- Update 0.7 - 9 April 2018
https://youtu.be/3x87uXAc_U4 Changes and Additions Gameplay Changes Hunt https://i.imgur.com/EOhKi1U.png Bear Rage mechanics overhauled. Now, when the Bear first enters “Rage”, they will stop and roar, before rolling into a ball very quickly towards their target. A Bear in “Rage” can now kill players who aren’t their target. If you see them entering a rage, get out of the way! Bears now also Rage to switch targets if a player has been chased for too long. Added “Bear Devils” modifier Removes lives, adds new score metre above player UI. Players gain points for being within range of the bear (indicated by visual ring). First to reach the configured score wins! Slammers in Crystal Cargo now destroy rocks. Powerups no longer spawn if powerups and the Deadly Meteors modifier are all turned off. New Bear Count Modifier that allows you to control the number of bears that will spawn in a game o…
- Update 0.7 - 9 April 2018
https://youtu.be/3x87uXAc_U4 Changes and Additions Gameplay Changes Hunt https://i.imgur.com/EOhKi1U.png Bear Rage mechanics overhauled. Now, when the Bear first enters “Rage”, they will stop and roar, before rolling into a ball very quickly towards their target. A Bear in “Rage” can now kill players who aren’t their target. If you see them entering a rage, get out of the way! Bears now also Rage to switch targets if a player has been chased for too long. Added “Bear Devils” modifier Removes lives, adds new score metre above player UI. Players gain points for being within range of the bear (indicated by visual ring). First to reach the configured score wins! Slammers in Crystal Cargo now destroy rocks. Powerups no longer spawn if powerups and the Deadly Meteors modifier are all turned off. New Bear Count Modifier that allows you to control the number of bears that will spawn in a game o…
- Update 0.6 - 30 November 2017
https://youtu.be/_ZzpuMSONNo Changes and Additions Gameplay Changes Controls Tightened up character controls when turning at high speeds. Updated controls menu to reflect current controls. Moving platforms now behave more consistently Rocks will no longer dig behind you while sitting still on a moving platform. Characters will now leave their rolling animation and go into their idle while standing on a moving platform. Snake rocks now remain in the correct relative position. Gauntlet New Procedural Gauntlet presets for Easy, Medium and Hard variations. This affects overall Gauntlet length, the difficulty of the lanes that are spawned and what modifiers can be stacked on top of them. Allowed all possible lanes in Gauntlet procedural to sometimes be Icy or Dark. Added more lane types to the Procedural Gauntlet possibilities. Altered a Gauntlet train path to be more predictable. Player gra…
- Update 0.6 - 30 November 2017
https://youtu.be/_ZzpuMSONNo Changes and Additions Gameplay Changes Controls Tightened up character controls when turning at high speeds. Updated controls menu to reflect current controls. Moving platforms now behave more consistently Rocks will no longer dig behind you while sitting still on a moving platform. Characters will now leave their rolling animation and go into their idle while standing on a moving platform. Snake rocks now remain in the correct relative position. Gauntlet New Procedural Gauntlet presets for Easy, Medium and Hard variations. This affects overall Gauntlet length, the difficulty of the lanes that are spawned and what modifiers can be stacked on top of them. Allowed all possible lanes in Gauntlet procedural to sometimes be Icy or Dark. Added more lane types to the Procedural Gauntlet possibilities. Altered a Gauntlet train path to be more predictable. Player gra…
- Update 0.5 - 23 June 2017
https://youtu.be/LIe7M6Tg_4w Changes and Additions Player and Level Selection http://i.imgur.com/HUukVeQ.jpg There is now a video preview of the game in the Player and Level selection menu. When complete, this will be showing Hunt and Gauntlet specific gameplay, but for now it’s the same video for both modes. Character Selection No more profiles or names displayed Displaying the 2D Portrait art instead of models, both in game and in character selection. Colours are now locked to specific Critters Can’t double up on Critters Level Selection Added a random map selection as default for Hunt Shifted the levels for Hunt into two rows to accommodate the layout for all screen aspect ratios. Gauntlet now has a procedural level, built from an assortment of different lanes and a number of parameters under our control. This is just the start of its feature set and the variety it will enable. Susta…
- Update 0.5 - 23 June 2017
https://youtu.be/LIe7M6Tg_4w Changes and Additions Player and Level Selection http://i.imgur.com/HUukVeQ.jpg There is now a video preview of the game in the Player and Level selection menu. When complete, this will be showing Hunt and Gauntlet specific gameplay, but for now it’s the same video for both modes. Character Selection No more profiles or names displayed Displaying the 2D Portrait art instead of models, both in game and in character selection. Colours are now locked to specific Critters Can’t double up on Critters Level Selection Added a random map selection as default for Hunt Shifted the levels for Hunt into two rows to accommodate the layout for all screen aspect ratios. Gauntlet now has a procedural level, built from an assortment of different lanes and a number of parameters under our control. This is just the start of its feature set and the variety it will enable. Susta…
- Update 0.4.1 - 28 March 2017
