- Update 24: The Economy - 17 September 2026
Update 24: The EconomyEverything in the game now has a price, and that price is set against a working day of forty credits. Merchants buy, stock runs out, food rots, corpses carry what their faction carries. At the far end of it there is a rocket you can build and a launch pad you can put it on, which is the first time Mars Exodus has had a way to end.Economy and TradePrices rebuilt from scratch. Every item is tiered against a forty credit working day, so you can read a price tag and know whether it is a night of work or a month of it.Merchants buy your loot. Every trader has stock, runs out of it, and puts in requisitions for goods they cannot source.Faction corpse loot. Bodies carry what their faction carries: a patch on every member, weapons appropriate to the area, trade goods on the people who deal in them.Seeded loot areas. Containers and world spawns are populated per area instea…
- Update 23: Character Overhaul - 15 March 2026
🆕 New Content & AssetsCharacter Overhaul: Implemented a massive character customization system including male and female meshes across various ethnicities (Asian, African, Caucasian). Added a wide range of wearables: gas masks, welding helmets, NVGs, tactical belts, and military uniforms.Environmental Props: Added new industrial and urban assets like a pseudo-Duga radar site, tall Asian gates, arcade machines, vending machines, and train cars.World Expansion: Introduced the Nuclear Power Plant modular layout, air filter columns, and several new propaganda and decorative props (statues, washing machines, bicycles).🌍 World Building & VisualsCity Consolidation: Cut several low-priority areas (Old Town, Corporate Plaza, Museum) to focus density and scope within the main city hub.Atmospheric Polish: Migrated key materials to BetterLit, increased Soviet-style textures to 8k, and added gritt…
- Update 22: The City - 2 February 2026
🆕 New Content & AssetsExpansion of Arsenal: Integrated a wide range of weapons including the Vector, Kar98K, AsVal, P90, M1911, and M4A1.Survival & Medical: Added detailed medical props (drip stands, hospital beds), new consumables (canned goods, pickles), and substances (vodka, cannabis).Characters & Factions: * Implemented a new Character Customizer and randomization system.Added Blood Eagle (formerly Euro Military) and other faction-specific assets like patches and flags.Added "Mother," "Miner," and "Atlas" statues.Props & Environment: Populated the world with bus stops, transmission towers, electrical boxes, car wrecks, and even 6 baby cribs for the hospital area.🌍 World Building & VisualsCity Development: * Added City Walls, urban blockade bridges, and Soviet-style apartment buildings (Krushchevkas).Created the Noble Courtyard, Anime District, and a Ferris Wheel monument.Scaled t…
- Update 21 - 2 December 2025
Update: Fleshing out the world🆕 New ContentNew Weapons: Added a massive arsenal including the Vector SMG , Kar98K rifle , AsVal , P90 , M1911 pistol , Bullpup Shotgun , M4A1, and G17.New Consumables: Added food items like canned beans, pretzels , canned milk/peas/tomatoes , and pickles/olives/honey (which leave empty glass jars).Substances: Added vodka, beer, and cannabis (seeds, buds, and joints).Wearables: Added faction patches , watcher masks/helmets, and gas masks.Props: Added medical equipment (hospital beds, drip stands), furniture (couches, chairs), and shipping containers.🌍 Visuals and WorldNew Areas: Added major locations including a Nuclear Power Plant , Research Lab with guard towers , a Closed City area , and a Favela (renamed from Ordem Alta).World Building: Added a graveyard area , a large warehouse area , and a water treatment plant.Atmosphere: Made the game significant…
- Update 0.20: Multiplayer Foundations and QoL - 6 November 2025
🚀 Update 0.20 – Multiplayer Foundations & QoL Pass🆕 New ContentAdded multiplayer support using Coherence networking: players can now see each other, chat, and move together in shared sessions.Added voice chat via Dissonance VOIP with push-to-talk and proximity audio.Introduced placeholder multiplayer items: scrap, oil, and crowbar weapons.Added new items and tools: steel/titanium pickaxes, oil can, cloth scrap, furnace model, and crowbar mesh.Added Human Breeding License (joke item).Expanded tutorial questline with clearer steps for crafting, smelting, repairing, and generator use.Added new quest conditions: hiring, smelting, collecting, and construction improvements.Added seasonal events system supporting yearly and weekly in-game events like Martian New Year and Midsummer.🎨 Visuals and WorldUpdated furnace visuals with a clear production indicator and refined iconography.Improved t…
- Release Version 0.19: Lighting and Tutorial - 20 September 2025
