- DLC is Coming Soon! & Version Update 1.1.4 - 18 September 2026
New Content Teaser!! New characters, new weapons, new skills, new abilities, and new playstyles are on their way!!Is she a lingering soul hidden between light and shadow...?Is she a dragon-blooded maiden flowing with Xuanhuang bloodline...?New content — stay tuned!!!Experience Improvements:Added "News Bulletin Board" feature — now you can see upcoming version updates directly on the main screen!Added "Beautify Black Bars" setting — on non-16:9 screens, images can replace pure black borders.Added a secondary confirmation prompt when leaving an adventure after failure, preventing accidental exits without retrying resurrection.Optimized performance issue where the "Blood for Blood" ability caused lag when recovering large amounts of HP.Fixed an issue in co-op mode where night effects only displayed on half the screen when players overlapped.Fixed several text errors.Fixed various known bu…
- Version Update 1.1.3 - 3 September 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!Experience Optimization:Added a "Codex Search" feature – players can now enter any keyword in the codex interface to search for items!Adjusted the display of large numbers during combat. Numbers exceeding 1,000,000,000,000,000,000,000 (10²¹) will now be shown in scientific notation.Fixed some known bugs.
- Version Update 1.1.2 - 29 August 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!Experience Optimization:Added a "Switch Save File" feature with 3 save slots – players can now switch between save files with different playthrough progress!Fixed an issue where the Bladed Spin would have abnormal trajectory during orbiting movement.Fixed some text errors.Fixed some known bugs.
- Version Update 1.1.1 - 25 August 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!Experience Optimization:Added a "First Day Infinite Refresh" feature, allowing players who want to customize their starting build to enable it based on their personal playstyle.In multiplayer Endless Mode, the end button now also displays a confirmation pop-up, so two players won't accidentally end the game together by mistake!Restructured the UI layout of the Battle Settings, making each function clearer and easier to navigate.Bug Fixes:Fixed various known issues.Performance Optimization:Optimized the infinite-loop trigger effect of the Ice Staff and Cataclysm Cannon — the Ice Staff will no…
- Version Update 1.1.0 - 22 August 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!Experience Optimization:Added route display and player gold/soul display to the daily summary screen, allowing players to make clearer strategic choices at the end of each dayChanged text related to Elder God Whispers to red color to indicate negative effectsAdjusted save file structure in preparation for multi-save functionalityBug FixesPerformance Optimization:Optimized performance for the number of lightning strike effectsOptimized performance for certain battle calculations
- Version Update 1.0.9 - 19 August 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!Experience Optimization:The End button in Endless Mode now features a 3-step confirmation pop-up, so you'll no longer accidentally end your Endless Mode run!Fixed an issue in online co-op mode where the "defeated" and "alive" statuses displayed inconsistently between players.Performance Optimization:Optimized combat calculation performance for certain battle scenarios.New Content:To express our gratitude to Nice吴邪, 羊脂球_菌, and 及時棲鳳 for their generous support of this game, we have specially added new abilities in their honor:Evil Transformation Activation (Max Lv.5):On the 20th second of each…
- Version Update 1.0.8 - 17 August 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!Experience ImprovementsAdded an End Run button at the end of each day in Endless Mode — you can now choose to end your run manually!Special Victories are now supported in Endless Mode, making it easier to unlock achievements and meet unlock conditions!Adjusted the prompt text when you don't have enough Blessings.Fixed various bugs.Performance ImprovementsOptimized performance related to large numbers of summons.Optimized certain combat calculations.Combat ChangesReduced the movement speed gained per second by Octopus Minions in Chapter 4.Reduced the requirement for the Merit Special Victory…
- Version Update 1.0.7 - 15 August 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!Experience Optimization:Added the function to "delete existing talents and abilities." Now in battle, you can remove items that were accidentally picked up due to quick reflexes or that are harmful to you!Fixed the issue where extremely large numbers would not display properly in the late stages of Endless mode.Performance Optimization:Optimized the lag issue caused by the large-scale appearance of "Caltrop" projectiles.Balance Adjustments:Adjusted the effect of the Princess's first-tier class change "Witch" to reduce negative experiences during gameplay.Reduced the difficulty of the Erosion…
