- Beyond the Rifts - Exploring the World of Void Dungeon - 18 September 2026
So far, much of what you’ve seen from Void Dungeon has focused on what happens inside the Rifts: fighting enemies, finding loot, developing your character and facing increasingly dangerous challenges.But Rifts are only one part of the journey.The world of Void Dungeon is divided into four distinct lands, each with its own central hub and surrounding locations to explore. These lands are closely connected to the main storyline, with the story itself guiding players from one part of the world to the next.Four Lands to DiscoverRather than one large open world, Void Dungeon is built around four separate lands.Each one has its own main point that serves as the heart of the area, surrounded by additional locations that players will visit as they progress through the game.This structure allows each land to be its own part of the adventure while still contributing to a larger journey through th…
- Secrets, Hidden Places and Unexpected Encounters - 28 August 2026
In Void Dungeon, exploration is not only about finding the next dungeon or defeating the next boss. We also want players to have reasons to look around, take a different path, and wonder what might be waiting just outside the obvious route.That is why secrets are an important part of the world we are building. Not Everything Is Meant to Be Found ImmediatelyWhile exploring the world, players will have the opportunity to discover hidden locations that are not part of the main path.These places can contain special events or unexpected encounters, giving exploration an additional layer of discovery. Instead of simply moving from one objective to another, players can sometimes be rewarded for being curious and exploring areas that might otherwise be overlooked.We want these discoveries to feel like something the player has actually found, rather than something that was simply handed to them.…
- How Skills Shape Every Build in Void Dungeon - 14 August 2026
One of our main goals with Void Dungeon is giving players the freedom to develop their character in different ways without making every playthrough feel the same.Your class is only the beginning. The real identity of your character is built through the skills you choose and how you develop them over time. Every Class Has Its Own ArsenalEach class in Void Dungeon has access to 15 unique skills, designed to support different combat approaches.Some players may focus on dealing as much damage as possible, while others might prefer stronger survivability or abilities that provide better control during combat. The choice is yours, and every decision influences how your character performs in battle. Progression That Feels EarnedUnlocking powerful abilities isn't something that happens immediately.Our skill tree is divided into five tiers, meaning you'll gradually unlock stronger skills as you…
- Why Loot Bags? - 24 July 2026
Hey everyone!If you've played ARPGs before, you're probably used to enemies dropping equipment directly on the ground. We decided to approach loot a little differently.Instead of dropping weapons and armor immediately, defeated enemies leave behind Loot Bags of different rarities. Opening a bag reveals equipment and other valuable resources, making every drop feel like a small moment of anticipation rather than simply checking another item on the ground. This system also helps us keep the battlefield cleaner. During larger fights, especially when dozens of enemies are defeated in a short amount of time, you won't be overwhelmed by piles of individual items covering the screen. Instead, you'll collect bags first and decide when you want to open them.Not every bag is equal, of course.Different rarities give you a chance to find better equipment, while every piece of gear you obtain can be…
- Pets in Void Dungeon - Powerful Companions With a Cost - 3 July 2026
Loot and character progression are at the core of Void Dungeon, but not every piece of equipment is something you wear on your character. Some of the most valuable companions you'll find on your journey are Pets - unique creatures that provide powerful bonuses and can significantly strengthen your build. Unlike traditional RPG pets that simply follow the player around, pets in Void Dungeon function as a special equipment slot. Each pet grants substantial stat bonuses, making it an important part of character progression and build optimization. However, this power comes with a risk. Every pet has its own life value that decreases whenever the player takes damage. If a pet's life reaches zero, it disappears permanently. This means pets are not only a source of power but also a resource that must be protected. Because of this system, players constantly face interesting decisions: Should yo…
