SPSTEAMPULSELIVE ANALYTICS
Factory Town 2: Paradise

Factory Town 2: Paradise Steam metadata

Erik Asmussen | Jul 14, 2026 | game

Released

41players observed · 23 September 2026 - 08:55:23 UTC

IndieSimulationStrategySteam Store

  • Latest observed players41 · 23 September 2026 - 08:55:23 UTC
  • SteamPulse tracked peak280
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Factory Town 2: Paradise metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players41 · 23 September 2026 - 08:55:23 UTC
  • SteamPulse tracked peak280
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews90
  • Release dateJul 14, 2026
  • DeveloperErik Asmussen
  • PublisherErik Asmussen

Genres: Indie, Simulation, Strategy

Company pages: Developer: Erik AsmussenPublisher: Erik Asmussen

Top Steam chartsTop 100 gamesGame directorySteam Store page

Factory Town 2: Paradise Steam metadata

Factory Town 2: Paradise metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3312130/metadata
Steam Storehttps://store.steampowered.com/app/3312130/
Steam Communityhttps://steamcommunity.com/app/3312130
PCGamingWiki search
IGDB searchSearch IGDB for Factory Town 2: Paradise

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 81 positive, 9 negative

Price and discount

$19.99 (20% off from $24.99)

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Stats, Family Sharing

Achievements

24

Platform releases

No data available

Latest Steam announcements

  • Patch Notes 139 - 21 September 2026

    Misc ImprovementsBuild and Inventory hotbars can now be displayed simultaneously across the bottom of the screen. If you want to disable them, or revert to the older 'toggle' behavior, those options are in Options / Interface / 'Build Hotbar' and 'Inventory Hotbar' (On, Off, or Toggle settings)Can more easily edit Build and Inventory hotbars when the Build Menu or the full Inventory Panel are open. A copy of the hotbar is shown beneath the panel, you can still drag & drop items to the hotbars, but also right-click to clear the slot or left-click to pick what you want to assign there.Added 1st person mode when zoomed inAdded slight background behind all the utility buttons at the bottom of the UI.Mini Notifications slide in from the left instead of up from the bottom, so they don’t obscure the new inventory hotbarCan expand / collapse sections in the selected object's menu panelPerforman…

  • Patch Notes 138 - 15 September 2026

    Visual ImprovementsAt nighttime, the lit windows from buildings have more glow and the light will affect the world around themBuilding lights don’t all turn on at the same time - there is some randomization attached so it looks more realisticHouse lights only turn on when a villager is currently inside. Farm/Forester/Harvester Hut lights only turn on when a villager is assigned (but doesn’t need to be currently inside)Note: Impact of these lighting changes should be minimal, but do have a slight performance cost. If you want, you can go into Options / Video / Object Lights to turn the lights off. Buildings will still use an emissive texture to make it look like they are lit up, but that has basically no effect on performance.Performance ImprovementsAdded cap to simulation step size, to prevent framerate hitches from causing larger than ideal simulation step sizes. Potentially this means…

  • Steam Deck & Controller support added! - 10 September 2026

    Steam Deck & Controller SupportYou can now play Factory Town 2 comfortably from your couch! Whether you have a Steam Deck or a regular gamepad, the game's input has been overhauled to allow full functionality and easy navigation using these devices. I tried my best to add helpful glyphs around the UI, but if you're curious here are the useful mappings:ControlActionLeft joystickMove Avatar or CameraRight joystickCameraDpadNavigates around world in grid mode (If in menus, navigates the menu cursor)AConfirm / SelectBBack / CancelYOpen Build MenuXAvatar Interact (harvest, transfer items)Start/MenuJumps cursor to background menuSelect/ViewToggles Avatar / Camera view modesLeft/Right shoulder buttonsRotates cursor (when in menu, changes menu tabs)Left/Right triggersChange cursor height / sizeAdditionally, if you're on a Steam Deck and you want to use the specially designed mapping, make sure…

  • Patch Notes 136 - 28 August 2026

    Mana RechargersThe Shrine buildings have been pretty underpowered, mainly because they fully consume Mana Crystals and those are fairly expensive to make (especially with very high water requirements to get the Mana Shards). So I've added back a highly-requested system from Factory Town 1: Mana Rechargers! Mana Rechargers take Depleted Mana Crystals, and a little Magic Powder, to produce a regular Mana Crystal again. This saves quite a bit of resources! (You will still need to convert it into Mana Power at a Mana Power Generator)The Depleted Mana Crystals come from new Shrine recipes: The water and steam recipes are slightly less efficient than the non-rechargable versions of the recipe (which will remain intact & available), but they more than make up for it with the savings if you recharge the crystal.Magic Powder is a new recipe available at the Stone Mason. Basically you are grindin…

