- Patch v.05 - 13 September 2025
Small patch for the last update New items: Handmade Hatchet: a craftable hatchet in case the starting hatchet breaks, not really durable. New structures: Rudimentary anvil: a handcrafted rock anvil, easier to get at start in case metal is out of the game. Added a UI element in the inventory and during the game to show a main quest to follow in order to help facilitate the story progression. General Fixes: The starting hunting hatchet model has been changed. Fixed a bug in the anvil that would let the player click repair and start the bar progression when no weapon/armor was in slot. I reworked the crafting panel UI to allow an easier experience in finding items and crafting them. Fixed a part of the river that was non interactable.
- ARMOR AND WEAPONS UPDATE - 7 September 2025
Hey everybody!There is a lot of stuff that has been added to the game with this great update and I could not be more happy with it.I have worked really hard since the last patch to fix as many bugs as possible and to expand the game, adding requested features, map extensions, items and new mechanics.Thank you everybody for supporting the game and thank you to everyone who tested it, especially @McDonnell Douglas AH-64 Apache in my Discord who helped a lot.This is everything added in the game:ARMORS AND WEAPONS UPDATE.Armors were finally added to the game as a main new feature.Armors can be crafted from the build panel using leather, bones or metal scraps.Armors are divided into chest pieces and head pieces.Each piece has a protection value. When the player wears an armor in the inventory by equipping it in the correct slot the bar in the game panel is filled with the protection amount.…
- Patch v.03 - 8 July 2025
Small patch with some upgrades today! AK47! After a long time the AK47 was added back in the game! Find the AK47 hidden somewhere in the world and shoot your way through hordes of zombies like you’ve never done! Refillable Containers! Empty containers can now be filled with water from rivers, lakes and ponds. Fillable containers: Empty bottle turns into a water bottle. Empty glass bottle turns into a glass water bottle. Empty jug turns into a water jug. Added the new item Glass water bottle. General Fixes: Fixed some doors not opening in the city. Fixed a flying abandoned camp in the forest near the desert. Reduced some utils and weapons recipes build times. Fixed a bug that made it impossible to hit zombies in the head with arrows. Added UI sounds when inspecting and moving items in inventory, chests and cooking panels. Modified some lighting and weather values for a more cohesive atmo…
- Patch v.02 - 11 June 2025
Fixed some stuff, changed some recipes and added some structures and a new item :) Changed the recipe of the tent by removing the 6 metal scraps necessary. Now the chest panel and the cooking panel are closable while using them by reclicking E or the designed interact key. Fixed a bug that would show the blood panel when exiting from underwater even if no damage was taken. Fixed a bug that would let the player get fall damage underwater. Now items can be dropped from the chest panel too. Added a small help label in the chest panel explaining how to fast move items. New structures and item: Added 4 new structures and a new item: Small metal fence: a small metal fence to protect your base Small metal gate: a small metal gate Tall torch: a tall torch to light your base Lantern pole: a big pole with a lantern on top Lightbulb item: a lightbulb craftable with batteries and glass pieces to cr…
- Patch v.01 - 10 June 2025
Small patch of some launch bugs, sorry about the wait :) Fixed a bug that would make eating in the tutorial impossible. Fixed a bug that would keep head bobbing active in the tutorial while reading the instructions. Hopefully fixed a bug when refilling the water canteen that would make interacting with anything else impossible Removed the highlighted outline from the boss door while it was opening. Specified in the house walls description that they need floors. Fixed a bug in the tutorial that would not let the player move items from a chest to the player hotbar directly. Changed the spikes defence description. Now in the tutorial the player can see the item's description in chests too.
