SPSTEAMPULSELIVE ANALYTICS
BEARZERKERS

BEARZERKERS Steam metadata

Wildgrass | Oct 23, 2015 | game

Released

0players observed · 22 September 2026 - 04:33:09 UTC

ActionCasualIndieEarly AccessLocal MultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)546
  • Revenue (VGI)$5,489
  • Review score100% positive

BEARZERKERS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)546
  • Revenue (VGI)$5,489
  • Review score100% positive
  • Total reviews10
  • Release dateOct 23, 2015
  • DeveloperWildgrass
  • PublisherWildgrass

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: WildgrassPublisher: Wildgrass

Top Steam chartsTop 100 gamesGame directorySteam Store page

BEARZERKERS Steam metadata

BEARZERKERS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/325300/metadata
Steam Storehttps://store.steampowered.com/app/325300/
Steam Communityhttps://steamcommunity.com/app/325300
PCGamingWiki search
IGDB searchSearch IGDB for BEARZERKERS

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 10 positive, 0 negative

Price and discount

$12.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

16

Platform releases
  • Steam 23 October 2015

Latest Steam announcements

  • Update 0.7 - 9 April 2018

    https://youtu.be/3x87uXAc_U4 Changes and Additions Gameplay Changes Hunt https://i.imgur.com/EOhKi1U.png Bear Rage mechanics overhauled. Now, when the Bear first enters “Rage”, they will stop and roar, before rolling into a ball very quickly towards their target. A Bear in “Rage” can now kill players who aren’t their target. If you see them entering a rage, get out of the way! Bears now also Rage to switch targets if a player has been chased for too long. Added “Bear Devils” modifier Removes lives, adds new score metre above player UI. Players gain points for being within range of the bear (indicated by visual ring). First to reach the configured score wins! Slammers in Crystal Cargo now destroy rocks. Powerups no longer spawn if powerups and the Deadly Meteors modifier are all turned off. New Bear Count Modifier that allows you to control the number of bears that will spawn in a game o…

  • Update 0.7 - 9 April 2018

    https://youtu.be/3x87uXAc_U4 Changes and Additions Gameplay Changes Hunt https://i.imgur.com/EOhKi1U.png Bear Rage mechanics overhauled. Now, when the Bear first enters “Rage”, they will stop and roar, before rolling into a ball very quickly towards their target. A Bear in “Rage” can now kill players who aren’t their target. If you see them entering a rage, get out of the way! Bears now also Rage to switch targets if a player has been chased for too long. Added “Bear Devils” modifier Removes lives, adds new score metre above player UI. Players gain points for being within range of the bear (indicated by visual ring). First to reach the configured score wins! Slammers in Crystal Cargo now destroy rocks. Powerups no longer spawn if powerups and the Deadly Meteors modifier are all turned off. New Bear Count Modifier that allows you to control the number of bears that will spawn in a game o…

  • Update 0.6 - 30 November 2017

    https://youtu.be/_ZzpuMSONNo Changes and Additions Gameplay Changes Controls Tightened up character controls when turning at high speeds. Updated controls menu to reflect current controls. Moving platforms now behave more consistently Rocks will no longer dig behind you while sitting still on a moving platform. Characters will now leave their rolling animation and go into their idle while standing on a moving platform. Snake rocks now remain in the correct relative position. Gauntlet New Procedural Gauntlet presets for Easy, Medium and Hard variations. This affects overall Gauntlet length, the difficulty of the lanes that are spawned and what modifiers can be stacked on top of them. Allowed all possible lanes in Gauntlet procedural to sometimes be Icy or Dark. Added more lane types to the Procedural Gauntlet possibilities. Altered a Gauntlet train path to be more predictable. Player gra…

