- Sunset Announcement - 2 July 2024
Adult Swim is no longer able to continue as publisher for this game and the developer is not interested in taking over as publisher at this time. As a result, Zenzizenzic will be shut down on July 15th, 2024 Thanks for playing, Adult Swim Games
- Patch: v1.03 - 10 August 2015
Last week was gamescom in Köln, Germany, from which I am still recovering (caught a bit of a virus there!). We had a blast there and got to meet some awesome people, but of course, work here doesn't stop! This patch is a real quick one to get a few crucial issues worked out. Classic: Fixed an issue where player 2 would get multiple Shoot Level Upgrades from a single powerup. Macro: Fixed an issue with the level 2 boss where it would infinitely spawn the 'Get Out!' message and lasers. Also adjusted the encounter slightly. Adjusted the keybinds for the usable items so that now they can be re-assigned in the launcher. And if you come across any other issues, be sure to let me know so I can sort them out right away.
- Patch: v1.03 - 10 August 2015
Last week was gamescom in Köln, Germany, from which I am still recovering (caught a bit of a virus there!). We had a blast there and got to meet some awesome people, but of course, work here doesn't stop! This patch is a real quick one to get a few crucial issues worked out. Classic: Fixed an issue where player 2 would get multiple Shoot Level Upgrades from a single powerup. Macro: Fixed an issue with the level 2 boss where it would infinitely spawn the 'Get Out!' message and lasers. Also adjusted the encounter slightly. Adjusted the keybinds for the usable items so that now they can be re-assigned in the launcher. And if you come across any other issues, be sure to let me know so I can sort them out right away.
- Patch: v1.02 - 30 July 2015
In a few short moments it will be exactly a week since Zenzizenzic was officially launched on Steam. Since then much work has been done to fix small things and adjust bits and pieces and today those adjustments are live in patch v1.02! Read on for the full list of fixes and changes. If you have any questions or concerns about these notes, feel free to drop a comment! Global: Typo fixed in the menu when choosing the Gauntlet mode. Fixed an issue with the Steam leaderboards for level 5 on Hard and Very Hard difficulty. Removed the Personal Best, Achievements and Leaderboards overviews from the weapon selection menu when in the Boss Training mode as that information is not applicable to that mode. Fixed an issue where high speed bullets would escape the Black Hole ability. Enemy bullets now turn much sharper towards the black hole when close enough. Adjusted the Pause menu so now the mouse…
- Patch: v1.02 - 30 July 2015
In a few short moments it will be exactly a week since Zenzizenzic was officially launched on Steam. Since then much work has been done to fix small things and adjust bits and pieces and today those adjustments are live in patch v1.02! Read on for the full list of fixes and changes. If you have any questions or concerns about these notes, feel free to drop a comment! Global: Typo fixed in the menu when choosing the Gauntlet mode. Fixed an issue with the Steam leaderboards for level 5 on Hard and Very Hard difficulty. Removed the Personal Best, Achievements and Leaderboards overviews from the weapon selection menu when in the Boss Training mode as that information is not applicable to that mode. Fixed an issue where high speed bullets would escape the Black Hole ability. Enemy bullets now turn much sharper towards the black hole when close enough. Adjusted the Pause menu so now the mouse…
- Zenzizenzic is live on Steam! (and streaming on Twitch right now!) - 23 July 2015
Today marks the day that the bullet frantic experience Zenzizenzic crawls out of its Early Access shell and joins the ranks of fully fledged Steam releases! Zenzizenzic is now feature and content complete. Published by Adult Swim Games, it can now be picked up on Steam for 7.99$ (20% discount for the first week!). Also, I'm streaming the game right now over at http://www.twitch.tv/bithuffel! Come hang out, chill with some great music, ask questions and WIN SOME STEAM KEYS! See you there! Best, Ruud Koorevaar - developer of Zenzizenzic
- Zenzizenzic is live on Steam! (and streaming on Twitch right now!) - 23 July 2015
Today marks the day that the bullet frantic experience Zenzizenzic crawls out of its Early Access shell and joins the ranks of fully fledged Steam releases! Zenzizenzic is now feature and content complete. Published by Adult Swim Games, it can now be picked up on Steam for 7.99$ (20% discount for the first week!). Also, I'm streaming the game right now over at http://www.twitch.tv/bithuffel! Come hang out, chill with some great music, ask questions and WIN SOME STEAM KEYS! See you there! Best, Ruud Koorevaar - developer of Zenzizenzic
- Now Available on Steam - Zenzizenzic, 20% off! - 23 July 2015
Zenzizenzic is Now Available on Steam and is 20% off!* Zenzizenzic is a fast-paced, adrenaline-infused twin stick bullet hell shoot 'em up and open world roguelike. Featuring a beautifully abstract art style and a thumping, full throttle soundtrack, it's sure to get your thumbs sweating and your blood pumping! *Offer ends July 30 at 10AM Pacific Time
- Last patch before final release tomorrow is live! - 22 July 2015
