- PATCH NOTES - Build 253 - 15 September 2026
Additions:- save slots have been added to home- by popular demand: added Megatron Sponsorship- new traces: Paywall?, Latent Virus..., Pop-up ad..., Tangled wires...- new cosmetics: Kilt, Goldenroot, Breath Protector- number key shortcuts in tooltip mode- simple message after day 1Gameplay Changes:- overtime functionality has not being doing its job and has been reprimanded- The Past no longer destroys the dev from the replaced day (unless you're out of slots)- data obtained via Instant replay! is attributed to it- new Prog tutorial!- Mega-AI doesn't generate a new path during player's turn (fixes a Low framerate! bug but also has side-effects)- magnificent devices can be tinkered into magnificents- /disc gains volt- extra sector 8 effect on /product- increased point values of Kid and Cyborg goals- Kid has options if "relink" is unavailable- /gem value dropped to 3- .looping a prog doesn…
- PATCH NOTES - Build 245 - 17 August 2026
Great job! We're fighting back! Take a break to update your game.Gameplay Changes:- renamed rear-mounted laser and transmission clustersFixes:- fixed rare case where /six didn't trigger on late sectors of Unified servers- fixed bug making Isolation decree? very rare in Tracking- /menu with turbo doesn't overwrite already-filled prog slots- optimised enemy pathfinding when lots of tasks are onscreen- fixed problem with rng initialisation on game load- fixed bug with instant replay! revealing encrypted cubes- fixed some issues with adjacency indicators in advanced graphics- changed how tiles get disabled- fixed possible crash on selecting The Past- fixed problem with multiple scenes triggering at once- fixed /six+/counterfeit interaction- fixed Megatron's music sometimes cutting off when switching on/off track- game now automatically fixes save files stuck with the lanparty bug that was f…
- PATCH NOTES - Build 244 - 4 August 2026
Keep standing near those glitches, you'll flatline. Again.I made some repairs. Should keep you running. Fixes:- /hijack doesn't damage The Cyborg- fixed rare uncollectable siphon- scene invite's effect applies when saving and reloading shop- /refund triggers on the first scrip used while emergency power! is inactive- fixed a bug making /lanparty available without an available server- fixed bug with /counterfeit and linkcubes- fixed minor control issue when selecting scrip in Kid's scene- sushi shop tooltips don't reveal locked x6 bonuses- "Palate cleanser" clears latent viruses- minor fixes around \- fixed some /zip + emergencypower! interactions- /refund triggering from _quit passes the resources to next server- fixed interaction of /extrapolate with Crunch time?- cyberdeck layout fixes: - fixed tile border for /edit. - tooltip selection of mods and bonuses visible. - Cyborg's rose sel…
- PATCH NOTES - Build 242 - 20 July 2026
Valued customer!Who knows what's best for your game? Surely not you.Unified: we'll decide.Gameplay Changes:- allow submission of scores obtained offlineAdditions:- added scoreboard for 10-run average- added mouse controls for movementFixes:- fixed "868 legacy from Unified" cosmetic being unlocked at 86 legacy- fixed quit bug allowing access to unintended servers- fixed /lanparty letting you keep playing in other tab while dead- fixed advanced graphics with fork in cyberdeck layout- fixed interaction of transmission clusters! and low framerate!- fixed crash loading game with "lucky link" active- fixed a crash on Human resources- various minor fixes for cyberdeck layout- fixed crash in megatron tracking
- PATCH NOTES - Build 241 - 10 July 2026
The corps are planning something big. You need to update your game. Gameplay Changes:- swapping with a true cryptog updates its marker- .refresh instead of .push in the prog tutorial lesson- /apex shows if it's been triggered this sectorAdditions:- added Cyberdeck layout (default for Steamdeck)- +/- to select scrip with /library for keyboard usersFixes:- fixed bug with counting score after losing bossfight- stopped .refresh giving latent viruses their hats back!!- scrip selection in scenes scrolls to ensure selection is visible- fixed rare crash with mega-ai + /zip- fixed interaction between /menu and emergency power!- /exorcise doesn't count down when moving from /up etc.- fixed tile/compass orientation in 3d- fixed some issues with The Past- improved index demos for /case and /hijack- corrected tab icons when loading a /lanparty game- /mana triggers /surf when connected- fixed interac…
