- Week Long Sale! - 10 October 2016
Parallax is 50% OFF for a whole week! Git it now! :D :D :D
- Week Long Sale! - 10 October 2016
Parallax is 50% OFF for a whole week! Git it now! :D :D :D
- It's That Time Again! - 24 June 2016
PSST! Parallax is now 75% OFF for the Steam Summer Sale! This offer ends July 4th, so grab it now for yourself or a friend! :D
- It's That Time Again! - 24 June 2016
PSST! Parallax is now 75% OFF for the Steam Summer Sale! This offer ends July 4th, so grab it now for yourself or a friend! :D
- Winter Sale! - 24 December 2015
Parallax is 66% OFF from now until Jan 4th! :O
- Winter Sale! - 24 December 2015
Parallax is 66% OFF from now until Jan 4th! :O
- Parallax is an IndieCade 2015 Official Selection! - 9 October 2015
Good news, everyone! Parallax was picked as an Official Selection for IndieCade 2015! Zi will be demoing the game in Culver City, LA from Oct 23rd - 25th. So if you're in the area, drop by and say hi! http://i.imgur.com/VcuwcZx.png For more info about IndieCade Festival 2015, visit: www.indiecade.com/2015
- Parallax is an IndieCade 2015 Official Selection! - 9 October 2015
Good news, everyone! Parallax was picked as an Official Selection for IndieCade 2015! Zi will be demoing the game in Culver City, LA from Oct 23rd - 25th. So if you're in the area, drop by and say hi! http://i.imgur.com/VcuwcZx.png For more info about IndieCade Festival 2015, visit: www.indiecade.com/2015
- Steam Summer Sale - 11 June 2015
Summer is here! At least if you're in the northern hemisphere... Time to hit the beach, get a tan, and solve some puzzles! And because we all know that no summer is complete without puzzles, Parallax is 50% OFF from now until June 22nd! :D Happy puzzling!
- Steam Summer Sale - 11 June 2015
Summer is here! At least if you're in the northern hemisphere... Time to hit the beach, get a tan, and solve some puzzles! And because we all know that no summer is complete without puzzles, Parallax is 50% OFF from now until June 22nd! :D Happy puzzling!
- Tenth Patch Round - 24 May 2015
Hello everyone! Here's the 10th round of patches: Field of view (FOV) can now be modified from the advanced video menu. Minimum is 60, and maximum is 140. Unity's default resolution dialog may now be accessed by holding down Shift while launching the game from Steam. Removed restrictions on some more unconventional resolutions. Limited gamepad input to the first device, instead of all devices. This should hopefully remove some unwanted "noise" inputs.
- Tenth Patch Round - 24 May 2015
Hello everyone! Here's the 10th round of patches: Field of view (FOV) can now be modified from the advanced video menu. Minimum is 60, and maximum is 140. Unity's default resolution dialog may now be accessed by holding down Shift while launching the game from Steam. Removed restrictions on some more unconventional resolutions. Limited gamepad input to the first device, instead of all devices. This should hopefully remove some unwanted "noise" inputs.
- Patch Round 9.6 (Minipatch) - 23 April 2015
Bug fix: One of the moving platforms in D-2 had a pathing error, which allowed players to bypass part of the puzzle.
- Patch Round 9.6 (Minipatch) - 23 April 2015
Bug fix: One of the moving platforms in D-2 had a pathing error, which allowed players to bypass part of the puzzle.
- Patch Round 9.5 (Minipatch) - 14 April 2015
Fixed a bug in C-8 where a piece of wiring floats away into space when you touch it. I'm a little embarrassed to admit that this is not a joke.
- Patch Round 9.5 (Minipatch) - 14 April 2015
Fixed a bug in C-8 where a piece of wiring floats away into space when you touch it. I'm a little embarrassed to admit that this is not a joke.
- Ninth Patch Round - 13 April 2015
Hello puzzlers! Here is the ninth update! Tweaked level A-2 to be smaller, quicker, and less confusing. Redesigned parts of level B-2 to be more focused and more reasonable for its place in the game. Redesigned parts of level C-3 to be more focused and less confusing, and removed dead ends from the level. Redesigned parts of level D-2 to remove dead ends. Redesigned level D-4 to improve visibility and understanding of wiring. Removed the spinny laser trap at the bottom of level D-7. A couple of levels have different action requirements now after being redesigned. Specifically, B-2 now requires 5, and C-3 now requires 10. Happy puzzling!
- Ninth Patch Round - 13 April 2015
Hello puzzlers! Here is the ninth update! Tweaked level A-2 to be smaller, quicker, and less confusing. Redesigned parts of level B-2 to be more focused and more reasonable for its place in the game. Redesigned parts of level C-3 to be more focused and less confusing, and removed dead ends from the level. Redesigned parts of level D-2 to remove dead ends. Redesigned level D-4 to improve visibility and understanding of wiring. Removed the spinny laser trap at the bottom of level D-7. A couple of levels have different action requirements now after being redesigned. Specifically, B-2 now requires 5, and C-3 now requires 10. Happy puzzling!
- Seventh Patch Round - 3 April 2015
Hello puzzlers, Seventh round of patches, woooooo! Bug fix: Level D-2 had a huge segment which could be bypassed. Added a total speedrun duration display to Speedrunner mode. Added an option to show the number of actions in the HUD.
- Seventh Patch Round - 3 April 2015
Hello puzzlers, Seventh round of patches, woooooo! Bug fix: Level D-2 had a huge segment which could be bypassed. Added a total speedrun duration display to Speedrunner mode. Added an option to show the number of actions in the HUD.