SPSTEAMPULSELIVE ANALYTICS
Push 3D

Push 3D Steam metadata

Sandwyrm Games | Dec 4, 2024 | game

Released

0players observed · 23 September 2026 - 15:06:50 UTC

IndieFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)402
  • Revenue (VGI)No data available
  • Review score75% positive

Push 3D metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)402
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateDec 4, 2024
  • DeveloperSandwyrm Games
  • PublisherSandwyrm Games

Genres: Indie, Free To Play, Early Access

Company pages: Developer: Sandwyrm GamesPublisher: Sandwyrm Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Push 3D Steam metadata

Push 3D metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3253340/metadata
Steam Storehttps://store.steampowered.com/app/3253340/
Steam Communityhttps://steamcommunity.com/app/3253340
PCGamingWiki search
IGDB searchSearch IGDB for Push 3D

Reviews, pricing, and metadata

Review summary

4 user reviews

75% positive, 3 positive, 1 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Steam Achievements, Family Sharing

Achievements

4

Platform releases
  • Steam 4 December 2024

Latest Steam announcements

  • Dev Summary - End-Of-Apr 2025 - 2 May 2025

    April was a month that once-again dragged me away from the computer and implementation time, but I've built on last month's success by moving forward nonetheless, by building the modes out, and making sure I haven't introduced any new mayhem! A new build is on the way, but I would prefer spending a bit more time on it, rather than just releasing as-is with issues I'm already aware of. Please bear with me! Computer Opponent Mode Flush from the initial success of training machine-learning agents, I pressed forward and started building out the other 99% of the implementation (a little dev joke there), which is integrating it as an opponent, building out a settings change for the lobby, and making sure that it plays quickly and naturally (i.e. like another player). When I release the patch, it will initially only be with the "Very Easy" mode unlocked, i.e. not much of a challenge, but it's…

  • Dev Summary - End-Of-Mar 2025 - 2 April 2025

    After last month, this month feels considerably more positive, despite many set-backs! Restructuring the Game By far and away the most difficult part of making Push a game that is capable of being used by ML-Agents ("AI Brains") for training, has been butting up against a lot of the core designs I made when creating the multi-player version. For example, the original intention when playing games is that you would start a game manually, enter a lobby with an opponent (where a lot of verification is done), then lock-step into the game world to play the game in sync. For ML-Agent training I needed to revisit ALL of the areas that prevented me from live-resetting the game inside the game world, which obviously resulted in a LOT of rewriting of some pretty fundamental code. What was once the "Game Controller", "Player Controller" and "Board Controller" for the whole environment, has now beco…

  • Dev Summary - End-Of-Feb 2025 - 2 March 2025

    I'm really feeling Captain Picard's quote this month, and as a solo-developer also working a full-time job, some months are just really difficult to find the time to dig into a really large problem in the tiny bites of free time one gets. Algorithmic Complexity I started out the month working on a Computer Opponent algorithm which fit more traditional algorithms that chess programs and the like use. However, while I got it working relatively quickly, getting it to be performant is hideously difficult. For example, in most chess algorithms, you can usually constrain the number of possible moves one can make down to something that results in an opponent putting up a good challenge by being able to "see" approximately 10 turns ahead, a number which is seen as equivalent to how a really good chess player could see developing strategies almost presciently. In Push, I could only get about 4 t…

  • Dev Summary - End-Of-Jan 2025 - 1 February 2025

    If December was a great month for addressing feedback and fixing bugs, January turned out to be a good month for pushing forward with one of the final major features: Game Modes! What are Game Modes? Since the start of Development, this game was always intended to be played online, between friends, from potentially any distance. In that regard, my full focus was always on online play, and that is the game that is up on Steam, right now (grab a friend, play it!). Are there a few remaining issues with Online play? Sure, but this mode has been essentially feature complete for some time now. It's just the details that need refining. The inevitable question came alongside player feedback, which was, what if I don't want to play online? Could I possibly practice by myself? Play with someone on the same computer? How about playing against the computer, i.e. single player mode? The January Prog…

