SPSTEAMPULSELIVE ANALYTICS
GRIMPS

GRIMPS Steam metadata

Watt Studio | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventure

  • Steam app typegame
  • Steam App ID3297800
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperWatt Studio

GRIMPS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3297800
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperWatt Studio
  • PublisherWatt Studio
  • Parent gameNot available

Genres: Action, Adventure

Company pages: Developer: Watt StudioPublisher: Watt Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

GRIMPS Steam metadata

GRIMPS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3297800/metadata
Steam Communityhttps://steamcommunity.com/app/3297800
PCGamingWiki search
IGDB searchSearch IGDB for GRIMPS

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • GRIMPS Playtest Update - 2 June 2026

    Grimpsfighters, we’re releasing an update for the GRIMPS playtest.We’ve reviewed your messages from the first three days of testing, identified several problem areas, and have already made changes to the build.What’s changed:Pigeon — Fixed the Pigeon’s behavior: it now destroys obstacles more reliably.Locations and Navigation — Added additional navigation options to locations. — Closed all holes in the levels found during the first days of the playtest. — Adjusted the platforming segment in the final level. — Temporarily limited access to the “Hub” location.World Map — Fixed interactions with the world map.Loading Screen — Improved the loading screen. — Fixed cursor display on the loading screen.Saves and Weapons — Fixed issues related to saves. — Fixed a bug that could cause weapons to disappear after exiting the game.Localization — Added Turkish, Japanese, and Spanish localizations.Th…

  • GRIMPS Playtest: What’s New? - 28 May 2026

    The city is rustling with stuffing again. The pigeon is definitely planning something. The Grimps are gathering in packs, ready to test your reflexes, your weapons, and your nerves.On May 29, we’re launching a new GRIMPS playtest, featuring an updated build with changes based on previous showcases and tests.What Has Changed in the New GRIMPS BuildIn the new GRIMPS playtest, we want to show how much the game has changed since previous versions and tests.The updates affect almost every key part of the project: the visual style, the city’s atmosphere, enemies, interface, arena level design, location structure, and several elements of the future metroidvania system.Why We Are Launching This PlaytestWith this playtest, we want to test several important things:— how players perceive the updated visual style; — how the reworked arena level design feels; — how well the new enemies work in comba…

  • GRIMPS at the Insider Gaming Showcase - 25 May 2026

    The plush apocalypse is stepping onto the international stage!GRIMPS has been selected to take part in Insider Gaming Showcase – as part of the showcase, an updated GRIMPS trailer will be revealed, along with an exclusive interview with our CEO Egor Tomskiy on the Insider Gaming YouTube channel – the premiere will take place on May 28 at 7:00 PM UTC.Insider Gaming is a major international platform covering the gaming industry, news, exclusives, and game development.For us, participating in the showcase is an opportunity to show GRIMPS to a new audience and share more about the project. .Stay tuned for updates and add GRIMPS to your Steam wishlist:

  • How Adding a Single Enemy Changes the Combat Rhythm in GRIMPS - 17 March 2026

    Sharp-toothed greetings!Hi, Maria here, narrative designer on GRIMPS. Today I’ll walk you through how we created one of the game’s most unusual enemies — the Honeyspitter.In GRIMPS, combat is built around fighting hordes of enemies. Players are constantly dealing with groups of regular Grimps — they jump, overwhelm with numbers, and create constant pressure on the battlefield.But during testing, we noticed a problem: when players face too many similar enemies, the combat rhythm starts to feel repetitive. Players adapt to the threat and gradually lose the sense of tension.So we needed a new type of enemy — one that could break the привычный ритм (habitual rhythm) and force players to change tactics mid-fight. That’s how the idea of a flying sniper came in — an enemy that attacks from a distance and creates new layers of threat.That enemy became the Honeyspitter.Who is the HoneyspitterThe…

  • How Procedural Environment Generation Helps Our Artists During Development - 11 March 2026

    Sharp-toothed greetings!I’m Alexander, Technical Artist at WATT Studio. Today I’d like to talk about how we create procedurally generated buildings in GRIMPS. One of the most time-consuming parts of game development is creating the environment. Drawing assets and assembling locations can take a huge amount of production time. To speed up development and reduce the workload on our art team, we decided to actively use procedural generation.In GRIMPS, we use the PCG (Procedural Content Generation) system in Unreal Engine. How does it work? Using a node-based system, we build an algorithm that places points in space. Different modules are then attached to these points — walls, windows, doors, and smaller details like air conditioners or drainpipes. This approach not only allows us to assemble buildings quickly but also helps optimize the scene. The engine groups identical modules and render…

  • How a Boss Is Designed in GRIMPS: Mechanics and Patterns - 4 March 2026

    Sharp-toothed greetings!In action games, a boss is not just an enemy with a huge health bar. It’s a final exam for the player. After winning, the player should feel catharsis and strong positive эмоtions.In GRIMPS, we treat boss fights as a checkpoint that tests three key things: - Mastery of mechanics. How well the player uses the tools learned throughout the game.- Reaction and timing. The ability to read animations and react within tight windows that give an advantage in combat.- Resource management. Control of positioning, stamina, and cooldowns of both the player character and the companion.The Building Blocks of Threat- Boss design in GRIMPS stands on three pillars, all working together to create pressure:- Visual and narrative language. The boss’s silhouette, visual design, and animations must instantly read as a higher-level threat than a regular mob. The player should never won…

