- Price Reduction - 6 February 2026
Hello everyone!Vespia: Shield of Aberration has been out for some time now, I have decided to permanently reduce the price so that more players can access the game and feel like they are getting good value for their money.Of course there will still be sales, keep an eye out for the tower-defense coming up soon as there will be a large discount!I have been working on a new project which is coming along (slowly), but its starting to take shape.
- Build 25 - Save file fixes - 30 June 2025
Hi everyone, thanks for playing, and thanks for reporting many bugs to me! Fixes save files not appearing. Decreased the difficulty when starting the game, you now need to reach wave 5 instead of wave 10 for the first missions. Increased the cost of getting more spirits. Spirit cost now doubles every purchase instead of increasing by 1. Fixes some issues with layering on the city map. Fixes issues with the mana bar of towers appearing below certain objects. Fixes an incorrect message on the red spirit card saying that it consumes mana over time when it does not.
- Build 23 - Minor fixes - 27 June 2025
Hi everyone, thanks for all of your support, especially reviews as these help other steam shoppers know if the game is worth purchasing or not! Adds a framerate cap in the settings. Fixes a spelling mistake in the introduction.
- Build 22 - Minor Bug Fixes - 23 June 2025
Thank you for the bug reports, this is the first patch to go live post-release and includes some minor fixes to some day 1 issues. Fixes freeze having an incorrect icon. Fixes swift cast having an incorrect icon. Fixes the finish mission button appearing when you start the next wave, even if you haven't completed the current objective. Fixes spell tooltips not correctly showing on hover. I appreciate all of the support received so far, releasing a game is challenging so all the kind comments really help a lot! If you have the game, feel free to leave a review and let others know what you think of the game.
- Vespia: Shield of Aberration Release! - 23 June 2025
Good news, after almost a year of hard work, Vespia: Shield of Aberration has finally released!We hope you enjoy the game, and all of the new content we have been working on since the first prototype. The game is launching for $8.99 with a 20% discount, making now the perfect time to pick up the game.Here are a few of the things that we have achieved over the past year:New day progression systemNew boss enemyMultiple new enemy typesNew abilities for the charactersA new card purchasing systemA new experience system for charactersCharacter upgradesA huge number of new cards to unlockNew level typesAn original soundtrack for the game, with different levels having different musicDynamic audio that changes depending on the state of the gameUnlockable perks between each dayA new mission systemThis is just some of the content that you will have access to with the full game, and for the low pri…
- Progress Report 16 - Release Date & New Hardware - 30 May 2025
Approaching The Release We are now approaching the final stretches of development for Vespia: Shield of Aberration. It has taken longer than initially expected, but the game has grown and now has a unique identity that sets it apart from other games in the genre. Part of this growth means that the current state of the game is of a significantly higher quality than what is shown on the store-page and demo, so moving forward I will be taking down the demo and working to improve what is shown on the store page. A lot of new content has made it into the game: Multiple full character skill trees. Multiple new end-game cards. A final boss. Tons of bug fixes. A whole new system for picking upgrades after you complete each day. The game will be officially releasing on June 23rd. It will release just before the summer sale and will be participating in the sale with a launch discount. Make sure y…
- Progress Report 15 - Mid-End Game Overhaul - 28 April 2025
I have been hard at work over the past month attempting to get the last parts of the game figured out. I am nearing the end of the project now, and my current goals are to be able to reach and defeat the final boss before considering the game completed. In order to make this possible, several new mechanics have been introduced: A new mission map has been created, where missions will appear and slowly move towards the academy. If they reach the academy, then you will have to defend it or lose the game. After each mission, the player will be given a set of upgrades that they can take to modify their gameplay experience. There are 5 different rarities, with the higher rarities giving great upsides but also great downsides. Some upgrades will be given to make the game smoother to play, for example starting on a higher wave once a few missions have been completed to remove the slow starts. S…
- Development Insights: The new map system - 7 March 2025
An important part of Vespia: Shield of Aberration will be the management of the city and operations during your run. The end goal of the game is to push the anomalies out of the city, however it is also possible for the opposite to happen: the city can become overrun and the academy is lost, marking the end of the game. The place you manage what operations you perform is the city map, which shows the different possible locations of anomalies. Each opreation has different objectives to fufill as well as a different reward for completing them. Accompanying the map is the meta-shop, where you can purchase new cards so that the further you progress, the more varied your gameplay will be. New characters will be unlocked as a reward for certain special 'rescue missions'. During these missions, you wlil be able to purchase the character from the shop that shows between waves, which will be one…
- Demo Update 13 - Minor Balance Changes & Bug Fixes - 24 February 2025
Build 13 has been released, bringing in some bug fixes for the demo as well as some new features: * Balance: Freeze no longer stops enemies from moving, but reduces their movement speed by 50% (stacks). * Tweak: Frozen enemies will now appear with a blue filter on their sprite. * Tweak: Enemies will now prefer to avoid passing through placed characters. * Fix: Various bug fixes from previous version.
