Crux Diaries RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3302370
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperKravtology
- PublisherKravtology
- Parent gameNot available
Company pages: Developer: KravtologyPublisher: Kravtology
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Crux Diaries RPG Steam news
Crux Diaries RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- June 2026 update - 5 July 2026
Hi everyone!Here are a few of the things that have been taking shape recently.Work has begun on iterating the opening scene of the game: the moment you first arrive in the country left behind in early childhood. The return is meant to reunite you with your brother, but instead reveals his flat sealed, his neighbours silent and scared. The first signs that something has gone very wrong.Progress has also been made on the pace of turn-based combat. One of the main experiments involves simultaneous movement during NPC turns, so enemies no longer move one by one in a slow procession. There is still a lot to improve, but the basics are now working, and it already gives a much better sense of how fast combat can feel.The main character model has been adjusted as well. It now matches the version of the character shown on the Steam capsule more closely.New trigger zones and interactive objects h…
- February 2026 update - 6 March 2026
Hi everyone,It’s been a while since the last update. So here’s a proper one.First of all, we’ve got a new team member on board. The onboarding process has been full of hard mode challenges, but his stats are rising fast!Human side covered. Back to the dystopia.I finally sat down to untangle the chaotic animation graph that started as an experiment and eventually turned into a monster.It’s now split into sub-state machines and layers, allowing smoother combinations of animation states. Not perfect yet, but much cleaner, and it made adding new attack types, reactions and death animations far easier. Some levels needed subtle height variation, which meant revisiting core systems like the tile grid and reachable area contour generation in turn-based combat.I also ran experiments with perspective vs pure isometric/orthographic cameras. Turns out some materials and shaders really don’t behave…
- July 2025 update - 20 July 2025
Hey everyone, it’s been a while! Big thanks to everyone who shared feedback! I’ve listened and made changes:Major UI overhaul for barter, inventory, and dialogueLess intrusive cursor that fades after the first clickCombat tiles now show reachable areas, not just individual squares. Green areas highlight the area where you will still have enough action points to attack after movingTrailer and screenshots have been refreshed too!As always, I’d love to hear your thoughts and I’m all ears for more feedback.
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