offline Digital L.L.C
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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5th Cataclysm Steam news
5th Cataclysm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.1.17 - 23 February 2026
1.1.16 & 1.1.17 Patch NotesMost of the work I've been doing in the past few months has been for 5th Cataclysm's approaching full release. However, there are some changes for the demo as well in the latest patchNew Music Tracks!Music can also be changed to any user music by adding tracks to the user folder and modifying tracks.jsonWindows: %APPDATA%\\Godot\\app_userdata\\5th Cataclysm\\musicmacOS: ~/Library/Application Support/Godot/app_userdata/5th Cataclsym/musicLinux: ~/.local/share/godot/app_userdata/5th Cataclysm/musicFixed selling cards turning red in shop screenFixed some enemies cards going off screen when inspectingRoot Beer is no longer repairable (no right to repair root beer)Target button font size adjusted and font changedFixed Shortcut in first cave zoneAdded log feedback to unlocking a shortcutFixed Music and SFX not properly mutingAdded SFX to vending machinesCubehead NPC…
- New Music, Art, and Bug fixes 1.1.14 & 1.1.15 - 6 July 2025
I'm very proud and excited to introduce a new Battle and Dungeon Theme made by the talented Amanda Laven (https://soundcloud.com/alavenmusic)!There is also a slate of new capsule art and a LOGO made by my bro Enrique Romero (https://www.artstation.com/enriquerdesign)Lastly check out the new landing site for the game at https://5thcataclysm.com! Patch NotesFixed focus bug on pause menuFixed audio scale for options menuSplash is on SFX bus so it's not so ungodly loudDeath screen grabs focus and has a stinger
- Demo Patch 1.1.13 - Quests - 29 June 2025
5th Cataclysm now has Quests! Throughout the introduction segments of the game, you will receive quests to help direct you and offer rewards. There are also quests that are randomized based on your current progress!Enemy Spawners (except triggers) automatically spawn upon entering a new areaFixed Stimulant cardFog in battle scene is extended so inspect doesn't reveal the edgeFixed text label sliders in the options menuAdded a drop card button promptAdded animation tweens for switching overworld cardsDeprecated the separate cutscene dialogue balloonAdded awaiting input indicator to dialogue bubbleFixed Deck Viewer being incredibly offQuest System ImplementedQuest Log UI implemented on pause menuChanged standard location of back button on UI sub-screens
- Patch 1.1.12 - Inspect Button Prompt, Card Pile Counts, and Bug Fixes - 28 April 2025
There is now a button prompt in combat for the Inspect command (default keys are and gamepad ). This zooms in on enemies and lets you see their hand, but MAGNIFIED! There are also card counts on each of the piles so you will always know how many cards you have. Patch Notes: New animation for player overworld play card. New animation for player overworld pick up card. Added alpha values to battle environment fog colors. Deck and piles display the number of cards contained in them on the button. Flip Z/X for card cycling Removed trailing '.' on some effects' descriptions Added "Stacks." to Weakness Effects' detailed descriptions.