Hey Everyone, We've got a small update out today, with some fancy work in progress art for Harvest Hell, and a bunch of bug fixes. We're still very busy with our contract work, but we wanted to collate some of the work that we have done on BEARZERKERS in the mean time for you all to enjoy. We're eager to work more on BEARZERKERS, and we'll hopefully have more updates coming soon. BEARZERKERS 0.4.1 Change Log Additions A bunch of new art assets for the Harvest Hell level. Changes Pause menu background now fades back into colour when un-pausing. The Payload lane in Gauntlet now moves faster when more players are in range. The game now pauses when losing focus (alt-tab) Disabled Modifier preset buttons, until they are functional. Fixes Critters will no longer slowly jitter down slopes. Particle systems no longer restart when the game unpauses. Fixed Cybears not being knocked down by slamme…
- Update 0.4.1 - 28 March 2017
Hey Everyone, We've got a small update out today, with some fancy work in progress art for Harvest Hell, and a bunch of bug fixes. We're still very busy with our contract work, but we wanted to collate some of the work that we have done on BEARZERKERS in the mean time for you all to enjoy. We're eager to work more on BEARZERKERS, and we'll hopefully have more updates coming soon. BEARZERKERS 0.4.1 Change Log Additions A bunch of new art assets for the Harvest Hell level. Changes Pause menu background now fades back into colour when un-pausing. The Payload lane in Gauntlet now moves faster when more players are in range. The game now pauses when losing focus (alt-tab) Disabled Modifier preset buttons, until they are functional. Fixes Critters will no longer slowly jitter down slopes. Particle systems no longer restart when the game unpauses. Fixed Cybears not being knocked down by slamme…
- Update 0.4 - 12 August 2016
BEARZERKERS 0.4 Change Log General Notes Hi all, this patch we've introduced new Gauntlet levels and art for those scenes. New Cybear art is part way through being introduced to the game with only the regular Cybear and traps replaced so far. Have fun! Known Issues - Changing settings while the game is paused causes the background to go black- resuming returns the game to normal. This will be fixed in an upcoming patch. -Disabled Amoebear Modifier temporarily while it is causing issues when combined with Oil Spill. Additions - A new visual for who the Bears will rage at next is now visible on the Bear collars in Hunt. - New Icon to show where a Bear is landing if they are off screen. - There are new visual indicators of your progress in the circular laser rooms in Gauntlet. - 1 New Gauntlet level. - New music for each Gauntlet level - There is now a Modifier menu button the Pause and Po…
- Update 0.4 - 12 August 2016
BEARZERKERS 0.4 Change Log General Notes Hi all, this patch we've introduced new Gauntlet levels and art for those scenes. New Cybear art is part way through being introduced to the game with only the regular Cybear and traps replaced so far. Have fun! Known Issues - Changing settings while the game is paused causes the background to go black- resuming returns the game to normal. This will be fixed in an upcoming patch. -Disabled Amoebear Modifier temporarily while it is causing issues when combined with Oil Spill. Additions - A new visual for who the Bears will rage at next is now visible on the Bear collars in Hunt. - New Icon to show where a Bear is landing if they are off screen. - There are new visual indicators of your progress in the circular laser rooms in Gauntlet. - 1 New Gauntlet level. - New music for each Gauntlet level - There is now a Modifier menu button the Pause and Po…
- Update 0.3 - 24 June 2016
BEARZERKERS 0.3 Change Log Additions - New Modifiers button in the title menu that contains a selection of game modes and small tweaks. As this is a WIP there is a small selection of modifiers available and the Store Presets buttons do not currently function. This will be improved with future patches, but for now enjoy the Snake Rocks mode! - Added player count info for Hunt and Gauntlet modes in the title menu. - Entirely new Art design for Gauntlet Experimental- this is yet to be textured and finalised, but represents the lab style worlds we'll be using for Gauntlet going forward. - New arrow indicators to warn players of the direction of incoming trains in Crystal Cargo. - New button prompts on the Critter UI for what to press to use skills in Gauntlet. - More environment art in the Harvest Hell level. Changes - Critters no longer jump going up or down slopes in Panda Peak or Frozen…
- Update 0.3 - 24 June 2016
BEARZERKERS 0.3 Change Log Additions - New Modifiers button in the title menu that contains a selection of game modes and small tweaks. As this is a WIP there is a small selection of modifiers available and the Store Presets buttons do not currently function. This will be improved with future patches, but for now enjoy the Snake Rocks mode! - Added player count info for Hunt and Gauntlet modes in the title menu. - Entirely new Art design for Gauntlet Experimental- this is yet to be textured and finalised, but represents the lab style worlds we'll be using for Gauntlet going forward. - New arrow indicators to warn players of the direction of incoming trains in Crystal Cargo. - New button prompts on the Critter UI for what to press to use skills in Gauntlet. - More environment art in the Harvest Hell level. Changes - Critters no longer jump going up or down slopes in Panda Peak or Frozen…
- Development VLOG 9 - 3 May 2016
https://youtu.be/C7iLbzIVYk0
- Development VLOG 9 - 3 May 2016
