Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3258980 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $5.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $5.99 |
| Current price USD | $5.99 |
| Release date | Nov 1, 2024 |
| Developer | Return Circle Games |
| Publisher | Return Circle Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 6 user reviews |
| Positive review percent | 50% |
| Positive reviews | 3 |
| Negative reviews | 3 |
| Total reviews | 6 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3258980/ |
Short description
Serve as today’s Dormitory Inspector in the North Campus dormitory, escaping from this lakeside university’s dormitory or uncovering the truth behind the strange mysteries.
About this game
About Us Hello everyone, I’m Plutinos, a developer from ReturnCircleGames and the producer of Unwhole Hill·LAKE . Over the past two years, we released some early concept previews of Unwhole Hill on Bilibili, mainly showcasing the game’s art scenes. In its initial design, Unwhole Hill was conceived as a first-person narrative game, blending action elements with survival gameplay and puzzle-solving mechanics. At the time, we aimed for Unwhole Hill to provide a highly realistic first-person visual experience, which is why we chose Unreal Engine for development. We also sought to create environments that closely resemble real life, spending considerable time crafting many art assets independently rather than piecing together pre-made ones from asset libraries. However, as the producer, I made many mistakes during this process. First, I severely underestimated the complexity of developing the game’s content. As development progressed, the trials, errors, and continuous learning caused time to slip away much faster than anticipated. Additionally, I mistakenly led the studio into a scam, resulting in the waste of a substantial amount of time and resources. Worse still, we lost the fruits of our hard work. These failures severely damaged the trust among the studio members. Ultimately, we had to face the reality of disbanding, and the team members each sought new directions for their careers. By mid-year, I managed to settle the remaining debts. Afterward, I reached out to an old colleague from the studio. Over the past few months, the two of us recovered and reorganized some of the original art assets, and in our spare time, we completed the early version of Unwhole Hill·LAKE . Unfortunately, due to the lack of sufficient time, the game will not include English localization at launch, and for that, I sincerely apologize. We plan to release additional levels and English localization by Christmas. After experiencing these ups and downs, I’ve come to deeply understand the importance of steady and deliberate progress in game development. Moving forward, we will be much more cautious, learning from past lessons and striving to deliver a more sincere and high-qualit…
Supported languages
Simplified Chinese * * languages with full audio support