  • Update 0.6 - 30 November 2017

    https://youtu.be/_ZzpuMSONNo Changes and Additions Gameplay Changes Controls Tightened up character controls when turning at high speeds. Updated controls menu to reflect current controls. Moving platforms now behave more consistently Rocks will no longer dig behind you while sitting still on a moving platform. Characters will now leave their rolling animation and go into their idle while standing on a moving platform. Snake rocks now remain in the correct relative position. Gauntlet New Procedural Gauntlet presets for Easy, Medium and Hard variations. This affects overall Gauntlet length, the difficulty of the lanes that are spawned and what modifiers can be stacked on top of them. Allowed all possible lanes in Gauntlet procedural to sometimes be Icy or Dark. Added more lane types to the Procedural Gauntlet possibilities. Altered a Gauntlet train path to be more predictable. Player gra…

  • Update 0.5 - 23 June 2017

    https://youtu.be/LIe7M6Tg_4w Changes and Additions Player and Level Selection http://i.imgur.com/HUukVeQ.jpg There is now a video preview of the game in the Player and Level selection menu. When complete, this will be showing Hunt and Gauntlet specific gameplay, but for now it’s the same video for both modes. Character Selection No more profiles or names displayed Displaying the 2D Portrait art instead of models, both in game and in character selection. Colours are now locked to specific Critters Can’t double up on Critters Level Selection Added a random map selection as default for Hunt Shifted the levels for Hunt into two rows to accommodate the layout for all screen aspect ratios. Gauntlet now has a procedural level, built from an assortment of different lanes and a number of parameters under our control. This is just the start of its feature set and the variety it will enable. Susta…

  • Update 0.5 - 23 June 2017

    https://youtu.be/LIe7M6Tg_4w Changes and Additions Player and Level Selection http://i.imgur.com/HUukVeQ.jpg There is now a video preview of the game in the Player and Level selection menu. When complete, this will be showing Hunt and Gauntlet specific gameplay, but for now it’s the same video for both modes. Character Selection No more profiles or names displayed Displaying the 2D Portrait art instead of models, both in game and in character selection. Colours are now locked to specific Critters Can’t double up on Critters Level Selection Added a random map selection as default for Hunt Shifted the levels for Hunt into two rows to accommodate the layout for all screen aspect ratios. Gauntlet now has a procedural level, built from an assortment of different lanes and a number of parameters under our control. This is just the start of its feature set and the variety it will enable. Susta…

  • Update 0.4.1 - 28 March 2017

    Hey Everyone, We've got a small update out today, with some fancy work in progress art for Harvest Hell, and a bunch of bug fixes. We're still very busy with our contract work, but we wanted to collate some of the work that we have done on BEARZERKERS in the mean time for you all to enjoy. We're eager to work more on BEARZERKERS, and we'll hopefully have more updates coming soon. BEARZERKERS 0.4.1 Change Log Additions A bunch of new art assets for the Harvest Hell level. Changes Pause menu background now fades back into colour when un-pausing. The Payload lane in Gauntlet now moves faster when more players are in range. The game now pauses when losing focus (alt-tab) Disabled Modifier preset buttons, until they are functional. Fixes Critters will no longer slowly jitter down slopes. Particle systems no longer restart when the game unpauses. Fixed Cybears not being knocked down by slamme…

  • Update 0.4.1 - 28 March 2017

    Hey Everyone, We've got a small update out today, with some fancy work in progress art for Harvest Hell, and a bunch of bug fixes. We're still very busy with our contract work, but we wanted to collate some of the work that we have done on BEARZERKERS in the mean time for you all to enjoy. We're eager to work more on BEARZERKERS, and we'll hopefully have more updates coming soon. BEARZERKERS 0.4.1 Change Log Additions A bunch of new art assets for the Harvest Hell level. Changes Pause menu background now fades back into colour when un-pausing. The Payload lane in Gauntlet now moves faster when more players are in range. The game now pauses when losing focus (alt-tab) Disabled Modifier preset buttons, until they are functional. Fixes Critters will no longer slowly jitter down slopes. Particle systems no longer restart when the game unpauses. Fixed Cybears not being knocked down by slamme…

