- Join us for Steam Social Deduction Fest - 14 July 2026
We are excited to share that Cursed Companions is taking part in the Steam's Social Deduction Fest. This festival is all about games where you have to be suspicious of your friends, look for clues, and figure out who is really on your side. It is the perfect excuse to gather your crew and see who you can actually trust. Put Your Friends to the Test in Traitor Mode If you haven't tried it yet, our Traitor Mode fits right into the festival theme. In this mode, one or more players are secretly chosen as traitors. Here is how the treachery works.: The Traitor's Goal: You need to eliminate all the non-traitors without getting caught. Cursed Words Knowledge: Traitors can see everyone else's cursed words, giving them a massive advantage. Mind Games: Traitors can trick others by giving out curse words, or even cursing themselves to clear their own name and shift the blame. The Vote: Non-traitor…
- Full Release Celebration: Thank You to Our Companions! - 9 July 2026
We have officially transitioned from Early Access to Full Release💪. It's been a long journey from our early beginnings to the final weeks of testing, and we are incredibly grateful to everyone who has been a part of it. A Journey Built Together We want to say a massive thank you to our community for your support over the years of development. Whether you joined us during the initial demo, during the early access, helped us test the language betas, or participated in our naming contests, your contributions have shaped the game into what it is today. 😍 If you want to know what's in the upcoming release, read this post here: https://steamcommunity.com/games/3265230/announcements/detail/671746950739004903 Above: Cursed Companions at the very early stage of development Our small indie team has poured a lot of love into this project. Watching you play, curse each other, and navigate the mad…
- What's coming in Full Release? - 3 July 2026
We are finally reaching our version 1.0 full release on July 9. This major update brings a massive amount of new content to the game. Act III is officially arriving with a brand new boss, 4 new maps, over 60 new dungeon rooms, 10 new monsters, more than a dozen new skins, and a whole selection of new items and treasures.Thank you all so much for your continuous support and feedback throughout our early access journey. This milestone is a huge moment for our small team, and we are incredibly grateful to our community. 🙂 Major Gameplay ChangesBased on player suggestions, we have made some significant updates to core gameplay mechanics to shake things up.Spell Torch Upgrades: The Spell Torch has been underutilized in past builds, so we added more functionality. It can now be used to defeat Mannequins, open Grumble Chests, and identify dangerous doors. Respawn Dice: We wanted to find a way…
- Announcement: Full Release and Act III Launching July 9 - 29 June 2026
We have been hunkered down working on the final pieces of the puzzle. We are happy to announce that Cursed Companions is transitioning from Early Access to Full Release on 9 July 2026. We just posted a new trailer to give you a sneak peek at what is coming. https://youtu.be/K5XnfqoBXfU Act III and New Content This major update completes the game by adding Act III alongside the existing Act I and II. You will face a brand new boss, the Jester, designed to test your survival skills in new ways. Here is a quick look at what is being added to the full release: 10 more creatures to complement the 26 monsters released in Early Access 65 new dungeon rooms and 4 new outdoor maps 7 new pieces of equipment and 15 new cosmetics to unlock 31 new Steam Achievements, bringing the total to 183 We will also reveal the final items from the community naming contest that you guys helped create. Like the D…
- Act 3 Progress: Underwater Maps and new Respawn mechanics - 8 June 2026
Hey everyone, we wanted to give you a progress update on the full release of the game. We are going through a small closed beta to iron out the bugs, and the community has given us so much help for this. Thank you all for playing and supporting our small indie team. Act III Maps and Dungeons Act 3 will have new maps and new dungeons with underwater environments 🌊. Some parts of the dungeons are flooded and you won't be able to see that well once you go underwater, so be careful of the creatures that lurk in the murky depths. New Respawn Mechanics We know spectating is fun, especially watching your friends die or cheering them on but it's not as nice as playing the game for real. And honestly, sometimes it's boring, so that is something we've always been trying to address. Apart from the Dark Shrine, Sarcophagus and Respawn Egg (where they give alive players the ability to revive unaliv…
