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Tile Miner

Tile Miner Steam news

nalothchris, swanee734 | Nov 10, 2021 | game

Released

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ActionAdventureIndieSandbox2DSteam Store

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  • Review score62% positive

Tile Miner news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews63
  • Release dateNov 10, 2021
  • Developernalothchris, swanee734
  • PublisherMadSwan

Genres: Action, Adventure, Indie

Company pages: Developer: nalothchris, swanee734Publisher: MadSwan

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Tile Miner Steam news

Tile Miner news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Tile Miner Live Stream - 13 November 2021

    Check out our Youtube live stream to watch my son teach the ins and outs of Tile Miner!

  • Launch Date Announcement! - 19 October 2021

    The time has come! I am finally ready to announce the version 1.0 release date! Tile Miner will officially be released on: Nov. 11th It’s been a long road! A project that was supposed to take one year ended up taking 7. A lot of hard work has gone into this and I’m proud of the final product. I hope everyone who’s been a part of the process from the beginning will have a great experience playing the game! The final release will include the 4th and final dungeon: the fire dungeon! The last boss is tough. He is a wizard who has mastered all 4 of the elements. Here’s a screenshot:

  • Update Version 0.9 - 5 March 2021

    Today I am releasing version 0.9. This will be the final early access build! That means that what you see in this version is almost entirely what you will get in the final release. The only differences will be any bug fixes that are found between now and the 1.0 release. I will also be locking access to the final underground layer (and dungeon) to leave something for the final release day. I’ve decided to postpone dungeon sharing until after 1.0 is available. There are many reasons, but the primary one is that I want to get 1.0 out sooner. The development of Tile Miner has taken far too long. It’s time for a final release. The dungeon sharing is a cool addition but it really makes no difference to the core game. This morning I opened up version 0.8 and was reminded just how much has changed since that update. I’m not going to do a change log because it would just take far too long. Here…

  • Corona Virus Update - 24 March 2020

    This is a difficult time for everyone. But the good news is that for Tile Miner, this might be a positive thing. My wife’s software development job has scaled back so she has more time to help on the game which will drastically increase the speed of development. We’re hoping to have a new early access build within the next couple of months. This new release will include shareable dungeons and a whole lot more! After that we are hopefully not far off from moving out of early access. Stay tuned!

  • Another Big Change - 25 February 2020

    I was in the process of polishing the game. I wasn’t in the final stages of polish, but the game had pretty much all the content I was planning on having in the final release. Then I got frustrated. Parts of the game I loved, but building was practically useless. And, building was one of the elements I thought would be great! You could build your own base and make a town for NPC’s but building your own dungeon felt like a waist of time. It was tedious and pointless. At the same time I was feeling like something was missing from the game that set it apart from other titles. It was feeling more and more like “just another sandbox mining and crafting game.” Yes, it has quite a bit of content and features for a game like this but at some point I’m going to need to market this game. When I do, what’s the hook? My brother made a big suggestion: make dungeons better, and allow users to upload…

  • Walls and Polish Phase - 14 August 2019

    It’s been a couple of months since my last update so I thought I’d chime in and let you know what I’ve been working on and what I’ll be working on in the future. One of the big things I’ve been doing over the past few months is overhauling the way that walls work. In the current release, the walls take up a 3x3 tile area. The reason for this is because when you’re inside it looks like the top down indoors style of Zelda a link to the past. It’s nice as far as dungeon’s are concerned. But there are two problems: 1. Buildings look silly on the outside. 2. Small homes take up a LOT of space. You can see what they look like in this screenshot: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7058539%2F27b29233d0bdb34fc890152a5d4d1dbdd7986f1c.png I’ve now changed walls so that they take up an individual tile space. Here’s the new look of wooden walls: https://steamcdn-a.akama…

  • Moving Towards the Final Early Access Release - 6 May 2019

    Today I want to talk about what I’ve been working on and what you can expect in the future. Over the past month I’ve been working on two things primarily: Villagers and Graphics. Graphics: Since releasing the graphical overhaul, our graphics guy has had a chance to play the game and he made quite a few suggestions on how things can improve. Simpler mountains and grass. More tree variation. These are just a few of the many small changes. Here’s a screenshot of what he’s done so far. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7058539%2Feb0680c3ad14977abe2f654d7a8f8527a0b36058.png Villagers: -Added new occupations. There are now 12 to choose from: -Miner - Mines and sells various crops. -Builder/Lumberjack - Chops trees. Builds houses. -Farmer - Farms and sells various crops. -Adventurer - Hunts monsters and sells weapons. -Hunter - Hunts and sells meat. -Mage - Casts…

  • 0.8 is available today! - 31 January 2019

    Our last update was in July. My hope was to have the game completed by now but there’s still a few months left of development before everything is finished. I wanted to get at least one update out before the final release because changing the graphics has made a big impact on the game. The major change is obviously the graphics. There’s a new trailer and new screenshots to go along with the update. Our branding will look completely different. This is a much needed change! I’d say the graphics are about 95% complete. There are a few placeholder graphics in there now, and our artist is currently working on a few changes as well. (Most notably, there is a trap in the air dungeon that I had hoped to replace before this release. It’s supposed to be an electrified floor. You’ll have to imagine until I get the new graphics in). I’m really happy with the graphics currently but I’d love to hear…

