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Rise to Ruins

Rise to Ruins Steam news

Raymond Doerr | Oct 14, 2019 | game

Released

11players observed · 25 September 2026 - 06:29:25 UTC

IndieSimulationStrategyTower DefenseColony SimSteam Store

  • Latest observed players11 · 25 September 2026 - 06:29:25 UTC
  • SteamPulse tracked peak470
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Rise to Ruins news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players11 · 25 September 2026 - 06:29:25 UTC
  • SteamPulse tracked peak470
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews7,757
  • Release dateOct 14, 2019
  • DeveloperRaymond Doerr
  • PublisherSixtyGig Games

Genres: Indie, Simulation, Strategy

Company pages: Developer: Raymond DoerrPublisher: SixtyGig Games

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Rise to Ruins Steam news

Rise to Ruins news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 2d - Even More Minor Fixes and Balance Update - Released! - 19 September 2023

    This is a small patch addressing a few bugs, as well as a few minor balance tweaks. Enjoy! :) If you want to read more about the enormous Update 2 patch, click here. Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 2d Change Log Miscellaneous Changes Lowered "Goal Completed" sound a few decibels. Boosted praying actions to give 3 essence worth 3 energy rather than 2 essence worth 2 energy. (aka; now you get 9 total essence per action, instead of 4) Changed problem panel text for no food to also mention animal farms. Placing God Towers and God Walls no longer grants God XP for "Buildings Constructed" Corrupted buildings now spawn with a small amount of construction already completed so they can be targeted immediately. You can now exit the game entirely from the region/play view. Increased Chest Co…

  • Update 2c - Minor Fixes and Balance Update - Released! - 29 August 2023

    This is a small patch addressing a few bugs, as well as a few minor balance tweaks. Enjoy! :) If you want to read more about the enormous patch that was just released on Saturday, click here. Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 2c Change Log Miscellaneous Changes Trash burners now release or store 5 units of energy per tick, but the ticks are now 5 times longer. This fixes an issue where burners would cause too many particles to generate late-game. All chest open costs now reduced by 50%. (Note, already existing chests will still have their old opening costs) Temporarily disabled Twitch integration due to new API changes. Bug Fixes Fixed a few goals not progressing. Fixed a resource loading issue in the engine that caused problems with some localization mods. Fixed missing localizatio…

  • Update 2 - The Achievement Update - Released! - 26 August 2023

    https://media.tenor.com/AO9kGgay3RUAAAAd/its-about-time-starcraft.gif Introducing the largest update patch ever in Rise to Ruins history. Update 2, the Achievement Update. This patch adds a massive amount of new content, bug fixes, tweaks and over 100 Steam Achievements tied into a brand new goals system. I've also started live streaming development on Twitch, if you're interested, you can follow me there. I'll mostly be streaming Rise to Ruins, Rise to Ruins 2 (Yes you just read that) and Rayvo2D Engine development. But I may also occasionally Stream gaming and other random things. In addition, my wife is now officially SixtyGig Games new art intern, and she will be working on all current and future projects. If you're interested in stalking her, you can do so on Formerly-Twitter. Head over there and send her a "thank you" for making all the new achievement icons, chat bubbles, terrain…

  • Build Update 2 Unstable 4 Released - 23 August 2023

    Click here for help on accessing the Unstable branch! *Brushes dust off podium* Hello? *tap tap* Is this thing on? Hello? *clears throat* Ahem.. anyway.. Rise to Ruins Update 2 Unstable 4 has finally arrived, is content complete, and brings in the brand news goals system! Once Update 2 is out of testing, the new goals system will link up with Steam, adding one of the most requested features in Rise to Ruins history; 🎉Steam Achievements!🎉 This patch has obviously been a long time coming, and I'm hoping after a bit of play testing, I can get the full Rise to Ruins Update 2 out the door, activate the achievements in Steam and start work on Update 3. I am looking for plenty of feedback on the goals and achievement system, the balance, and ideas for more. Feel free to spam me anywhere that works for you with your ideas, and they may very well become official Steam achievements! I have also…

