- Update - August 28 - 28 August 2026
This patch is one of the biggest steps forward for Tesera yet.We’ve done a massive amount of optimization work across the entire game - from chunk loading and RAM usage to rendering, shaders, lighting, geometry and UI. The result is a faster, smoother and more responsive Tesera. 🆕 New Features: Implemented a new Greedy Meshing optimization method for most blocks.Implemented a pre-warming mechanism for all shader effects, eliminating FPS drops when they are first invoked.Added a distant geometry simplification system that significantly reduces the number of polygons in the game world.Added a new UI system featuring shader-based windows, blur effects, and animated elements.Added the ability to change the UI color scheme. 7 color themes are available.Added new creatures: an aggressive frog with a painful licking attack and a turtle that can grow ore on its shell when properly fed.Added ar…
- Update - July 26 - 26 July 2026
🚀 Over the past three months, we've been fully focused on development, and today we're excited to share one of the biggest updates in Tesera so far.🆕 New Features: Added a new base tool — the Multitool. It features five upgrade tiers and combines the functionality of most basic tools without fully replacing specialized ones.Added a nearby structure radar system with persistent discovered markers for each player.Introduced the item rarity system along with unique glow effects for rare items, including glowing dropped items and inventory highlighting.Added a new block — Waypoint Beacon (WAYPOINT_BEACON). It is bound to the player and creates a personal waypoint with a customizable name and icon when placed. The waypoint is displayed on the compass.Added two new shotgun ammunition types: BUCKSHOT_SHELL and SLUG_SHELL.Added the XMP-25 submachine gun (currently available in Creative Mode o…
- Hotfix - April 27 - 27 April 2026
🔥 Hotfix! 🆕 New features:Added game rule /gamerule doMobBreakBlocks to allow/prevent mobs from breaking blocks while pathfinding toward the player;♻️ Changes:Added some changes from the previous patch that were not included due to technical reasons;🐞Bug fixes:Fixed a critical bug where placing any doors in the world would cause the server to crash;Fixed an issue in the technical part of the structure spawner system and mob behavior;
- Update - April 26 - 26 April 2026
⚠️ The Big Update is Here! 🚀🆕 New Features: Added block breaking mechanics for endoskeletons, hollows, and teseranids - mobs will now break obstacles in their path to the player;Added a new mushroom, Leathercap, and its drop, Thick Mushroom Skin (equivalent to Animal Hide);Leathercap has been added to the Azure Forest, Swamp, and Jungle biomes;The Azure Forest biome and its variations have been updated - small (young) and giant versions of trees have been added, as well as Pebbles for early-game collection and Leathercap;Stonewood can now be processed into planks and used as fuel;Small and medium logs have been added for Stonewood;Added a collision effect when projectiles hit the protective dome of a protected area;New healing bandages added to droplists and structures;New shearing logic for sheep - now they must be well fed to regrow wool (regrowing takes time);New milking logic for…
- Update - February 9 - 10 February 2026
⚠️ The Weekly Patch is Live! 🆕 New Features: Added working headlights for transports, including hoverbike, with unique headlight colors per transport type;Added the ability to place blocks in the air in Creative Mode (Advanced settings);Added around 40 new jungle trees;Added 6 types of stimulants - rare drinks that can boost stats. They have a chance to be found in cardboard boxes;Added EMPTY_CAN: 4 of them can be used to create SCRAP_METAL;Added _LOG and _WOOD SLOPE block variations;Added a sparse grass block;Added new block: GLOWPOPS;Added support for the .ogg format for music floppy disks;Added a new music floppy disk, MUSIC_DISC_367, with a track in .ogg format;Added a built-in texture atlas compiler;Added several new palm tree variants to desert biomes;♻️ Changes: Cardboard boxes now have a chance to drop something valuable when destroyed. They have a total of 3 rarity levels and…
- Update - January 30 - 30 January 2026
