SPSTEAMPULSELIVE ANALYTICS
Zenzizenzic

Zenzizenzic Steam metadata

bitHuffel | Jul 23, 2015 | game

Released

0players observed · 22 September 2026 - 02:55:29 UTC

ActionIndie

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)6,778
  • Revenue (VGI)$42,517
  • Review score86% positive

Zenzizenzic metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)6,778
  • Revenue (VGI)$42,517
  • Review score86% positive
  • Total reviews90
  • Release dateJul 23, 2015
  • DeveloperbitHuffel
  • PublisherAdult Swim Games

Genres: Action, Indie

Company pages: Developer: bitHuffelPublisher: Adult Swim Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Zenzizenzic Steam metadata

Zenzizenzic metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/327500/metadata
Steam Communityhttps://steamcommunity.com/app/327500
PCGamingWiki search
IGDB searchSearch IGDB for Zenzizenzic

Reviews, pricing, and metadata

Review summary

Very Positive

86% positive, 77 positive, 13 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Co-op, Steam Achievements, Partial Controller Support, Family Sharing

Achievements

210

Platform releases
  • Steam 23 July 2015

Latest Steam announcements

  • Sunset Announcement - 2 July 2024

    Adult Swim is no longer able to continue as publisher for this game and the developer is not interested in taking over as publisher at this time. As a result, Zenzizenzic will be shut down on July 15th, 2024 Thanks for playing, Adult Swim Games

  • Patch: v1.03 - 10 August 2015

    Last week was gamescom in Köln, Germany, from which I am still recovering (caught a bit of a virus there!). We had a blast there and got to meet some awesome people, but of course, work here doesn't stop! This patch is a real quick one to get a few crucial issues worked out. Classic: Fixed an issue where player 2 would get multiple Shoot Level Upgrades from a single powerup. Macro: Fixed an issue with the level 2 boss where it would infinitely spawn the 'Get Out!' message and lasers. Also adjusted the encounter slightly. Adjusted the keybinds for the usable items so that now they can be re-assigned in the launcher. And if you come across any other issues, be sure to let me know so I can sort them out right away.

  • Patch: v1.03 - 10 August 2015

    Last week was gamescom in Köln, Germany, from which I am still recovering (caught a bit of a virus there!). We had a blast there and got to meet some awesome people, but of course, work here doesn't stop! This patch is a real quick one to get a few crucial issues worked out. Classic: Fixed an issue where player 2 would get multiple Shoot Level Upgrades from a single powerup. Macro: Fixed an issue with the level 2 boss where it would infinitely spawn the 'Get Out!' message and lasers. Also adjusted the encounter slightly. Adjusted the keybinds for the usable items so that now they can be re-assigned in the launcher. And if you come across any other issues, be sure to let me know so I can sort them out right away.

  • Patch: v1.02 - 30 July 2015

    In a few short moments it will be exactly a week since Zenzizenzic was officially launched on Steam. Since then much work has been done to fix small things and adjust bits and pieces and today those adjustments are live in patch v1.02! Read on for the full list of fixes and changes. If you have any questions or concerns about these notes, feel free to drop a comment! Global: Typo fixed in the menu when choosing the Gauntlet mode. Fixed an issue with the Steam leaderboards for level 5 on Hard and Very Hard difficulty. Removed the Personal Best, Achievements and Leaderboards overviews from the weapon selection menu when in the Boss Training mode as that information is not applicable to that mode. Fixed an issue where high speed bullets would escape the Black Hole ability. Enemy bullets now turn much sharper towards the black hole when close enough. Adjusted the Pause menu so now the mouse…

  • Patch: v1.02 - 30 July 2015

    In a few short moments it will be exactly a week since Zenzizenzic was officially launched on Steam. Since then much work has been done to fix small things and adjust bits and pieces and today those adjustments are live in patch v1.02! Read on for the full list of fixes and changes. If you have any questions or concerns about these notes, feel free to drop a comment! Global: Typo fixed in the menu when choosing the Gauntlet mode. Fixed an issue with the Steam leaderboards for level 5 on Hard and Very Hard difficulty. Removed the Personal Best, Achievements and Leaderboards overviews from the weapon selection menu when in the Boss Training mode as that information is not applicable to that mode. Fixed an issue where high speed bullets would escape the Black Hole ability. Enemy bullets now turn much sharper towards the black hole when close enough. Adjusted the Pause menu so now the mouse…

  • Zenzizenzic is live on Steam! (and streaming on Twitch right now!) - 23 July 2015