  • Build Update 2 Unstable 3c Released - 11 June 2022

    Click here for help on accessing the Unstable branch! Update 2 Unstable 3c is a minor release addressing a few bugs and balance issues that creeped up. Check out the changelogs and enjoy! If you find a bug, you can report it on the Steam Bugs Forums or Discord! Previous Update 2 Unstable Change Logs: Update 2 Unstable 1 Update 2 Unstable 2 Update 2 Unstable 3 Update 2 Unstable 3c Change Log Miscellaneous Changes You can now set the particle movement back to "retro" by setting retroParticles=true in the settings.properties file. Houses can no longer store raw meat. Reliquary vessel spots can no longer have roads built under them. Added Easter Egg messages and sound effects when you sell a filled Vessel to a Catjeet in the marketplace. Occultists now check to make sure the body they need to reach isn't under threat before attempting to go there. Added all remaining missing perk names. Inc…

  • Build Update 2 Unstable 3 Released - 1 June 2022

    Click here for help on accessing the Unstable branch! Update 2 Unstable 3 has arrived! Just like Unstable 1 and 2, this patch adds a ton bug fixes and improvements, but most importantly, new content! Some of the highlights of this patch are the brand new death/ghost mechanics, the Reliquary, Crylithium Firepits, vessels, clouds, and a ton of bug fixes and other QoL changes. Next up, Unstable 4 will be "the big one" you've all been waiting for, and easily one of the most requested features of all time. The beta release of ... achievements! 👀 Just keep in mind, I may not be able to officially enable them until full Update 2 release on the main branch. But the system will be in place, and usable. As with most of Rise to Ruins' patches, there's way too much to cover in a summary, so check out the changelogs and enjoy! If you find a bug, you can report it on the Steam Bugs Forums or Discord…

  • Build Update 2 Unstable 2 Released - 26 April 2022

    Click here for help on accessing the Unstable branch! Update 2 Unstable 2 has arrived! Just like Unstable 1, this patch adds a ton bug fixes and improvements, but most importantly, new content! Some of the highlights of this patch are the new upgradable doggo houses, further enhancements to the new faith system, tons and tons of new animations, the resource rate calculator, additional resource bar configurations, a new spell/disaster (a comet!), really high quality new font rendering, and a ton of bug fixes and other QoL changes. As with most of Rise to Ruins' patches, there's way too much to cover in a summary, so check out the changelogs and enjoy! If you find a bug, you can report it on the Steam Bugs Forums or Discord! Previous Update 2 Unstable Change Logs: Update 2 Unstable 1 Update 2 Unstable 2b HOTIFX Change Log Bug Fixes Mining facility's construction outline phase no longer ge…

  • Build Update 2 Unstable 1 Released - 23 March 2022

    Click here for help on accessing the Unstable branch! A long time coming, I am happy to introduce that Update 2 Unstable 1 has arrived! This patch adds a ton bug fixes and improvements, but most importantly, new content! The biggest additions are the new essence generation and faith mechanics. Now, you no longer fuel your Essence Collectors with crylithium. Rather, you now build a new building called an Essence Altar and assign new workers called Occultists to them. These new Occultists will go to the altar and pray, upon completing a pray action, they will boost faith in the area and generate essence that can be delivered to an Essence Collector, effectively replacing the fueling mechanics that were removed with a method the player can more directly control by building additional altars and assigning more Occultists. The faith itself is a new system that bleeds over into many aspects o…

  • Plans Secured. - 11 January 2022

    Greetings everyone, It's time to get back on the bandwagon, and explain my current plans. Although they are always subject to change, I wanted to give everyone an update on what's been going on and where I'd like to see my company, Rise to Ruins and my future projects to go in the future. As you all know, I've taken an extended break from game development as I focused on myself and my own health, my life, and the people around me. Most of you guys who follow me on Discord or Twitter have seen several of the things I've posted or said over the past year or so. A mistake I made on my previous announcement was the timeline though. I was unaware exactly how bad my mental health actually was at the time of writing it, and thus took an enormously longer time than I expected to start recovering. The previous announcement is now only half the story, the other half is perhaps fascinating, I'm no…

  • The developer of Rise to Ruins is absolutely mad and has secured funding for their games - 16 March 2021

    Sometimes you read a story that's really hard to believe it's true but probably is. In this case it's Raymond Doerr of SixtyGig Games doing something absolutely nuts to secure funding for their games. Read the full article here: https://www.gamingonlinux.com/2021/03/the-developer-of-rise-to-ruins-is-absolutely-mad-and-has-secured-funding-for-their-games

