- v6.4.1 - 21 September 2026
- Added clan search by name - If a clan name is very long, display it on two lines in the clan details
- v6.4 - 14 September 2026
- Added 4 new themed challenges: defeat Water Creatures, Undead, Sand Creatures, and Fire Elementals - Improved challenge tracking to prevent progress from being lost when completing multiple actions quickly - Replaced the third-party push notification service with our own system, so notifications are now sent directly without an external intermediary
- v6.3 - 3 September 2026
Individual rankings and rewards added. New player and clan profiles. Improved Clan Challenge tracking and history. WebSocket reconnection after Nexus server restarts. Portals are no longer reset in new NGs. Improved quest generation and Nexus Shard tier descriptions. Challenges are now displayed as a maximum of 21 days.
- v6.2.1 - 30 August 2026
- Improved Cloud Save synchronization and added clearer save conflict handling. - Cloud saves now update automatically every 15 minutes when entering the City. - Added an alternative online store for in-game purchases and subscriptions in Russia. - Increased the leech of Bloodlust from 20% to 30%, and corrected the value shown in the skill description.
- v6.2 - Improved Cloud Save synchronization & more - 16 August 2026
v6.2.0 Recent cloud saves are now loaded automatically. When using platform cloud saves, your local progress is kept if it is newer than the cloud save. With Cross-Play enabled, you can choose which save to keep, with an additional confirmation when replacing local data with an older cloud save. Cloud saves are automatically updated every 15 minutes when entering the City. Added clearer information to indicate which save is older or newer. v6.2.1 Increased Bloodlust's life steal from 20% to 30% and corrected the value shown in the skill description.
- Get Ready for the Clan Challenges! - 3 August 2026
A new update for Depths of Endor is now available on Android, iOS and Steam.While Clan Challenges haven't started yet, they will begin next Thursday, so make sure you update your game now to be ready from day one.Prepare Your ClanThe upcoming Clan Challenges will let clans work together to earn Nexus Shards, a new currency that can be exchanged for exclusive rewards.Gather your clan members, get organized, and be ready to compete as soon as the event goes live.What's NewClan Challenges PreparationSupport for the upcoming Clan Challenges.Nexus Shards reward system.Rewards Store integration.New Artwork for Items, Spells & SkillsWeapons, spells, and skills now feature detailed artwork instead of the classic icons, making equipment and abilities more distinctive while giving the game a richer visual style. If you prefer the original look, you can switch back to the classic icons at any time…
- v6 Major Update – Online Features Are Here! - 17 July 2026
The biggest update yet has arrived! This update introduces the first online features for Depths of Endor, laying the foundation for everything that's coming next.Online FeaturesThis is the first step toward the game's online experience and includes:Create and customize your own ClanClan Chat to communicate with your membersCross-play support between Android, iOS and SteamYour progress is now shared across all supported platforms. You can continue your adventure on any device, with your save automatically synced through the cloud. Players from Android, iOS and Steam will also participate together in future online content, including Clan Challenges.Get Your Clan ReadyNow is the perfect time to create a clan or join an existing one.A future update will introduce Clan Challenges—cooperative objectives where clans work together to earn a brand-new currency: Nexus Shards.While Clan Challenges…
- v5.7.0 — Perception Rework, Dungeon Maker & QoL Improvements - 19 June 2026
Perception System Rework Perception now decreases with each NG+, so at the start of each new game you will notice a decrease in this stat Specialized race and guild combinations are now rewarded much more Non-specialized characters will stay much farther from the cap Unified the Perception cap for all guilds at 95% Increased Ninja Perception multiplier from x1.2 to x1.4 Decreased Ranger Perception multiplier from x1.75 to x1.6 New Skill Ranger Explorer skill: Pathfinder (+0.2 Fighting Skill & Perception, guild multiplier) Systems Reverted experience gains to the previous formula Dungeon Maker Improvements Added ability to assign physical, magical, and affliction immunities to enemies Enhanced random map generator: Added new room shapes (L-shaped, cross-shaped, etc.) Added sub-rooms separated by walls and doors Room numbering now based on sub-rooms and hallways Added ability to duplicate…
