Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3310470 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | WCHC |
| Publisher | WCHC |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Never Akimbo is a fast-paced pixel art action game where one weapon is all you need. Fight through relentless enemy waves, clear handcrafted levels, and transform your gun with wild attachments that radically change how it behaves. One gun. Infinite builds. No dual-wielding excuses.
About this game
One Gun. Endless Possibilities. One Cruel Game. Never Akimbo is a top-down pixel art action game fueled by the chaos and replayability of modern arena shooters — and overseen by something far worse than bad odds. You have been captured by the Gamemaster : a grinning, jester-like tyrant who sees you not as a hero, but as a toy. For his amusement, he has built a tower — a vertical playground of violence — and demands you climb it floor by floor. Each level is a new joke. Each enemy, a punchline. Your suffering? The entertainment. There is only one rule. You get one gun. And he wants to see how far you can take it. You Don’t Carry Two Guns. You Become the Gun. Your weapon evolves as you ascend the tower. Every floor offers new upgrades, twisted experiments, and dangerous improvements that permanently reshape how your gun behaves. Modular Weapon Customization Build your weapon piece by piece, swapping components on the fly to adapt — or to impress your captor. Barrel – bend bullet behavior: piercing rounds, wild spreads, explosions, or unstable experimental madness Stock – adjust recoil, fire rate, mobility, and control Scope – improve accuracy, extend range, alter targeting, or inject strange effects Magazine – modify ammo capacity, reload logic, burst patterns, or trigger bonuses when reloading Every attachment matters. Every combination creates a new playstyle — from surgical precision tools to uncontrollable bullet-spewing abominations. The Gamemaster loves both. Fast. Brutal. Unforgiving. Tight, responsive controls built for relentless movement Aggressive enemy AI that punishes hesitation and bad builds Short, intense floors designed for mastery and replayability There is no safety. No rest. No sympathy. Only the next floor. Pixel Art With Bite Clean, expressive pixel art that stays readable under pressure Chunky, satisfying effects that make every hit feel earned A gritty, arcade-inspired atmosphere — like a deadly game show that forgot the rules And the Gamemaster is always watching. Built for Experimentation (and Suffering) Never Akimbo rewards curiosity. Some builds are brilliant. Some are ridiculous. Some feel like terrible ideas. Th…
Supported languages
English, German, Polish