  • Funding Secured. - 15 March 2021

    Greetings fellow gamers! Many of you have probably noted an obvious slowdown in development since Update 1c was released last year. First and foremost, I would like to absolutely reassure you that development is, in fact, continuing and Update 2 is currently in work, with Update 3 and 4 already planned out. But why did this happen? Well, that's a story I thought I would never find myself in a position to tell, but here we are. So strap in! There's a lot of back context needed. In 2013 I decided to learn to program as it was the only remaining skill left I did not have to make a video game. I had no experience what so ever outside of doing mods/scripting for various games over the years. I spent 8-9 months of my life doing nothing but working at Lockheed Martin as an Avionics Technician 8-10 hours a day, and another 8-10 at home learning how to program in my language of choice, Java. Aft…

  • The best building games on PC - 25 August 2020

    ‘Building’ is a pretty broad theme. There are a lot of games where you build things, after all, and they can be very different. Helpfully, then, I’ve split this list of the 20 best building games on PC into four sections, each covering a sub-category of this big, messy genre. (more…)

  • Update 1b - The Bug Fix and Tweaks Update - Released! - 19 July 2020

    This is a smaller patch full of a ton of small quality of life improvements, bug fixes and balance changes. This patch was originally going into Update 2, but I decided to break out some of the Update 2 content and move it to a smaller patch, so you can get some of the new improvements and changes early, without having to wait for Update 2 later. Enjoy! :) Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 1b Change Log Miscellaneous Changes Essence Collectors no longer deliver essence when out of range of the village. Drones now only harvest resources when there is not any already available within the corruption. Resources now decay twice as fast on corrupted tiles. Non-monster buildings are now slowly destroyed if they are caught in the corruption. Reduced the overall amount of resources generated…

  • Rise to Ruins Soundtrack Now Available All Over The Internet. - 17 May 2020

    The Rise to Ruins soundtrack is now uploaded all over the internet, including Spotify, Amazon Music, Youtube, Google Play and more! All revenue (Less various store fees) from purchasing or listening to the soundtrack does not go to me, rather it goes to Rise to Ruins' composer, José Ramón "Bibiki" García. So if you want to support him directly by throwing a few bucks his way, be sure to buy the soundtrack! :) If you're interested in listening or purchasing the soundtrack on various platforms, you can click here to get started! Additionally, if you just want to jam out on youtube, you can find the full OST here. And finally, always remember, the full sound track is always available unobfuscated within the game files, in .ogg format, just poke around the /res/music folder. But buying the soundtrack online is a way to support RtR's awesome composer, and get the files in a more appropriatel…

  • Update 1 - The Magic Update - Released! - 23 March 2020

    The first free post release content patch has arrived, introducing The Magic Update! This update includes a complete and total overhaul of the spell casting mechanics, as well as a ton of new spells. It also includes double the perks the game released with, a ton of bug fixes, balance changes, and general improvements. Specter mechanics have been changed quite a bit in this patch as well, so be sure to checkout the "New Walls and Specter Mechanics" category below and read it carefully! ːrtrheartː Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 1 Change Log New Walls and Specter Mechanics Added Crylithium Curtain Walls, Crylithium Walls and Crylithium Gates to the game. They all can block specters and ghosts from passing through them. Specters and Ghosts can no longer cross crystal patches. Regula…

  • 100 Free Copies for People Staying Inside! - 16 March 2020

    I am giving out up to 100 FREE copies of Rise to Ruins to anyone who Follows, RTs and replies to this post on Twitter with their "proof" they are staying at home during the #CoronavirusOutbreak! I'm not telling you what the proof is, just have fun with it. ːlunar2020ratinablanketː Have fun, and wash your hands!

