SPSTEAMPULSELIVE ANALYTICS
One Last Day

One Last Day Steam metadata

Bloodwolf Studio | Apr 28, 2015 | game

Released

0players observed · 22 September 2026 - 22:09:21 UTC

ActionAdventureIndieEarly AccessSurvivalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,815
  • Revenue (VGI)$27,688
  • Review score62% positive

One Last Day metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,815
  • Revenue (VGI)$27,688
  • Review score62% positive
  • Total reviews102
  • Release dateApr 28, 2015
  • DeveloperBloodwolf Studio
  • PublisherBloodwolf Studio

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Bloodwolf StudioPublisher: Bloodwolf Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

One Last Day Steam metadata

One Last Day metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/328710/metadata
Steam Storehttps://store.steampowered.com/app/328710/
Steam Communityhttps://steamcommunity.com/app/328710
PCGamingWiki search
IGDB searchSearch IGDB for One Last Day

Reviews, pricing, and metadata

Review summary

Mixed

62% positive, 63 positive, 39 negative

Price and discount

$12.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

13

Platform releases
  • Steam 28 April 2015

Latest Steam announcements

  • A sad anniversary - 15 September 2023

    Today the development of the remake of OLD makes 2 years! Just in time with some bad news though... First, the good news If you peek on the Trello page of the game, you can see that finally the first milestone is almost finished and there are just a few things to fix and to add some content to be released. Among other new features, the new main changes until today are - Bows are back! And now you can craft multiple type of arrows (pew boom explosive ones) - Crafting automation. Starting with just melting ore or cooking, these are going to be working on their own while you are far away if they have enough fuel available. - "Potion" making. Mix some herbs and minerals to get cool effects. Put in into a regular flask to drink it, or in a throwing flask to craft grenades with different effects. - Buoyancy physics, and not only for objects, sail the ocean with your own boat or raft! - Friend…

  • Development - On the horizon - 26 May 2023

    Hi! It's been a while without an update here. These months every hour (or almost) went into programming. I had some big trouble with optimization because of infinite world + multiplayer + physics, but it's running quite well now. So, as I said, nothing too visual to show yet, just a few words for a few features. Travel a lot, but get a home Take this words not for granted, as the design may vary along the development, but the goal is to achieve this. The new game design will make player travel. You will start in the center of the map, inside a relatively safe zone. Your main goal there is first to stablish a base and get some gear with crafting workbenches. Your ultimate goal is to travel outside the safe zone and find something, somewhere, but to do so you will need to progress, as there might be harder enemies or inaccesible areas which require new equipment. But don't worry! There wi…

  • It's been a year - A dev letter - 15 September 2022

    Hi everyone! Boring stuff, plain text ahead, you've warned! Today is a bit special. I felt that I needed to get a bit personal and explain you what happened all these years and why right now the game is getting... lets call it, an alpha "remake". One Last Day is a project that started the summer of 2013 as a hobby project. After a few months, a friend joined the development and we kept the project for fun. We kept for more than a year developing the game. As it was growing, in 2015 some friends who tested it suggested that it should be submitted to Steam Greenlight since it might get accepted, and it actually did, way faster than we expected. One Last Day was available in Early Access in 2015. Shortly after that, due to some events, my friend had to leave the development. For almost 6 (hard) years I tried to keep it going and find another developer to help me finish it with no luck. I c…

  • Development - Crafting and building - 26 July 2022

    Hey! The development state of the first stage has reached a phase where it slows down a bit but for a good reason. It's time to add content and finish some art! The code for the foundations stage is done, but now there's an huge lack of content. Time to add more materials, clothes, a few enemies and weapons / tools. It will take some time to design, model and texture all of them. At some point in the following couple months the experimental build will be accesible for everyone who wish to test it, but beware of this lack of content at first! Today let's talk a bit about the design of One Last Day and what's about to change. Crafting This is a heavy part of every survival game and in One Last Day I was doing it wrong. Crafting has been simplified but there's more depth now, let me explain. Before, to craft something, you needed to discover every recipe by mixing ingredients, which may so…

  • Development - Gathering and items - 26 June 2022

    Hey! Here's comes another post. As promised I will talk briefly about how gathering has changed in One Last Day. Lets make it easier So now there are 2 types of resources that can be gathered, classified in "soft resources" such as flowers, mushrooms... and "hard resources" like stone, minerals, components... Soft resources can be gathered at almost any moment just pointing at it and pressing the interaction key. As their name says, they are quite soft, so hitting them wont provide any resource and as instead they will be damaged or destroyed, so just grab them! However this changes with hard resources. You will need to hit them, but don't try to cut down a tree with your fists, it will take forever (still possible tho... your choice). As instead you will be able to use a specialized tool, so yeah, to cut down a tree use an axe, to break some stone use a pickaxe, to demolish a wall use…

