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Neon Spellstorm

Neon Spellstorm Steam news

TopCog | Aug 11, 2025 | game

Released

0players observed · 25 September 2026 - 12:39:55 UTC

ActionRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Neon Spellstorm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews17
  • Release dateAug 11, 2025
  • DeveloperTopCog
  • PublisherTopCog

Genres: Action, RPG

Company pages: Developer: TopCogPublisher: TopCog

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Neon Spellstorm Steam news

Neon Spellstorm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.2 - Flask Upgrade Nodes! - 27 September 2025

    v1.2.0-The final boss fight phase 2 has been rebalanced! Both the Boss and Summons now have reduced HP and Damage at higher Storm levels.-There are 2 new Core nodes for upgrading ALL of the Flasks, enhancing their stats! :-D

  • Price Drop + Patch Notes - 25 August 2025

    Price Drop Setting the price of a game is tricky, and sometimes you don’t get it right the first try. I’ve heard your feedback, and have lowered the price to be more in-line with player expectations!To show appreciation for those who purchased the game up to this point, I’ve added a special “Free Camera” setting, found in Settings => Other => Advanced Settings. This is a fun little feature to give you a behind the scenes look at how the game works! :-)New post-launch content is also coming soon!Cheers!-TopCog-----------------------------------------v1.0.16New Added the Free Camera early supporter bonus option! Fixes Fixed a bug with the Free Move event softlocking the game Fixed a bug with the Relearn event Fixed the Second Chooser sigil

  • QoL, Balance, and Bug Fixes! - 19 August 2025

    v1.0.12 Got a bunch of assorted things packed into this patch! I hope to start working on some post-launch content updates this week. Cheers! :-) QoL Changes -Optimized game performance a fair amount, especially with lots of Trinkets! -New Spell Opacity setting, to improve visibility as needed! -Embark selections persist even if you leave the screen now Balance Changes -Forge Guardians can now drop pickups -Enemies during the final boss fight now drop 0-value Soul pickups -Dynamo reduced from 25% to 20%, and it has a global cooldown of 1 ms -The path drops away 20% slower in the final boss location -You can no longer revisit locations using the Free Move forge event -Neon scales much slower after Storm 20 now Fixes -Fixed Crystal Grail healing bonus with Slow Flask and Prolonged Flask -Fixed bug with Crystal Grail -Fixed the description of Arcane Shackle to specify that it reduces the c…

  • Patch notes for v1.0.11 - 14 August 2025

    This is summary of patch notes since launch! I’ll post a news update with each patch going forward :-) v1.08-v.0.11 *Changes* The final boss has 50% more hp in stages 1 and 3 The final boss summons 20% more enemies in stage 1 and 40% more enemies in stage 3 Starting and Peak enemy HP now scales 50% more with Storm Levels Map Extension now increases mob HP and Damage by x1.6 and x1.12 per use Map Zone hard-capped at 300 (for now) Dragon’s blood reduced from every 100 gold to every 200 gold Pocket Dimension will now restore flask charges that you lost during the final boss fight Revised a few default control bindings on controller Dashing will now put the wizard at maximum movement speed for the duration of the dash - aka, hitting dash from a standstill will now still dash! Quit menu option changed to save and quit for clarity Renamed Frost Sigil to Frost Ward, and Volcanic Sigil to Magma…

  • Launch + Roadmap! - 11 August 2025

    Neon Spellstorm v1.0 is Live!The path is lit and the spells are flying: Neon Spellstorm has officially launched!Contact me anytime with bugs, suggestions, or feedback:DiscordSteam DiscussionsEmail: [email protected]’s Next? Post-Launch RoadmapNeon Spellstorm is feature-complete, but there's still work to be done! Over the next few months I’ll be rolling out free updates focused on QoL, depth, and replayability. Here is what I have planned:Alternate final boss: The Viking Puppetmaster!Endgame Core Nodes: Flask and Dash Upgrades!Challenge Portals: find these in combat zones for extra challenge and rewards!Companion system: design TBD!Jukebox settings: to better control what music plays!I'm also recording every piece of feedback I receive, and will focus on implementing the most requested features!Dive In and Make Some Neon MayhemThat’s the roadmap, but right now the Neon is calling.…

  • June Demo Update - 4 June 2025

    The push towards full release continues! All of the backend components, systems, and mechanics are now in place! Only a small amount of content remains to be completed, then production related tasks, polishing, and playtesting. The target released date is August 11th! v0.9.3 Change Notes -You can now quit the game mid-run and resume at the start of your current location! As a side effect, your settings will reset upon receiving this update. -Map locations show enemy density, damage, and hp multipliers. -Many many things polished and improved! -Many many balance tweaks and bug fixes! -Final backend systems for all game mechanics are in-place. New, unexpected, and exciting bugs may now start appearing! :-D Please report any issues or feedback on the discord or steam forums. Cheers! :-) -TopCog

  • Massive Demo Update! - 2 May 2025

    I've just pushed a massive update to the Demo, which represents a big step towards full release! This update has innumerable changes, fixes, and revisions, including massive overhauls of numerous mechanics and systems such as: Trinkets and Archetype system (all new) Equipment generation, balance, drop rate, etc. Spell bonus system, aka Spell modifications (mods) Map generation Map Locations Zone Layouts Balance of everything Access to Embarking, Core, and Tome screens Help / Guide Countless UI and QoL improvements Any feedback is appreciated! Current release date target is mid-July, but the date isn't locked in yet 🙂 To be completed before full release: Final icons for various things (trinkets, flasks, etc.) Final Boss fight Fate system Rune system Achievements Cheers -TopCog

Patch notes and updates

S.noRelease datePatch nameGID number
127 September 2025v1.2 - Flask Upgrade Nodes!1811772772321738
225 August 2025Price Drop + Patch Notes1808601382581964
319 August 2025QoL, Balance, and Bug Fixes!1808061939485664
414 August 2025Patch notes for v1.0.111808061939347489

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