- v1.2.5 - Critter Control Improvements - 26 August 2026
Made sure the cosmetic wheels aren't rigged Added the version number and date to the Critter Control game summaryMade enemies not collide with their corpses Rename PvE to Critter Control
- v1.2.4 - New Enemy, Fixes - 22 August 2026
PvE ModeNew Enemy!- Enemies can now be shielded- Enemies now progressively get introduced by waves- You now gain experience for playing PvE- Renamed Co-op to PvEItemsBoomerang:No longer damages teammatesTweaks:- Players now have one invincibility frame on damage Fixes:- Fixed where tombstone would spawn even when you had no teammates- Fixed enemies getting stuck- Fixed where you could fly off the map and get stuck- Fixed PvE enemy targeting- Fixed PvE summary navigation bug
- v1.2.3 - Co-op Enemy Improvements - 3 July 2026
Co-op Mode:- Co-op waves enemies per wave multiplier 1.25x to 1.3x- Kill messages for bat and frog- Enemies now have carcasses- Bat now rotates upright- Added slight input delay for coop summary ui popup- Sounds:Frog croakBat flapFrog hurtFrog dieBat hurtBat dieItemsRock:- No longer friendly fireGunsGumshot:- Reload time decreased from 1.9s to 1.25sOther- Added tip related to passive healing
- v1.2.2 - Fixed Dumb Respawn Bug - 3 July 2026
- Fixed dumb respawn bug where you would respawn where you died in all modes - Changed terrible desert eagle gun shoot sound
- v1.2.1 - Co-op Update! - 3 July 2026
NEW Co-op Game Mode:Survive as long as you can!Stand on gravestones to revive teammates! (also in Last Towel Standing mode when on teams)Compare previous runs!New achievement:- Beat wave 10 on co-op modeNew game mode icons!Still not that great... but whatever.Other:Hammer:- Increased throw force from 19 to 22Grenade:- Increased volume of grenade activate and fuseFixes:- Fixed infinite item spawn rate for Last Towel Standing and Showdown modes
- v1.2.0 - Quality of Life & Gameplay Refinements - 30 June 2026
UI- Added tip box popups- Added a reload indicator:- Improved the title screen animationGame Modifiers- Added Item Spawn Rate game modifier- Added Passive Heal game modifier- Added 0.25x increments for the Supply Drop modifierGameplay- Increased visibility of reloading smoke particles- Decreased player rolling speed from 6 to 5.5- Increased the default item spawn delay across all game modes, especially non-round-based modes- Decreased basketball three-point distance from 9 to 6.5- Added a tip explaining that you can charge the basketball to throw it farther- You no longer take knockback while using your phoneMaps- Added another barrier to the basketball hoopFixes- Fixed an issue where exiting tubes could launch players into the air.
- v1.1.9 - New Gun Sprites, Balance, & Fixes - 8 June 2026
Game:Player Movement Speed:- Increased rolling movement speed from 5.7 to 6- Increased duration of the speed boost after unrolling from 0.1s to 0.15s- Decreased acceleration factor from 75 to 65Items:- Tweaked item pool spawn weightsHealth Potion:- Increased health per tick from 10 to 20- Increased time between ticks from 0.5s to 0.7sBaseball Bat:- Increased swing lunge force from 14 to 16- Decreased swing duration from 0.4s to 0.38sRock:- Increased gravity scale from 1.5 to 3.5- Increased mass from 2.5 to 4Rocket Launcher:- Decreased rocket acceleration delay from 0.6s to 0.4sGuns:- Updated sprites for every gun (made them look more like guns (hope you like it (tell me if you don't)))Mortar Mom:- Removed angle offset for each shot- Increased shot force from 18 to 22Uzi:- Decreased damage per bullet from 9 to 8Zapper:- Increasd shot cooldown from 0.04s to 0.05s- Increased reload time fr…
- v1.1.8 - Quick fix - 6 May 2026
- Added new hammer special activation sound - Increased size of health bar - Increased three pointer distance from 7 units to 10 units - Increased time before passive healing starts from 6s to 7.5s - Fixed error on healing in lobby
- v1.1.7 - NEW Health Potion Item, Balance - 30 April 2026
Game:Basketball:- There are now 2 bigger barriers as opposed to 4 smaller barriers for the goal- Increased max throw speed from 15.5 to 17- Overhauled grasslands bball maps- Increased 3 pointer distance from 5.5 to 7 unitsPassive healing:- Increased time without damage until passive healing starts from 5s to 6s- Increased time between each passive heal from 1s to 1.5s- Decreased passive heal amount from 25 to 15Added a text popup on healSounds:- Added sindownlifer to game intro- Added cinematic boom on round start- Added healing sound- Improved kill streak sounds- Improved bat hit sound- Improved desert eagle shoot sound- Improved minigun shoot sound- Improved rock explode soundItems:- Balanced item poolNEW ITEM Health Pot:- Throw to spawn in a lingering health area of effect- Rock:- Increased overall size- Increased throw force form 27 to 29- Increased max damage from 67 to 90Grenade:-…