  • Update 0.4 - 12 August 2016

    BEARZERKERS 0.4 Change Log General Notes Hi all, this patch we've introduced new Gauntlet levels and art for those scenes. New Cybear art is part way through being introduced to the game with only the regular Cybear and traps replaced so far. Have fun! Known Issues - Changing settings while the game is paused causes the background to go black- resuming returns the game to normal. This will be fixed in an upcoming patch. -Disabled Amoebear Modifier temporarily while it is causing issues when combined with Oil Spill. Additions - A new visual for who the Bears will rage at next is now visible on the Bear collars in Hunt. - New Icon to show where a Bear is landing if they are off screen. - There are new visual indicators of your progress in the circular laser rooms in Gauntlet. - 1 New Gauntlet level. - New music for each Gauntlet level - There is now a Modifier menu button the Pause and Po…

  • Update 0.4 - 12 August 2016

    BEARZERKERS 0.4 Change Log General Notes Hi all, this patch we've introduced new Gauntlet levels and art for those scenes. New Cybear art is part way through being introduced to the game with only the regular Cybear and traps replaced so far. Have fun! Known Issues - Changing settings while the game is paused causes the background to go black- resuming returns the game to normal. This will be fixed in an upcoming patch. -Disabled Amoebear Modifier temporarily while it is causing issues when combined with Oil Spill. Additions - A new visual for who the Bears will rage at next is now visible on the Bear collars in Hunt. - New Icon to show where a Bear is landing if they are off screen. - There are new visual indicators of your progress in the circular laser rooms in Gauntlet. - 1 New Gauntlet level. - New music for each Gauntlet level - There is now a Modifier menu button the Pause and Po…

  • Update 0.3 - 24 June 2016

    BEARZERKERS 0.3 Change Log Additions - New Modifiers button in the title menu that contains a selection of game modes and small tweaks. As this is a WIP there is a small selection of modifiers available and the Store Presets buttons do not currently function. This will be improved with future patches, but for now enjoy the Snake Rocks mode! - Added player count info for Hunt and Gauntlet modes in the title menu. - Entirely new Art design for Gauntlet Experimental- this is yet to be textured and finalised, but represents the lab style worlds we'll be using for Gauntlet going forward. - New arrow indicators to warn players of the direction of incoming trains in Crystal Cargo. - New button prompts on the Critter UI for what to press to use skills in Gauntlet. - More environment art in the Harvest Hell level. Changes - Critters no longer jump going up or down slopes in Panda Peak or Frozen…

  • Update 0.3 - 24 June 2016

    BEARZERKERS 0.3 Change Log Additions - New Modifiers button in the title menu that contains a selection of game modes and small tweaks. As this is a WIP there is a small selection of modifiers available and the Store Presets buttons do not currently function. This will be improved with future patches, but for now enjoy the Snake Rocks mode! - Added player count info for Hunt and Gauntlet modes in the title menu. - Entirely new Art design for Gauntlet Experimental- this is yet to be textured and finalised, but represents the lab style worlds we'll be using for Gauntlet going forward. - New arrow indicators to warn players of the direction of incoming trains in Crystal Cargo. - New button prompts on the Critter UI for what to press to use skills in Gauntlet. - More environment art in the Harvest Hell level. Changes - Critters no longer jump going up or down slopes in Panda Peak or Frozen…

  • Development VLOG 9 - 3 May 2016

    https://youtu.be/C7iLbzIVYk0

  • Development VLOG 9 - 3 May 2016

    https://youtu.be/C7iLbzIVYk0

  • Update 0.2.1 - 29 April 2016

    BEARZERKERS 0.2.1 Change Log Additions -New rage threat UI- displays how close different players are to being "Raged" at by the bear, this is displayed with the rest of the player UI at the bottom. This is the first iteration of this system and will be changed in the future. -New powerup spawning system with timed indicator. Players will now know a number of seconds before a powerup lands, where it's going to hit allowing for powerup denial. -New Skill for Gauntlet- Boost. A temporary Boost in speed that stacks on top of your base speed stat. Changes -Removed Powerup spawn from conveyor in Crystal Cargo due to the new spawn indicator timings -Reduced "Rage" lock on time after bear closes distance from 2 to 1.25 seconds -Crystal Cage now stops the Trains in Gauntlet Finale -Updated textures and materials for Panda Peak -Extended and smoothed train paths in Crystal Cargo -The Gauntlet Las…