  • Development - Eyes to the sky! - 12 June 2022

    Hey! I know! The banner shows a guy gathering a mushroom, but I'll talk about how gathering has changed in another post! Today I'm going to talk about something that has changed also a lot and will affect the way you play, weather and wind! Global weather As you know, the current weather system in OLD is based in a bunch of clouds roaming around, some of them with rain. It looked sometimes cool, but it didn't feel that there was an actual storm, just a passing cloud. So here's where the global weather system kicks in. Now there are a few weather presets that will change randomly and affects weather, lighting, fog, visibility, sounds and even the wind. And yes, wind is something that will become really relevant in OLD. In this stage this weather is truly global, which means that when it changes it does for everyone in the server, regardless where they are. However, it wont be the same a…

  • Clean up and brief roadmap - 3 June 2022

    Hey! This announcement is a bit boring but necessary. Just to sum up the most important parts of this post: When the "Stage 1 - Foundations" is done the update will be published replacing the current version of One Last Day The new version will be quite different of what's published today So, to avoid confussion when the new version comes out beware that some posts and community content might be removed, but there will be a backup Brief roadmap This time there's a full design and a roadmap. The development of One Last Day has been splitted into these 3 stages very briefly explained. Stage 1 - Foundations This stage is about to be finished. It is really important to have a good base or foundation to build the rest of the content, otherwise it might happen the same that happenned before, content was cut. Stage 2 - Polish and first content round In this one some new core features will be a…

  • Development progress - 21 February 2021

    Hold on for a second It's been several months since the last announcement, my apologies. Health has been delicated this year and affected the development due to the pandemic, but things are getting back to normal. Alright, enough chit chat, let me show you just a little bit, lets go! Character stuff After the last announcement I started working on the world, which looked too cartoony and it was too shiny. So I gave it a more stylized style which looks quite interesting, but the character just didn't fit. Let me introduce you... uh, let's call her Hannah to say something. She's the new and hopefully last character iteration for the game. To avoid extra iterations and useless work, I just made the female version of the character until I reach the first playable alpha milestone. So yes, just women in the game for now, I'm still learning art and I'm a bit slow on it yet. The male version wi…

  • Just a bit - 28 June 2020

    This is just a taste of what is being done. As you can see, One Last Day characters are changing a lot (they have knees now!). A full humanoid character is now playable and customizable, either men o women. After many iterations and many tries (we went from cartoony characters, anime like, to even a more realistic approach), this is the design that keeps the feel and fits with the original idea of the game. Clothing, shading and other details are still on the work but the main base is done. So keep in mind that how they look may change in a future, but the style will remain. The new model Characters are now cut and separated in layers, meaning that head, torso, arms, legs and other pieces are separated and can be combined into a single layer. By default there are headsets, hair, face accesories, torso, hands, legs and shoes. And this can be expanded with as many layers as we want add, t…

  • Important notice - 8 June 2020

    I know I promised my next post with screenshoots, but I felt that I needed a bit of plain text to explain you some things. Short story about the studio Bloodwolf Studio started as a hobby composed mostly by just me, but someone else joined. This person left the team a few years ago because personal reasons. He did an amazing job. After that, the studio was a bit stranded looking for help. We tried several times with new integrants but we couldn't get it working as we wished (mostly because again, personal reasons). Finally I've met a few guys that will eventually help if the can with everything. I would be happy to introduce them to you in future posts talking about their contributions. One Last Day future The game started its alpha very different of what's today on Steam. The original idea was too hard for us, and thus we hadn't a clear design and a goal so we ended creating a zombie s…

  • New world system, how should it work? - 10 November 2017

    Hi everyone! We are working so *censored* hard that we have no time to lose, but hey, at least you deserve to know what's going on. So we are changing the game a lot, and I cannot show you anything yet about the game aesthetics but I can speak a little about how the world is going to work. New world system on sandbox mode Right now, as you know if you own the game, the world of OLD is limited, if you go too far away some kind of alarm will sound until you character explodes. In one of the last updates I said that this is gone now, you can go further, there's no limits, just sea on the horizon! So this is the first thing that changed about the world system, we are working on an island concept. Let me explain myself. Today lets talk about the first map or "heightmap" generator, the one that you can see and tweak on the main menu when creating a new map. Now this heightmap will be an islan…