⚠️ The new update is now available!🆕 New Features: A new block mining system has been added: blocks are now destroyed according to player animations and have destruction stages that persist when switching between blocks. Multiple players can now mine the same block together;Added a faction of bandits: aggressive humanoids that attack players and hostile mobs;Added a faction of settlers: neutral humanoids who fight back against aggression in some cases;Added the ability to use the player model and clothing/armor to create randomized humanoid mobs;Added the ability to toggle the shoulder and pan offset for the third-person camera. This can be changed in the video section of the in-game settings;Added the ability to place OPEN_WOODEN_BOX and SMALL_OPEN_WOODEN_BOX on their side, with support for internal shelves;Added a new player protection system: during the first three days, the number…
- Update - December 22 - 22 December 2025
⚠️ The new update is now available! 🆕 New Features:Introduced a full dungeon system with generation, logic, configurable mob spawning, and structure support;Added test dungeon structures protected by a structure beacon. To disable it, reach the DEFENSE_FIELD_GENERATOR and extract the DEFENSE_FIELD_CORE (currently costs 15 STABILIZER);Added two new types of sand settlements: intact and abandoned;Added many new structures to world generation;Added new modules for laboratories and mines;Added protection to prevent structures from being buried by terrain;Added a new setting: "Number of chunk additions per frame";Added gamerule sleepToSkipNight with automatic migration of the previous skip night world option;Added item rotation on shelves based on player facing direction (excluding wall-mounted holders);Added recipes for ITEM_FRAME, SCRAP_METAL_FENCE, and COPPER/TITANIUM/HALONITE_PIPE;Added…
- Update - November 27 - 28 November 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: Added a new UI element - notification about picked up items;Added a block display configuration tool to Game Manager (currently only available to developers);Added a new display type - preview window;Added a separate volume slider for JUKEBOX;Added QUORITE_PEDESTAL to creative - single-item display;Added QUORITE_PEDESTAL to some structures;Added a shelf slot to all variants of HOLLOW_LOG, fixed z-fighting; ♻️Changes:Reworked all flower pots and planters so they behave the same - accept only plants, show hover menu. Fixed visual issues;Wall holders now accept only a limited list of items - various tools and armor;The debug grid for chunks, blocks, and mobs is now visible only to world administrators;The sound source for sound-playing blocks is now centered (previously it was located at the block’s corner);The /weather command now only works f…
- Update - October 15 - 17 November 2025
⚠️ A major patch is now available! 🆕 New Features: New character editor (skin tone, eyes, brows, mouth);Added DEFENSE_FIELD_GENERATOR (early version, Creative-only);Added DEFENSE_FIELD_CORE item;Added block-window actions for calling block methods;New particle effects for the Defense Field Generator;100+ new structures for future updates;Random block replacement support in structures (test-use only);10 new floating-island plants;100+ new block sounds;Added tall SWAMPGRASS;Added MUD & MUD_SLAB — slight sinking + slowdown;Added when conditions for block drops;Added inventory-icon extra_data (state-based icons);Added BEETROOT_SEEDS drops to grasses;Migrated all BBmodels to Blockbench 5.X;Added localBlockModifiers for better client-side block updates; ♻️ Changes:Removed ability to create duplicate items with same entity_id; existing ones auto-fixed;Major update to plant density & variety a…
- Weekly update - October 17 - 17 October 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: + Added more transition edges for a wide variety of blocks, covering almost all naturally spawning ones;+ Added the ability to restore deleted worlds or create new ones with the same name;+ Added hand interaction system - the cursor now changes to a hand when hovering over objects, and items can be picked up by pressing E;+ Added a new mouse sensitivity mode - there are now three modes, with a new non-linear one set by default;+ Added 10 new musical compositions, specially created by @ARTOVSKIH; ♻️ Changes:~ Now the transition edges between blocks are displayed on all sides, not just on the top;~ Crafty’s animated model now appears in quest dialogues instead of a static image;~ Restored the in-game soundtrack - background music now plays again during gameplay;~ Stone tools can now be crafted from any type of cobblestone;~ 'Plant a Tree' ques…