- Apocalypse Island Out of Early Access! - 8 June 2025
We finally did it. After 4 months of Early Access and a total of 7 months of development, we are leaving Early Access and officially publishing Apocalypse Island. This was a long and hard journey, I developed the game entirely alone and I must thank all the friends, players and other people that played the game, supported me in this journey, gave me advice, made youtube videos, joined the discord server and everything else.I am really happy with what this game is today, even if it is not perfect, far from it surely, but I did it so I couldn’t be more proud.I hope you can enjoy the small game I did and let me know you did in some way. I accept every criticism and advice as I always did.Leaving Early Access does not mean that the game is closed. I will still fix bugs if anything comes out, but at least for a while I will not be working on any new big update or mechanic, I want to develop…
- New structures and fixes! - 29 May 2025
In this couple days I worked on some bugs and some new structures which I added in the game. I feel like base building can become more important and effective and I am going in that direction. Let me know what you think and thanks as always for playing the game! New item: Added a new item, the metal pipe, this item can be found and used to build structures, it cannot be used as a weapon because it’s too heavy to swing. Metal pipes can be found in chests but also looted from rusted cars around the map. New structures: Sticks fence: A new fence to surround and protect your base with only sticks and ropes! Crate: Added a new craftable chest to store items in your base, the crate, a simple and industrial container to keep everything organized. Wood entrance: A new entrance to substitute the usual gate! Add a western touch to your base! Metal fence: A new metal fence to surround and protect…
- Cutscene and fixes - 27 May 2025
Hey everybody, with this patch I fixed some important stuff that you can read down here, I added a couple new spots on the map and most of all a starting "cutscene" with some starting lore. I feel I am making big progress in these last weeks, and that we are always getting nearer to leaving Early Access and releasing the full game! General Fixes: 🛠️ Now when the player is reloading the clock or the crossbow he can’t open inventory, build panels, chests or grills. Now when the player is eating he can’t take out the flashlight. Fixed a bug that would make the player’s head keep bobbing while sleeping. Added a sound when the player selects the flashlight. Fixed the wood gate not working. Fixed some bugs in the player inventory, when exiting the inventory with an item being dragged, the item would stop where it was and remain there forever, now the item is respawned in the inventory. Also,…
- General Fixes - 21 May 2025
Hi everybody, these last few days I've worked mainly on some big bugs and UI, added some settings and polished some aspects of the game, here is everything fixed: General Fixes: Fixed and changed some fonts in the UI. Fixed skull spike colliding with the player while being built. Changed Molotov recipe, now no tool is needed to build it. Changed tool needed in the recipe for the Skullcrusher from the screwdriver to the handmade hammer. Fixed a bug that would let the player modify the number of crafts while crafting. Fixed a bug on player movement, player’s stamina would go down when shift was clicked even if the player was not moving, now it doesn’t. Fixed running audio playing when clicking shift but staying still. Now in the building panel the number of crafts automatically reset to zero after crafting more than one item. Fixed a bug that made impossible drinking water from rivers or…
- New type of zombie and crafting mechanic - 18 May 2025
Hey everyone, this is everything that is coming out with today's small update. I started working on the building system for houses (roofs, walls, windows, floors ecc...) and it should come in the next update probably next week. Thank you! New enemy! 🧟 A new type of zombie got added with this update, meet the scrapped zombie! This zombie mutated differently from the normal ones due to where he lived, he’s made of a weird lime substance similar to blood and from metal scraps! Killing him will be harder, and he only walks around the desert… When killing these zombies the player can loot one piece of metal scrap from their dead bodies, making it easier to be found and used in craftings. Destroyable structures ⚒️ Now structures can be destroyed by keeping C pressed while pointing at them for a bit. When a structure is destroyed the materials used to build it will be dropped in the ground. G…
- Tutorial bugs fix - 14 May 2025
Fixed a lot of bugs in the tutorial including: Impossible to pick up the starting hatchet Could not drop items Could not eat consumables
- quick bug fixes - 13 May 2025
Fixed a tutorial bug that wouldn’t let the player move. Fixed arrow colliders. Fixed some doors colliders in the city.
- QOL small update - 13 May 2025
Consumables finally as objects! When the player selects a consumable object from the hotbar, no more empty hands moving! The food/drink is now in the player's hand! Drop items! Now from the inventory the player can drop an item or the entirety of the stack. The item will be dropped in front of the player and he can retake it at any time. After a while the dropped items will be destroyed. General Fixes: Fixed the way of showing items in the inventory.