- Bringing Void Dungeon to Life: Pixel Art and Environments - 26 May 2026
When you step into Void Dungeon, we want you to feel like every corner of the dungeon has a story to tell. Even though it’s all 2D pixel art, every tile, shadow, and prop is carefully designed to make the world feel alive and immersive. It all starts with concept sketches. Before a single pixel is placed, the team explores the mood, themes, and unique look for each area - from dark, mysterious chambers to more structured corridors. These sketches act as a blueprint, guiding how the dungeons will look and how players will experience them.Once the concepts are ready, pixel art assets are created with readability and clarity in mind. It’s not just about making something look cool - every wall, every torch, every crate is designed so that players instantly understand the space and can navigate it confidently. Lighting and color choices play a big role here too: subtle shadows, highlights, a…
- New Void Dungeon Demo is Live! ⚔️ - 20 April 2026
Adventurers, thank you for all the feedback, bug reports, balance notes, and ideas you've shared with us. We’ve been carefully reviewing everything and working hard to make the Void Dungeon demo better with every update.Our goal is simple: listen to players, improve the experience, and keep building toward something bigger. At the same time, we’re also actively working on one of the most requested features - a co-op version of the demo 👀This new update for Steam Medival event includes a large number of fixes, balance improvements, UI upgrades, and gameplay changes based directly on your feedback.🛠️ Highlights From Recent Updates⚔️ Combat & BalanceReduced enemy strength in earlier versions, including elites, champions, and bosses.Faster player attacks (base cooldown reduced from 1.0s to 0.75s).Later balance pass increased enemy strength and EXP rewards for better progression.Enemy ice…
- Demo Update #3 – Fixes, Balance Tweaks & Quality of Life Improvements - 11 March 2026
Hello Adventurers,Thank you all for playing the Void Dungeon demo and sharing your feedback with us. We've been carefully going through your reports and suggestions, and we've just released another small update focused on stability, gameplay balance, and quality-of-life improvements.Here’s what’s new in this update:FixesFixed an issue with an enemy ability that could still cause crashesImproved saving and loading of audio volume settingsImproved handling of audio device changes in the system (for example when switching headphones)Gameplay & BalanceReduced the chance of receiving identical item stat rolls in a rowReworked how item stats are rolled to improve progression between rarities (applies to newly acquired items)Increased the Knight's melee attack radiusImproved the timing of the Wild Strike Knight skill so both hits connect more reliablyReworked health and mana regeneration when…
- Void Dungeon Demo Update #2 – Fixes & Improvements - 8 March 2026
Hello Adventurers,We’ve just released a small update for the Void Dungeon demo, focusing mainly on stability improvements and a few gameplay fixes. Thank you for all the feedback you’ve been sending us - it really helps us improve the game.FixesFixed an issue where some enemy skills could cause a crashFixed a bug that could block the player when sending a manual report while the report cooldown/limit was activeGameplay ChangesItems can no longer be dropped inside walls or other objectsCostumes can no longer be soldImprovementsImproved pet descriptionsCorrected the Invitation descriptionAdjusted shop item description size for better readabilityThanks again for playing the demo and sharing your feedback. We’re continuing to work on improvements and updates as development progresses.See you in the dungeon ⚔️
- Void Dungeon Demo Update – Fixes & Improvements - 7 March 2026
Hey Adventurers,We’ve just rolled out a small update for the Void Dungeon demo to improve stability and fix a few issues reported by players. Thank you to everyone who has already jumped in, explored the Village, and ventured into the Rifts = your feedback helps us polish the experience.Patch Notes – March 7, 2026• Fixed incorrectly displayed sprites on some helmets • Fixed issues with gold drops • Improved enemy pathfinding in Rift areas • Optimized the localized text loading systemThis update should make the demo experience smoother while we continue working on future improvements.If you run into anything unusual while playing, feel free to report it in the comments or on our Discord.Thanks again for playing Void Dungeon and supporting the game! ⚔️