- Version Update 1.0.6 - 13 August 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!Experience Optimization:Ability icons in battle now display type badges just like in the illustrated guide!You can now view Lucky Clover, Potential Points, and Ancient God Whispers in the attribute panel!Performance Optimization:The "High Performance Mode" in settings has been further optimized, with additional improvements for lag issues in the late game of Endless Mode!Optimized the lag caused by the large number of projectiles from the "Ice Staff"!Combat Related:In challenge stages, projectile challenges and most challenge enemy movement speeds have been reduced.For the blessing option "G…
- Version Update 1.0.5 - 11 August 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!System Addition:From now on, the final tier of Tag Specialization can be upgraded infinitely, so you'll no longer waste tag counts that exceed the cap!Balance Adjustments:The Erosion option "It will always be night" has been changed to "Taking damage from enemies causes Blindness" — making the experience much more comfortable!The firing frequency and probability of the Erosion "All enemies have a chance to fire bullets" have been significantly reduced.The Erosion option "Each ability you own increases ability purchase cost by +5%" has been split into 2 tiers, with each tier costing 2 Erosion…
- Version Update 1.0.4 - 10 August 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!Experience Improvements:Each run now starts with 2 free refresh attemptsFor players who don't want to grind for unlocks, you can now repeatedly tap on locked characters or weapons, and the Demon King will directly unlock them for you!Weapon clearance records are now shared across all charactersPerformance Optimization Attempts:Added a new "High Performance Mode" setting option—players experiencing severe lag can try enabling itOptimized some unnecessary calculations during combatBalance Adjustments:Corruption option "Soul Shop available item count becomes 3" — cost increased from 4 → 6Corrup…
- Version Update 1.0.3 - 9 August 2026
This update targets the biggest pain points so you can have more fun with zero stress!!New feedback is always welcome — I’m quietly collecting all of it. I’m a solo dev, so progress might be slow, but I’ll keep polishing everything bit by bit!!Thank you all — you’re the ones making this game better!!Character Performance Optimization:Character sprint stamina cost reduced from 100 → 50. All characters can now perform 2 consecutive sprints by default.Experience Optimization:Blessings are no longer capped at 50 and can now be obtained infinitely. Each point of Erosion gained grants 1 point of Blessing.Erosion is now capped at 70 by default and can no longer be increased. For extreme hardcore players who wish to challenge themselves, the Erosion cap can be disabled in the settings.All Erosion-related unlock requirements for game content have been reduced by half.The Erosion options "Refresh…
- Version Update 1.0.2 - 8 August 2026
Erosion Difficulty Adjustments (Nerfed):Enemy HP: +10% → +6%, stack limit 5 → 8Enemy ATK: +10% → +6%, stack limit 5 → 8Enemy Movement Speed: +5% → +3%, stack limit 5 → 8Shop Price Increase: stack limit 5 → 6Maximum Erosion Difficulty after adjustment: 100 → 120Experience Optimizations:Added "Dash Invincibility" toggle in settings Added "Mouse Movement" mode switching function in settings; you can now toggle mouse movement on/off by clicking the left mouse buttonAdded "Boss Recommendation" toggle in settingsBug Fixes:Fixed issue where P2 player would get stuck at 15 seconds during co-op BOSS battle elimination matchesFixed issue where gold coin count would display as a decimal during daily settlementFixed issue where refresh would not take effect when evolving weapon skillsFixed issue where replaying the day would get stuck when talking to the BOSSFixed issue where the "Blood Donation" a…
- Developer's Comment: I’m No Demonlord Is Now Officially Launches on Steam - 6 August 2026
To all Demonlord:hello! I’m No Demonlord has finally launched today! This is a solo-developed roguelike bullet-hell shooter that supports both single-player and 2-player co-op. I want to extend a huge thank you to everyone who has helped me along the way! I also warmly invite you to join our community and share your gameplay experience with me.Why did I make this game?Making games was my dream back in my student days, so after graduation I joined a game company as a client developer. As I gained more hands-on experience and a deeper understanding of the industry, my goal became clearer—I wanted to create an indie game that wasn't overly commercialized, one that I truly loved from the bottom of my heart.So I spent five years learning, growing, and building up resources and knowing how to build a game. Then, in May 2024, the stars aligned—the perfect moment, place, and people came togethe…