    Today marks the day that the bullet frantic experience Zenzizenzic crawls out of its Early Access shell and joins the ranks of fully fledged Steam releases! Zenzizenzic is now feature and content complete. Published by Adult Swim Games, it can now be picked up on Steam for 7.99$ (20% discount for the first week!). Also, I'm streaming the game right now over at http://www.twitch.tv/bithuffel! Come hang out, chill with some great music, ask questions and WIN SOME STEAM KEYS! See you there! Best, Ruud Koorevaar - developer of Zenzizenzic

  • Zenzizenzic is live on Steam! (and streaming on Twitch right now!) - 23 July 2015

    Today marks the day that the bullet frantic experience Zenzizenzic crawls out of its Early Access shell and joins the ranks of fully fledged Steam releases! Zenzizenzic is now feature and content complete. Published by Adult Swim Games, it can now be picked up on Steam for 7.99$ (20% discount for the first week!). Also, I'm streaming the game right now over at http://www.twitch.tv/bithuffel! Come hang out, chill with some great music, ask questions and WIN SOME STEAM KEYS! See you there! Best, Ruud Koorevaar - developer of Zenzizenzic

  • Now Available on Steam - Zenzizenzic, 20% off! - 23 July 2015

    Zenzizenzic is Now Available on Steam and is 20% off!* Zenzizenzic is a fast-paced, adrenaline-infused twin stick bullet hell shoot 'em up and open world roguelike. Featuring a beautifully abstract art style and a thumping, full throttle soundtrack, it's sure to get your thumbs sweating and your blood pumping! *Offer ends July 30 at 10AM Pacific Time

  • Last patch before final release tomorrow is live! - 22 July 2015

    Hi all, Here's a quick announcement listing the patch notes for this final patch before release. It mostly covers small fixes, nothing too major, but all to ensure that we have a smooth launch with a solid version of Zenzizenzic tomorrow! Read on for the full notes. Also, I will be regularly streaming Zenzizenzic over the next few days and handing out Steam keys over at Twitch.tv! Be sure to follow and come hang out when you get the chance. Global: Fixed issue with movement speed when gamepad and keyboard controls are mixed. Fixed issue with Exit button from Main Menu not responding. Mouse cursor settings in Options works again. Screenshake now stops when in Pause menu. Few issues with Leaderboard statistics not being called are fixed. When screenshake is on max it no longer breaks the camera. Removed feedback buttons from the interface. Fixed issue with menu item growing in size when c…

  • Last patch before final release tomorrow is live! - 22 July 2015

    Hi all, Here's a quick announcement listing the patch notes for this final patch before release. It mostly covers small fixes, nothing too major, but all to ensure that we have a smooth launch with a solid version of Zenzizenzic tomorrow! Read on for the full notes. Also, I will be regularly streaming Zenzizenzic over the next few days and handing out Steam keys over at Twitch.tv! Be sure to follow and come hang out when you get the chance. Global: Fixed issue with movement speed when gamepad and keyboard controls are mixed. Fixed issue with Exit button from Main Menu not responding. Mouse cursor settings in Options works again. Screenshake now stops when in Pause menu. Few issues with Leaderboard statistics not being called are fixed. When screenshake is on max it no longer breaks the camera. Removed feedback buttons from the interface. Fixed issue with menu item growing in size when c…

  • Patch: v098m062 & Release date set on 23rd of July! - 10 July 2015

    The final major content patch before release is available! This time around you can completely go through Macro as all the content is in there. Furthermore, loads of small fixes and additions can be found in this patch. Read on for the details. Also, we have a release date! Mark the 23rd of July in your calendars as then the bullet hell will reign down on all! Do note that while the game is in Early Access you can still profit from the 20% discount as the final release price will be 9.99$, compared to the 7.99$ it is now during Early Access. Here are the full notes: Global: Fixed an issue with destroyed bullets dropping more point pickups than intended. Fixed an issue with diagonal movement being too fast in Classic. Added various improvements to the interface in the Main Menu in regards to showing leaderboard and achievement stats and on other interface locations as well (such at the e…

  • Patch: v098m062 & Release date set on 23rd of July! - 10 July 2015

    The final major content patch before release is available! This time around you can completely go through Macro as all the content is in there. Furthermore, loads of small fixes and additions can be found in this patch. Read on for the details. Also, we have a release date! Mark the 23rd of July in your calendars as then the bullet hell will reign down on all! Do note that while the game is in Early Access you can still profit from the 20% discount as the final release price will be 9.99$, compared to the 7.99$ it is now during Early Access. Here are the full notes: Global: Fixed an issue with destroyed bullets dropping more point pickups than intended. Fixed an issue with diagonal movement being too fast in Classic. Added various improvements to the interface in the Main Menu in regards to showing leaderboard and achievement stats and on other interface locations as well (such at the e…