- Demo Patch 1.1.11 Compendium & Merchant Inventories - 19 April 2025
Added a compendium screen that tracks all of the cards you collect. Whenever you find a new kind of card, it is added to this screen. Once you sell a card to a merchant, it will be added to either Moonman or Sunman's possible stock whenever the shop is refreshed. Through the Compendium Screen, you can also guarantee that up to 3 cards will never be stocked, or 1 card will always be stocked whenever a shop's inventory is refreshed. Warning: Save files made prior to Patch 1.1.11 are NOT compatible! Changelog Compendium Screen Card Info on Compendium Merchants go into dialogue before the shop screen Possible inventory for merchants expand as you sell them cards (not all cards are stockable by merchants though) Save games made prior to Patch 1.1.11 are not compatible. This should be detected upon updating and will not allow them to be loaded. Unfortunately a fresh game is required to play t…
- Community Discord Open - 4 April 2025
🎉 Calling all adventurers! 🎉 Are you ready to delve deeper into the cursed mountain, strategize with fellow explorers, and share your most epic loot hauls? We're thrilled to announce the official 5th Cataclysm Discord server! Join our community to: 🤝 Connect with fellow players: Share your strategies, deck builds, and dungeon exploration tips. 💬 Discuss the game: Talk about your favorite cards, enemy encounters, and the mysteries of the cursed mountain. 💡 Get the latest news and updates: Be the first to know about upcoming patches, features, and community events. 🛠️ Provide feedback and suggestions: Help shape the future of 5th Cataclysm. 🎁 Show off your best loot: Share screenshots of your most powerful card combinations and rare treasures. Whether you're a seasoned deckbuilder or a fresh-faced adventurer, everyone is welcome! Join us as we explore the depths below New Babel tog…
- Demo Patch 1.1.10 - 3 April 2025
This is a another largely UI-focused patch. Readability should be significantly enhanced due to the new font and sizing, especially on smaller screens! There is also a fog visual effect added to combat which adds a bit of ambience. Reflect icon in Elemental UI in combat Improved Elemental Weakness UI Slightly changed font color of card text Take Damage on Other Card Drawn effect Button Prompts on overworld UI cards for next/previous New fonts for all text New cards with "When other card is drawn, Deal EARTH Damage" effect Fixed wrong $ amt when in the Baguette Seller's dialogue Jackhammer added to Moonman's shop as well as Card Mods for all elemental damage types Added Fog effect in combat scenes Slime Exterminator has a dialogue describing weaknesses/resistances Increased size of overworld cards UI (left and right match center's size) Hulk now always drops 2 cards, no longer drops Manh…
- Demo Patch 1.1.09: BIG UI UPDATE - 21 March 2025
Cards in UI outside of battle have responsive shaders Shop, Repair, Rewards, and Main Menu backgrounds are shadered up Fixed missing '?' in sunman dialogue Card UI is all sized up (Battle and shop screens) Added Button Prompt on Interact Prompt UI Sfx are updated Added new Selection UI element to display cards Deselect Unhovers cards Elemental Multipliers on characters are laid out differently so they aren't blocked by the hand of cards. Display Card UI panels use pages now instead of scrolling Name Entry auto submits on hitting continue Back in Options and Name Entry mapped to JoyButtonB and "pause" Input action Virtual Keyboard in Name Entry. This should satisfy remaining steam requirements for full controller support (xbox, playstation, switch) Button Prompts in Name Entry Fixed punctuation typo in tv interactable Better Build Security Fixed discard visual bug Added Cycle Button prom…
- Demo Patch 1.1.08 - 10 March 2025
Overworld heal effect will check if item is broken on use Fixed Broken cards not discarding Feedback for not enough AP to play a card
- Demo Patch 1.1.07 - 8 March 2025
Fixed a bug where Coda would become uninteractable after speaking Added Discord and Youtube Social links to main menu Added back button prompt to options menu Added option to override controller button prompts in options menu
- Demo Patch 1.1.06 - 6 March 2025
Fixed soft lock with using mouse to select cards Card drops in overworld stand out more (they are blue and sparkle) Improved visuals of clicking two cards very quickly together and of selecting a card while one is selected Slimes always drop Slime Ranged Overworld Abilities can repeat their VFX Ring cards now have 2 tile range and stop movement Playing most cards in overworld slows you briefly Attack cards will use their correct elemental VFX in the Overworld
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 February 2026 | Patch 1.1.17 | 1825093633193212 |
| 2 | 6 July 2025 | New Music, Art, and Bug fixes 1.1.14 & 1.1.15 | 1803527891840709 |
| 3 | 28 April 2025 | Patch 1.1.12 - Inspect Button Prompt, Card Pile Counts, and Bug Fixes | 1797820624578748 |
| 4 | 10 March 2025 | Demo Patch 1.1.08 | 1793384379490421 |
| 5 | 8 March 2025 | Demo Patch 1.1.07 | 1793384379442045 |
| 6 | 6 March 2025 | Demo Patch 1.1.06 | 1793384379377196 |
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