  • Patch Notes 135 - 21 August 2026

    Shopping Balance ChangesPlayers aiming for the Utopia achievement were having difficulty getting 100% happiness for all their villagers. There was always a small handful of workers just slightly unhappy, but by the time they shopped to full happiness, another worker would become unhappy.This was mostly due to some previous changes meant to prevent workers from abandoning their jobs for long stretches to get items they didn't really need. It seems those changes were just slightly too aggressive, so I balanced things back the other way.The key change is that workers make smarter decisions about what they shop for - they'll be more proactive about shopping for items if it's an urgent need, or if they are on their last copy of an item that is decaying and would cause a needs deficit. They are also even less likely to pursue items they don't need. There had been a logical bug that a worker w…

  • Patch Notes 134 - 10 August 2026

    Fixed bug: Perk Points were not counted correctly in the end game. (Players who had completed mini-volcano quests, then beat the game, were not seeing correct counts of available perk points)Improved terrain shadingSmoothed motion of sun on sunrise and sunsetMore adjustments to dynamic lightingFixed some non-localized terms

  • Patch Notes 133 - 7 August 2026

    Animal GrazingPreviously, it was possible to cram unlimited animals in a very tiny space. I think this made animal products much less interesting, because you didn't really have to think about the space they took up. This is addressed with a new feature: animal grazing.It works like this: Pasture Tiles now spawn Grazing Grass. It grows back relatively slowly. All Animal types have a new need to consume this grass, in addition to regular food and water. They will wander around their pasture, looking for grass to eat. What this means is that if you have too many animals in a pasture, they will deplete the grass faster than it can replenish, they will become less happy, and thus produce fewer resources.So, you will need to monitor your pastures to make sure there is enough grazing grass for your animals. Note that large animals like Dairy Cows and Beef Cows consume grass faster than smalle…

  • Patch Notes 132 - 31 July 2026

    Patch 132 is now live! Here are the changes:Worker Overview PanelA new "Worker Overview" panel was added (default hotkey: K, but also accessible from the Misc menu in bottom left) that allows you to view a big list of all your workers and their status. It shows their level, house, job, current task, % of their time that is spent idle (if building can't produce a recipe, for instance). It also shows overall happiness, and happiness for each individual need. You can click on any of these header icons to sort by that stat. Click again to reverse the sort order.This should make it much easier to find individual workers who could be better reassigned to a new job, or to find that one last worker who isn't 100% happy.You may also notice there is a new icon when a worker is 100% happy (overall, or per-stat). This is useful for those of you aiming for the "Utopia" achievement of 100% happiness!…

  • Patch Notes 131 - 24 July 2026

    Auto-Transfer ImprovementsAdded item filter to Auto-Transfer so you can specify which items are transferredAuto-Transfer links can now be established even if the receiving building is elevated relative to the source buildingImproved grouping of AutoTransfer-related items on selected building UIAuto-Transfer now is added to the normal round-robin processing of other building outputs like belts and chutesNew BuildingsAdded Battery: stores electrical powerAdded Mana Battery: storage for mana powerBalance ChangesAdded storage upgrades to reservoirChanged stat value of Magic Potion and Elixir: instead of providing Intelligence stat, it satisfies thirstAdded new Super Power Perk: Water Springs. At the cost of one Super Power Token, you can now place Water Springs around your map. It costs 2500 coins per water spring.Misc ImprovementsAlerts for ‘No Ocean’ and ‘No Trench’ that appear on Water P…

  • Patch Notes 130 - 21 July 2026

    New Building: DesalinatorA lot of players were having trouble getting enough water to meet their needs. So there is now a new building: Desalinator! It converts Salt Water to regular Water that can be used in all recipes.The Desalinator has two recipes:Salt Water -> WaterSalt Water + Electricity -> WaterThe second recipe is much faster, but does require electricity. And it must be unlocked with a Crafting Token.The Desalinator can be unlocked on the Research / Utility tab, after unlocking Water Trenches.New Item: Salt WaterThe Desalinator requires Salt Water. The way you get Salt Water is by pumping it out of the ocean using a Water Pump. You can use the same Water Pump you've always been using, but instead of being on a Water Trench, it can instead be placed at sea level overlapping an ocean tile. The Water Pump should automatically select the correct recipe (pump Water, or pump Salt W…