- Progress Update and Community Naming Contest Winners - 28 May 2026
We recently ran another naming contest on our Discord, and we want to say thanks to everyone who took part. The community submitted some great ideas , and the votes are finally in. We have officially added these winning names into the game. Here are the winning names for the two new items coming in our next update: Let's get the party started! This is a new Treasure that works like a portable party speaker, allowing you to play tunes while exploring the dungeon. The community eventually voted for Party Pole. Roger, Roger. What's our vector, Victor? A simple walkie talkie to help you communicate with your team across distances. Just be careful, because your curse words can still trigger through it. The winning name is Jabber Walkie. Congratulations to our winners, who will each receive an Amazon voucher for their contributions. 💪 Road to Full Release and Polish We've been spending a lot…
- Minor Update (v0.9.23) - Game balance tweaks - 15 May 2026
Latest version 0.9.23 contains major nerfing tweaks. Following feedback from players and the community we made some minor tweaks to make the game a little less difficult. Updates to the game Treasure Target lowered by 20-30% Treasure spawn rate increased by 20% Some items in Shop and Gregory made cheaper by 20% Lowered damage on Monsters and Traps Matron does not deal fatal damage any more Working on Summoning Staff bug In detail: Horse Face, Damage: 60 -> 30 Root Golem, Damage: 40 -> 30 Mr Snuggle, Damage: 70 -> 40 Mace Trap, Damage: 50 -> 20 Spike Trap, Damage: 20 -> 10 Fire Trap, Damage: 30 -> 10 Matron, Damage: 100 -> 40 Crushing Trap, Damage: 50 -> 40 We're constantly trying to get the balance right. We can see in the Achievements tally, not many players managed to even clear Act 1 and Act 2, so we've decided to make it a little easier for now. We're always in Discord to hear from…
- Community naming contest & Hololive shoutout! 【ホロライブの皆様に感謝!】 - 10 May 2026
One of our favorite things about this journey is building this world alongside all of you. We are so excited to finally share the names the community has chosen for these two new features. Thank you for helping us bring them to life! A new monster lurks behind the door A terrifying new monster that lurks behind sealed doors. You’ll need a torch to reveal its hidden marks in magical invisible ink, if not, there's no way to tell! Make sure you step out of the way if you see it! And it's name? The community voted for The Doorpelganger. Love it! Entertain the flora A mysterious, giant bloom found in the forests. This huge flower guards magical treasure, but it's easily pleased - you’ll have to sing and dance to keep it entertained if you want the loot! What did the community vote for? The Dancing Daisy. Nice! Win an Amazon Voucher! Want to leave your mark on the game? We are running another…
- Now in Japanese! Plus, New Cosmetics and 20% Discount - 30 April 2026
We are super buzzed to announce that the Official Japanese language version is finally live! We are so excited! This launch wouldn't have been possible without our incredible community members who helped us test, brainstorm spells, and refine phrases. ❤️ To celebrate, we are running a 20% discount for a limited time! New Japan-themed cosmetics We’ve added 5 new cosmetics inspired by Japanese culture - available now for all players! Check out the Wardrobe in your game! Community Requests, Balance & Bug Fixes Arachnophobia Mode: We heard you! For those who asked for a less "leggy" experience, you can now toggle Arachnophobia Mode in the settings. We listened, and those eight-legged monsters are now legless. Monster Tweaks: We’ve adjusted the Matron’s damage and fixed specific bugs affecting the Conductor, Screamsucker, and FoulMoth. Syncing Fixes: We’ve resolved critical mid-game drop-in…
- 120,000 Downloads! Thank you! - 24 April 2026
We are absolutely blown away to announce that Cursed Companions has officially surpassed 120,000 downloads! To everyone who has shouted, cursed, and screamed their way through our dungeons - thank you. 🙏🙏🙏 Your support has been incredible, and seeing your clips and streams has been the highlight of our journey. What We're Working On Walkie-talkie (pending community naming) aids communication, but curse words still trigger! We aren't slowing down! The team is currently working hard on the full release of the game, including Act III. We’re also diving into the bugs and feedback you've reported to make the experience as smooth as possible. Join the Naming Competition! The Dance Scepter (pending community naming) brings music with you! Want to leave your mark on the game? We're running a Naming Competition right now! Head over to our Discord to check out the details - winners will see th…