  • Can you and other players tear apart 50,000 Grimps? - 24 February 2026

    Sharp-toothed greetings!We’re kicking off Steam Next Fest — and launching a global challenge.⚔️ The rule:Destroy 50,000 Grimps using any weapon.Hamster-shotgun, shrimp-gun, or swordfish — pure skill only.Important: this is a shared goal.Every Grimp you defeat adds to the global counter. You can contribute 200. Or 1,000. What matters is pushing the number forward together.And if we reach the goal…The pigeon will step onto the stage and perform his signature dance. He’s been practicing. For a long time. With fire in his eyes. And trust us — you’ll want to see it.Ready for a plushie purge?Next Fest is live. Grab your hamster gun!

  • On February 3rd, we unleashed the GRIMPS demo — and wow, it hit hard. Seriously - 23 February 2026

    Sharp-toothed greetings!📊 The chaos stats:601,470 grimps obliterated7,335 players stormed the plush apocalypseCrushed into Steam demo top 10And yes, the true MVP of the demo? The pigeon. That wild, feathered lunatic stole hearts, eyes, and more than a little screen real estate from so many of you. We saw it. We loved it.These aren’t just numbers. This is proof: GRIMPS lives, breathes, and grabs you by the plushy guts.We read every review, watched your streams, tracked bugs, caught all your reactions. Where it needed more oomph — we dialed it up. Where we could sprinkle extra chaos — we did.Next up: Steam Next Fest, and we’re bringing a powered-up version. Shrimp Launcher ready to fire, fling grimps with crustacean fury. Upgraded visuals, more world details, more movement. And the boss? Now packing advanced mechanics to make fights feel absolutely brutal.This is just the beginning. Huge…

  • How GRIMPS makes all enemies work together to create a challenge! - 21 February 2026

    Sharp-toothed greetings!Today we are talking about the types of enemies that can be found in the GRIMPS demo. First, let's introduce our enemies!Jumping GrimpsFast and sharp, these little monsters leap directly at you, creating chaos on the ground. You need to react quickly, use your weapons, and dodge, otherwise the horde of plush grimps will surround you in no time.Flying GrimpsPlayers have nicknamed them “mosquitoes” or “sneaky bees” — they swoop down from above without warning. They attack from the air and test your attention: now danger comes not only from underfoot but also from above.Mega-GrimpAnd then he appears — massive, fire-breathing, with a powerful shield. You can’t hit him head-on: as long as the shield is active, all damage is blocked.That’s when your pigeon companion comes into play. It’s your pigeon that knocks down Mega-Grimp’s shield, opening a brief window for attac…

  • The GRIMPS DEMO is waiting for you on Steam! - 3 February 2026

    Sharp-toothed greetings!The city has fallen. Store windows are shattered, streets are covered in stuffing, and every alley is crawling with plush invaders. They look cute. Until their first bite. And only you can put an end to this fluff madness.GRIMPS is a bright, insane action shooter where normal weapons simply don’t exist. Here you fight, using swordfish and a hamster as your shotgun! All this while your noisy pigeon companion tries to help you get through the city What’s waiting for you in the demo:🕊 Talking pigeon — the ultimate companion for mayhem. Zero morals, zero mercy. Charges, stomps, and spreads chaos where you didn’t.🐹 Hamster Gun — a nut-powered shotgun built for crowd control. One shot, and the screen explodes in fluff.🏙 New level — a city overrun by a plush army. Every yard is an arena. Every corner is an ambush. Button eyes are watching from the dark.You can evalua…

  • A New Year's War Cry - 31 December 2025

    Happy New Year, Grimp Hunters! The button-eyed threat never sleeps. That's why it's important to gather strength before facing the Grimps in the coming year. In the upcoming year, we wish you agility in all battles against soft foes, strength to defend the planet, and ingenuity in all your endeavors! Thank you for being with us all this year! In the next year, we will continue to share details about GRIMPS. See you on the plush battlefield in 2026!

  • Grimpfighters arsenal - 25 December 2025

    Sharp-toothed greetings! We continue to tell you about the game. We've talked more than once about the dangers that fighters against the plush invaders will face. This time, we'll show what the planet's defenders can use to protect their home. Fully Armed Ordinary weapons, of course, are effective against the critters, but in the conditions of the apocalypse, it's impossible to get your hands on a firearms arsenal. Therefore, many survivors try to make do with what they can find in the field. Fortunately, makeshift weapons also work well against the plush-stuffed threat. Armed to the teeth The player's main arsenal will consist of weapons made from makeshift materials. We've tried to create unusual yet recognizable outlines for the armaments. Along with this, we strive to give each weapon distinct, vivid features. The flamethrower from the image above is ablaze with orange colors, and t…