https://youtu.be/C7iLbzIVYk0
- Update 0.2.1 - 29 April 2016
BEARZERKERS 0.2.1 Change Log Additions -New rage threat UI- displays how close different players are to being "Raged" at by the bear, this is displayed with the rest of the player UI at the bottom. This is the first iteration of this system and will be changed in the future. -New powerup spawning system with timed indicator. Players will now know a number of seconds before a powerup lands, where it's going to hit allowing for powerup denial. -New Skill for Gauntlet- Boost. A temporary Boost in speed that stacks on top of your base speed stat. Changes -Removed Powerup spawn from conveyor in Crystal Cargo due to the new spawn indicator timings -Reduced "Rage" lock on time after bear closes distance from 2 to 1.25 seconds -Crystal Cage now stops the Trains in Gauntlet Finale -Updated textures and materials for Panda Peak -Extended and smoothed train paths in Crystal Cargo -The Gauntlet Las…
- Update 0.2.1 - 29 April 2016
BEARZERKERS 0.2.1 Change Log Additions -New rage threat UI- displays how close different players are to being "Raged" at by the bear, this is displayed with the rest of the player UI at the bottom. This is the first iteration of this system and will be changed in the future. -New powerup spawning system with timed indicator. Players will now know a number of seconds before a powerup lands, where it's going to hit allowing for powerup denial. -New Skill for Gauntlet- Boost. A temporary Boost in speed that stacks on top of your base speed stat. Changes -Removed Powerup spawn from conveyor in Crystal Cargo due to the new spawn indicator timings -Reduced "Rage" lock on time after bear closes distance from 2 to 1.25 seconds -Crystal Cage now stops the Trains in Gauntlet Finale -Updated textures and materials for Panda Peak -Extended and smoothed train paths in Crystal Cargo -The Gauntlet Las…
- Update 0.2.0 - 12 April 2016
BEARZERKERS 0.2.0 Change Log Additions - Added critter portrait icons to the map selection menu. - New playable character- the Badger. - Player badges in Hunt will now break when the player has been eliminated. - Added an indicator onto player badges in Hunt to show which players are being chased by bears. - New art props for Harvest Hell- this is still a WIP as the rest of the level will continue to be filled out visually. - New Gauntlet Ability- Crystal Cage. This locks nearby obstacles in place, disabling them for a short time. - New Gauntlet Ability- Barrier. Applies layers of a protective Barrier around the player for a limited time. - Added an experimental Gauntlet level. This level contains in-progress lane designs for Gauntlet, and is not at all balanced. - Added a new Green Cybear. This Cybear can be found in the experimental Gauntlet level. - New pickup in Gauntlet Experimenta…
- Update 0.2.0 - 12 April 2016
BEARZERKERS 0.2.0 Change Log Additions - Added critter portrait icons to the map selection menu. - New playable character- the Badger. - Player badges in Hunt will now break when the player has been eliminated. - Added an indicator onto player badges in Hunt to show which players are being chased by bears. - New art props for Harvest Hell- this is still a WIP as the rest of the level will continue to be filled out visually. - New Gauntlet Ability- Crystal Cage. This locks nearby obstacles in place, disabling them for a short time. - New Gauntlet Ability- Barrier. Applies layers of a protective Barrier around the player for a limited time. - Added an experimental Gauntlet level. This level contains in-progress lane designs for Gauntlet, and is not at all balanced. - Added a new Green Cybear. This Cybear can be found in the experimental Gauntlet level. - New pickup in Gauntlet Experimenta…
- BEARZERKERS Update 0.1.2 - 20 November 2015
Hi everyone, After getting back from PAX we've been hard at work at getting a number of tweaks and fixes out to everybody. Read on below for more. Changes The rotating barrier in Harvest Hell will now destroy rocks, and not allow bears to pass through Map selection now occurs on a "draw from a hat" basis, ie. 2 votes for a single map from 4 players will mean a 50% chance of that map being chosen. Increase time between powerup spawns from 5 seconds to 8 seconds (will decrease with player count in the future) Bears will now swap targets and rage if they have been chasing the same target for too long (currently 12 seconds). Raging bears will lock onto their targets for longer after closing the distance The rage indicator now shows above a player for the entire duration of a bear rage Reduced number of physics objects created from destroyed rocks Added sounds to the buttons in the options m…
- BEARZERKERS Update 0.1.2 - 20 November 2015
Hi everyone, After getting back from PAX we've been hard at work at getting a number of tweaks and fixes out to everybody. Read on below for more. Changes The rotating barrier in Harvest Hell will now destroy rocks, and not allow bears to pass through Map selection now occurs on a "draw from a hat" basis, ie. 2 votes for a single map from 4 players will mean a 50% chance of that map being chosen. Increase time between powerup spawns from 5 seconds to 8 seconds (will decrease with player count in the future) Bears will now swap targets and rage if they have been chasing the same target for too long (currently 12 seconds). Raging bears will lock onto their targets for longer after closing the distance The rage indicator now shows above a player for the entire duration of a bear rage Reduced number of physics objects created from destroyed rocks Added sounds to the buttons in the options m…