🚀 Release 0.19🆕 New ContentBase building expanded with ladders, floors, walls, and metal doors.Placeable wall clocks, new 2m tall door, and town terrace added.New items: pickaxe, metal hammer, wooden hammer, bear trap, charcoal, sticks, decorative plants, leaves, coal icon.Crafting: bandages from cloth scrap, biomass from leaves, handcrafting vs. workbench recipes split, more recipe tooltips.Tutorial quests added: collect iron plates/rods, recycling, weapon crafting, farming (bak choi), showering, drinking water, and more.New quest types: conquer territory, fertilize crops, hire help for squad.Jail area expanded with towers, reception, showers, props, openable cell doors, and warden NPC.🎨 Visuals and WorldNew Altos sky system with stars, cloud exposure, and better noir skies.Added volumetric fog, dust storms, subtle god rays, and auto exposure.Switched to ACES color grading, added HB…
- Release Version 0.18 - 25 August 2025
🚀 Release 0.18 🆕 New ContentWearables expanded: sombrero, cyber mask, propeller hat, conical hat, explorer hat, and various faction hats.New items: bowls, plates, pretzel chair, hotdog, onigiri, soy drink, mugs, empty bottles, recycling machine, coffee machine.Collectable food: kielbasa, soy food, coffee mugs, rat meat.World expansion with Yurt Village, crater area, RedCanyon planning, Old Town district, and a 2km highway dividing the map.New environment props: propaganda screens, wooden planks/palettes, beds, geodesic dome, flags with cloth physics.🎨 Visuals and WorldUpdated lighting: yellower sky, bleaker colors, stronger split toning, less bloom and blur for a noir style.Market, vending machines, and fuel station improved; new metallic mug and houseplants.Steam capsule made more dreadful with new logo, eye icon, and text fixes.Terrain fixes, new paths, lighter ground colors, and i…
- Release Version 0.17 - 18 August 2025
🚀 Release 0.17🆕 New ContentElectricity with generators, solar panels, wind turbines and sockets.Started working on wearables like hats, cat ears and wigs.New tools: pipe wrench, fire axe, halligan bar, chainsaw.Tesla coil and railgun turret as new defenses.🎨 Visuals and WorldLarger sky dome with better lighting, fog and shadows.Character creation polished with clearer text and more environment clutter.New props added: graffiti, posters, coffee machine, paintings.Simplified materials and post processing for cleaner visuals.🖥 UI and UXInventory cut from 40 to 36 slots for more survival pressure.Illegal items now marked in tooltips.Computer calendar shows day and season. Also show employee ID card in computer.Hotbar and currency layout cleaned up.🐞 Fixes and ImprovementsFixed several crashes and null reference errors.Fixed missing materials and broken props.Translated a lot more items…
- Release 0.15: Comic Rendering - 12 July 2025
🆕 New🌐 Gameplay FeaturesSquads: Characters can form squads, join together, and display squad HUD info.Character Creation Overhaul: DNA sliders, randomization, skill selection, game mode dropdown.Chat & Thought System: In-game character thoughts, chat logs, event notifications.Save System: Save/load player position, skills, appearance, squad data.Cigarette System: Cigarettes cause lung cancer; visual improvements to items.Steam Assets & Marketing: Added Steam capsule images and game logo.Loading Screen: New animated gear and disclaimer visuals.🎨 Visuals & ArtMoebius Visual Pass: Crosshatching, outlines, skybox, palette, and shader optimizations.Material Cleanup: Applied and simplified hundreds of materials for consistency.New Assets: Angel statues, skill icons, temperature icon, faction flags.🧪 Testing / ToolingCI Improvements: Separate workflows, license verification, cron schedules…
- Release Version 0.13 - 11 June 2025
NewLet NPCs look at player when nearbyStorage and Colonist inventoriesSurvival needs (hunger, sleep, thirst, hygiene)Active ragdolls for colonists allowing them to get up when knocked downGive NPCs single-line thoughts, like "Hey, why'd you hit me?"Give each coloniist activity its own iconsAllow draggin all UI windowsAdd scrapping mechanic to get back materials from furnitureAdd bug-report buttonChangesmake various fonts like the event log font size smallerchange some rendeing orders to allow for more obvious fog and other particlesShow mouse icons for keybindings instead of LMB, MMB, RMBMake the timer clock look more like a retro alarm clockredraw Jin Kozlov (protagonist)Fixesmake "E" the default key for interaction to avoid collision with primary fire/secondary fireadd some missing item icons
- Release Version 0.12 - 28 May 2025
New New music alternative fire modes a rocket launcher dashing now gives invulnerability seconds new base body font (Oxanium) which is easier to read nice tooltip with weapon details dismantle factory objects by holding "X" on them basic ATM banking system to persist money between deaths basic shop system to allow buying weapons and other materials from NPCs Changes faster movement: 3 dash charges and 2 grappling charges. Gravity is now 10% stronger Fixes Various minor UI fixes Some movement fixes related to jump velocity