Threadline news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews10
- Release dateMar 21, 2026
- DeveloperNathan Hedaux
- PublisherNathan Hedaux
Genres: Casual, Free To Play, Early Access
Company pages: Developer: Nathan HedauxPublisher: Nathan Hedaux
Threadline Steam news
Threadline news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Threadline – Alpha v0.63 Patch Notes - 24 April 2026
⭐ Complete Stat System Overhaul - The entire stat engine has been rebuilt from the ground up for accuracy, stability, and long‑term scalability. - All stats now use a unified map‑based architecture, replacing the old scattered variable system. - Totals, Bests, Lasts, Time Played, and Run Counts now update through a single clean pipeline at GameOver. - Stat saving/loading has been fully modernised to prevent drift, duplication, or missing values. - A one‑time migration system automatically converts old save data into the new format. - Fixed a long‑standing issue where Best scores were not persisting correctly between sessions. - Timing logic has been verified for accuracy — run duration and total playtime now match real‑world time precisely. 🎨 Sphere Skin Unlock System Improvements - Sphere skin unlocks are now fully tied to the new stat engine for consistent behaviour. - Fixed an issue…
- Threadline – Alpha v0.62 Patch Notes - 13 April 2026
🌅 Dynamic Lighting Overhaul - The entire day–night cycle has been rebuilt for smoother transitions and more atmospheric depth. - The Directional Light now animates across the sky, creating natural shadow movement and a true sunset effect. - Lighting blends have been refined to ensure neon, ambient, and shadow tones remain consistent throughout the cycle. - Red Alert lighting now integrates seamlessly with the new system, avoiding abrupt jumps or intensity mismatches. 💡 Neon Blend Improvements - Neon elements now respond more naturally to global lighting changes. - Improved emissive balancing ensures rings, spheres, and UI elements remain readable without overpowering the scene. - Subtle glow adjustments enhance clarity during both bright daytime and deep nighttime conditions. 🌫️ Fog & Atmosphere Pass - Updated fog settings to create smoother depth falloff and more cinematic silhouett…
- Threadline – Alpha v0.61 Patch Notes - 30 March 2026
🛒 Store Now Live - The in‑game Store is fully up and running. - Any skins you’ve unlocked during play are now available to re‑select at any time. - Just click your preferred skin in the Store to equip it instantly. 🏆 Perfect Pass Achievement Fixed - Some players reported the Perfect Pass Steam achievement not unlocking. - The issue has been identified and resolved. - This achievement should now trigger correctly when the requirement is met. 📘 Achievement Page Improvements - The Threadmark → Achievements page has been rebuilt for clarity and accuracy. - Achievements now correctly display: - Progress toward completion - Completed achievements - Icons and descriptions - This should make tracking your goals much smoother.
- Alpha v0.60 - Early Access Patch 3 - 28 March 2026
- Leaderboard Rework Visually enhanced and structurally refined for clarity and impact. - Menu Buttons Overhaul Reanimated and polished for smoother transitions and premium feel. - Spacebar Retry Shortcut Instantly jump back into the action from Game Over — no clicks required. - Added smooth fade transitions between menus and during level loading for a more premium, seamless experience.
- Alpha v0.59 – Early Access Patch 2 - 25 March 2026
New Features - Introduced a full Sphere Tier progression system based on your all‑time high score - Six unique Sphere skins (Tier 0–5), each becoming more polished and premium as you climb - Automatic tier unlocks every 100 points, giving players a clear sense of progression - Dynamic energy colour transitions (green → red) now fully compatible with all new skins Visual Improvements - Refined sphere materials across all tiers for a cleaner, more premium look - Improved metallic shine on higher tiers to enhance the feeling of mastery - Enhanced lighting and reflections to better support metallic surfaces - Rare golden obstacle updated with a new shimmer and fresnel effect for improved clarity and reward feedback - Adjusted obstacle colours for faster recognition during high‑speed gameplay — orange obstacles are now deeper and more distinct Gameplay & Balance - Light‑blue obstacles (no‑sh…
- Hotfix 0.58a — Achievement Tracking Update A small hotfix is now live to address - 22 March 2026
A small hotfix is now live to address an issue with the “One Minute Club” achievement not unlocking correctly for some players. What’s fixed - Updated the way Threadline sends play‑time stats to Steam - Ensured the “One Minute Club” achievement unlocks reliably when the requirement is met - Improved stat syncing on game load for better achievement consistency If you’ve already survived 60 seconds in a previous run, the achievement should unlock automatically the next time you launch the game or reach 60 seconds again. Thanks again to the players who reported this — your feedback genuinely helps shape Threadline during Early Access. If anything still doesn’t unlock as expected, feel free to let me know. — Nathan
- Alpha v0.58 - Early Access Patch 1 - 21 March 2026
- Extended the leaderboard to display more players. - Adjusted the light blue sphere growth threshold to prevent unfair collisions in tight gaps. - Minor polish and stability improvements. - A new obstacle colour has been added to improve readability and smooth out the difficulty curve between existing sizes. - This change makes mid‑range obstacles easier to read and gives players a clearer sense of progression as speed increases. - Recovering from an empty energy bar now restores 50% energy (up from 20%). - This introduces a new strategic layer — players can intentionally dip low and recover at the right moment, but timing remains crucial. - Added tracking and display for the new Orange obstacle stat. - Updated Game Instance, SaveGame, and UI widgets to support the new obstacle tier. - Cleaned up save logic so the game now saves once per run, improving stability and performance. - Stea…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 April 2026 | Threadline – Alpha v0.63 Patch Notes | 1830797770237372 |
| 2 | 13 April 2026 | Threadline – Alpha v0.62 Patch Notes | 1829528821315882 |
| 3 | 30 March 2026 | Threadline – Alpha v0.61 Patch Notes | 1828441623110711 |
| 4 | 28 March 2026 | Alpha v0.60 - Early Access Patch 3 | 1828441623107397 |
| 5 | 25 March 2026 | Alpha v0.59 – Early Access Patch 2 | 1827626365768926 |
| 6 | 22 March 2026 | Hotfix 0.58a — Achievement Tracking Update A small hotfix is now live to address | 1827626365761065 |
| 7 | 21 March 2026 | Alpha v0.58 - Early Access Patch 1 | 1827626365760958 |
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