  • Build Update 1 Unstable 2 Released - 13 March 2020

    Click here for help on accessing the Unstable branch! Update 1 Unstable 2 has arrived! This patch adds tons and tons of new perks (more than double!) as well as tosses in several bug fix and other general improvements. This is also the "Feature complete" build of Update 1. Barring any issue, Update 1 should be fully released very soon. So make sure you dig deep for those bugs! ːrtrheartː Enjoy! Update 1 Unstable 2 Change Log New Perks Labor Golem and Holy Golem Duration perk removed as they serve no purpose anymore. Tons of new perks added, more than doubling the original perk list. There are too many to list here, so just take my word for it and enjoy! :) Removed "perk rarity" from the game. This feature used to determine how common certain perks were, now all perks have an equal chance of being unlocked. Miscellaneous Changes New range generation "trimming" system, that will remove ge…

  • Build Update 1 Unstable 1 Released - 19 January 2020

    Click here for help on accessing the Unstable branch! Update 1 Unstable 1 has arrived! This patch adds a ton of small improvements and bug fixes, some balance changes, and most importantly a completely overhauled spell system! :) This patch introduces a ton of new mechanics that can greatly impact the overall balance of the game. So be sure to let me know in the comments what you think of all the new mechanics and how they're impacting your gameplay so I can fine tune them for the eventual full release. Enjoy! Update 1 Unstable 1 Change Log New Walls and Specter Mechanics Added Crylithium Curtain Walls, Crylithium Walls and Crylithium Gates to the game. They all can block specters and ghosts from passing through them. Specters and Ghosts can no longer cross crystal patches. Regular Curtain Walls no longer block specters and ghosts from passing through them. All old saves before this pat…

  • Free Content Patches: What to expect as we move beyond Early Access. - 2 January 2020

    Greetings everyone! Now that Rise to Ruins has left Early Access, it's time to talk about how development will progress from here on out. As I've stated in the past, development will not end when the game leaves Early Access. But, I would like to change how patches work from here. In the past I tried to release giant major patches. A huge part of this was up until 2019 major patches broke your save data, so I wanted to be sure I added enough content all at once to make it worthwhile to start over. But, for a large majority of 2019 save files are no longer broken when new patches are releases, and I of course don't plan to break them moving forward from here. So, what I'm going to start doing is stop releasing future patch Road Maps outlining huge patches with tons of content. Rather, I'm going to start releasing much smaller, more frequent patches and people interested in following very…

  • Unknown Pleasures: 'tis not the season - 25 October 2019

    There’s a coat in a window on my way home and I want it. Or possibly a blazer, I was in a hurry. It is purple and the shop had put a sign saying “VAMPIRE” over it, but I don’t need to use the cover of the worst holiday as an excuse. Which reminds me: when did we agree that Halloween was an entire bloody month and not a single day? The Pleasuredome does not recognise this false season (also I coincidentally booked half of next week off anyway). It is time, then, for a resolutely pumpkin-free Unknown Pleasures , our regular selection of the very best games on Steam that aren’t getting their due. Styling it out this week: Bickering nobles, micro planets, and robotic angels. (more…)

Patch notes and updates

S.noRelease datePatch nameGID number
119 September 2023Update 2d - Even More Minor Fixes and Balance Update - Released!5219165352617858654
229 August 2023Update 2c - Minor Fixes and Balance Update - Released!5141475722343413340
311 June 2022Build Update 2 Unstable 3c Released4480532686356419268
425 August 2019Build InDev 34 Unstable 2 Released2416665403781964541
525 June 2019Build InDev 34 Unstable 1 Released2436926440557908457
621 May 2019InDev 33e - The Red Sands Biome Update - Released!2905297189263934071
712 May 2019InDev 33d - Miscellaneous Bug Fixes and AI Improvements Update - Released!2405396896220605795
810 May 2019InDev 33c - The Passive Tips Update - Released!2405396896210494069
930 April 2019InDev 33 - The Corrupted Trashy Saves Update - Released!2432417221753775869
1028 April 2019Build InDev 33 Unstable 5 Released2432417221747695955
1126 April 2019Build InDev 33 Unstable 4 Released2432417221739990359
1220 April 2019Build InDev 33 Unstable 3 Released2434668385555654217
1312 April 2019Build InDev 33 Unstable 2 Released3763229740644156658
1422 March 2019Build InDev 33 Unstable 1 Released2543878145176344879
1522 February 2019InDev 32c - Particles Overhaul and Optimizations Update - Released!2480825216193600923
166 February 2019InDev 32b - Minor Bug Fixes and Localization Tweaks Update - Released!2461683368379533153
173 February 2019InDev 32 - The Localization Modding Update - Released!2461683368369784539
1822 January 2019Build InDev 32 Unstable 2 Released2426778849031991053
195 December 2018Build InDev 32 Unstable 1 Released2416641943170074431
205 April 2018Build InDev 30 Unstable 3 Released4249665521681231592

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