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SpyParty

SpyParty Steam news

Chris Hecker, John Cimino | Apr 12, 2018 | game

Released

2players observed · 25 September 2026 - 07:05:57 UTC

ActionIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players2 · 25 September 2026 - 07:05:57 UTC
  • SteamPulse tracked peak298
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

SpyParty news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 25 September 2026 - 07:05:57 UTC
  • SteamPulse tracked peak298
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews1,596
  • Release dateApr 12, 2018
  • DeveloperChris Hecker, John Cimino
  • PublisherChris Hecker

Genres: Action, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Chris Hecker, John CiminoPublisher: Chris Hecker

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SpyParty Steam news

SpyParty news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Last Chance and Memory Crash Fixes - 17 August 2026

    It has yet again been too long since the last update. Saying that is kind of like in the 90s when bloggers would start every post with "It's been too long since my last post!" Anyway, I swear this update was supposed to be out months ago, and not just in time to avoid the Steam Early Access Notice of Shame which posts after a year of no updates, which is like in a week and a half or something. The real reason this update is happening right now is I am crunching to get some stuff done for PAX West in three weeks and I needed to get all these pending changes out there so I can try to get a new thing in for the PAX booth (come say hi, booth 1500!), but that is looking increasingly unlikely since this update is way later than I thought it'd be. Yikes, anyway, indie game development, wheeee! The big stuff, details are below: Last Chance Replay Sniper Mode Memory Crash Fixes MacOS Working Aga…

  • I am no longer a 🐿. - 26 August 2025

    Play my voice at normal human speeds. This is a super minor patch to fix a bug I added (while trying to fix another bug, which it didn't even fix) that made my voice in the tutorial (and all other sounds sometimes) play at like 10x speed. Which, while entertaining, is not great for a tutorial first impression. Details and misc fixes for v0.2.8267.5467: no more 🐿 Bummer the 🐿 emoji is so tiny and black and white on my preview.

  • The Only Mostly Dead Update - 19 August 2025

    "There's a big difference between mostly dead and all dead." It has been way too long since the last update, and I apologize for that! My hope is this is the start of regular SpyParty updates again. This update is actually probably going to be a little disappointing content-wise, because while there are a bunch of smaller player-facing things in here, most of the real work was backend work in support of the upcoming No Wait Matchmaking, which should be coming relatively soon after this (insert joke about hopefully not 4 more years here). To support the style and quality of matchmaking I want in SpyParty, I needed to really make the replay/spectation sniper feature into a first class mode, and that means allowing players to spectate spectation snipers. What does that even mean? Well, as you may know, there are detailed replays saved for all games, both locally and to the server, so you c…

  • Venue Special Dailies, and Bugs - 19 September 2020

    Venue Special Dailies, and Bugs Another minor bugfix build to fix bugs in the last bugfix build, plus new Special Venue Day Sniper Daily Challenges: The Sniper Daily Challenge, that new thing that lets you play a random selection of Sniper games against players at your skill level from the past, now has a Special Venue Day. Every Sunday/Monday (00:00 GMT Mondays, so local times vary, it happens 5pm Sundays in US Pacific for example), the Daily Challenge games query the replay database for a single venue, so this coming day will be 8 games of Courtyard, then next week will be Gallery, and so on. It loops every 14 weeks. Compare your scores and times in the the official SpyParty Discord. Fixed a potentially game breaking "tell" bug discovered and reported by lazybear. The NPCs would not use the entire bookshelf pads, so any time a guest would go past the halfway point to stop, it would ha…

  • Belated Bugfix Build - 30 July 2020

    Belated Bugfix Build This build is mostly a bunch of small stuff, but the biggest and most important things are: I finally fixed the "sliding bug" where eventually the walking position and animations would desynchronize, this was due to accumulated error in some fixedpoint values sent over the network, and the fix was pretty easy once I realized this...I just keep track of the error on the sender and compensate for it over time. No more dupes in dailies! I've been testing the red/black tree implementation for months, and I'm pretty sure it's rock solid, so now I'm turning it on for a full 365 days. If you see a duplicate game in the daily challenge ever again (not counting games before this build) then it's a big bug! I now queue the last three games in a match for spectators, so if you're a late joiner or the match is set to spectation /delay, you won't miss out on the first few games.…

  • Race the Sniper Daily Challenge Mode, and Fixes & Features! - 1 March 2020

    Race the Sniper Daily Challenge Mode, and Fixes & Features! The big stuff, details are below: Sniper Daily Challenge Bugs Some small bug fixes, and one huge exploit bug fix that was reported privately by Legorve Genine/steam before anybody else noticed, thanks so much! Once a week Race the Sniper Daily Challenge Mode The normal Daily Challenge consists of all Spy wins or timeouts, so when you play Sniper, you get a "normal" game against the Spy. I added a new mode that activates once a week on Sunday afternoons in the US, or 00:00 GMT Monday morning to be precise, where the replays choosen from the database are all games where the original sniper shoots the Spy, and you have to shoot first to win. It's an experiment, and so far some like it and some don't, give it a try on Sunday/Mondays and see what you think! Enjoy, and let me know if there are bugs! Chris v0.1.7080.0, v0.1.7083.0, v0…