  • Patch: v095m045 - 20 May 2015

    New patch is live! This time around level 4 has been added to the open world, roguelike mode Macro. A bunch of smaller fixes have been implemented as well, most notably to the Gauntlet mode. A major change in regards to the game's mechanics is how pickups act. Read on for more info! Or check out the following video where I chat a bit about the new patch and play through some parts of the game. https://www.youtube.com/watch?v=qo1qai3TJcw The next major patch will contain level 5 for Macro, the final level! Expect it to arrive in about 3 weeks time from now at around mid June. Here are the full patch notes: Level 4 added to the Macro mode. Game pauses when its window loses focus (like when alt-tabbing). Further adjusted pick-up and power-up behavior when an enemy drops them in Classic mode. Regular pick-ups fan out when spawned and weapon and shield power-ups now also bounce from walls on…

  • Patch: v095m045 - 20 May 2015

    New patch is live! This time around level 4 has been added to the open world, roguelike mode Macro. A bunch of smaller fixes have been implemented as well, most notably to the Gauntlet mode. A major change in regards to the game's mechanics is how pickups act. Read on for more info! Or check out the following video where I chat a bit about the new patch and play through some parts of the game. https://www.youtube.com/watch?v=qo1qai3TJcw The next major patch will contain level 5 for Macro, the final level! Expect it to arrive in about 3 weeks time from now at around mid June. Here are the full patch notes: Level 4 added to the Macro mode. Game pauses when its window loses focus (like when alt-tabbing). Further adjusted pick-up and power-up behavior when an enemy drops them in Classic mode. Regular pick-ups fan out when spawned and weapon and shield power-ups now also bounce from walls on…

  • Patch: v091m035 - 1 May 2015

    The first major content patch for Zenzizenzic is live! The most extensive change is the addition of level 3 to the Macro mode. Be wary though, going through level 3 is not for the faint of heart as you'll be chased beyond what seems reasonable by enemies, bullets and all that can pose a threat to you (which is just about everything really). Here is a video from the livestream at Twitch in where I play through this patch! https://www.youtube.com/watch?v=KCNdKQvG3Uc (Be sure to follow the livestream to check out the latest changes and have a chat with me about them when I'm live!) In a few weeks level 4 will be added, and a bit after that the final level 5 will see its implementation in the Macro mode. Now that level 3 is implemented I will start working hard on level 4. In the meanwhile there will undoubtedly be small patches which tweak the world generation in Macro and small fixes. Her…

  • Patch: v091m035 - 1 May 2015

    The first major content patch for Zenzizenzic is live! The most extensive change is the addition of level 3 to the Macro mode. Be wary though, going through level 3 is not for the faint of heart as you'll be chased beyond what seems reasonable by enemies, bullets and all that can pose a threat to you (which is just about everything really). Here is a video from the livestream at Twitch in where I play through this patch! https://www.youtube.com/watch?v=KCNdKQvG3Uc (Be sure to follow the livestream to check out the latest changes and have a chat with me about them when I'm live!) In a few weeks level 4 will be added, and a bit after that the final level 5 will see its implementation in the Macro mode. Now that level 3 is implemented I will start working hard on level 4. In the meanwhile there will undoubtedly be small patches which tweak the world generation in Macro and small fixes. Her…

  • Patch: v0902m027 - 15 April 2015

    New patch is live! This patch the following fixes have been implemented: v0902m027: Fixed issue with enemies spawning op on top of you in Macro. Changed the Reward Chest in Macro to be smaller and easier to open. Overhauled Events in Macro (Events occur when opening a cluster of doors). Adjusted Main Menu button interactions to make them reliable. Fixed issue with Enemy Clear usable item not being placed into the right use slot in Macro. Fixed issue with the Shop not appearing after defeating a boss in Macro. Fixed issue with right stick dead zone recognition for controller input. Slightly adjusted the boss attacks of the first level in Macro. Fixed issue with Dont Die achievement in Very Hard Gauntlet not unlocking properly. (Good luck getting that one in the first place! bwaha.) Added a button in the Options menu to send local achieved Achievements to Steam Achievements in the case th…

  • Patch: v0902m027 - 15 April 2015

    New patch is live! This patch the following fixes have been implemented: v0902m027: Fixed issue with enemies spawning op on top of you in Macro. Changed the Reward Chest in Macro to be smaller and easier to open. Overhauled Events in Macro (Events occur when opening a cluster of doors). Adjusted Main Menu button interactions to make them reliable. Fixed issue with Enemy Clear usable item not being placed into the right use slot in Macro. Fixed issue with the Shop not appearing after defeating a boss in Macro. Fixed issue with right stick dead zone recognition for controller input. Slightly adjusted the boss attacks of the first level in Macro. Fixed issue with Dont Die achievement in Very Hard Gauntlet not unlocking properly. (Good luck getting that one in the first place! bwaha.) Added a button in the Options menu to send local achieved Achievements to Steam Achievements in the case th…