- Weekly update - October 10 - 10 October 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: + The first stage of the complete overhaul of long-range attacks - turrets now have physical projectiles, various visual effects, and the ability to “miss”;+ Added new ammunition for future updates - Pistol Ammo and Energy Cell;+ Added side shadow to all inventory icons;+ Added the ability to repair turrets using repair kits;+ Added Destroyed Machine Gun Turret block to some structures;+ A separate 'Ammo' category has been added to the creativity and recipes menu; ♻️ Changes:~ Changed the Fabricator recipe so that it can be made on... a fabricator;~ Scrap Crossbow Turret now fires a physical projectile along a curved trajectory, with a slightly reduced delay between shots;~ Damaged turrets will now display visual effects ranging from faint sparks to smoke;~ Energy Crossbow Turret now fires energy projectiles that are faster than normal bolts…
- Weekly update - September 26 - 26 September 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: + New loading screen: redesigned visuals for the loading phase;+ Added adaptive UI resize: the interface now adjusts correctly when the window is resized;+ Added many new recipes for the Fabricator using the new items;+ Several new crafting items have been added: Acid, Sulfur, Modular Computing Unit, Bioplastic, Titanium Panels, and White Titanium Panels;+ Added new recipes for Gunpowder, Mines, TNT, Acid, Sulfur, Modular Computing Unit, Bioplastic, and Titanium Panels;+ Added recipes for all types of Glazed Terracotta and Ceramic Tiles;+ Added community translations for German and Ukrainian;+ Added the missing recipe for Beet Seeds; ♻️ Changes:~ Optimization of Biome3 generator: several layer presets improved, some now run up to 3× faster;~ Adjusted lighting for the “Light Quality” setting in the “Blocky” and “Smooth” modes: they are now cl…
- Weekly update - September 12 - 12 September 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: + Added ability to move creatures, items, and players on vehicles through portals;+ Added a key item for crafting the hoverbike - the ANTIGRAVITY_MODULE. Drops from destroyed hoverbikes with a 25% chance;+ Added crystal turrets to floating island structures;+ Added new structures for floating islands and updated old ones;+ Added themed furniture for floating island structures. A total of 40 blocks (lanterns, containers, windows, doors, etc.);+ Generic loot has been added to all new containers on the Flying Islands (will be improved in later updates);+ Added titanium and halonite pipes (currently without functionality);+ Added ability to stall/turn off the hoverbike engine;+ Added control panel for hoverbike;+ Added a temporary recipe for the hoverbike;+ Added reverse crafting for CLAY_BALL; ♻️ Changes:~ The clouds at the level of the Floatin…
- Weekly update - August 30 - 29 August 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: + A new type of transport has been added in test mode: the Hoverbike. Fast, maneuverable, and equipped with built-in storage (can only be obtained in Creative mode);+ Added 3 visual variants of Hoverbike to the Creative menu;+ Added the Destroyed Hoverbike block - you can get a lot of useful loot when destroying it and from its internal storage;+ Added a setting for camera roll while driving the Hoverbike to the settings menu;+ Added ability to see your character body while driving in 1st person mode(only on Hoverbike);+ Added ability for mobs to attack other mobs;+ Added 'Sit' option to Stridewing's interaction menu to replace RMB action;+ Destroyed Hoverbike block added to some structures;+ New flowing water sounds. Now any water surface makes sound, not just flowing water; ♻️ Changes:~ The interaction system between the pilot/rider models…
- Weekly update - August 22 - 22 August 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: + Added off-hand support – items can now be switched between hands using the \ key;+ Added several new stages to the main questline for new Metalwork Station;+ Added 125 variations of blocks/slabs/stairs/slopes for metal_paneling/flooring blocks;+ Added ability to change number on numbered blocks with interaction menu (01-09);+ Added sounds for various interface elements and inventory interactions;+ Added several variations of death sounds for the endoskeleton;+ Added a new optimized and visually improved precipitation system:Fixed CPU-side lags, particle calculations are now performed on the GPU;Removed unnecessary pixel rendering;Increased rendering distance from 8 to 16 blocks;Raindrops now fall at a slight random angle;Snow particles fall with swirls;Rain and snow particles are illuminated with global light;Changed the rain color to a mo…