- v5.6 — Ratmen Race, Dungeon Maker Upgrades & Balance Tweaks - 5 June 2026
New Regular Update Now Available! New Content* New Race: Ratmen * 95% physical resistance & 120% magic resistance. * +40% perception. * Immune to poison and diseases. * Secret Doors: Added to both default dungeons and custom maps. * New opening and ending cinematics. Dungeon Maker* Added random map generation. * Added the ability to populate custom maps with default enemies. * Teleport tiles can now send players to a specific dungeon and position. * Added a checkbox to require defeating the boss before descending the stairs. * Fixes: * Fixed the enemy "Dialog" field. * Local images are now removed when clearing all enemies. * Added the ability to add custom images to default enemies. * Fixed custom images not displaying correctly when animations are disabled. Balance Changes* Consumable usage per combat: Easy (3), Normal (2), Hard / Extreme (1). * Loot chance adjustments: Easy (-2%), No…
- Depths of Endor v5.5.0 – Orcs, UI Improvements & More - 16 May 2026
Depths of Endor v5.5.0 is now available. This major update introduces a brand-new playable race: Orcs. Built for players who enjoy aggressive frontline builds, Orcs trade experience gain and perception for greater survivability and increased damage when fighting at low health. New Race: OrcOrcs are now available with the following racial traits: +15% Physical Resistance-2% Experience Gained-10% Perception+10% Damage when below 50% HPNew Ranger Spell: Spectral ShotRangers now gain access to a new level 12 spell: Spectral Shot. 110% weapon damage3 mana costAvailable at Ranger level 12This gives Rangers a fast and efficient ranged attack for sustained DPS builds. New Guild OptionGoblins can now join the Ninja guild, opening up new stealth-oriented build possibilities. Quality of Life ImprovementsThis update also improves several parts of the interface and controls, especially for PC and ga…
- v5.4.0 – Druid Guild, Blight Spec & More - 5 May 2026
✨ New Content🌿 New Guild: Druid Master nature with powerful new mechanics:Heal over TimeShapeshifting🧪 New Item: Thrall Elixir Removes all afflictions and restores 50% of your companion’s health. ☣️ New Specialization: Blight Replaces Slayer Warrior. A STR/INT hybrid (70/30) focused on:Plague-based abilitiesDisease spreadingLife steal mechanics👹 New Avatars Added Goblin and Troll variants now available. See #showcase 💎 New Premium Plans Quarterly and yearly subscriptions, both with discounted prices compared to the monthly plan. ⚖️ Balance ChangesBerserkerRemoved Blood Fury multiplier (-0.05)Can now learn Twin Strikes at level 30Now the only specialization with 5 skills, allowing a choice between Punishing Shield and Dual WieldExplosive Trap: Stun chance increased from 10% to 20%Stun Mist: Mana cost reduced from 20 to 15Required level to learn spells is now shown in Guilds > Spells�…
- v5.3.2 - 23 April 2026
Bug fixes
- v5.3.0 – New Specializations, Major Balance Changes & QoL Updates - 18 April 2026
v5.3.0 A major update focused on new specializations, balance improvements, and quality-of-life features. Specializations & Balance Changes Ninja • Added Wraith specialization: Bleed + Magic (DEX 70% + INT 30%) • Samurai replaces Shinobi Ninja, Shinobi replaces Specter • Samurai can now learn Zantetsu (100% weapon damage + ignores 15% defense) instead of Fury Surge Thief • New Trickster specialization: CC / Survivability / Damage (DEX 70% + INT 30%) Cleric • New Zealot specialization: Physical fighter (DEX 70% + WIS 30%) New Affliction • Confusion: 20% chance to self-attack and 20% chance to be cured each turn Class & Skill Adjustments • Warlock magic multiplier increased from x1.35 to x1.4 Healers Rework • Heal: increased from 15–25 to 20–30 (mana cost 12 → 15) - Now available at level 25 (Cleric, Paladin) - Level 45 (Shaman) • Greater Heal removed • Templar Paladin now learns Divine H…
- v5.2 New Specializations & Tank Rework - 10 April 2026
NEW SPECIALIZATIONS- Guerrilla Ranger has been replaced by a new specialization: Hunter- Added new specializations: • Necromancer (Warlock) • Enchanter (Mage) • Elementalist (Shaman)- New spell type: Charm → Bind enemies and recruit them as companions- Plague Touch unlock level reduced: 20 → 15- Chain Heal is now exclusive to Spiritualist ShamanTANK REWORK- Block adjustments: • Max block chance: 75% → 50% • Base block chance: 8% → 5% • Dexterity scaling: 1% → 0.67% per point- Warden (Ranger): • Lv15: Evasive Instincts (+10% Dodge) • Lv30: Arcane Evasion (Spells can be dodged)- Avenger (Paladin): • Lv15: Blessed Aegis (+15% Block Chance) • Lv30: Sanctuary (+25% Magic Resistance)- Juggernaut (Warrior): • Lv15: Shield Mastery (Block Chance 5% → 30%, now exclusive) • Lv30: Arcane Block (Spells can be blocked)- Taunt II: • Now available to all tank classes at Lv60 • Damage reduction: 15% → 2…