- An Interview with 868-BACK Developer Michael Brough - 30 June 2026
Just a month after the release of 868-BACK, Social Media & Community Director Aster Wright talked with Developer Michael Brough for the Finji newsletter this month. As always, Michael was full of interesting thoughts and wisdom. ASTER: 868-BACK is out now! You talked in a recent newsletter about your motivation for making a sequel to 868-HACK. Can you tell us about the journey of developing 868-BACK?MICHAEL: Since 2020 I have been affected by chronic fatigue / long covid. For the first couple of years this was severely disabling. It was unclear whether I would ever be able to work again. Through 2021, I gradually recovered limited physical capacity, but attempting anything that required mental concentration left me instantly exhausted. I gathered wild plants to feed my family. In late 2022, I opened a Patreon asking for support to try to work on games a bit again. My wife’s job had fini…
- 868-BACK is a roguelike game where hacking is cool - 19 June 2026
868-BACK is a computer-hacking strategy roguelike with a surprising amount of depth to it, and it's one fans of the genre are going to need to check out. Read the full article here: https://www.gamingonlinux.com/2026/06/868-back-is-a-roguelike-game-where-hacking-is-cool/
- PATCH NOTES - Build 234 - 18 June 2026
MegaTron has deprecated previous versions of 868-BACK. Timely updates for your game can ensure that you live more efficiently. You can be more! Are you really trying? Gameplay Changes:- .QUIT can access linked servers againAdditions:- new cosmetic: Scarf of perseverance- extra index entriesFixes:- can't trigger Cyborg and Kid interrupts simultaneously- fixed visual glitch with glitch wrapping under /zip- fixed softlock when ending game with emergency power! and /lanparty- fixed display issue with 8th prog button when /apex triggers- fixed display issue with quantum cryptogs and /zip- fixed display issue quitting from a /lanparty that spanned the weekend- fixed bug with scrip stack when switching /lanparty tabs in The Past- better detect+handle corrupted savefiles- minor ui/visual stuff
- PATCH NOTES - Build 232 - 10 June 2026
we gotta keep moving as the corps push their updates. I've changed the gasket on the .quit prog, it should get you out of a few more fixes. Gameplay Changes:- .quit goes to nearest AVAILABLE instead of being limited to adjacent/linkedAdditions:- kid's scene (music and artwork)- new cosmetics: Snuggly index, kid's earring- kid gets So Very Helpful if you won't use push in lesson 2Fixes:- fixed week cosmetics being unlocked prematurely if you use a shop on last day of a week- fixed duplicate scores if you closed program during game over screen- holographic eye no longer affects position of other eyeware- connecting /root doesn't skip other start-of-sector devs that sector- melee doesn't trigger killing transmissions- fixed some issues with music triggering on tracking, save/load- fixed possible softlock when quitting- added vi keys as an option for movement- fixed bug with .quit where som…
- PATCH NOTES - Build 228 - 4 June 2026
WE EXPAND OUR BRAINS AND TOIL TO FIX OUR MISTAKES IN DEDICATION TO YOU, O GREAT WORM! USERS MUST UPDATE SOFTWARE BEFORE YOU GET LEFT BEHIND. - fixed some "string not found" in newspaper- fixed rare bug where /lanparty could be activated with no valid target servers- kid and cyborg messages show up on load rather than leaving it unresponsive!- new high scores will now show icons for corps exposed- fixed garbage being displayed when game is saved and loaded during "call in a favour?" dialog- .clear animation intensity depends on number killed- cleaner music transitions on basilisk start-of-sector bass boost- and at last, what you've all been waiting for: an interaction between password and \
- Developer Michael Brough Plays 868-BACK! - 28 May 2026
Watch as 868-BACK Developer Michael Brough plays through some of the game! This is a previously recorded broadcast.