  • Sniper Daily Challenge - 16 February 2020

    Sniper Daily Challenge and New Curated Replay Sets! Look If you had Eight shots Or eight opportunities To seize everything you ever wanted In one moment Would you capture it Or just let it slip? The big stuff, details are below: Sniper Daily Challenge Everybody loves daily challenges in games, and the new Sniper Daily Challenge in SpyParty is pretty special. Every day (rolling over at 00:00 GMT, which is 4pm US Pacific), the server generates a new set of eight games for everybody to snipe against. There are different skill levels based on your number of wins, so you'll always get a set of daily games that are challenging but fair. Everone at a given skill level plays the same set, and the results are posted to a channel on the SpyParty Discord (http://discord.gg/spyparty). These games actually come from the giant replays database that you all have been creating just by playing the game.…

  • New Redwoods Venue! - 6 November 2019

    New Redwoods Venue! The big stuff, details are below: the new Redwoods venue, with extra bonus trees for your occluding pleasure no more marking books, should make for much less frustrating high and lowlighting sadly, the birthday party is over, meaning no more hats or cupcakes for you Enjoy, and let me know if there are bugs! Chris v0.1.6873.0: code remove book marking, yay - this cleans up a lot of fiddly accidental mouse clicking by the sniper, and is maybe a slight Spy buff, except it'll make high/lowlighting faster for Sniper so maybe it's a slight Sniper buff? who knows don't draw update ui if ui is toggled off, just noticed during testing that the spectators list doesn't toggle off, always more bugs re-hide microfilm in book has lower priority than inspect more events for inspect cancels (player bails) and interrupts (guest picks up) content some small fixes to General's rig and…

  • Minor Error Message Fix - 3 October 2019

    v0.1.6849.0 fix a couple minor things and make a new error message before some content updates

  • Birthday Bugfix Build - 30 September 2019

    Birthday Bugfix Build This build took way too long to get out, sorry the crash bugs lingered so long! There's the final venue right around the corner, and matchmaking coming after that! I really should have published these fixes long ago...but hey, cupcakes! The big stuff, details are below: don't crash when a shot goes off and the Seduction Target is walking to a pad don't crash in sniper tutorial cupcakes and birthday hats! Enjoy, and let me know if there are bugs! Chris v0.1.6836.0: code wip on endgame sound effects damping in replays versioned fix lobby crash when there's a spectator while draining fix rare case where lobby would lose the replay if the cloud save failed fix lobby kicking for really long games on veranda make Minimal quickplay group flag for only showing available venues make new events for cupcakes, new p2pv, this is kinda dumb but oh well fix assert bugs introduced…

  • Bugs and Performance... - 30 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31193249%2Fde07a37fa5a62b4c3e04270a8a269e7b21e7af5b.gif Lots o' fixes... The big stuff, details are below: tons of bug fixes for gameplay bugs, ui bugs, crash bugs, bug bugs fixed two big performance things the internal profiling system would slowly take more and more time requiring a restart the gamepad detection code was super slow, which wouldn't be a problem except a bunch of devices send spurious device changed messages, so this caused framerate hitches for some folks (like me) lots of better pad collision stuff to prevent pad pathing overshoots some animation polish Enjoy, and let me know if there are bugs! Chris v0.1.6729.0: code big optimizations for longer runtimes with the prof system (this actually was partly due to floating point denormals which is kinda funny if you're a programmer) ridiculous mode is just ctr…

  • Is that a shark?! - 28 March 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31193249%2F8887be47c26e5db93f3f0645e78a3b4a53d37af5.gif It's hard to see the Spy doing missions with a Great White Shark in the way! The big stuff, details are below: Brand new Aquarium venue, complete with a bulletproof shark named Kiel that really likes to hog the limelight. Tons of work getting ready for Matchmaking, including automatic Handicapping and the all new Recommended QuickPlay Group that will dynamically adjust the game settings based on the skill levels of the players. Venues and missions now unlock as you play so new players aren't snowed under with options where they're learning. Aquarium The new Aquarium venue is the second in a collection of three venues focused on "occlusion", the first being Teien, discussed here: https://steamcommunity.com/games/SpyParty/announcements/detail/1721960431557729429 In Teie…