  • Let me introduce myself! - 10 April 2015

    http://www.zenzizenzicgame.com/wp-content/uploads/2015/04/logo-filled-700px.png Hi everyone! I wanted to take a quick moment to introduce myself and share how Zenzizenzic came to be over the past while. Thank you for the support and coming over to check out Zenzizenzic. I hope you'll like what you see and that you may enjoy the story below! Cheers, Ruud Koorevaar - developer of Zenzizenzic I didn't know a damn thing Without any practical knowledge on game design and development except for what was garnered over the course of 15 to 20 or so years of playing games, I set out to build a game myself. I didn't know a damn thing. It was November 2012, just graduated and unemployed when I installed Unity3D, the well-known video game development engine. Pleasantly surprised with the relative ease of moving around and messing about in the engine I started to poke the interface and fiddle with co…

  • Let me introduce myself! - 10 April 2015

    http://www.zenzizenzicgame.com/wp-content/uploads/2015/04/logo-filled-700px.png Hi everyone! I wanted to take a quick moment to introduce myself and share how Zenzizenzic came to be over the past while. Thank you for the support and coming over to check out Zenzizenzic. I hope you'll like what you see and that you may enjoy the story below! Cheers, Ruud Koorevaar - developer of Zenzizenzic I didn't know a damn thing Without any practical knowledge on game design and development except for what was garnered over the course of 15 to 20 or so years of playing games, I set out to build a game myself. I didn't know a damn thing. It was November 2012, just graduated and unemployed when I installed Unity3D, the well-known video game development engine. Pleasantly surprised with the relative ease of moving around and messing about in the engine I started to poke the interface and fiddle with co…

Patch notes and updates

S.noRelease datePatch nameGID number
110 August 2015Patch: v1.034249665521681223399
230 July 2015Patch: v1.024249665521681223505
322 July 2015Last patch before final release tomorrow is live!4249665521681223715
410 July 2015Patch: v098m062 & Release date set on 23rd of July!4249665521681223822
520 May 2015Patch: v095m0454249665521681223917
61 May 2015Patch: v091m0354249665521681224031
715 April 2015Patch: v0902m0274249665521681224147
85 April 2015Patch: v0901m0264249665521681224355

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID327500
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJul 23, 2015
DeveloperbitHuffel
PublisherAdult Swim Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent86%
Positive reviews77
Negative reviews13
Total reviews90
Steam recommendationsNot available
Achievements210
Average playtime forever12 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Zenzizenzic is a fast-paced, adrenaline-infused twin stick bullet hell shoot 'em up and open world roguelike. Featuring a beautifully abstract art style and a thumping, full throttle soundtrack, it's sure to get your thumbs sweating and your blood pumping!

About this game

Sunset Announcement Adult Swim is no longer able to continue as publisher for this game and the developer is not interested in taking over as publisher at this time. As a result, Zenzizenzic will be shut down on July 15th, 2024 Thanks for playing, Adult Swim Games About the Game Zenzizenzic hurls you into the abstract perils of a bullet-strewn fever dream. Battle your way through five varied levels in Classic Mode or explore an open world in Macro Mode , both of which are stuffed to the brim with legions of enemies. You'll dodge an onslaught of bullets while returning fire with an awesome arsenal of weapons and power-ups, leaving complete and utter destruction in your wake. In Classic Mode (single player or local co-op), you'll face five distinctly different levels with their own challenges, theme, bonus level and boss encounter. Arm yourself with two multi-layered weapon systems of your choosing such as screen-filling lasers, homing missile barrages, highly destructive charge shots, time jumps to slow the action down, black holes that warp and redirect immediate threats and more. High scores don't come to the faint of heart, so test your mettle in multiple training modes. And hey, if you're in the mood for a grueling challenge, try Gauntlet Mode to try and complete all five levels in a single run. Macro Mode (single player only) is inspired by roguelikes with an open, random and procedurally generated world based on the levels in Classic Mode. Find upgrades to enhance your ship to epic proportions— you'll need to, because you're bound to encounter massive enemies that span multiple screens! It'll take brawn and brains to tackle monsters, uncover hidden secrets and discover varying ways of optimizing your score. Welcome to the bullet-ridden world of Zenzizenzic. Go on— give it your best shot! Zenzizenzic is published by Adult Swim Games and currently available for a 20% discount during the first week of release!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
22Steam Achievements
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Zenzizenzic's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Zenzizenzic's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Zenzizenzic at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 261,78522 September 2026 - 01:46:14 UTC253,2251,230,475Valve
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,2711,008,495Wallpaper Engine Team
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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