- v1.1.6 - New Boomerang Item + Landfall Crossover! - 10 April 2026
Landfall Crossover Hats!Round Guy HatStickman HatNEW ITEM - Boomerang:Throw it, and it comes back!Rock:Buffed damage & sizeMissile Special:Reduced startup timeIncreased acceleration for both boost and aiming modesBubble Special:Increased pop speedLimited sponge output multiplication to 3x (as opposed to 5x)Fixes:Fixed tower control overtimeFixed rare error with basketball
- v1.1.5 - New Rock Item, 9 New Hats, Refinement - 9 April 2026
Items:Modified spawn ratesNew ROCK Item:Single use throw to deal damage!Gatling Gun:Decreased damage per bullet from 3 to 2Decreased shots per clip from 1000 to 750Game:Storm:Reduced damage from 3 to 2Reduced damage rate from every 0.2s to 0.25sParticles:Improved particles that play on player hurtImproved particles that play on shield breakImproved smoke particles for guns and missile specialImproved item spawner spawn particlesImproved Sound Effects:Hammer breakHammer hitBat hitBat swingPickup itemGrapple explosionGrapple attachGrapple activateTower Control Game Mode:Increased the time it takes to break through checkpoints from 6s and 8s to 10s and 15s.Decreased the time it takes for the checkpoints to regenerate their barriers by a bitTeam Player MedalAdded a “Team Player” medal for scoring a lot of points for your team in-game.Basketball Game Mode:Added arrow indicator for which goal…
- More Controller Rumble + Hammer Special Change + Some Balance - 30 March 2026
- Reduced lightning strike chance in Jungle Gatling Gun: - Decreased recoil - Decreased barrel rotation Bat: - Now stores up to 2 swing inputs while still swinging Hammer Special: - Increased duration from 5.5s to 7s - Hammer is now held closer to the player, so it should be easier to hit players close to you - Overhauled how the hammer swing calculates movement (hopefully it encourages longer swings and discourages jittering the joystick) - Added controller rumble for shooting all weapons Shredder: - Increased recoil force slightly Upshot: - Increased bullet upward gravity - Increased range slightly Controller Rumble: - Added controller rumble for running out of ammo and reload completing - Added controller rumble for spawning bubbles in bubble special - Added controller rumble for grapple special attaching to something - Added controller rumble for hitting something with hammer specia…
- v1.1.1 - Balancing Gatling Gun, Specials, & more - 30 March 2026
Game:- Increased default target scores on every game mode- Teams with a disadvantage player-count wise now get a reduction in respawn time- Increased teams with an advantage player-count wise's respawn timeBasketball:- Moved the goals further away in Desert mapsItems:- Gatling gun is much less common- Rocket launcher is less commonBat:- Decreased min damage from 20 to 10- Decreased max damage from 65 to 40- Increased knockback from 35 to 40- Increased lungeForce from 11 to 12- Decreased swing duration from 0.3s to 0.25s- Increased bat health from 50 to 75Gatling Gun:- Decreased bullets spawned in per shot from 5 to 2- Decreased spread from 45 to 40- Added linear drag to bullets- Decreased bullet lifetime- Increased shot force from 20 to 35- Decreased recoil force- Decreased rotational effect (increased rotational effect recovery speed)- Shots per clip 1500 -> 1000Sponge:- Throwing the s…
- v1.1.0 - Gatling Gun & Balance Changes! - 29 March 2026
Game:- Made respawn time increase for teams with extra players- Added slight respawn time increase for dying with a good kill streak when autobalance is enabled- Reduced opacity of stormBasketball:- Reduced collider size of basketball goal barriers slightly- Moved most basketball goals slightly further away from the ground Items:- Increased gravity of all items by 50%NEW ITEM: The Gatling Gun- Relatively uncommon item- Is a gatling gun… Grenades and Explosive Mines:- No longer activate/explode on damage. They must be manually armed first. Sponge:- Can now absorb up to 50 projectiles (up from 15)- Now fires out all absorbed projectiles in a half of a second Turret:- Increased health from 100 to 125 Specials:Bubble Special:- Reduced explosion max damage area size by almost 50%- Reduced bubble contact damage from 10 to 5- Added reverb to bubble pop sound- Added reverb to bubble spawn sound…