  • Update 0.2.1 - 29 April 2016

    BEARZERKERS 0.2.1 Change Log Additions -New rage threat UI- displays how close different players are to being "Raged" at by the bear, this is displayed with the rest of the player UI at the bottom. This is the first iteration of this system and will be changed in the future. -New powerup spawning system with timed indicator. Players will now know a number of seconds before a powerup lands, where it's going to hit allowing for powerup denial. -New Skill for Gauntlet- Boost. A temporary Boost in speed that stacks on top of your base speed stat. Changes -Removed Powerup spawn from conveyor in Crystal Cargo due to the new spawn indicator timings -Reduced "Rage" lock on time after bear closes distance from 2 to 1.25 seconds -Crystal Cage now stops the Trains in Gauntlet Finale -Updated textures and materials for Panda Peak -Extended and smoothed train paths in Crystal Cargo -The Gauntlet Las…

  • Update 0.2.0 - 12 April 2016

    BEARZERKERS 0.2.0 Change Log Additions - Added critter portrait icons to the map selection menu. - New playable character- the Badger. - Player badges in Hunt will now break when the player has been eliminated. - Added an indicator onto player badges in Hunt to show which players are being chased by bears. - New art props for Harvest Hell- this is still a WIP as the rest of the level will continue to be filled out visually. - New Gauntlet Ability- Crystal Cage. This locks nearby obstacles in place, disabling them for a short time. - New Gauntlet Ability- Barrier. Applies layers of a protective Barrier around the player for a limited time. - Added an experimental Gauntlet level. This level contains in-progress lane designs for Gauntlet, and is not at all balanced. - Added a new Green Cybear. This Cybear can be found in the experimental Gauntlet level. - New pickup in Gauntlet Experimenta…

  • Update 0.2.0 - 12 April 2016

    BEARZERKERS 0.2.0 Change Log Additions - Added critter portrait icons to the map selection menu. - New playable character- the Badger. - Player badges in Hunt will now break when the player has been eliminated. - Added an indicator onto player badges in Hunt to show which players are being chased by bears. - New art props for Harvest Hell- this is still a WIP as the rest of the level will continue to be filled out visually. - New Gauntlet Ability- Crystal Cage. This locks nearby obstacles in place, disabling them for a short time. - New Gauntlet Ability- Barrier. Applies layers of a protective Barrier around the player for a limited time. - Added an experimental Gauntlet level. This level contains in-progress lane designs for Gauntlet, and is not at all balanced. - Added a new Green Cybear. This Cybear can be found in the experimental Gauntlet level. - New pickup in Gauntlet Experimenta…

  • BEARZERKERS Update 0.1.2 - 20 November 2015

    Hi everyone, After getting back from PAX we've been hard at work at getting a number of tweaks and fixes out to everybody. Read on below for more. Changes The rotating barrier in Harvest Hell will now destroy rocks, and not allow bears to pass through Map selection now occurs on a "draw from a hat" basis, ie. 2 votes for a single map from 4 players will mean a 50% chance of that map being chosen. Increase time between powerup spawns from 5 seconds to 8 seconds (will decrease with player count in the future) Bears will now swap targets and rage if they have been chasing the same target for too long (currently 12 seconds). Raging bears will lock onto their targets for longer after closing the distance The rage indicator now shows above a player for the entire duration of a bear rage Reduced number of physics objects created from destroyed rocks Added sounds to the buttons in the options m…

