Arcane Whispers: The Last Stand news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3264600
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperAlex Schrefer
- PublisherAlex Schrefer
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: Alex SchreferPublisher: Alex Schrefer
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Arcane Whispers: The Last Stand Steam news
Arcane Whispers: The Last Stand news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Arcane Whispers: The Last Stand demo is now available! - 15 March 2026
Hello gamers!I'm excited to finally share the Arcane Whispers: The Last Stand demo!You can play through one full level of the shattered world and try a selection of elemental abilities. Harness the powers of Fire, Water, Earth, and Air to fight enemies and overcome the challenges ahead.If you give the demo a try, I’d really love to hear your feedback!
- Game Juice Update – 2-week playtesting session available - 14 November 2025
Hello gamers!I'm excited to bring you a major update packed with graphical upgrades, UI improvements, audio polish, and general game-feel enhancements.🌈 Graphics & LightingImproved Shadows: Especially noticeable on higher quality settings.LUT Blending: Smooth color and mood transitions, e.g. when entering the Research Facility.Sun Flares: New lens flare effects for a more cinematic atmosphere.Volumetric Lights: Realistic light shafts and enhanced depth.Radiant GI: Effects like the sword glow integrate much better into the scene.Poly Skybox & Height Fog: Greatly improved sky and atmospheric fog rendering for the Nether below the Islands.Enhanced Bloom: Cleaner highlights without excessive glow.Better Highlights & See-Through-Obstacles: Important objects stand out more clearly.🎨 Effects & VFXNew Texture Dissolve Shader: Smoother, more visually appealing dissolve/material transitions.Abi…
- Animation Overhaul, Combat Tweaks & Storytelling Push - 26 May 2025
Hello gamers! This update has been a long time coming, and I’m excited to finally share it with you! ⚙️ Under-the-Hood Changes A lot of this update won't be immediately visible, but it's important. The game’s codebase has grown a lot, and I’ve spent time cleaning things up and rewriting systems (especially animation handling) to make development smoother and more scalable. This sets me up better for future content and stability. 🎥 Narrative & Cutscenes Since the beginning, this game has always been about telling a story. With this update, I’ve added short cutscenes to several stages to better deliver what's going on. 🕹️ Animation & Combat Overhaul This is the most visible change in the update, and I hope it makes a big difference to how the game feels. All player character animations updated Combat animations are up to 2x faster, making things feel more deliberate and action-oriented…
- UI Overhaul & Full Gamepad Support Update! - 18 February 2025
Hello gamers! I've completely overhauled the menu UI, making it more intuitive and visually polished. But that's not all! 🎮 Full Gamepad Support – Seamlessly browse menus with full controller integration. ⚙️ Expanded Customization – More options than ever to tailor the experience to your preferences. 🌍 Localization Added – Enjoy the game in three different languages for deeper immersion. Jump in and explore the brand-new interface! - Alex
- Playtest Recap: Feedback, Fixes, and Features - 19 January 2025
Thank You, Playtesters! 🎮 I just wanted to take a moment to thank all of you amazing playtesters who have tried out my game over the past two weeks. Your time, feedback, and willingness to share your data have been incredibly helpful in making improvements. One of the tools I built for this playtest is a "Graveyard" heatmap that tracks where player deaths occur. It’s been a fantastic resource for identifying problem areas, like the "Air" stage, which had a lot of player deaths (including one rage-quit—oops!). Using this data, I’ve made tweaks to make this stage more balanced and enjoyable. Here’s a preview of the heatmap in action: I’ve also added a few new features to make the game better: Steam Cloud Saves: Your progress is now backed up and safe in the cloud. Crash Reporting: The game can now send crash logs to help me identify and fix issues. "Restart from Checkpoint" Option: You c…
- I Need Your Feedback! Beta Playtest Now Live - 5 January 2025
Hi everyone, I’m thrilled to share the Demo Playtest for my game, Arcane Whispers: The Last Stand! This is my very first playtest build, and it’s your chance to explore the demo level, dive into the world I’ve been creating, and help me make the game even better. As a solo developer, I handle every aspect of the game, so your feedback is incredibly valuable to me. Right now, I’m particularly looking for input on: Character movement: How does it feel? Level progression and pacing: Does it flow well? Overall gameplay experience: What stands out, good or bad? The game menu UI, animations, and special effects are still a work in progress, so I’d love for you to focus on the core gameplay when sharing your thoughts. How to Share Your Feedback You can: Fill out this feedback form: https://form.jotform.com/250042425133341 Use the in-game feedback feature to share your thoughts while they’re fr…
- Major Graphics Overhaul: A New Visual Experience - 10 November 2024
Main Character Model Refresh Enhanced Design: The main character model now has a lower poly count for a cleaner, more cohesive look that fits well with the low-poly environment. The mesh has been refined with smoother, rounded shapes to prevent the character from looking out of place. Character Detail: Subtle vines now adorn the character’s body, adding a sense of depth and personality. A revised color palette employs contrasting hues to help the character stand out against the background, improving visibility and immersion. Key Color Theme: Purple, featured prominently in the character’s armor, was chosen to evoke an "arcane" feel. This central color now appears across various elements in the visual overhaul, enhancing the game’s mystical atmosphere. Revamped User Interface Streamlined Layout: The UI has been simplified to eliminate unnecessary visual clutter, resulting in a cleaner, m…
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