- I need your help to reach 10 Reviews! - 21 March 2026
Hey everyone,First off, thank you! to the first 38 of you who has purchased Paper Towel Royale! Seeing people actually playing my game makes it all worth it!I’m writing because I need your help.On Steam, a game needs 10 user reviews before Steam's algorithm decides to start showing it to new players in the "Discovery Queue" or "More Like This" sections.At this point, that 10-review milestone is the single most important thing that will help me get the game in front of more people.If you’ve played the game for even 10 minutes, please consider leaving a quick review. And be honest! I really want to know how I can make this game fun to play!- Coatline
- Quick Patch - 13 March 2026
- Fixed some camera barriers being wrong - Fixed experience gain being way too overclocked
- v1.0.0 Out Now! - 13 March 2026
Full Release Announcement!I'm pleased to announce that Paper Towel Royale is finally in a state where I'm comfortable calling it "complete" after almost 4 years since my first commit to GitHub! I want to say thank you to all of the early access players who have supported this game from the beginning. It wouldn't be where it is now without you.This doesn't mean that I'm finished releasing updates; I'm just ready for more people to play it because I think that it is finally worth playing.This final 1.0.0 update focuses entirely on the friction points that make or break a player's experience: input reliability, camera behavior, and visual clarity.Update v1.0.0 NotesAdditions:- Basketball:overhauled mapsadded cheering sound on scoreadded game notification and sound for scoring a three-pointermade goal barriers only collide with the basketballadded a slight basketball throw animationcamera n…
- v0.2.3 - Balance, Polish, Rocket Launcher! - 6 February 2026
Rocket LauncherPolish:Slomo effect w/ low pass filterImproved bullet casing effectMuch improved muzzle flash effectImproved fog visualsImproved sniper spriteImproved bullet trails and graphicsAdded AOE graphic for explosionsBalance:Increased odds of spinning rarer cosmetics & made duplicates harder to come byLengthened sniper's barrel sizeAdded a ceiling to levelsMade the lightning strike take half a second longer to strikeReduced number of basketballs, increased their health, gave them blinking animations when loose, they now respawn instantlyAdded rotating borders to basketball goalMade autobalance work for round-based modesAdded aim indicator for KBMMade kill streaks and special charge carry over between rounds in round-based modesAutobalance will only ever give shields to the losing teamNerfed hammer special and made it more intuitive to useItem spawner times are now adjusted in rou…
- v0.2.2 - Game Modes! - 4 January 2026
What's New?"Showdown" & "Last Towel Standing" Game ModesThese are round-based modes, meaning that respawning is disabled, and the level changes after each round til' the target score is reached.Featuring the "storm" effectTower Control Improvements- Added checkpoints to make matches more interesting- Added the ability to come-back even after the time has expired- Added more sound effectsChanges- Added supply dropping indicator- You now lose your spawn invincibility when you shoot- Improved invincibility effect a bit- Darkened and blurred jungle background further & made jungle grass tile lighterFixes- Fixed not being able to roll when picking up an item in the middle of a burst attack- Fixed where you couldn't rebind the drop item keybind- Fixed player panel ui not positioning teams on the correct sides at times- Fixed some ui sizing issues with other languages- Fixed where falling off…
- v0.2.125 - Ammo Bar & Fixes - 29 December 2025
What's New?- Nerfed aiming with the mouse (now aiming with the mouse is like a joystick)- Added new ammo barSmaller Changes- Added hammer special activate sound- You now lose your spawn invincibility when you shoot- Made hammer swing a bit more predictable- Improved invincibility effect a bit- Darkened jungle backgroundFixes- Made players look towards center of world on spawn- Fixed where player death particles weren't technically triggering- Fixed error in tutorial- Fixed not being able to roll when picking up an item in the middle of a burst attack- Fixed where you could shoot even while reloading- Fixed where you couldn't rebind the drop item keybind