  • Patch Notes 129 - 18 July 2026

    Improvements / Bug FixesAdded link to “Getting Started Guide” on home page (English only)When opening the ‘Save As’ dialogue, the text cursor immediately jumps to the file name input field. And when you hit Enter, it saves the game without requiring you to hit the ‘save’ buttonSometimes hitting Enter in a text field would prevent the cursor from automatically entering the text box on the Build menuFixed bug: circle and square biomes were not spawning with resourcesSome biomes that are mostly low-lying are now able to spawn resources at lower elevationsFixed bug: rivers would not spawn on extremely flat terrain

  • Patch Notes 128 - 17 July 2026

    Patch 128 is now on the main branch:ImprovementsChanging the top-level item filter at Markets, Stockpiles, Barns, Crates, Animal Troughs, Harbors, and Catapults will now instruct workers at those buildings to supply those items. In this screenshot, "Wheat" has been selected as the item filter for a Trough.In this screenshot, the worker Requests for the Trough now indicate that they will pick up Wheat from nearby sources. Before, this only worked if you configured the item filter on the storage slot itself, but that isn't as obvious or convenient for players.Added new console command: “reset screen scale” which reverts screen scaling to default value, in case you made it too big or small to useSelecting a Trough that is in a pasture will let you select the Trough so you can manage it, instead of the Pasture tileBalance ChangesThe Quest that unlocks Processing Productivity Level 2 now req…

  • Beta Patch Notes 128 - 17 July 2026

    Hope everyone is enjoying the game! Here is the first post-launch patch notes. These changes are right now only on the beta branch. Note: It is EXTREMELY helpful for me to have as many people as possible on the beta branch, to help catch errors before they make it to the main branch! If you would like to help find bugs, and also get bleeding-edge access to fixes & features, here are the instructions on installing the beta branch version. You can switch back any time!Right-click on Factory Town 2 in your Steam libraryClick 'Properties'Click 'Game Versions & Betas'Click 'beta - public testing branch'(If the game doesn't immediately update, go to 'Installed Files' from the same menu and choose 'Verify Integrity of Game Files)If you notice any new unexpected behavior in this patch (i.e. that I broke something) let me know here, or in the Discord. Just mention it's from the beta branch so I…

  • Factory Town 2: Paradise has been released into Early Access!! - 14 July 2026

    Hello everyone! I'm extremely excited to announce that Factory Town 2 is now available for purchase! It's been a long process but I'm really proud of how it turned out. Of course, being Early Access, the game will change and improve and I will definitely be looking for all your feedback to help shape it going forward.Some important notes:There is a 10% launch discountThere is a Steam Bundle that includes Factory Town 1, Factory Town Idle, and Factory Town 2. You can complete the bundle at any time, for instance, if you already own the other games. Using the bundle gets you an additional 15% off. (and the other games are also on very steep discount right now as well, if you don't have them)I wrote a Guide for people who played Factory Town 1, explaining the important differences. You can absolutely go in without reading it, but this is just to remove as much friction as possible based on…

  • Patch Notes 127 - 14 July 2026

    Added pop-up to explain view mode toggle, which appears right after the quest to build a MarketCan select Italian language option, even though it is in progressFixed bug: Wood Stove, Coal Furnace, and fuel recipes within production buildings were not producing anything when Manual Labor modifier was turned onAuto-Transfer upgrade is enabled on Pasture BarnFixed bug: Farm and Forester would not connect via AutoTransfer to adjacent buildingsModified texture tint for Pasture Barn since it currently uses the same model as StockpileChanged version label from "Alpha" to "Early Access" ːdd_botː

  • Patch Notes 126 - 13 July 2026

    GameplayAdded “Neverending Quest” which appears after you shoot down the meteor - it allows you to continually power up mini volcanoes in exchange for more Meteor BlastsShooting down a Meteor now earns you Stardust. Each time you shoot down a meteor you get more stardust. However, requirements for powering up mini volcanoes also increase.Added Stardust Boost upgrade for buildings: adds 1000% production speed and turns building a glowing yellow colorExpanded final victory cutsceneAdded bonus track that plays after final victory cutsceneItems sent to mini volcanoes no longer contribute to overall favor levelBug FixesFixed bug: workers in a building could get stuck in an “Idle” state instead of helping with Crafting tasksUIProgress bar on workers who are Crafting now updates over time, and moves faster based on workers’ crafting speed

  • Patch Notes 125 - 10 July 2026

    Fixed bug: workers trying to drop off an item at a full building will instead consider working inside a building. This also solves a softlock state with Manual Labor modifier, where a building was full, not producing anything, and all workers were stuck trying to drop off itemsAdded icons for Grow Grass, Cut Grass, and Paint TerrainTrains now account Blockers and Filter blocks on rail tracks. The path validity is calculated when they start moving, it doesn’t yet take into account changes that happen while the train is moving.Fixed bug: Water Pumps were not operating unless they had rotational power supplied (this is supposed to be true if "Manual Labor" modifier is on, but it was being applied to games without this modifier as well)

