Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3268970 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Galactic Studio |
| Publisher | Galactic Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Join the Vanguard, the elite United Republic commandos deployed in third-person co-op missions across hostile, ever-changing planets. No two deployments play the same. Adapt, survive, and prove yourself to Mission Command.
About this game
Rise of the Vanguard is a third-person, squad-focused co-op shooter where up to eight players deploy as elite United Republic of Systems commandos into a living war. You run missions across hostile planets, earn credits and experience, outfit your squad, and fight enemies that adapt just as quickly as you do. How the War Actually Plays You start on your ship, group up with your squad, and decide where you’re deploying next. Each planet is active, hostile, and shaped by its own conditions. Snow worlds, industrial zones, and frontier regions don’t just look different, they force different decisions once the shooting starts. You complete missions, extract, and get paid. Credits and experience go toward better weapons, upgraded gear, and tactical options that give you more control over how fights unfold. The loop is simple on the surface, but it rewards squads that learn, adapt, and plan instead of rushing forward blindly. Every five missions, Mission Command reviews your performance. You can see the expectations clearly with exact goals, exact numbers, and how you’re tracking in real time. Meet those expectations and you earn significant bonuses. Fall short, and Command dials the pressure back slightly, but with greatly reduced rewards. It’s not about punishing mistakes, it’s about pushing squads to improve instead of stagnate. Designed to Stay Unpredictable Procedural games sometimes have a problem: you start recognizing the pattern, and after a few runs it feels like you’re doing the “same mission” in a different place. We designed Rise of the Vanguard specifically to fight that feeling. Missions are random by default, but the goal isn’t just variety, it’s pressure to adapt. Enemy layouts, patrol behavior, and engagement pacing shift in ways that force you to re-think your approach instead of autopiloting the last strategy that worked. As you push deeper they respond and . They set ambushes, punish predictable routes, and make squads earn every clean extraction. The terrain generation backs that up. Planets aren’t built from obvious repeating chunks; they’re shaped to create more natural, complex landscapes such as ridges, valleys, sightlines, choke point…
Supported languages
English * * languages with full audio support
