- Version 2 lands late September - 16 September 2026
Version two lands late September. Ten months of work, and most of it is new buildings that change how a round plays out. Flag Plant one and the land around it is visibly yours. Morale rises inside the aura, and your defence holds longer. Bank Loans, interest, repossession. Borrow when gold runs short, then pay it back before the interest starts running your economy for you. Arsenal Upgrades for units: a bigger battery, more power, a shield that cuts rocket damage. Leave a tank in there for a while and it comes out a different tank. Park Workers move faster inside the radius. At level two the land tax drops. The Emperor likes a nice park. Command centre For players who would rather not drive every tank themselves. It builds them, sends them to charge, upgrades them at the arsenal, sets the defence, and runs the war inside its radius while you are away. New scenarios, private planets you…
- ⚖️ Balance Changes v1.7 - 13 November 2025
STAR PORT – Fully Finished – a 7-building complex that opens up access to advanced planetary trade and military power, now complete with all levels.Level 1: Allows players to purchase army units using gold. Once purchased, a spaceship will deliver them within one or two minutes.Level 2: Players can construct their own cargo freighter. When the freighter is fully loaded with food and sent to the Emperor, the player will achieve an ECONOMIC VICTORY. This allows players to focus on improving food production instead of fighting.Level 3: Players can purchase a massive MILITARY SPACESHIP and send it to orbit the planet, destroying multiple enemy structures. Fully implemented in this update! This provides a faster path to victory without having to destroy all enemy buildings manually.MAIN BUILDINGS AND STAR PORTS: The endgame is now more strategic and flexible. You no longer need to destroy al…
- ⚖️ Balance Changes v1.65 - 8 October 2025
STAR PORT – a brand new 7-building complex that opens up access to advanced planetary trade and military power.Level 1: allows players to purchase army units using gold. Once purchased, a space ship will deliver them within one or two minutes.Level 2: players can construct their own cargo freighter. When the freighter is fully loaded with food and sent to the Emperor, the player will achieve an ECONOMIC VICTORY.Level 3: (coming in a future update) players will be able to purchase a massive military spaceship and send it to orbit the planet, destroying multiple enemy structures.ECONOMIC VICTORY – build a STAR PORT Level 2, fully load the cargo freighter with food, and send it to the Emperor to become the planet’s winner.BUG FIXES – fixed several critical issues, including cases where bullets failed to register hits on military units.
- ⚖️ Balance Changes v1.6 - 9 September 2025
MAIN BUILDING - a new structure that players must build if they wish to purchase more than 50 plots. At level 1 it provides +50 plots, at level 2 it provides +150 plots, and at level 3 it provides +350 plots. The limit is 3 of such buildings. Once the first MAIN BUILDING is constructed, THE PLAYER’S DEFEAT CONDITION CHANGES - the opponent only needs to conquer all of the player’s MAIN BUILDINGS to conquer that player. Capturing this building also grants the conqueror several surrounding plots with structures. After construction, the building cannot be demolished by its owner - it remains until destroyed by an enemy. IMPERIAL CARGO FREIGHTER WITH DEFENSE - by the Emperor’s decree, additional cargo freighters will now arrive equipped with defenses, including DEFENSE TOWERS and CHARGING STATIONS filled with armies. POST-PROCESSING - new graphical effects have been added for light reflectio…
- UPDATE v1.52 - 3 July 2025
DISPLAYED RANGE - when sending a tank or plane to a charging station, you will now see not only the charging stations themselves, but also the range covered by tank and aircraft factories. This will be displayed in the same way as defense tower ranges, missile launch ranges, or the attack range of a tile or building. CLEARER TARGETS - missile targets will stand out visually, and overall selection will be clearer.
- ⚖️ Balance Changes v1.5 - 12 June 2025
Imperial Cargo Freighter – The Emperor, having decided to assist the player, will occasionally send his cargo freighter, which, once conquered by the player, will grant some resources. The Atom Missile (Nuke) will now not only destroy several buildings but also remove the player's ownership of the land where radiation appears. When the offline shield appears after an attack while the player is offline, it will no longer disappear upon their return – it will remain active for its full intended duration. Improved night view with more lights. Other bug fixes.
- UPDATE v1.4 - 29 May 2025
PLANET SELECTION. You will now see all available planet options where you can play, including player count, new player protection times, all shields, and Steam friends playing on planets that are still open to new players. FAST PLANET. A new fast-paced planet has been added, where production is 10 times faster, army training and loading is 3 times faster, and building construction is 2 times faster. However, the starting shield and new player protection time will be significantly shorter. Various bugs have also been fixed.
- ⚖️ Balance Changes v1.3 - 22 May 2025
Emperor's Progressive Tax introduced when purchasing new plots. This helps slow down rapid expansion and prevents blocking other players. Once you own a decent number of plots, it's more cost-effective to upgrade buildings rather than keep buying land. Improved the tutorial — new players will now receive more helpful information at the start. Important bug fixes implemented.
- ⚖️ Balance Changes v1.2 - 29 April 2025
New default mode: Offline Shield - activates for 8h if 20% or more of your buildings are destroyed while offline. - deactivates upon login. 💡 (You can also choose to land on a planet without this shield if you prefer.) Added the option to find matches with or without friends. Reduced the maximum number of players per match. Bug fixes.
- Balance Changes v1.1 - 22 April 2025
Increased gather rate on Planet Alpha (1.5x), Beta (1.25x) Reduced Start Protection time from 48 hours to 24 hours Reduced Accepting new players time from 48 hours to 24 hours Shield time reduces with more land bought beyond 19 tiles (-20min) Bug fixes