- v5.1.1 - 30 March 2026
- Multi-target spells now consume mana correctly - Characters can now be repositioned within your party while inside the dungeon when the map is expanded - Replaced some enemy images
- v5.1.0 - 18 March 2026
- Reopen the consumables menu after using a potion - Art style selector upon entering the home screen and moved to the bottom in the city - Option to disable enemy animations - Refactor experience system to support multiple level-ups at once - Option to switch the D-pad to joystick style - Ability to select resolution on large tablet - Balance changes: - Fury Surge damage increased to 115% - Fix: - Stop prompting for a target when casting multi-target healing spells
- v5.0: AI vs Hand-Drawn Graphics, Crusader Rework & New Spells! - 11 March 2026
Major Update v5.0.0: AI vs Hand-Drawn Graphics, Crusader Rework & New Spells! The massive v5.0.0 update is here! Choose your preferred art style, master the new Level 35 spells, and explore the complete rework of the Paladin into the Crusader. Plus, major Dungeon Maker upgrades and combat mechanics overhaul! 🎨 Visual Freedom: AI vs Hand-Drawn You can now swap between AI and Hand-Drawn Graphics at any time! This toggle affects the City, Dungeons, and Character Avatars. Choose the aesthetic that fits your adventure best. ⚔️ Combat & Affliction Overhaul Multiple Afflictions: Units can now suffer from multiple status effects at once. Hostile Vulnerability: Enemies are no longer immune by default—they can now receive afflictions! Race Immunities: Elves: Now immune to Disease. Dwarves: Now immune to Poison. Undead: Immune to Poison and Disease (Magic Resistance adjusted from 25% to 20%). 🛡️…
- v4.3.0 - Blacksmith Crafting update - 24 February 2026
Crafted items: Added Blacksmith-crafted itemsNew crafting materials: Gems (dropped in dungeons) New crafting materials: Essences (from disenchanting magical, rare, and epic items) New crafting materials pack in the in-game shop UI Changes & QoL enhancements UI improvements for better visual consistency (dialogs and cards) Loot always goes to the selected character when opening chests Added filter by type in Inventory, Store and Bank Added a new section in the city: Library. It currently contains the Bestiary and Backstory/Custom Map story. In the future, it may include all Custom Map features Don't show decimals in Att/Def/Thieving and show the thousands separator Added the possibility to move members while inside the dungeon to adjust strategy on the fly Balance changes Cure Affliction now heals the entire group, but the mana cost has been increased from 3 to 6 Number of enemies rebala…
- v4.2 - Daily and weekly quests - 31 January 2026
Version 4.2 introduces a great addition: Daily and Weekly Quests!These new quests provide extra rewards for actions you already do naturally while playing, such as:Defeating enemiesWalking a certain number of roomsSelling itemsCasting spellsThey are designed to give you more goals to chase during your runs, while also making your progress feel even more rewarding.Weekly quests, in particular, will grant major rewards, including large amounts of gold and even rare items that were previously only obtainable from the game’s bosses.Alongside this feature, v4.2 also includes multiple bug fixes and stability improvements to ensure a smoother experience.Jump back into the dungeon and start completing your quests!
- Depths of Endor v4.1 - 23 January 2026
I'm excited to announce the staged rollout of Depths of Endor v4.1.0, packed with new features and improvements:Dungeon Maker Redesigned & Mobile ReadyAdd and edit enemies using a fully visual editor.Select and modify multiple tiles at once for faster map creation.Include custom map information such as name, author, and description.A brand-new tutorial helps you get started and make the most out of Dungeon Maker. Gameplay ImprovementsHold arrow keys to keep moving, making navigation smoother.The experience system has been adjusted to better reflect the actual difficulty of enemies.Chests now scale gold rewards based on the number of enemies, with a slightly lower base above NG+.Quality-of-Life UpdatesLog messages now support bold and colored formatting for better readability.You can restart the entire game from Settings, with backup & restore options included.Characters can now have up…