- Small Patch, new items and recipes - 9 May 2025
General Fixes: Now when the player sleeps, the running/walking sound is stopped. Removed items: Red wine Rum Candy Bar New items: Water Jug (drinkable) Empty jug (from drinking water in the water jug) Pot (for some crafting) Alcohol bottle (substitute for red wine) Metal sheet (worked metal scrap) Feather (for crafting) Changed some recipes in the building panel. Added 2 new structures, the furnace and the campfire with pot, both for cooking. I thought having more structures that do the same thing could be cool to have more styles and make a base more unique.
- Small patch - 8 May 2025
Fixed a bug from last update, compass would not show.
- Zombies and general fixes patch - 6 May 2025
Hi everybody, with today's update I made some important fixes of bugs that were in the game since the start and some important additions. I worked on the zombies and I am slowly getting to have them be a bit better, update after update. I strongly agree to make a new saving because with old ones there could be a problem with the chests loot. Zombie movement and combat update 🧟: Zombies have been reworked for better hitboxes and hits. Now the player can hit from a little more distant, successfully hitting the zombies. This new method for tracking hit and hitboxes is being tested with this update so it is not perfect nor definitive, but I consider it a good progress from the previous bugged hitboxes. Now zombies should not spawn on roofs again. Zombies now rotate before hitting a player in order to look at him (still to be perfectioned). Important Fixes 🛠️: Fixed a bug that was there si…
- Small Fixes and new Weapon - 3 May 2025
Hi everybody, this is everything new with this small update. New Weapon added: The Crossbow 🏹 Find the crossbow hidden in the junkyard and grab it for your defense. No more risking your life to hit zombies with melees, shoot them safely from a far distance with your arrows! New items: Arrows: With the crossbow obviously comes arrows! Find arrows in abandoned houses and chests and use them with your crossbow. If you don’t find them, craft them in the build panel! Bottle of disinfectant. Sterilized bandages: use them to heal yourself. General Fixes: Added outline to sleeping bag collectables. Upgraded zombie spawn. Now when the player clears an area, it will not fill with zombies again for a while. Added a new POI near the river with a church and a small house. Added the setting for rebinding the pick up key. Added advice labels in the loading panel. Fixed collider of the sleeping bag wh…
- Important bug Fixes and new Object - 29 April 2025
Hey everyone, with today's update there are some main fixes to mechanics and UIs and a new palceable object. New structure and object added, the Sleeping bag! Find the sleeping bag around the world and place it wherever you want to sleep at any moment! Then pick it up and bring it with you on your exploration! General Fixes: Lowered fatigue multiplier, now fatigue goes down slower. Fixed door animation not working in certain doors. Fixed the starting spawn in the inventory of the water canteen, the compass and the flashlight. Fixed sleep multiplier. Fixed volume settings not loading correctly in the main menu. Fixed empty canteen not refilling when trying to refill in rivers/lakes. Added walking and running sound for when the player is on roads and in buildings. Players can now switch items in the hotbar using the mouse wheel. Fixed bugged spawn of rocks and dead animals. Fixed bug on z…
- Small Patch - 25 April 2025
Small patch I worked on this morning, I just wanted to get this out. Added new details to terrain like flowers. Added a highlighted outline to interactable objects when looking at them. Added blood pools spawning in the ground when killing zombies.
- Fixes and Map Updates - 24 April 2025
Hey everyone, this is all that was added/fixed with today's update: Map Changes Added a new POI: The labs. The labs are on the top of a hill in the north of the island, where they used to study the radiation of the island working together with Zombarus Labs in the city. The labs remained active after the first explosion until the zombies invaded them and killed everyone. Added a ship wrecked on the north beach of the island. Changed the roads and added new trails in the map. General Fixes Added a new key to open the third gate of the city. Added a quick save button. Added player running and walking sounds. Music now stops when loading a game. Fixed a bug that wouldn’t let the player drink from rivers/lakes when not holding an object in the hotbar. Added sounds to doors opening and closing. Simplified some colliders for improved physics performances. Added more particles when hitting tre…