- Official Version Countdown: 1 Day! Demo Temporarily Unavailable! - 4 August 2026
To all Demonlord,As the official version of our game is about to go launch, we will be temporarily closing the demo versions on all platforms. We appreciate your understanding and hope you're looking forward to the full release! If you'd like to get the latest news and chat with the developer in real time, feel free to join our official Discord:https://discord.gg/aSZfjZtUur
- Release Date Locked! "I'm No Demonlord" Launches Officially on August 5th! - 10 July 2026
Hello to all our Demonlord-loving friends!After a long period of testing and refinement, and with the dedicated companionship and support of every Demonlord player along the way, we are officially announcing: the complete version of I'm No Demonlord will be landing on Steam on August 5th!Looking back on this journey, we are deeply grateful to everyone who took the time to patiently playtest and provide active feedback. We have carefully reviewed every single optimization suggestion and bug report you submitted, and we have continued to polish every aspect of the complete version—refining the experience and filling in every detail—all to ensure that everyone can enjoy a smoother and more fulfilling gameplay experience upon release.As for the game content and pricing, which we know many of you are concerned about, rest assured: there will be plenty of content to sink your teeth into, and…
- Demo 0.7.8 Update Announcement - 28 May 2026
Art Optimization:Modified the "Remove" button icon to be more noticeable and understandable.Adjusted the difficulty description interface.Added visual effects for selecting Level 5 talents.Adjusted icons for Multi-Cast and Chain-Cast.Adjusted visual effects for Bond Orb and Tiny Arrow.Adjusted background effects for various UI interfaces.Added transition effect images.Added different visual effects for certain projectiles based on different abilities.Added a transparency gradient effect for all enemy projectiles.Experience Optimization:Added options in Settings for "Reduce Transition Animations," "Dark Transitions," and "Daily Tips."Added social media buttons for Bilibili and X (Twitter) on the main interface.Added daily tips when selecting paths.Added buttons for random character and random weapon.Ground button prompts during combat will now persist until the next day.Adjusted the desc…
- Demo 0.7.3 Update Announcement - 23 April 2026
Experience Optimization:Added stage completion record feature.Added weapon/skill evolution filter in the Compendium.Added character filter in the Compendium.Added summon transparency settings.During beginner guidance, settings can now be opened while in dialogue.Naming settings have been integrated into the Settings menu.Added highlight effects for character class change and weapon evolution.Added preview for the next route selection in the shop.When the detailed panel is opened, the corresponding tab now automatically highlights.In co-op mode when out of combat, the Compendium and Settings interface can now be opened.Added extra effects for lottery wins.Performance optimization for in-combat floating text.Combat-Related:Buffed collision-based builds.Buffed evasion-based builds.Increased base damage of Poison, Burn, and Bleed.Reworked abilities related to "Lucky Clover."Other balance an…
- Steam Next Fest, here we come! - 23 February 2026
Dear Demon Lords,Happy New Year!Great news—after a full month of demo testing and refinement, our game is officially set to make its debut at Steam Next Fest!Event Period: February 23 to March 2 (PST)We sincerely invite everyone to stay tuned and join us in the countdown as we approach the game’s big moment-its official launch.If you have any questions or suggestions, feel free to join our official discord (https://discord.gg/aSZfjZtUur) to communicate directly with our team and share your feedback.
- Demo 0.6.5 Update Announcement - 22 February 2026
Experience Optimization:In NPC mode, NPC talents are automatically selected, but players can also modify them manually.The visual effect of level 7 items has been adjusted to create a greater distinction from level 4 items.The display effects for characters and weapons that have cleared Corrosion Level 50 and above have been adjusted.The attribute panel now includes detailed values for summons and damage types.Significant performance optimizations have been made for late-game combat.Combat-Related:In multiplayer mode, the invincibility duration after resurrection has been extended.In multiplayer mode, the speed of reviving others has been increased.In multiplayer mode, the amount of health retained after resurrection has been increased.In multiplayer mode, the health bonus for enemies has been reduced.The health of bosses on days 7 and 11 has been reduced.The skills of the bosses "Wicke…