  • New world system, how should it work? - 10 November 2017

    Hi everyone! We are working so *censored* hard that we have no time to lose, but hey, at least you deserve to know what's going on. So we are changing the game a lot, and I cannot show you anything yet about the game aesthetics but I can speak a little about how the world is going to work. New world system on sandbox mode Right now, as you know if you own the game, the world of OLD is limited, if you go too far away some kind of alarm will sound until you character explodes. In one of the last updates I said that this is gone now, you can go further, there's no limits, just sea on the horizon! So this is the first thing that changed about the world system, we are working on an island concept. Let me explain myself. Today lets talk about the first map or "heightmap" generator, the one that you can see and tweak on the main menu when creating a new map. Now this heightmap will be an islan…

  • IMPORTANT NOTICE - 29 October 2017

    We're glad to announce that One Last Day will be getting a whole redesign coming soon. This includes not only general aesthetic (models, textures, and so), but also we're improving and changing lots of gameplay elements. The essence of the game and the open world / sandbox mode will be still there, and more than ever, so you don't have to worry, but over that, we are going to make this game more multiplayer focused. And there comes the important part of this notice: Updates of the game will be suspended until we have the new version ready, however, we are going to post every progress made in this new version so you can provide us feedback and get some free hype, if you like it. We will be talking about a new game mode coming and some details of the first changes on the game aesthetic, which is now in charge of IVM, the new member of Bloodwolf Studio. I'm certanly sure that you will love…

  • IMPORTANT NOTICE - 29 October 2017

    We're glad to announce that One Last Day will be getting a whole redesign coming soon. This includes not only general aesthetic (models, textures, and so), but also we're improving and changing lots of gameplay elements. The essence of the game and the open world / sandbox mode will be still there, and more than ever, so you don't have to worry, but over that, we are going to make this game more multiplayer focused. And there comes the important part of this notice: Updates of the game will be suspended until we have the new version ready, however, we are going to post every progress made in this new version so you can provide us feedback and get some free hype, if you like it. We will be talking about a new game mode coming and some details of the first changes on the game aesthetic, which is now in charge of IVM, the new member of Bloodwolf Studio. I'm certanly sure that you will love…

  • #UPDATE 0.29a - Performance and changes - 30 July 2017

    Hey! How is it going? So here we go again, here you have a new update, but remember, as I said in the last post, these updates are going to "change" the game for the new coming version. However, you are getting a big performance gap between this new version and the last one, and more performance is coming. This update contains a bunch of techinical stuff that you might not understand (or you might do), but it should be doing a great job anyway. Performance Voxel system is being reworked and optimized. The game modes we have in mind require a constant, stable fps rate and our goal is to get the best we can. Some UI and AI is being reworked too, and they will be improved a lot in the upcoming updates. Content removed Don't kill me yet! Wait! I'm removing some content from the game for a simple reason. This content is causing a lot of performance spikes and as I said, our current main goal…

  • #UPDATE 0.29a - Performance and changes - 30 July 2017

    Hey! How is it going? So here we go again, here you have a new update, but remember, as I said in the last post, these updates are going to "change" the game for the new coming version. However, you are getting a big performance gap between this new version and the last one, and more performance is coming. This update contains a bunch of techinical stuff that you might not understand (or you might do), but it should be doing a great job anyway. Performance Voxel system is being reworked and optimized. The game modes we have in mind require a constant, stable fps rate and our goal is to get the best we can. Some UI and AI is being reworked too, and they will be improved a lot in the upcoming updates. Content removed Don't kill me yet! Wait! I'm removing some content from the game for a simple reason. This content is causing a lot of performance spikes and as I said, our current main goal…

  • Upcoming updates - 16 July 2017

    Since the last update (long ago), many things have passed. As you now I was the only one keeping the development alive, but I have also bills to pay (they are growing up every year... sigh*). Fortunately some else joined the Bloodwolf Studio team (IVM) and we finally decided to start the game from scratch using the same base. All the art will be changed for a better game. Gameplay will be changed also (sandbox will be kept and improved, but it wont be the main game mode). Upcoming updates Since we are changing the whole game using the same base, I'm going to upload some updates that will improve performance of the current state of the game, for some users with an average mid-low computer this might mean a lot. Remember, again, we are changing the game completely (I'm sure for a better way), and this means that some buggy or cost expensive content will be removed gradually in the next up…