  • BEARZERKERS Update 0.1.2 - 20 November 2015

    Hi everyone, After getting back from PAX we've been hard at work at getting a number of tweaks and fixes out to everybody. Read on below for more. Changes The rotating barrier in Harvest Hell will now destroy rocks, and not allow bears to pass through Map selection now occurs on a "draw from a hat" basis, ie. 2 votes for a single map from 4 players will mean a 50% chance of that map being chosen. Increase time between powerup spawns from 5 seconds to 8 seconds (will decrease with player count in the future) Bears will now swap targets and rage if they have been chasing the same target for too long (currently 12 seconds). Raging bears will lock onto their targets for longer after closing the distance The rage indicator now shows above a player for the entire duration of a bear rage Reduced number of physics objects created from destroyed rocks Added sounds to the buttons in the options m…

Patch notes and updates

S.noRelease datePatch nameGID number
19 April 2018Update 0.74249665521681204233
230 November 2017Update 0.64249665521681204330
323 June 2017Update 0.54249665521681204430
428 March 2017Update 0.4.14249665521681204545
512 August 2016Update 0.44249665521681204645
624 June 2016Update 0.34249665521681204753
729 April 2016Update 0.2.14249665521681204965
812 April 2016Update 0.2.04249665521681205061
923 October 2015BEARZERKERS Update 0.1.1 (HOTFIX)4249665521681205271
1023 October 2015BEARZERKERS Update 0.1.1 (HOTFIX)371904442454891521

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID325300
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateOct 23, 2015
DeveloperWildgrass
PublisherWildgrass
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent100%
Positive reviews10
Negative reviews0
Total reviews10
Steam recommendationsNot available
Achievements16
Average playtime forever316 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/325300/

Short description

BEARZERKERS is the premiere bear based evisceration experience. Feed your friends to the bears in HUNT or work together to defeat their mecha army in GAUNTLET. Video games!

About this game

BEARZERKERS is a local multiplayer game of two halves, with a focus on indirect combat and avoidance. HUNT pits you and your friends against each other; where you don't need to run faster than the bear to survive, just faster than the person next to you. GAUNTLET is the ultimate game of moment to moment cooperation where every second counts and a single slip up can be the end for you and your team. Game Modes: HUNT Trap other players using rock walls, and activate your powerups at just the right moment on your way to killing the hell out of everyone. The end goal of HUNT is simple, be the last Critter left with the Bear. HUNT is a last man standing scenario with a variable number of bears, lives, and powerups, spread across a broad selection of open, twisting maps. GAUNTLET The second mode however is about moment to moment cooperation through the chaos. In GAUNTLET players must work together and use their skills in tandem to reach the end of a deliriously dangerous death zone. Here, a single touch from any of the enemies within means death, though other players can save each other with a touch of their own. As you progress you level up and become more powerful, but with equal measure the challenge is raised. This mode is also playable alone for extra challenge. The Goods: Painstakingly created beautiful 3D world with a lovely hand painted art style. Powerups galore await you in Hunt to give you the edge, as well as totally different abilities and gameplay for your Critter pals in Gauntlet. Inappropriately kickass soundtrack and sounds from musician Tommy Gough.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
cerorpNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

BEARZERKERS's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

BEARZERKERS's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records BEARZERKERS at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$12.99$12.99No discountSteam Store

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PUBG: BATTLEGROUNDS208,44722 September 2026 - 05:04:30 UTC3,236,0272,744,193PUBG Corporation
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
Overwatch®53,48522 September 2026 - 05:00:45 UTC164,636420,984Blizzard Entertainment, Inc.
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,65822 September 2026 - 04:19:57 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
Phasmophobia11,30321 September 2026 - 21:14:01 UTC112,241837,096Kinetic Games

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Garry's Mod13,28622 September 2026 - 04:06:01 UTC73,7501,258,308Facepunch Studios
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
Factorio12,37022 September 2026 - 02:59:12 UTC118,166233,918Wube Software LTD.
IdleOn11,73122 September 2026 - 02:41:04 UTC21,01828,570Lavaflame2

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