Dungeon Sweeper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3282820
- PriceNo longer available on Steam Store
- Release dateComing soon
- Developerlpares12
- Publisherlpares12
- Parent gameNot available
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: lpares12Publisher: lpares12
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Dungeon Sweeper Steam news
Dungeon Sweeper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo v25.9.10 patch notes - 10 September 2025
Patch Notes:QOL Improvements: during the fight, you will be able to select the speedGot more ideas? Join the conversation on Discord.
- Demo v25.9.9 patch notes - 9 September 2025
Patch Notes:Shop will display items according to the current levelWhen hovering on new gear to pick, current gear will be displayed to be able to compareGot more ideas? Join the conversation on Discord.
- Demo v25.9.8 patch notes - 8 September 2025
Hey!Thanks for all the feedback on the demo. I’m continuing development, and the first step is addressing some of the main frustrations you pointed out.Patch NotesTile Numbers - Adjusted to give clearer information and reduce guesswork (RNG).Corruption System - Removed “?” indicators to avoid confusion.More improvements are on the way as development continues! I know there's still some other frustrations commented in the feedback, so I'll tackle those next.Got more ideas? Join the conversation on Discord.
- Demo Feedback & What’s Next - 13 June 2025
Hey!Thank you so much to everyone who played the demo and shared their thoughts, all your feedback has been incredibly helpful.Before moving into adding functionality, I think I'll need to address your most common frustrations, which seem to centre around:The trap system, especially the lack of clarity about how many are nearbyThe general randomnessThe uncertainty before the fights (e.g. not knowing if you can defeat a Tier X enemy)And overall balance issues across the levelsThese will be my top priorities moving forward. I’ll be working hard to improve these systems and make sure the experience feels fair, strategic, and rewarding.Feel free to drop your ideas in the Discord channel too!
- Demo v25.6.6 patch notes - 5 June 2025
- Added randomness in battle damage when hero and enemy deal 0 damage to each other.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 10 September 2025 | Demo v25.9.10 patch notes | 1810503566384075 |
| 2 | 9 September 2025 | Demo v25.9.9 patch notes | 1809869180197827 |
| 3 | 8 September 2025 | Demo v25.9.8 patch notes | 1809869180164064 |
| 4 | 5 June 2025 | Demo v25.6.6 patch notes | 1801617199381996 |
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