- ⚔️ Void Dungeon Demo Now Available - 6 March 2026
We’re excited to announce that the Void Dungeon demo is now live on Steam!This demo gives you your first opportunity to explore the world of Void Dungeon, experience its action RPG combat, and try out the core progression systems that will shape the full game.The demo is also featured as part of the Steam Women’s Day Sale, a special event celebrating games created by teams that include women and gender-marginalised developers. The event highlights hundreds of games, demos, and releases across many genres, helping players discover new projects and talented teams from across the industry.If you're exploring the event and looking for something action-packed, we hope you'll dive into the world of Void Dungeon. What’s in the Demo?The demo offers a first look at the core gameplay systems, combat mechanics, and character progression that define the Void Dungeon experience.🏡 Starting VillageYo…
- Loot That Matters - Designing a Rewarding Item System in Void Dungeon - 5 March 2026
In an Action RPG, loot isn’t just a reward - it’s how you grow stronger. In Void Dungeon, every enemy you defeat can bring you closer to a more powerful, finely-tuned build.At the heart of the gameplay is a simple loop:Explore → Fight → Collect Gear → Upgrade → RepeatEvery enemy can drop loot of varying rarities. Inside these bags, you’ll find equipment, valuable resources, or materials you can use to improve your existing gear.Rarity That MattersGear in Void Dungeon comes in five rarities:CommonMagicLegendaryExcellentSingularityRarity isn’t just for show - it changes how much you can customize an item. Higher-tier gear gives you extra ability slots that can be upgraded multiple times, letting you shape items around your playstyle instead of just swapping them out.Some items can also be broken down into materials, so every drop has potential value.Upgrade, Modify, SpecializeAt the Black…
- Ranked Challenges and Endgame Content - 12 February 2026
Hey Adventurers!Today we’re excited to give you a sneak peek at the ranked activities coming to Void Dungeon. These are designed for players who want a real challenge - whether you’re going solo or teaming up with friends.🎯 Ranked Activities - compete, climb, and earn rewardsNear the city, you’ll find the Cursed Tower where you can jump into daily events. Each event has its own ranking, which resets every day. Play today, check the leaderboard tomorrow, and claim your rewards - it’s that simple.🌌 Rifts - explore deeper and deeper layers of dangerAfter finishing the main story, you’ll unlock Rifts available via the Rift Portal in town. To enter, you’ll need 6 special runes. Defeat enemies, face bosses, and earn invitations to deeper rift levels. The deeper you go, the tougher the enemies - and the better the rewards.🏰 Cursed Tower - a fresh challenge every dayThe Cursed Tower is a dai…
- City as the Heart of Adventure - 22 December 2025
Welcome back, brave explorer.It’s time to shed light on one of the most important elements of the game: the towns and hubs that will act as your safe haven between dangerous expeditions. Originally, the game featured one main town, but the world has grown - now you’ll explore several regions, each with its own unique town filled with services, characters, and small stories hidden along the way.Whether you're returning from a brutal dungeon full of monstrous creatures or preparing for the next challenge, the hub is the place where every adventurer takes a breath, upgrades gear, and makes meaningful choices about their character’s progression. So let’s take a closer look at the core services you’ll find across the towns of Void Dungeon.Blacksmith - Sharpen Your Blade, Strengthen Your ResolveNo dungeon crawler is complete without a reliable smith. In each town, you’ll find a Blacksmith off…
- We’re heading to WePlay Expo 2025 in Shanghai! - 18 November 2025
We’re excited to share that our team will be attending WePlay Expo 2025 for the very first time. From November 22–24, you’ll find us on the show floor in Shanghai, presenting our upcoming titles to players, creators, media, and partners from across Asia.Our base of operations will be Booth B12, where we’ll be showcasing three games that highlight what we’ve been building this year:🎮 Order Automatica — a ritual-driven roguelike auto-battler full of dark atmosphere, synergies, and tactical depth. 🕳️ Void Dungeon — a fast, expressive 2D action RPG with satisfying hack-and-slash combat and co-op chaos.😴 Don’t Wake the Beast — a stealth-focused roguelite full of mythical creatures, traps, and dynamic traversal.This is our debut at WePlay, and we’re looking forward to meeting players, creators, and fellow developers. These events always lead to great conversations, fresh ideas, and valuabl…