  • New Logo and an Update in January - 13 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7058539%2Ffb6ed9aaf6879b5ad06ca95d4deb38bf7b456f75.png Above is the new logo for Tile Miner! And here's an update on where development is at the moment... About 90% of the artwork is done. That's the good news. The bad news is that there's still quite a bit of development left. My wife has some contract work to pay the bills which means we can't get quite as much done as we were getting done earlier this year. It's hard to predict how much is left before the final release because I want to make sure the game is heavily polished before 1.0. I'd guess we're looking at early to mid 2019. With that in mind, it's been too long since the last update! I'm going to release an update by the end of January that will be rather large! It will include all the graphics updates that I have so far. There will also be a new dungeon above g…

  • New Mob Graphics - 11 October 2018

    It’s been a while since I posted an update. A lot of work has been done but the most interesting bits are probably just getting more graphics in from the pixel artist. Here’s some of the new mob graphics: The Kraken Boss: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7058539%2F5dc482de73e5dd06041b161c5fca82764eddc4df.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7058539%2F4cb6a84f88999082744fe4a24e4c850fab1d2bae.gif The Snowman: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7058539%2Fe84d8118dd2f19c5247a91051c5078ca7d01048a.gif The Cow: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7058539%2Fa76cebe0ddab7bdc0af89fa0b0ac015dd57ce0d1.gif A New Mob - The Imp: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7058539%2F00814759cfd4e601894da0c863fddab30485cad5.gif I'll continue to post updates as t…

  • Updated Graphics Coming to Final Release! - 7 August 2018

    If you’ve been watching Tile Miner from the beginning you know that the graphics have gone through a few revisions. If you’re interested in hearing the story you can read this entire post. If not, just know this: We are updating all of the graphics to a higher resolution! Here’s a screenshot to give you just a peak at what we’ve been working on for the final release: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7058539%2F0bcb0ceddb9a8ebfd888f37515c68a25d5aaa99c.png THE HISTORY OF TILE MINER PIXELS OPEN SOURCE When we first launched Tile Miner in early access we used all open source graphics. Most of these were from the liberated pixel cup competition on opengameart. We liked these graphics just fine but they weren’t original. In fact, I often go back and see old comments that accuse us of stealing these graphics from other games. I always get a good chuckle out of th…

  • Bad News and Good News! - 17 July 2018

    The bad news is, we’re not releasing any more monthly updates. There is a very good development reason for this that I will announce shortly. We are making a pretty big change and that change will mean we can’t be putting out regular updates for at least a few months. The good news is, we’re close enough to 1.0 that our next update (hopefully this year) will be the final release! We’re incredibly excited about the future of Tile Miner. Since the new year we’ve had a total of 5 updates. We added magic, villagers, dungeons and a bunch of items, potions, and tools. At this point we can see the finish line to a complete and polished game. We know everything we want to add for the final release. We’re not quite ready to give a release date. In many ways I hesitate to give even a time frame. Things tend to take longer than you plan when it comes to development. A lot longer! Our release date…

  • 0.7 is available today! - 19 June 2018

    Back in February we decided to start delivering 1 update a month. Back then we were on version 0.2. Here’s the basics of each update: 0.3 Dungeon Update - Added the first procedural dungeon to the game. 0.4 Magic Update - Added fire and ice magic to the game. 0.5 Ice Dungeon Update - Added the second underground layer along with the ice dungeon to the game. 0.6 Villager Update - Added villagers to the game. ***Don't forget to follow @tileminergame on twitter to stay up to date on all the latest news!*** I consider these to be important updates to the game. 0.3 brought stability to the core game experience and since then we’ve added quite a bit. We’re nearing the finish line as far as content goes. There’s some smaller updates coming but in general we want one more dungeon and a TON of polish. That brings me to the latest update. This is the first of probably quite a few polish updates.…

  • The Villager Update is available now! - 23 May 2018

    Over the past month we’ve been hard at work trying to bring NPC’s to the game. We wanted you to feel like you’re part of a living world. Claim some land with a land plot, build a house and then put it up for sale. Soon after, an NPC will spawn. When you right click on him you can trade with him or help him become better at his craft by giving him certain items. If he does become better he will give you a reward and buy/sell better gear. Here’s the change log: ***Don't forget to follow @tileminergame on twitter to stay up to date on all the latest news!*** New Features: * Villagers! (learn more here: Youtube Tutorial for Villagers ) * Land Plots * Archery * Economy (buy and sell items with villagers) * Character Customization (your Hero can finally have hair!) New Items: * Wooden/Stone/Tin/Copper/Iron Bows * Wooden/Stone/Tin/Copper/Iron Arrows * Chickens * Feathers * Beef Stew * Anvil *…