- Demo Update 08 - Bug Fixes - 27 January 2025
Hi everyone! I know it hasn't been long since the last update, but there have been some major/critical bugs that I've sorted out and it's better to push them sooner rather than later. Changes: Fixes non 1920x1080 resolutions not working. Fixes spirits not being placable in an adjacent tile to another tower. Fixes lag caused by huge amounts of blood on higher waves. Fixes the background music suddenly ignoring volume settings and playing at full volume. Introduces new steam store-page artwork. Fixes spells placed on a tower getting stuck to the mouse for 250ms when releasing after dragging them. Towers can no longer be placed inside walls if you move them after being placed in a valid location.
- Demo Update 07 - Endless Mode, Upgrades, QOL Improvements - 24 January 2025
Hi everyone, We've gotten a lot of requests for various features and QOL improvements, and I am pleased to announce that with build 7 these are making their way to the game. They are available to try immediately by downloading the demo. I hope you enjoy these changes, and if you do please wishlist the game! Change List Spells placed on characters will now show their description on hover. Opening a character's UI will show the names of all spells that they cast on fire. Added endless mode. Added an endless mode shop, which allows upgrading various different stats. Added card packs to the shop, which can be used to unlock more cards. Nerfed the laser, it now starts with 4 base damage which reduces by 1 for each enemy it passes to until it reaches 1 damage. All projectiles will be consumed when impacting an enemy, even if the enemy dies before all projectiles have performed their hit code.…
- Upcoming Content: Endless Mode & Quality of Life - 17 January 2025
Hi everyone! After we released the game demo in a relatively early state, we have been getting some valuable feedback and data. In this post, we will go other some of the upcoming content that we have been planning for the game. Endless Mode Endless mode is the biggest thing coming with the next demo update. This will likely be the last large content patch we will be putting into the demo before we move to work on finalising and releasing the full game. Endless mode has several new features, and will work in the following ways: In endless mode, the waves are calculated algorithmically using a seeded random. This means that you will have the same waves as everyone else, and each level will be consistent every time you play. You will only start with some basic cards unlocked, further cards need to be unlocked through the mid-wave shop. Between each wave, a shop will open which allows you…
- Vespia: Shield of Aberration Demo - 13 January 2025
The Vespia: Shield of Aberration demo has been released. This is a pre-release demo and gives a sample of what gameplay will be like in the final game. We are still testing and tweaking the game, so expect regular updates. https://store.steampowered.com/app/3372730/Vespia_Shield_of_Aberration_Demo We are currently working on testing new features for the game, including an endless mode where you can unlock cards and upgrades between waves. We take all feedback into account, if you play the demo please leave feedback by clicking the feedback link!
- Upcoming Content - 6 January 2025
Hey Everyone! We are currently hard at work with getting new content into the game, and with the help of our playtesters, we have a lot of feedback to cover! Here is a small snippet of some content we are currently working on! Spirits One issue we are having in our playtests is that players have nothing to do once they fully upgrade their characters. To address this, we are working to add spirits to the game. Spirits have the following behaviours: Spirits function similar to normal wizards, in that they can be given spells and upgraded. Spirits cost flux to maintain, if you don't have enough at the end of the wave then some spirits will disappear. Overall, spirits are a great way to improve your defense and provide a continued use for your flux once the characters have reached their max level. Minions: Golems Minions are a summonable friendly entity which will move around the map and at…
- Hourglass Games Discord - 6 January 2025
Hey Everyone! We have decided to setup a Discord server, where you can come along to chat about the game. We will post regular updates about development there. https://discord.gg/6hgfjRrVJP