  • Update Notes for Dec 31st 2024 (EOY) - Bug Fixes and Extension of Early Access - 31 December 2024

    December has been a good month for addressing feedback, fixing long standing and recent bugs, and assessing the current state of the game and my ultimate goals. Let's start off with today's build, it's new features, and the bug fixes therein! Stick around till after to read about the extension to Early Access. Updates and New Features Changed the App Icon to something more appropriate for the title (rather than company logo). We now randomize which team starts the game by default. This behavior can be disabled in the Room Settings by the host, when in the game room lobby. Added basic app stats to the Matchmaking window. You can now see how many players are online, in matchmaking, and in games. Updates every 5 seconds on average. Added a warning for manual disconnection via the connection (lightning) icon. Now, accidentally clicking it is safer. Scene buttons like "Back" and "Leave Game"…

  • Update Notes for Dec 8th 2024 - Bug Fixes and Main Menu - 8 December 2024

    This weekend, we add a new Main Menu (allowing users to quit if they are in Full Screen!) and a bug fix that is a result of last minute changes in the previous build (i.e. the one that corrected the display settings problem) The main bug addressed in this build: Playing a game, with any result, then trying to create a new game should no longer result in the lobby being inactive and unpopulated, and you should be able to play consecutive games once again. If you find any more issues, please reach out on any of the available channels! - Sandwyrm

  • Update Notes for Dec 4th 2024 - Bug Fixes - 5 December 2024

    Thank you to everyone who has tried out the game so far! We had a little problem with the Display Settings and couple of issues with connection, which I am attempting to address here. The two main bugs: Display Settings for a brand new install should now default correctly, and the settings for Quality, Resolution and Full Screen toggle should behave more consistently with expectations. Fixed an issue where login failures were not reporting an appropriate red-error message. If you were unfortunate enough to resize or full-screen on the previous build, please follow the following steps to resolve your issue going forward: Stage 1 Close the game (task manager force if you need to). In Windows search, type REGEDIT, and "Registry Editor" should appear. Open that. You want to navigate the left-tree to "Computer\HKEY_CURRENT_USER\Software\SandwyrmGames" and right-click "Push3D" and choose "Del…

Patch notes and updates

S.noRelease datePatch nameGID number
131 December 2024Update Notes for Dec 31st 2024 (EOY) - Bug Fixes and Extension of Early Access1786573931016528
28 December 2024Update Notes for Dec 8th 2024 - Bug Fixes and Main Menu1785321795713706
35 December 2024Update Notes for Dec 4th 2024 - Bug Fixes1784506359235073

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3253340
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateDec 4, 2024
DeveloperSandwyrm Games
PublisherSandwyrm Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent75%
Positive reviews3
Negative reviews1
Total reviews4
Steam recommendationsNot available
Achievements4
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3253340/

Short description

Push 3D is an online turn-based two-player board game, where the goal is to PUSH your opponent off the board!

About this game

Push 3D is a digital re-creation of the Push board-game, created by Dave Shedden. In this game, players take turns moving a game piece around a Hex-based board. On their turn, a player can make two out of three choices. They can flip a tile, making it a "Slip" surface, where moving across them will cause the piece to slip to the other side. Alternatively, players can move their piece in a given direction, or, if they are in a direct line with each other, they can "Push" their opponent backwards. Can you out-think your opponent as the board fills with Slip tiles? Are you cunning enough to be the Player that pushes the other off the board, sealing your victory as champion? Prove it now, by playing a friend in this online multi-player game. Features Single-Player practice, or Two-Player local machine "Hotseat" Mode. (Coming Soon) Vs Computer Mode, where you play against an automated opponent. (Coming Soon) Online Multiplayer Mode, where you use a matchmaking system to connect online with other players. A monthly Leaderboard, to see how you stack against the World! (Coming Soon) An Art Deco visual style to set the mood. A period appropriate soundtrack to match the visual era. Hosts and Local Players can configure the game with a number of settings. Customization choices for the Local Player, like piece selection and piece color selection. And finally, Steam Achievements!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Not available
steam germany12Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Push 3D's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Push 3D's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Push 3D at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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