  • Upcoming New Occlusion Venue Teasers... - 25 February 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31193249%2F1cfa6ad0d660e82dfbbd35b4197412199e3871fd.png I'm teasing the next venue, hopefully landing this coming week. I've been posting to twitter, facebook, and the discord, but I'll update this post too, and then post the update patch notes when it's live, obviously. The recent Teien venue, this new one, and the next one are all exploring the theme of "occlusion" in different ways. With Teien, it was the shoji screens with their silhouettes. With this new one, it'll be obvious how it's about occlusion when it's released, but I want it to be a surprise. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31193249%2F120303e02c44de30975f733d7e7b9b48647b751f.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31193249%2Ff0d59ec2f8465910eb9be0868c483c9f23be76fb.png https://steamcdn-a.akamaihd.n…

  • Best PC games of 2018 - 2 January 2019

    The doors have been opened, the games inside have been devoured, and now it’s time to recycle the cardboard. Below you’ll find all of our picks for the best PC games of 2018, gathered together in a single post for easy reading. (more…)

  • Bugs and Holiday Cheer! - 2 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31193249%2F074ade3446aa4bd035febf5289ce95a721e48cd0.gif Toby and Damon are celebrating the fixed replays and memory leaks! The big stuff: old replays with Steam names no longer crash, oops fixed a bunch of memory leaks so long play sessions shouldn't run out of memory fixed the shoji bottoms to not disappear when doing Spy curbs, and improved their quality a bit Happy start of the holiday season! Chris v0.1.6384.0: code fix problem reading v5 replays with display names...bad old header length calc add another ps2 usb controller don't play the over sound over and over while over the random cast button fix a bunch of small memory leaks that built up over lots of games output final game setup to log for easier game finding handle silhouette links correctly when root is turned off due to curb bounds content fix shoji screen bo…

  • Teien 庭園 garden venue! - 22 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31193249%2Fca74f4ac70a5ebd66d2c860f6e76885f58226944.gif It took way too long to get here, but it's finally here! The big stuff, details below: A beautiful new venue: Teien 庭園, with silhouette rendered randomized shoji screens! Vastly improved gamepad support for up to 98.9% of controllers (according to Steam's numbers), including fightstick support, for which everybody has been clamoring. Teien https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31193249%2F33e9a245b8afb3d4353b752868380bc4964d4ead.png Teien is set in a beautiful Japanese garden in the early evening, and was inspired by my visit to the Ginkakuji temple in Kyoto. Sliding shoji screens provide cover, and randomize between 8 different layouts on game start, but beware, your silhouette can give away a lot of information to the Sniper! You can manual…

  • The Monday Matinee: Highlights from the RPS video department - 24 September 2018

    In case you live under a mossy rock, or aren’t subscribed to Rock Paper Shotgun on YouTube (if not, why not?), I’ve got you covered. It’s the weekly round-up of everything that happened last week on our channel. We do have our very own video corner on the site, so be sure to check back to that throughout the week to see what we’re up to. Last week we gave you a whopping seven videos to watch, so here they are. (more…)

  • Come watch RPS become streaming superstars at EGX 2018 - 20 September 2018

    That rumbling sound you hear is half of Brighton packing its bags as Gamer Network decamps to Birmingham for EGX 2018 . And the Rock, Paper, Shotgun Video Department will be at the show, too. We ve decided to try our hand at livestreaming , which is basically video without safety nets. I ve heard it s quite popular these days and that someone called Ninja makes a billion pounds a minute from it. So even if we make fools of ourselves, we ll at least be able to retire on all that delicious green. I can t believe we didn t get on this sooner. Anyway, read on for information on what we re doing and when. (more…)

  • The Tuesday Matinee: Highlights from the RPS Video Department - 18 September 2018

    Have you been checking in on the Rock Paper Shotgun Video Department? It has its very own video corner on the site where everything is collected. But in case you missed it, I’m going to round up our moving picture delights from the last week. From life-consuming RPGs to fish prisons, we covered a lot of bases. (more…)

  • Statues+Bar on Terrace! - 5 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31193249%2F510673197e68561ec3edea0883ce2dd73631de82.png It's our first Steam Update! Hopefully I'm posting these release notes in the right place! This build has a ton of fixes, but the really big stuff is: finally you're not just a number in the lobby, you've got your real name! we added statues and a bar on Terrace, which will separate it even farther from the old Double Modern map and from Balcony, excited to see how the meta evolves on this map now the post-tutorial new user experience should be a lot better...it's not where it needs to be yet but it should be much more clear now see below for the big list of fixes and features! Enjoy, and let me know if there are bugs! Chris https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31193249%2F3f687365afd9b9049204b429dbf81a8e5b827a31.png v0.1.6134.0: code featur…

Patch notes and updates

S.noRelease datePatch nameGID number
126 August 2025I am no longer a 🐿.1808601382594059
219 September 2020Venue Special Dailies, and Bugs3819572206272813941
33 October 2019Minor Error Message Fix2426802221717120490
430 May 2019Bugs and Performance...2400895196202866383
528 March 2019Is that a shark?!2465065785296481564
62 December 2018Bugs and Holiday Cheer!2415515408478980407
722 November 2018Teien 庭園 garden venue!2415514774168307076

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