- Game Update: Quality of Life improvements, new features and improvements - 8 April 2026
Hey everyone, thanks once again for your feedback and suggestions to improve the game. In this update, it mainly consists of quality-of-life improvements, Steam invites, new features and bug fixes. We're also working hard on Act 3 of the game, aiming for our full release in the coming months. Here's a detailed rundown what has changed in version 0.9.21 of Cursed Companions. Text to Speech - Robot Voice! We’ve added Text-to-Speech! Type away your spells, works if your mic somehow fails or if the environment is too noisy or if you can't shout 'will you marry me' in the cafe. How to use: Hit to open the chat, type your message, and a robot voice will read it aloud to everyone. It is proximity based as well. So use it to trigger spells or curse words you have problems with. Also use this to your advantage for maximum trolling. The Victory Statue After clearing a Co-op Act, this Victory Stat…
- Community Naming Contest Winners Are In - 4 April 2026
We recently ran a naming contest on our Discord, and the response was great - thanks to everyone who took part! In the first round, the community submitted a huge range of creative (and slightly unhinged) names. We shortlisted a few, and then the community voted to decide the winners. The contest was for two new Treasures coming in the next update: Treasure #1 (working name "The Lantern") A mysterious light source hidden in the Dungeon. It works like a torch - no spells required. Just find it, and let there be light. Several good names came up - Dimlit, Friendly Fire, Lucky Lumen, Gaslighter. The community eventually voted for ... drumroll🥁🥁🥁 GASLIGHTER Treasure #2 (working name "The Revive Doll") A strange little figure with powerful magic. If a player carrying it dies, they are revived automatically. In the shortlist of names - Random Human Name (like Peter or Fred), Do-over Doll,…
- Spring Sale 20% OFF for Cursed Companions and four new languages supported - 20 March 2026
Steam Spring Sale is here everyone! And we're giving a 20% DISCOUNT on the game! It's for a limited time only! AND we are pleased to announce that we now officially support four new languages in Cursed Companions. If you have been testing the game out in the 'language-beta' version of the game in Chinese, Spanish, Japanese or French, we want to thank you for giving your feedback and improving the game for your fellow speakers of your native tongue. So we're celebrating this release of v0.9.20 with 20% off! As always if you have any feedback on the words, head on over to our Discord at https://discord.gg/cursedcompanions and chat with the devs, we're always here to listen.
- New update combines Spell Journal, Dungeon Codex into one, and more improvements - 6 March 2026
Your feedback has been incredibly helpful in shaping the game, and we want to say thanks to everyone who has shared their thoughts with us. Combining Spell Journal and Dungeon Codex Based on your suggestions, we've combined the Spell Journal and the Dungeon Codex into a single interface: the Spell Book, so that frees up one slot in your inventory space and simplifies the mechanics a little. Though we know some players prefer the old two book option, we feel it's the right move and lowers the learning curve a little while not impacting the gameplay heavily. Lowering the difficulty We've also adjusted the difficulty of Act 1 and Act 2 by lowering the Treasure targets slightly, following feedback that the early game felt a bit too demanding. The other modes are still at the same difficulty, so for players who want a challenge, they can try the Challenge and Endless modes. Other improvement…
- You Asked, We Listened: The Official Cursed Companions Soundtrack is Live! - 20 February 2026
We honestly didn't expect these tracks to take off the way they have! We wanted some music for the Party Box for the holiday season, something fun and happy to dance to. So JaggedSky (our co-founder) looked around and decided to make some music for fun, trying some tunes, samples and remixes out. And then what started as something JaggedSky made for fun in his spare time has turned into the most requested thing in our community! OMG! Totally unexpected! Thus, by popular demand, the official soundtrack is now LIVE ON BANDCAMP! Grab Your Free Downloads We want you to have these tracks for your own playlists, memes, and listening pleasure. The Deal: You can download the music for FREE (just enter $0 in the 'Buy Digital Track' box). The Catch: Bandcamp gives us 200 free download credits every month. Once those are gone, the site might force a minimum price until our "mana" refills next mont…
- Small update: Mostly bug fixes and a new cosmetic - 13 February 2026