- Weekly update - August 9 - 9 August 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: + Added a new Metalwork Station. Most metal block recipes have been moved to it;+ Added various non-metalworking recipes (PORTAL, FLASH_DRIVE, MEDKIT_SMALL, MEDKIT_LARGE);+ Added recipes for most previously missing iron and scrap metal blocks;+ Added a new metal production material type - _ROD;+ Added the ability to change rotor speed and rotation direction via the context menu, as well as support for rotor operation inside a structure made of another rotor’s blocks;+ Added a flexible gender distribution system for mobs; some mobs will now have a predefined gender;+ Added a female version of Blueboo, 20% cuter;+ Added 3 new sign types: SCRAP_METAL_SIGN, IRON_SIGN, HOLO_SIGN;+ Added an interaction menu for collecting eggs from CHICKEN_NEST;+ Added _SLOPE and _SLAB variants for REINFORCED_CONCRETE;+ Added an animated loading indicator when the…
- Weekly update - July 17 - 17 July 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: + Added support for translating block names and descriptions into multiple languages;+ Added typewriter effect for dialogues, simulating text being typed on screen. The effect can be customized or disabled in settings;+ Added reflections of the sun and moon on the water surface;+ Added a new system that allows assigning sound effects to different block states;+ Added a new portal rendering shader;+ Added visual effects to the initial spawn structures;+ Added RUSTY_PORTAL block for spawn structure replacements;+ Added visual effects to STONE_FURNACE and ELECTRIC_FURNACE when active;+ Added new sounds for the stone furnace: opening/closing, smelting in progress, and smelting completion for each item in the queue;+ Added the ability to stack slabs downward when placed in the upper position;+ Added short-circuit and spark sounds for the broken p…
- Weekly update - July 11 - 14 July 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: + Added the ability to choose a spawn point with different structure options when creating a world;+ Added 4 new structures for the player's initial spawn;+ Added block preview before placement. It’s disabled by default but can be enabled in the “Interface” settings;+ Added background icons for player equipment slots;+ Sky improvements: smoother gradient between sun and moon during sunrise and sunset; the moon is now white;+ Night sky improvements: sky, fog, and clouds are now darker at night; ♻️ Changes:~ Temporarily disabled attacking with the PRIMITIVE HATCHET and all PICKAXE-type tools;~ Renamed PRIMITIVE AXE to PRIMITIVE HATCHET to reduce confusion;~ Slightly adjusted textures of some rusty blocks for better consistency with themed assets;~ Minor adjustments to the main questline;~ MESHROOM now drops small logs; 🐞 Bug Fixes:* Fixed con…
- Hotfix - July 6 - 7 July 2025
🔥 Hotfix (alpha 0.0.6239) ♻️ Changes:~ Reduced inventory desyncs during fabrication caused by lags;~ Previously selected recipe is no longer cleared when switching from creative to regular inventory; 🐞 Bug Fixes:* Fixed server error during world structure generation;* Fixed error when a monster disappears while the camera is aimed at it;* Fixed server errors when its trying to grow DARK_OAK sapling;* Fixed quest state saving when structure generation fails;* Fixed crash when looking at multiblock with interactable shelves;* Fixed crash when taking things from dropped backpack;* Fixed a game loop crash when attempting to break a block within another player's beacon protection zone;
- Weekly update - July 5 - 4 July 2025
⚠️ The Weekly Patch is Live! 🆕 New Features: + Added context menu system for blocks and mobs based on their state;+ Added experimental stealth kill for sleeping Endoskeleton/Hollow (player must be sneaking with sword);+ Added distinct hit sounds based on weapon type, material, and target mob;+ Added “Invert Mouse Y” option;+ Added additional variants of rusted lab equipment and furniture:(MESH_FLOORING, RUSTY_BENCH, RUSTY_BIG_DINING_TABLE, RUSTY_FRAMED_BIG_DINING_TABLE, RUSTY_DARK_FRAMED_BIG_DINING_TABLE, RUSTY_EXTINGUISHER, RUSTY_COOLING_UNIT, RUSTY_PURIFICATION_UNIT, RUSTY_COMMUNICATION_UNIT, BROKEN_RUSTY_COMMUNICATION_UNIT, RUSTY_STORAGE_RACK, RUSTY_RADAR, BROKEN_RUSTY_RADAR, RUSTY_SMALL_LAB_TANK, RUSTY_VENT_TRAPDOOR, RUSTY_BLAST_DOOR, JAMMED_RUSTY_BLAST_DOOR);+ Added secret interaction with Cluckfluff;+ Added crafting recipe for GLASS_BOTTLE (required for milking cows);+ Added emis…