  • Questions (and answers) about GRIMPS - 19 December 2025

    Plushy greetings! This week, we've prepared a special issue where we'll answer the most frequent questions from the community that have accumulated since the start of development. You can ask new questions in our Discord community and Telegram channel - we'll try to address them in future posts! How long will it take to complete the game? We are aiming for 6-10 hours of very dense and rich gameplay for the main story. How many different locations are planned? The game will feature 3 large locations, a hub, and a tutorial level. Each of these biomes is unique and offers different activities. For full completion and collecting all rewards, players will need to return to previously visited locations and unlock new zones using the Pigeon's abilities. Will the enemies in the game be only Grimps, or will there be others? The main opponents are Grimps of different classes: melee, tanks, ranged…

  • Plush Apocalypse - 11 December 2025

    Plushy greetings! We're starting a series of dev diaries in anticipation of the new playtest. In each post, we'll reveal more and more details about the world of GRIMPS. Evil in a cubeThe Grimps that have overrun Earth are easy to spot - tiny plush cubes won't get lost in a crowd. Even so, each of these evil plushies differs from the others in many small details. Each critter has a different fabric color, patches, and buttons. Moreover, they find accessories for themselves. They put cones, trash bags, and any other garbage they can find on their heads. This simple yet extensive enemy generation system allows each little monster to be unique and unlike the others, without overloading the game. See for yourself: In any size The threat of the plush cube invasion should not be underestimated, as the horde is led by enormous Grimps. Boss fights are a very important part of GRIMPS. Besides fe…

  • Halloween is here! - 31 October 2025

    The wild creatures from GRIMPS have emerged from their hiding places to greet everyone and wish them a frighteningly fun night!🖤Do not be afraid of chaos—it is dark, but very energetic. Also, while you are getting dressed up in costumes, do not forget to add GRIMPS to your Steam wishlist 😉

  • GRIMPS playtest results - 22 October 2025

    The chaos was wonderful. Many thanks to everyone who participated, shot, ran away, laughed, and left feedback. You help us make the world of GRIMPS even brighter, more interesting, and more stable. We've compiled some statistics based on the playtest results:Interesting fact: players from all over the world took part in the test! The US, Brazil, England, France, Germany, Canada, Japan, Portugal, China, and even Malaysia — the chaos turned out to be international.🚨 Missed the playtest? Take part in the new one — sign up for the next playtest on the Steam page and follow the project news!

  • Who are GRIMPS? - 20 October 2025

    The stuffed plushies mutated. Cuteness cracked. GRIMPS emerged from the soft seams.After playtest, we realized that these creatures were more than just cute stuffed plushies. They are brighter, more dynamic, and far more chaotic than we thought.That's how GRIMPS was born — a distorted word combining grim and imps. Small, dark creatures that live by their own rules and bring a little more madness than common sense allows. 💫 Now cuteness bites. Welcome to the world of GRIMPS.

  • Plushes playtest is open - 8 October 2025

    We are opening access to the first playtest of Plushes. Since launching the coveted button, we have collected more than 11,000 applications from players from all over the world. We decided not to distribute information about the launch of the playtest on our social networks in advance, and did not expect such activity. This allowed us to select the most attentive players who will definitely be able to complete the build and share their opinions. 🕒 Test date: October 8-20✔️ Randomly selected: 1000 players out of 11179Your task: play the game and answer the questions honestly. In the main menu, click on the “Take the survey” button to access the questionnaire, which we have translated into 6 languages for playtesters. You will be our first pioneers, and your feedback will help us improve the project, make it more comfortable and interesting!👾 Our team is looking forward to your feedback!

  • Plushes: Cute, but Deadly - 30 July 2025

    Meet PLUSHES — an action-adventure game with metroidvania elements, where cuteness has gone too far.You are a young Plush Fighter trying to survive in an anomalous version of Moscow overrun by deranged plush creatures. These soft, round enemies may look adorable — but don’t be fooled. They scream, roll, spit, and explode, plunging the city into total chaos.The announcement teaser is now available on the game's Steam page and on our WATT Studio social media channels.Add PLUSHES to your Steam wishlist to try to survive this madness in a story balancing on the edge of trash and drama!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3297800
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperWatt Studio
PublisherWatt Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Bright action shooter with wild fights and your unhinged sidekick, Pigeon. Slash with the Swordfish, blast nuts from the Hammygun, and rip those plush invaders to shreds!

About this game

Conventional weapons are useless against the Grimps. It’s time for biopunk gear, where tech meets living Earth organisms. Open fire with the Hammynator, spray lead with the Shrimpozooka, or slash through with the Swordfish—just don’t try to figure out how it works. Your only ally is Pigeon, a bird with no morals and even fewer boundaries. But boy, can he breathe fire, smash through obstacles, and give unwanted advice. Rip the Grimps apart, spill their yarn guts, and blast off those button eyes. Show these plushie invaders that humanity is way too much for them to chew on.

Supported languages

English * , German, Traditional Chinese, Simplified Chinese * , Korean, Russian * , Portuguese - Brazil, Polish, Spanish - Spain, Japanese, Turkish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany12Gewalt Alkohol / Tabak Schimpfwörte
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

GRIMPS's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

GRIMPS's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records GRIMPS at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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