- 868-BACK is OUT NOW! - 28 May 2026
Hack into servers, steal all the glittering data you can, leverage your illicit hacking tools, survive greater and greater challenges, and reap the rewards! Find that Mainframe and expose the MegaCorps for what they truly are! But watch out, get disconnected too many times and you'll have to start from scratch. 868-BACK is OUT NOW! Not only is the game discounted for a limited time, it's also been selected for two events! If you like games like 868-BACK, check out the other games in the Cerebral Puzzle Showcase and in Strategems! Chat strategy and let us know how your run is going in the FInji Discord.
- 868-BACK launches in 6 DAYS! - 22 May 2026
We're dangerously close to the launch of 868-BACK, hackers! Have you been practicing your hacking skills with the demo? The MegaCorps are getting ready to change the rules on you, and it's about time we take them down. While you wait, you could give the recently released Draknek & Friends podcast episode with 868-Back developer Michael Brough a listen. Hear to him talk about how this game is different from others he's released, what's he's learned from making a game this big, and what his creative process has been like! Tell your friends we're getting ready to dismantle capitalism, one computer server at a time.
- A Note from 868-BACK Dev Michael Brough - 7 May 2026
In the most recent Finji newsletter, lead dev Michael Brough addressed some questions you might have before the game comes out later this month! Here's what he wrote: Hey Finji readers! Some of you may be wondering about this SEQUEL that we're making. You might have questions like: Why am I making a sequel?Should you play the original game first? What is a sequel anyway? Why is it that events are patterned in time to form a past and a future?I can clear these up for you! Of course a large part of my motivation to make a sequel to 868-HACK came from realising that some parts of the game rules were worth exploring more. I could remix the basic ruleset by adding new abilities and so forth. But there was also a fascination with the very concept of a "sequel". Aside from some tiny jam games, I'd not made a sequel - while many studios make nothing else! I was curious what it would be like to…
- 868-BACK 📣 Launch Date Announcement‼️ - 29 April 2026
It's almost time, Hackers! The MegaCorps have been working hard, but so have we. 🎉 868-BACK is launching on May 28th! 🎉🏆 Plus, we're still hosting an 868-BACK leaderboard challenge in the Finji Discord! If you join and show a screenshot of your high score from the demo, you might be able to win a free code when the game launches.
- Win a chance at a FREE 868-Back Steam key! 🏆 - 2 April 2026
Are you up for a challenge, hacker?We're hosting an 868-BACK leaderboard challenge in the Finji Discord! Here's how to play: Play the FREE 868-BACK demoHone your hacking skills Post your high scores in the Finji Discord The top 5 players in the leaderboard at launch will win a free 868-BACK Steam key!
- Did you miss out on the 868-Back demo? - 4 March 2026
Steam Next Fest might be over, but we've decided to keep our demo up for the time being! After all, you have to prepare to take on the MegaCorps. Thanks to everyone who wishlisted the game! There's so much more to show you, so keep following along here and tell your friends to check it out too!
- 868-Back livestream with TUNIC dev Andrew Shouldice! - 25 February 2026
TUNIC Lead Developer Andrew Shouldice wants to be a Hacker! He's jumping into the 868-Back demo TODAY at 1pm EST / 10am PST. Join us on Twitch |
- Play the free 868-Back demo today! - 23 February 2026
Play the 868-Back demo today! 868-BACK is a computer-hacking strategy roguelike game where your mission is to dismantle capitalism one server at a time! You're not quite ready to hack the powerful MegaCorps yet, but you can get your practice in with the new demo! Siphon data, collect progs, zap enemies, get disconnected, and try it all over again until you're strong enough to take on the Big Guys! If you like what you play, wishlist 868-Back today! Come chat strategy with the friendly folks on Discord!
- Finji Plays the 868-Back Demo! - 23 February 2026
Watch Finji QA Technician Jonah Davidson play the 868-BACK demo!