SPSTEAMPULSELIVE ANALYTICS
Astropods: Starside Glaze

Astropods: Starside Glaze Steam news

CheesiMoon, Breadbinbran | Aug 14, 2025 | game

Released

0players observed · 25 September 2026 - 07:22:39 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Astropods: Starside Glaze news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews27
  • Release dateAug 14, 2025
  • DeveloperCheesiMoon, Breadbinbran
  • PublisherCheesiMoon

Genres: Action, Indie

Company pages: Developer: CheesiMoon, BreadbinbranPublisher: CheesiMoon

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Astropods: Starside Glaze Steam news

Astropods: Starside Glaze news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.2.3 Notes! - 25 August 2026

    - Fixed some stages being unable to trigger the gold medal achievement Thank you for playing! Please let me know if you run into issues!

  • Patch 1.2.2 Notes! - 24 August 2026

    - Fixed some achievement clauses Thank you for playing! Please let me know if you run into issues!

  • Patch 1.2.1 Notes! - 24 August 2026

    - Achievements much less likely to crash game - Pickups no longer draw over pause screen BG - Reset Stage option no longer freezes initial enemies, and properly resets combo number Thank you for playing! Please let me know if you run into issues!

  • Achievements! Patch 1.2 Notes!! - 24 August 2026

    Hello everyone! Patch 1.2 is here, and this will be the final(ish) update! Only fixes to major things or crashes will be pushed for Astropods: Starside Glaze going forward, so it probably won't get much more updates. Thank you for the continued support, but all things must come to an end. Astropods: Dreamlayer Dragon is in development now, so look forward to more news from that game! You may also want to check out Bandcamp... ////CHANGES//////////////////////////////////// - Achievements!! There are 12 achievements, which aim to be an all-course fun tour of this game! Some easy, some pretty tough, nothing soul-crushing (hopefully!). It's not all-all-inclusive on the various aspects of the game, but some things are better left secret (The left out elements would likely make 100% achievement less fun), and it's all-inclusive enough for me! They can be found in the options menu. - Proper s…

  • Patch 1.1.13 Notes! - 27 March 2026

    -The game properly saves now...wait what? I'm so so sorry about this one, but 1.1.12 had display mode on, which basically kills the save file when going back to the main menu. I accidentally shipped it out with that on. Please forgive me for this! Thank you for understanding.

  • Patch 1.1.12 Changes! - 22 February 2026

    Fixed Dreymol enemy freezing in place after getting hit.Thank you for playing, and please let me know if you run into issues!

  • Patch 1.1.11 Notes! - 21 February 2026

    - Fixed reviving friend freezing all on screen enemies Thank you for playing, and please let me know if you run into issues!

  • Patch 1.1.10 Changes! - 21 February 2026

    - Food sharing freeze stopped once again (it will probably happen somewhere somehow) - Screen pausing effects have been revamped to be more consistent in behavior A new pause system is in effect, not only affecting pause screen menu, but also screen freeze effects like whenever a new badge gets picked up, or sharing food with your friend! There may be new edge cases, but it should be a much more consistent pause effect now. Thank you for playing, and please let me know if you run into issues!

  • Patch 1.1.9 Changes! - 26 December 2025

    - Sharing food in the boss rooms no longer crashes the game - Food sharing only occurs if recipient is in a generally actionable state to mitigate loss of control issues (specifically, ground, air, run, dash, air dash and dash back states) Sorry it took this long to fix these big co-op related issues; I greatly appreciate your patience. Thank you for playing, and please let me know if you run into issues!

  • Patch 1.1.8 Changes! - 17 December 2025

    Cloud saves are now present! (have been for a bit, but it was stealth added.) - Separated audio and resolution files from cloud save so that each local device will keep their resolution and sound settings. Boss fight changes have been made! - Generally, bosses have increased armor and act slightly slower - Some even feature new arena changes! - Increased HP when fought outside of Boss Arena (Boss Arena HP values are basically the same as previous HPs) - Small enemy attacks have less knockback growth I do also plan for one more major update featuring achievements and maybe some other changes, but that will come later. Thank you for playing, and please let me know if you run into issues!

  • Patch 1.1.7 Notes! - 12 October 2025

    ////CHANGES//////////////////////////////////// - Reworked Swift Swings to remove landing lag, rather than increase attack speed Thank you for playing, and please let me know somehow if you run into issues!

  • Patch 1.1.6 Notes! - 10 October 2025

    More co-op fixes, thank you for reporting them! ////FIXES//////////////////////////////////// - No longer able to share food while other friend is attacking (they would receive food and get stuck in place) - Fixed clipping issues in the apple pot area in room 3 of Starshroom Marsh - Fixed game crashing from sharing food in the boss room before boss spawns - Food sharing no longer deletes some Wrap Zones - Grabbing an already grabbed entity will properly rip away the grab rights - Grabbing and throwing a friend with a grabbed enemy will no longer permanently be unable to damage the grabbed enemy (since grabbing a friend with a grabbed enemy will now grab release the enemy. Sorry it was not worth preserving!) Once again, thank you for playing, and please let me know somehow if you run into issues!

