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Type Ride

Type Ride Steam news

NOT__OK'' | Q2 2026 | game

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  • Steam app typegame
  • Steam App ID3295430
  • Price$8.99
  • Release dateQ2 2026
  • DeveloperNOT__OK''

Type Ride news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3295430
  • Price$8.99
  • Release dateQ2 2026
  • DeveloperNOT__OK''
  • PublisherNOT__OK''
  • Parent gameNot available

Genres: Indie

Company pages: Developer: NOT__OK''Publisher: NOT__OK''

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Type Ride Steam news

Type Ride news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Type Ride Patch v0.5.2 - 6 September 2026

    Features : Configured damage to be taken upon being hit by missiles Balance Adjustments : Adjusted HP reduction feedback for L-size monsters to make remaining health clearer Other : Added visual effects for the combo skill "corpsecharge" Added feedback when intercepting missiles Added UI animation when receiving rewards Thank you for your continued support! NOT__OK''YouTubeDiscordX

  • Type Ride Patch v0.5.1 - 24 August 2026

    Features: ・Added screen resolution settings to the options ・Changed language settings to a dropdown format UI: ・Added UI for each deck on the deck selection screen Thank you for your continued support! NOT__OK''YouTubeDiscordX

  • Type Ride is Now Available in Early Access! - 23 August 2026

    Type Ride is Now Available in Early Access! Hello, players! This is NOT__OK'', the developer of Type Ride. Today, the Early Access version of our typing × deckbuilding tower defense game, "Type Ride," is officially live! A heartfelt thank you to everyone who played the demo and supported us by adding the game to their wishlist. We chose Early Access to directly incorporate your feedback and build the best possible game balance and play feel together with the community. ■ Launch Sale: 10% OFF for 14 Days!To celebrate our Early Access release, we are offering a 14-day 10% OFF launch discount! Don't miss this opportunity to jump in! ■ Current Build Features & Development StatusWhile the current version already provides deep synergy and rich replayability, please note that some UI elements, visual effects, and graphics are still works in progress. Typing × Tower Defense: Type monster names…

  • [Demo] Type Ride Patch v0.4.0 - 5 May 2026

    Features:- Implemented a tutorial that teaches the basics of the game- Added a simplified compendium feature- Completely revamped the visuals, mechanics, and other elements of boss encounters on destination tiles- Added a function to double game speed during battle by pressing the Tab keyBalance Adjustments:- Updated the contents of the starting deck- Adjusted the performance of some Monster Cartridges- Adjusted the performance of some Overlay Cartridges- Added new monsters: “potetone” and “smush”- Added a large number of new monster skills- Slightly reduced the amount of coins obtainable throughout the game- Adjusted so that if the hand contains only unusable cartridges, it will automatically reload- Added cooldowns to combo skills- Added a minimum guaranteed increase to the combo gauge- Reduced the number of stages per mapOther:- Added several new icon UI variations for monster skills…

  • Type Ride Roadmap Going Forward - 14 March 2026

    Thank you for playing Type Ride. As we work toward the full release, we are currently planning the following development milestones: Mid-April: Tutorial overhaul, further UI/UX improvements, and implementation of new skills and relics Early May: Early Access release during the Deckbuilding Fest After May: Full release of the polished version with balance adjustments We also plan to share our progress regularly and gather your feedback. In addition, we have more new content in mind, and we’ll continue doing our best to develop the game.We’ll also be sharing smaller development updates on Discord, so we’d be very happy if you joined our server! (We’re still actively looking for feedback, so please feel free to share your thoughts with us on Discord as well!)NOT__OK''YouTubeDiscordX

  • [Demo] Type Ride Patch v0.3.1 - 7 March 2026

    Features: Added a menu screen that can be accessed from each screen. Balance Adjustments: Adjusted Easy difficulty to make it easier to clear. Changed the contents of the starting deck. Adjusted the performance of some monster cards. Adjusted the performance of some overlay cards. Added the skills "Poison Slayer," "Team Power," "Adversity," "Collector," and "Stack Boost." Set a target limit for the skill "Area Attack." Bug Fixes: Fixed a bug where Healer-role monsters with the "Poison Infliction" skill would inflict poison when performing healing. Fixed a bug where some options were garbled in certain languages on Supply and Shop tiles. Fixed a bug where recovery text would remain on symbols. Other: Updated the card information UI. Added feedback for when the combo gauge reaches maximum. Added feedback for when an overlay is performed. Changed the effect shown when enemies are defeated.…