  • The Ice Dungeon (Version 0.5) is now available! - 18 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7058539%2F51deda0c9c53a9d0e8571cccd8fdd379a7ccd4de.png Over the past month we’ve had a ton of fun adding a brand new dungeon. This new dungeon is found by defeating the first boss. He’ll drop a staircase that is capable of going deeper into the underground. Once there you can find new ores, new spells, new potions, new enemies and all sorts of other fun things! On top of this we added some new snow biomes and some new creatures to the overworld. This is a big update! It almost doubles the amount of gameplay! We’d love to have your feedback as we begin making final decisions on what will be in version 1.0. Let us know in the forums! Enjoy! ***Don't forget to follow @tileminergame on twitter to stay up to date on all the latest news!*** New Features: * New underground level * New Ice Dungeon (first dungeon boss will drop an…

  • The Magic Update is Available Now! - 21 March 2018

    This update was a fun one! The focus was on adding magic and accessories to the game. We also took some time to adjust a few balance related issues. We need as much feedback as we can get so as always let us know about bugs and all of your ideas in the forums. Change Log 0.4.0 New Features: * Beds * Magic * Accessories * watch - displays the time as a status effect. * sticky inventory pendant - hangs on to your main inventory bar when you die. * speed ring - increases your speed. * spike shield pendant - increases defense. * spike dungeon tablet - allows the breaking and placing of dungeon blocks. New Items: * Spell Making Table * Fire 1 Staff * Ice 1 Staff * Fire Crystals * Ice Crystals * Amethyst * Magic Orb * Amethyst Magic Orb * Wooden fencing * Wooden gate * Spawn platform * Spawn platform compass * new potions * spawn potion * shell potion * magic potion * Dungeon entrance tile *…

  • The Magic Update is Available Now! - 21 March 2018

    This update was a fun one! The focus was on adding magic and accessories to the game. We also took some time to adjust a few balance related issues. We need as much feedback as we can get so as always let us know about bugs and all of your ideas in the forums. Change Log 0.4.0 New Features: * Beds * Magic * Accessories * watch - displays the time as a status effect. * sticky inventory pendant - hangs on to your main inventory bar when you die. * speed ring - increases your speed. * spike shield pendant - increases defense. * spike dungeon tablet - allows the breaking and placing of dungeon blocks. New Items: * Spell Making Table * Fire 1 Staff * Ice 1 Staff * Fire Crystals * Ice Crystals * Amethyst * Magic Orb * Amethyst Magic Orb * Wooden fencing * Wooden gate * Spawn platform * Spawn platform compass * new potions * spawn potion * shell potion * magic potion * Dungeon entrance tile *…

  • 0.4 (The Magic Update) Coming Soon! - 26 February 2018

    I just wanted to chime in and share some of the things we’ve been working on in 0.4. We are calling this “the magic update”. The original plan was to add a bunch of small pieces of content we feel the game is really lacking. But then when we calculated how long it would take to add magic, we just tacked that on! The hope is to have the release out in about 3 weeks. Here’s a list of new content. -Fireball spell -Frostball spell -Magic Containers (increases total magic) -Magic Potion (increases current magic points) -Spawn Potion (teleports you to your spawn point) -Shell Potion (increases defense for a period of time) -Moveable spawn point -Wooden Fences Here's a screenshot: This is just the stuff that we’ve added so far. The hope is to add a bit more before our three weeks is up. Keep the feedback coming and let us know what else you’d like to see. Thanks!

  • 0.4 (The Magic Update) Coming Soon! - 26 February 2018

    I just wanted to chime in and share some of the things we’ve been working on in 0.4. We are calling this “the magic update”. The original plan was to add a bunch of small pieces of content we feel the game is really lacking. But then when we calculated how long it would take to add magic, we just tacked that on! The hope is to have the release out in about 3 weeks. Here’s a list of new content. -Fireball spell -Frostball spell -Magic Containers (increases total magic) -Magic Potion (increases current magic points) -Spawn Potion (teleports you to your spawn point) -Shell Potion (increases defense for a period of time) -Moveable spawn point -Wooden Fences Here's a screenshot: This is just the stuff that we’ve added so far. The hope is to add a bit more before our three weeks is up. Keep the feedback coming and let us know what else you’d like to see. Thanks!

  • 0.3 Available Today... And the future! - 20 February 2018

    Three bits of great news: 1. Tile Miner Early Access version 0.3 is available now! 2. A second developer has been added to the team. Believe it or not, this is the most exciting part of this update. 3. Our plan is to dramatically increase the frequency of releases. To start, let’s talk about 0.3. The focus of 0.3 was to add a dungeon to the underground. The dungeon is randomly generated when a new game is created. In order to find it, build a copper compass and follow the direction the compass points to. The compass will lead you to the dungeon entrance. It may be best to find it in the above ground and then build a staircase near the entrance. Inside you’ll find new mobs, new drops, and a boss at the end. We hope you enjoy your experience. Besides adding a dungeon we wanted to put a strong focus on stability. The original version of tile miner (0.1) was pretty stable. 0.2 brought a lot…

Patch notes and updates

S.noRelease datePatch nameGID number
131 January 20190.8 is available today!2462808987392210413
21 March 2016Tile Miner 0.2 Now Available!4249665521681241242

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