  • Upcoming updates - 16 July 2017

    Since the last update (long ago), many things have passed. As you now I was the only one keeping the development alive, but I have also bills to pay (they are growing up every year... sigh*). Fortunately some else joined the Bloodwolf Studio team (IVM) and we finally decided to start the game from scratch using the same base. All the art will be changed for a better game. Gameplay will be changed also (sandbox will be kept and improved, but it wont be the main game mode). Upcoming updates Since we are changing the whole game using the same base, I'm going to upload some updates that will improve performance of the current state of the game, for some users with an average mid-low computer this might mean a lot. Remember, again, we are changing the game completely (I'm sure for a better way), and this means that some buggy or cost expensive content will be removed gradually in the next up…

  • [Progress] Big changes - 22 February 2017

    Hi! Long time without an update. My life has become a bit more complicated and I have less time to develop the game, but it's still under development, of course! And talking about development, I'm here to tell you about a few changes than may change the game how looks, feels and plays. Traveling around the map As you know, I have an infinite map on OLD working (not yet published, but working). This map is going to change a lot from the old system. When I was testing this new infinite map, I found the map boring, nothing to do, no progress. Yes, the essence is still the same, survive, but I wanted more, a partial goal or objectives to be done. So now we are talking about "pseudo-biomes". Don't expect biomes like other games, as instead, these zones will be some kind of map objective to be completed, for example a small town to be saved from some kind of enemy, an infected zone where you…

  • [Progress] Big changes - 22 February 2017

    Hi! Long time without an update. My life has become a bit more complicated and I have less time to develop the game, but it's still under development, of course! And talking about development, I'm here to tell you about a few changes than may change the game how looks, feels and plays. Traveling around the map As you know, I have an infinite map on OLD working (not yet published, but working). This map is going to change a lot from the old system. When I was testing this new infinite map, I found the map boring, nothing to do, no progress. Yes, the essence is still the same, survive, but I wanted more, a partial goal or objectives to be done. So now we are talking about "pseudo-biomes". Don't expect biomes like other games, as instead, these zones will be some kind of map objective to be completed, for example a small town to be saved from some kind of enemy, an infected zone where you…

Patch notes and updates

S.noRelease datePatch nameGID number
117 October 2016#UPDATE 0.27a - New stuff with a deep cleaning4249665521681234728

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID328710
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateApr 28, 2015
DeveloperBloodwolf Studio
PublisherBloodwolf Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent62%
Positive reviews63
Negative reviews39
Total reviews102
Steam recommendationsNot available
Achievements13
Average playtime forever201 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/328710/

Short description

[Alpha] Explore, hunt, be hunted, kill, destroy, build... Fight in a colorful, devastated world that everyone is trying to take for themselves. Do it yours, but remember your main goal at the start of the day; try to survive one last day.

About this game

Important note One Last Day is currently being redone from scratch. Please, consider this before purchasing the game in its current state. What will you become? When everything is over, when there is no society, law or even world and you need to fight every day for one more breath. Will you bring everything back, take it for your own, or destroy it for the greater good? Explore, hunt, be hunted, kill, destroy, build... Just do whatever you need to survive in a colorful, devastated world which the nature has taken back. Current features (alpha stage) Explore a procedural generated world Build and destroy. This is voxel and you can destroy every single piece of map Survive at any cost. Gather resources just from the nature, even water from the rain Be a scavenger, search stuff in abandoned buildings and bunkers Living world. Day / night cycles with consecuences and dynamic weather system Arm yourself, you can craft basic weapons and search for the most advanced weaponry Create and customize your character, you can find clothes and wear them Great and yet simple crafting and cooking system Windows and OSX support. Features coming in the new version Infinite map / large scale map support Easy multiplayer, play with your friends directly through Steam Make your own dedicated server New art style Every existing system redesigned and redone from scratch

Supported languages

English, Spanish - Spain, French

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria Nudez
steam germany16Gewalt
igrs15Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

One Last Day's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

One Last Day's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records One Last Day at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$12.99$12.99No discountSteam Store

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Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
PUBG: BATTLEGROUNDS87,16322 September 2026 - 23:47:14 UTC3,236,0272,744,193PUBG Corporation
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds24,14722 September 2026 - 22:10:33 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
Schedule I12,21322 September 2026 - 20:57:55 UTC455,652297,022TVGS
R.E.P.O.11,08322 September 2026 - 23:21:53 UTC266,908420,693semiwork

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2385,47522 September 2026 - 23:46:50 UTC1,818,3689,826,471Valve
Dota 2331,94622 September 2026 - 23:47:14 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
PUBG: BATTLEGROUNDS87,16322 September 2026 - 23:47:14 UTC3,236,0272,744,193PUBG Corporation
Marvel Rivals81,44922 September 2026 - 23:40:32 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

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