  • Patch 1.1.5 Notes! - 9 October 2025

    Dream Remixer related fixes. ////FIXES//////////////////////////////////// - Exiting Dream Remixer through the door in the hub world will no longer softlock the game - Dream Remixer text no longer gets obscured by co-op mode - Extend collision zone for HP bar fadeout with player character in singleplayer mode

  • Patch 1.1.4 Notes! - 7 October 2025

    One quick change. ////FIXES//////////////////////////////////// - King Scaravet boss no longer falls off his velvet roll in boss introduction

  • Patch 1.1.3 Notes! - 7 October 2025

    ////ADDITIONS//////////////////////////////////// - You can now share food with eachother in Co-op after picking up food and walking into your friend (up to 4 seconds) ////FIXES//////////////////////////////////// - Picking up Stat Chunks no longer crash the game

  • Patch 1.1.2 Notes! - 1 October 2025

    A significant amount of co-op (and solo) playtesting data has been acquired! Here are the following changes. ////FIXES//////////////////////////////////// - Having a KO'd friend when finishing a boss fight no longer makes them unable to be switched in solo play - Space Jumping (where off camera player turns into a star and follows the player with camera control) can no longer be spammed resulting in an obnoxiously loud sound - Made Auravasic Bomb and Dream Machine a lot more stable so that they stop crashing the game so frequently ////CHANGES//////////////////////////////////// - P2 can no longer leave by holding character switching button (so that they don't accidentally leave while attempting a revive) - Switching characters in co-op is disabled! This may be controversial, but I found it to be really hectic to follow along as P2 if/when the character switch button was pressed, especia…

  • Patch 1.1.1 Notes! - 23 September 2025

    Enjoying Co-op? Got some quick changes relating to that. Also, this game is now Steam Remote Play Together compatible! There'll probably be a decent amount of input lag (promise it's not there during local co-op), but it's a very quick and convenient way to try out co-op with other people! ////FIXES//////////////////////////////////// - SFX spam from throwing Player 2 as Acro will no longer happen - Added in minor unit collision between players

  • 2 Player Co-op is Here! Version 1.1.0! - 22 September 2025

    Version 1.1.0 is here, so that means Co-op now works! I'm sure there will be edge cases and bugs I did not account for, so please report them if you find any. This was an incredibly ambitious endeavor, but I think it was well worth it, no matter the type of problems we run into. Thank you very much for your patience. Here are the steps to play Co-op,Click Coop on the title screen (or click Enable Co-op in the pause screen)Press the swap button on the 2nd player's controllerPresto! Enjoy the game with your friend!There are other changes as well, so take a look below. ////BALANCE CHANGES//////////////////////////////////// HEMI:Jab 1, Jab 2, and Jab 3 damage increased by 1 (7-7-10 dmg from 6-6-9 dmg)Up Attack 2 damage increased by 2 (20 dmg from 18)ACRO:Jab 1 and Jab 2 damage increased by 1, Jab 3 damage increased by 2 (4-4-8 dmg from 3-3-6 dmg)Neutral Aerial damage increased by 1 (6 dmg…

  • Patch 1.0.10 Notes! - 31 August 2025

    The controller system inside of the game has been updated, so you'll have to redo your custom controls! Sorry for the inconvenience, but this will lead to the eventual cooperative play update, so I figured I send this patch out now so that as many people can make new keybinds before the coop update! Alongside some other minor fixes. ////FIXES/////////////////////////////////// - Restored tilesets in the final stage's room right before the fight - Fixed Velvet Ridge's stage displaying a gold medal for a 2:05 time even though the best time displays 2:00 (it should be 2:00 for gold medal) - Fixed a typo in one of the dialogues for the Boss Arena's rest hall

  • Patch 1.0.9 Notes! - 27 August 2025

    ////FIXES//////////////////////////////////// - Last save file interacted with will now be remembered. - The state of the Waterfall of Dreams is now save-dependent. If you run into any issues, please let me know! Thank you for playing.

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 2026Patch 1.2.3 Notes!1841579228677742
224 August 2026Patch 1.2.2 Notes!1841579228676597
324 August 2026Patch 1.2.1 Notes!1841579228676372
427 March 2026Patch 1.1.13 Notes!1828441623103499
522 February 2026Patch 1.1.12 Changes!1825093633191383
621 February 2026Patch 1.1.11 Notes!1825093633189653
721 February 2026Patch 1.1.10 Changes!1825093633189246
826 December 2025Patch 1.1.9 Changes!1819386365108640
917 December 2025Patch 1.1.8 Changes!1819386365087726
1012 October 2025Patch 1.1.7 Notes!1813041031310684
1110 October 2025Patch 1.1.6 Notes!1813041031232749
129 October 2025Patch 1.1.5 Notes!1813041031201094
137 October 2025Patch 1.1.4 Notes!1811772772650172
147 October 2025Patch 1.1.3 Notes!1811772772624136
151 October 2025Patch 1.1.2 Notes!1811772772457012
1623 September 2025Patch 1.1.1 Notes!1811138915564104
1731 August 2025Patch 1.0.10 Notes!1809235871671900
1827 August 2025Patch 1.0.9 Notes!1809235871549315
1926 August 2025Patch 1.0.7 Notes!1808601382591841
2024 August 2025Patch 1.0.6 Notes!1808601382538497

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