Mainly bug fixes and improvements for both the Main version and the Language-Beta. And also added a new cosmetic for our new community members. Hope they appreciate it. If feedback is positive, we'll add more. Join our community on Discord to tell us what you want! discord.gg/cursedcompanions. added new Skins and Achievement (El Dios and El Pelusa) fixed issue where boss dungeon not generated properly for mid-game drop-ins (players joining midway) fixed issue where all consumable items occupy an inventory slot when players swap inventory items before the consuming animation completes (Cure-All Potion, Lightning in a Bottle, Lungs Of Steel, Muscle Elixir, Queen Tonic, Stink Potion, Potion of Insight, Soul Potion, Windbreak Potion) fixed issue where Summoning Staff stuck on inventory after used fixed house decor not reloading after game restarts after the game is over fixed issue where pl…
- Creature Feature: Antoinette Variants - 11 February 2026
We’ve been hunkered down in the cave lately, fine-tuning the final pieces of the puzzle for our upcoming full release. While we've been quiet, we certainly haven't been idle, here's a peek at what we're working on. The Evolution of a Threat The original Antoinette was a solid entry-level threat, dealing straightforward damage through her flame thrower. She was a great warmup, but for those of you who have mastered the basics and are craving a real challenge, we decided she needed a glow-up. Or rather, a corruption. We are introducing new variants of Antoinette designed specifically to test your teamwork even more. New Variants & Effects Blight Antoinette: Gets you infected, the room will eventually be filled with Blightwalkers from your fallen teammates. CHAOS! Poison Antoinette: Deals poison damage, say the spells to heal. Easy peasy! Ice Antoinette: Reduces your movement speed, making…
- Roadmap: Act III Progress, Features and Bug Updates - 6 February 2026
My dear Companions! This will be a long read. We're overwhelmed by the support for the game so far. Thank you guys for playing and supporting our small indie team! I just wanted to give you guys an update on what is going on right now. ACT 3 Updates: This is more of a general update, we want to avoid spoilers as much as possible, so some things might be vague. Maps and Dungeons We're working on the new maps, (Spoiler: I hate water now), dungeon rooms and interactive objects that are in the game - (like the Sarcophagus and Totem). There will be a couple of things in the Dungeon and on the maps itself. We'll release detailed updates in the upcoming weeks. Game Mechanics Watching you guys play was a joy and it helped us to narrow down what mechanics were truly fun, this helped us to figure out what we should include in Act 3. For example, the Party Box was a simple addition but a big hit.…
- Limited-Time 20% Discount to Mark Endless Mode Release - 23 January 2026
Celebrate the Launch of Endless Mode with 20% Off! We're excited to announce that Endless Mode is now live in Cursed Companions! To celebrate this new game mode, we’re offering a limited-time 20% discount on the game. Endless Mode lets you and your team survive through repeating cycles, face returning bosses, and push your limits with escalating Treasure targets. See how far you can go! Can you make it past Day 6? Or Day 12? Or Day 28?! Special cosmetics await those who make it past the bosses! It's a badge of honor, a way to flex to your friends! For more details on Endless Mode, check out our previous post on how the Endless Mode works. This sale is the perfect opportunity to jump in, explore Endless Mode, and see how far you and your team can go. Hurry - this is a limited-time offer! If you've missed it, you can always wishlist and wait for the next one! And if you are looking for ti…
- Your Endless Adventure Begins! How far can your team go? - 20 January 2026
Your Endless adventure awaits! We are happy to announce Endless Mode is now live! This is the hardest mode (so far) of Cursed Companions, it's a little more hardcore and we're looking forward to your streams and your feedback on this new game mode. Unlike Act 1, Act 2, and Challenge Mode, Endless Mode has no fixed endpoint. The goal is simple: survive as long as possible and see how far your team can progress. See if you can hit the 28th Day! The Endless mode marks another step toward our full release. Endless mode is how we envisioned Cursed Companions to be during our initial concept stage. How Endless Mode Works Endless Mode runs in repeating cycles. Each cycle consists of six in-game days. Days 1–3: Reach the initial Treasure target. Days 4–6: A new, higher Treasure target is set. Day 6: A boss from Act 1 or Act 2 appears. Defeating the boss rewards the team with a Queen's Hand, wor…