Hi all, Here's a quick announcement listing the patch notes for this final patch before release. It mostly covers small fixes, nothing too major, but all to ensure that we have a smooth launch with a solid version of Zenzizenzic tomorrow! Read on for the full notes. Also, I will be regularly streaming Zenzizenzic over the next few days and handing out Steam keys over at Twitch.tv! Be sure to follow and come hang out when you get the chance. Global: Fixed issue with movement speed when gamepad and keyboard controls are mixed. Fixed issue with Exit button from Main Menu not responding. Mouse cursor settings in Options works again. Screenshake now stops when in Pause menu. Few issues with Leaderboard statistics not being called are fixed. When screenshake is on max it no longer breaks the camera. Removed feedback buttons from the interface. Fixed issue with menu item growing in size when c…
- Last patch before final release tomorrow is live! - 22 July 2015
Hi all, Here's a quick announcement listing the patch notes for this final patch before release. It mostly covers small fixes, nothing too major, but all to ensure that we have a smooth launch with a solid version of Zenzizenzic tomorrow! Read on for the full notes. Also, I will be regularly streaming Zenzizenzic over the next few days and handing out Steam keys over at Twitch.tv! Be sure to follow and come hang out when you get the chance. Global: Fixed issue with movement speed when gamepad and keyboard controls are mixed. Fixed issue with Exit button from Main Menu not responding. Mouse cursor settings in Options works again. Screenshake now stops when in Pause menu. Few issues with Leaderboard statistics not being called are fixed. When screenshake is on max it no longer breaks the camera. Removed feedback buttons from the interface. Fixed issue with menu item growing in size when c…
- Patch: v098m062 & Release date set on 23rd of July! - 10 July 2015
The final major content patch before release is available! This time around you can completely go through Macro as all the content is in there. Furthermore, loads of small fixes and additions can be found in this patch. Read on for the details. Also, we have a release date! Mark the 23rd of July in your calendars as then the bullet hell will reign down on all! Do note that while the game is in Early Access you can still profit from the 20% discount as the final release price will be 9.99$, compared to the 7.99$ it is now during Early Access. Here are the full notes: Global: Fixed an issue with destroyed bullets dropping more point pickups than intended. Fixed an issue with diagonal movement being too fast in Classic. Added various improvements to the interface in the Main Menu in regards to showing leaderboard and achievement stats and on other interface locations as well (such at the e…
- Patch: v098m062 & Release date set on 23rd of July! - 10 July 2015
The final major content patch before release is available! This time around you can completely go through Macro as all the content is in there. Furthermore, loads of small fixes and additions can be found in this patch. Read on for the details. Also, we have a release date! Mark the 23rd of July in your calendars as then the bullet hell will reign down on all! Do note that while the game is in Early Access you can still profit from the 20% discount as the final release price will be 9.99$, compared to the 7.99$ it is now during Early Access. Here are the full notes: Global: Fixed an issue with destroyed bullets dropping more point pickups than intended. Fixed an issue with diagonal movement being too fast in Classic. Added various improvements to the interface in the Main Menu in regards to showing leaderboard and achievement stats and on other interface locations as well (such at the e…
- Patch: v095m045 - 20 May 2015
New patch is live! This time around level 4 has been added to the open world, roguelike mode Macro. A bunch of smaller fixes have been implemented as well, most notably to the Gauntlet mode. A major change in regards to the game's mechanics is how pickups act. Read on for more info! Or check out the following video where I chat a bit about the new patch and play through some parts of the game. https://www.youtube.com/watch?v=qo1qai3TJcw The next major patch will contain level 5 for Macro, the final level! Expect it to arrive in about 3 weeks time from now at around mid June. Here are the full patch notes: Level 4 added to the Macro mode. Game pauses when its window loses focus (like when alt-tabbing). Further adjusted pick-up and power-up behavior when an enemy drops them in Classic mode. Regular pick-ups fan out when spawned and weapon and shield power-ups now also bounce from walls on…
- Patch: v095m045 - 20 May 2015
New patch is live! This time around level 4 has been added to the open world, roguelike mode Macro. A bunch of smaller fixes have been implemented as well, most notably to the Gauntlet mode. A major change in regards to the game's mechanics is how pickups act. Read on for more info! Or check out the following video where I chat a bit about the new patch and play through some parts of the game. https://www.youtube.com/watch?v=qo1qai3TJcw The next major patch will contain level 5 for Macro, the final level! Expect it to arrive in about 3 weeks time from now at around mid June. Here are the full patch notes: Level 4 added to the Macro mode. Game pauses when its window loses focus (like when alt-tabbing). Further adjusted pick-up and power-up behavior when an enemy drops them in Classic mode. Regular pick-ups fan out when spawned and weapon and shield power-ups now also bounce from walls on…
- Patch: v091m035 - 1 May 2015