- Dynamic Combat & Growing Threat - What Awaits You in the Depths? - 4 November 2025
Welcome back, brave explorer. As you descend into the ever‑shifting corridors of Void Dungeon, the challenge that once seemed manageable will soon betray your expectations. In this devlog we’ll dive into how our combat system evolves as the threat grows, and what you can expect when you venture deeper.Combat That Keeps You On Your ToesFrom the very first level you’ll notice that combat in Void Dungeon isn’t about “stand still, swing once, repeat”. We’ve built a system that demands attention, timing and adaptation.Each enemy type isn’t just a palette swap: they have distinct behaviours, attack patterns and reactions.You’ll need to dodge, parry, reposition: the environment matters as much as the weapon.Dynamic feedback systems - hit effects, stagger states, enemy reactions - emphasise the sense of impact and risk. What this means for you: even at “early” depths you’ll feel like a warrior…
- Who Are You in Void Dungeon? Create a Character That Fits Your Playstyle - 13 October 2025
Before you step into the dark and treacherous corridors of the Void Dungeon, you must decide: Who are you in this world? 🏰 The first choice every adventurer faces is the creation of their character - a decision that will shape every battle, every encounter, and every triumph in the dungeons ahead. In Void Dungeon, your character is defined by both race and class. Each choice grants unique abilities and advantages, giving you the freedom to craft a hero that fits your preferred style of play. ⚔️Choose Your Race: Human - Skilled and versatile, Humans gain a 5% boost to critical hit chance. 💥 Dwarf - Stout and resilient, Dwarves regenerate health faster, keeping them in the fight longer. 🛡️Elf - Agile and clever, Elves enjoy a 10% cooldown reduction on their abilities. 🌿 Dragon - Mighty and imposing, Dragons receive 2% more defense, shrugging off attacks others cannot. 🐉Dark Elf - Mas…
- Exciting news! - 29 August 2025
Hi Everyone!Today marks a special day in the development of Void Dungeon, as we can finally announce that our game has gained a publisher - better. publishing! The team (previously as better. gaming agency) has been helping us since the reveal in November last year, so we’ve already done a couple of things together. Their fresh endeavour has just been announced at The MIX, along with a line-up of 2 other amazing games. Check out the entire showreel here:One thing that we wanted to highlight is that we will retain creative control over the game, so you don’t have to worry about any unexpected changes - onesies and other quirky costumes are staying! We’re very happy to be shaping better. publishing’s catalogue with other talented devs and even though we’re all creating different titles, they come together to form a great indie portfolio. Make sure you check out:We’ll still be active on so…
- We’re going to Gamescom! - 17 August 2025
Enter the Void… but Watch Your Step 🌀⚔️Descend into the Void Dungeon - and face horrors that lurk in every shadow. 👁️ This summer, we bring the darkness to Gamescom 2025 in Cologne, Germany. From August 20–24, you'll find us at the Indie Arena Booth, Arcade section, A14. Dare to step inside and navigate the void - if you can survive its depths… 💀 Follow the game on: 📍 Discord: https://discord.gg/3rdeSuMHCC 📍 Void Dungeon on X: https://x.com/VoidDungeonGame 📍 TRIK SOFT on X: https://x.com/PulsaSingular
- From the hero’s journal #2: “Let’s talk about… the dungeons” - 8 August 2025
📝 Journal Entry #2:Hey there,So, yeah - down in the dungeons, pretty much everything is going to try to kill you. I’m not trying to sound dramatic, but seriously… be ready for it. ☠️ Yesterday, I fought an army of skeletons, demons, and… an ogre. Yes, an ogre. He was possessed, okay? Don’t give me that look - he wanted me gone.The day before? A pack of deranged mages chased me through cramped tunnels and lava lakes. By the way… how do they have so much stamina? Seriously. 🏃♂️💨 In Void Dungeon, fights don’t play nice. They’re fast, brutal, and full of surprises. Expect wave after wave of enemies coming from every direction. At first, it’s just basic skeletons - individually they’re not too scary, but when a whole swarm comes charging at you… things get hot real fast. 🔥 And then come the mini-bosses, ready to drain you dry - literally and figuratively.Better have your gear upgraded,…