  • [Demo] Type Ride Patch v0.3.0 - 5 February 2026

    Features:- Updated the party setup screen so you can preview monster animations.- Added large monsters to the pool of monsters summoned by enemies on “Fierce Battle” and “Destination” tiles.- Added 1 new combo skill.Balance Adjustments:- Adjusted the stats/performance of some monster cards.- Adjusted the stats/performance of some overlay cards.- Made the first battle easier by reducing the difficulty of the initial enemies.- Improved the smoothness of monsters’ first attacks.- Adjusted some choices on event tiles.- Added several new items.- Adjusted shop prices.- Added several new skills.- Changed the map generation logic.- You will now always obtain an item after the first battle.Bug Fixes:- Fixed an issue where Healer-role monsters with the “Poison Infliction” skill would apply poison when performing healing.- Fixed other bugs Other:- Adjusted the layout of damage text.- Updated the d…

  • [Demo] Type Ride Patch v0.2.2 - 27 December 2025

    Features:Added the ability to view detailed information by hovering the cursor over skill effects in the stats section on the reward screen.Added the ability to check combo skill effects from the status screen.Balance Adjustments:Adjusted so that cards included in the starting deck will not appear as rewards.Adjusted the performance of some monster cards.Adjusted the performance of some overlay cards.Buffed the performance of some items.Adjusted early-game enemy symbols to be easier to defeat.Adjusted the boss on Hard difficulty to be easier.Adjusted the healing amount for the Healer role.Nerfed the multiplier of the skill “Giant Slayer”Bug Fixes:Fixed an issue where Healer-role monsters with the skill “ApplyPoison” would apply poison when performing healing.Fixed an issue where text color would not change on the status screen even after HP increased due to stat-boosting items, etc.Fixe…

  • [Demo] Type Ride Patch v0.2.1 - 17 December 2025

    Bug Fixes:Fixed an issue where items already owned were included in the shop lineupOther:Added explanations of combo skills and overlay cards to "How to Play"Thanks for your continued support!

  • [Demo] Type Ride Patch v0.2.0 - 14 December 2025

    New Card Type: “Overlay Cards”Up to now, only Monster Cards could be added to your deck, but we’re introducing a new card type: Overlay Cards. In essence these function like equipment items, and can be equipped by performing an extra typing sequencejust before or after summoning a monster.Overlay Cards can:Boost statsGrant/strengthen monster-specific skillsThe order in which you play cards and which monsters you pair them with will matter even more! New System: “Combo Skills” Combo Skills are powerful abilities you can activate depending on how many combos you’ve built up. Chances to use them are limited, but the payoff is huge—making battles far more intense and exciting. Some enemies and bosses can use Combo Skills as well, but you can prevent them by typing the opponent’s Combo Skill input. This means you’ll sometimes need to type things other than the cards in your hand, evolving ba…

  • Responding to "Type Ride" Demo Feedback & Our Roadmap Ahead - 29 October 2025

    Responding to Demo Feedback & Our Roadmap AheadThank you so much for playing the Type Ride demo during Steam Next Fest!The downloads and wishlist adds far exceeded our expectations, and the whole team is incredibly encouraged.Based on the feedback and requests we received from the demo, we’d like to share our plans for upcoming improvements.Here are the main points we heard:Gameplay leans too much toward pure typing and lacks strategic depthDifficulty feels underwhelmingNot enough run-to-run varietyPlayers want rewards that reflect their typing performanceThere were many elements we couldn’t include in time for the demo release, and we’re now actively addressing them. About the RoadmapMore Monster Skills / Events / ItemsIn the demo, we feel we didn’t fully deliver on the “tension and choices created by combining effects.”We’re revisiting risk–reward design and the sense of impact from e…

  • [Demo] Type Ride Patch v0.1.1 - 8 October 2025

    Features:Added a sorting feature to the Monster List.Bug Fixes:Fixed an issue in “The Melancholy of the Monster Copier” where choices could include monsters with identical names.Other:Updated to a Unity Runtime security hotfix.Thanks for your continued support!

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