The first major content patch for Zenzizenzic is live! The most extensive change is the addition of level 3 to the Macro mode. Be wary though, going through level 3 is not for the faint of heart as you'll be chased beyond what seems reasonable by enemies, bullets and all that can pose a threat to you (which is just about everything really). Here is a video from the livestream at Twitch in where I play through this patch! https://www.youtube.com/watch?v=KCNdKQvG3Uc (Be sure to follow the livestream to check out the latest changes and have a chat with me about them when I'm live!) In a few weeks level 4 will be added, and a bit after that the final level 5 will see its implementation in the Macro mode. Now that level 3 is implemented I will start working hard on level 4. In the meanwhile there will undoubtedly be small patches which tweak the world generation in Macro and small fixes. Her…
- Patch: v091m035 - 1 May 2015
The first major content patch for Zenzizenzic is live! The most extensive change is the addition of level 3 to the Macro mode. Be wary though, going through level 3 is not for the faint of heart as you'll be chased beyond what seems reasonable by enemies, bullets and all that can pose a threat to you (which is just about everything really). Here is a video from the livestream at Twitch in where I play through this patch! https://www.youtube.com/watch?v=KCNdKQvG3Uc (Be sure to follow the livestream to check out the latest changes and have a chat with me about them when I'm live!) In a few weeks level 4 will be added, and a bit after that the final level 5 will see its implementation in the Macro mode. Now that level 3 is implemented I will start working hard on level 4. In the meanwhile there will undoubtedly be small patches which tweak the world generation in Macro and small fixes. Her…
- Patch: v0902m027 - 15 April 2015
New patch is live! This patch the following fixes have been implemented: v0902m027: Fixed issue with enemies spawning op on top of you in Macro. Changed the Reward Chest in Macro to be smaller and easier to open. Overhauled Events in Macro (Events occur when opening a cluster of doors). Adjusted Main Menu button interactions to make them reliable. Fixed issue with Enemy Clear usable item not being placed into the right use slot in Macro. Fixed issue with the Shop not appearing after defeating a boss in Macro. Fixed issue with right stick dead zone recognition for controller input. Slightly adjusted the boss attacks of the first level in Macro. Fixed issue with Dont Die achievement in Very Hard Gauntlet not unlocking properly. (Good luck getting that one in the first place! bwaha.) Added a button in the Options menu to send local achieved Achievements to Steam Achievements in the case th…
- Patch: v0902m027 - 15 April 2015
New patch is live! This patch the following fixes have been implemented: v0902m027: Fixed issue with enemies spawning op on top of you in Macro. Changed the Reward Chest in Macro to be smaller and easier to open. Overhauled Events in Macro (Events occur when opening a cluster of doors). Adjusted Main Menu button interactions to make them reliable. Fixed issue with Enemy Clear usable item not being placed into the right use slot in Macro. Fixed issue with the Shop not appearing after defeating a boss in Macro. Fixed issue with right stick dead zone recognition for controller input. Slightly adjusted the boss attacks of the first level in Macro. Fixed issue with Dont Die achievement in Very Hard Gauntlet not unlocking properly. (Good luck getting that one in the first place! bwaha.) Added a button in the Options menu to send local achieved Achievements to Steam Achievements in the case th…
- Let me introduce myself! - 10 April 2015
http://www.zenzizenzicgame.com/wp-content/uploads/2015/04/logo-filled-700px.png Hi everyone! I wanted to take a quick moment to introduce myself and share how Zenzizenzic came to be over the past while. Thank you for the support and coming over to check out Zenzizenzic. I hope you'll like what you see and that you may enjoy the story below! Cheers, Ruud Koorevaar - developer of Zenzizenzic I didn't know a damn thing Without any practical knowledge on game design and development except for what was garnered over the course of 15 to 20 or so years of playing games, I set out to build a game myself. I didn't know a damn thing. It was November 2012, just graduated and unemployed when I installed Unity3D, the well-known video game development engine. Pleasantly surprised with the relative ease of moving around and messing about in the engine I started to poke the interface and fiddle with co…
- Let me introduce myself! - 10 April 2015
http://www.zenzizenzicgame.com/wp-content/uploads/2015/04/logo-filled-700px.png Hi everyone! I wanted to take a quick moment to introduce myself and share how Zenzizenzic came to be over the past while. Thank you for the support and coming over to check out Zenzizenzic. I hope you'll like what you see and that you may enjoy the story below! Cheers, Ruud Koorevaar - developer of Zenzizenzic I didn't know a damn thing Without any practical knowledge on game design and development except for what was garnered over the course of 15 to 20 or so years of playing games, I set out to build a game myself. I didn't know a damn thing. It was November 2012, just graduated and unemployed when I installed Unity3D, the well-known video game development engine. Pleasantly surprised with the relative ease of moving around and messing about in the engine I started to poke the interface and fiddle with co…