  • Patch Notes 124 - 10 July 2026

    GameplayCreate Custom Game now has ability to add Game Modifiers when creating gameAdded game modifier: Difficult Recipes. Increases complexity and cost of many recipesAdded game modifier: Manual Labor. All production buildings require workers. Worker production bonus increased. Water Pump (which can now only run via rotational power) produces water twice as fastAdded game modifier: Marathon. Increases coin cost and XP thresholds in many placesAdded game modifier: High Standards. Raises happiness thresholds required for increasing populationAdded game modifier: Head Start. Maps start with some basic research completedAdded game modifier: Floating Cities. Removes requirement for foundation blocks on buildingsAdded Game Status overlay when in main game menu, showing game type and active modifiersRemoved worker distribution flags from Steam Turbine, Steam Boiler, Mana Transmitter, Fountain…

  • Patch Notes 123 - 8 July 2026

    GameplayAdded more tomes to mini volcano random questsAgent Trigger and Inventory Sensor can now be rotatedAdded icon that appears over the avatar’s head when you’re in free look mode. Clicking this icon will return to avatar mode.New Interface option: “Find Avatar Icon”, which lets you turn off the icon that appears over the avatar when in Free Look modeSteel Rails have a different texture than Iron RailsImproved display for message board and sign postVillagers primary selection tab is now ‘Status’ instead of ‘Tasks’ (and the previous empty 'status' tab has been removed)Added new biomes: square, circle, and mesas. (Square and Circle do not appear in the default list of biomes)Bug FixesFixed bug: player could get softlocked if they used the ‘X’ button on the audio controls panel while in the launch menusFixed bug: Fish were never visible by default in the global inventoryRemoved the ‘Ad…

  • Patch Notes 122 - 8 July 2026

    Added Flight ability. Toggle with the F key. Unlocked by the “Flight” research, which requires one super power token. If the player has never used flight, and is in a campaign map, and it’s unlocked, a prompt to try the flight key will be shown.

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2026Patch Notes 1361842212951304232
210 August 2026Patch Notes 1341840310314352463
37 August 2026Patch Notes 1331840310314345412
431 July 2026Patch Notes 1321839676055888203
524 July 2026Patch Notes 1311839041357029716
621 July 2026Patch Notes 1301838407329269762
718 July 2026Patch Notes 1291838407329262473
817 July 2026Patch Notes 1281838407329259768
917 July 2026Beta Patch Notes 1281838407329258228
1014 July 2026Patch Notes 1271837955055366495
1113 July 2026Patch Notes 1261837955055364355
1210 July 2026Patch Notes 1251837955055357671
1310 July 2026Patch Notes 1241837955055356458
148 July 2026Patch Notes 1231836506165580716
158 July 2026Patch Notes 1221836506165580709
161 July 2026Patch Notes 1211836506165566322
1730 June 2026Patch Notes 1201836506165562713
1826 June 2026Patch Notes 1191836506165553604
1924 June 2026Patch Notes 1181836506165547106
2023 June 2026Patch Notes 1171835871199316694

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3312130
Live current players41
SteamPulse tracked peak280
Live count (today's peak floor)41
Price$19.99 (20% off from $24.99)
Free to playNo
Discount20%
Original price USD$24.99
Current price USD$19.99
Release dateJul 14, 2026
DeveloperErik Asmussen
PublisherErik Asmussen
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent90%
Positive reviews81
Negative reviews9
Total reviews90
Steam recommendations157
Achievements24
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3312130/

Short description

Build and automate a tropical island village at the base of a sentient volcano. Use conveyor belts, boats, trains, catapults and ziplines to produce and deliver everything your town needs!

About this game

Factory Town 2 is a game about building a thriving tropical village, automating item production with conveyor belts, trains, and catapults, and feeding a giant volcano in exchange for super powers. You start out on an uninhabited island in the middle of the ocean. After harvesting some resources you can build houses, shops, roads, and factories. This will attract new villagers, who can do your tasks for you! They'll buy the things you make, and you can use that income to upgrade your buildings and expand further. As your economy grows, you'll need to solve bottlenecks and optimize supply chains using roads, bridges, trains, conveyor belts, and other automated delivery systems. Keep everyone's stats full by supplying them with food, water, clothing, luxuries, and other goods, and your tiny village will grow into a metropolis stretching across multiple islands! All of this is happening under the watchful eye of a powerful but friendly volcano deity. By feeding items into the volcano, you can gain its favor and it will reward you with new recipes, technology, and upgrades. The volcano can even summon new islands from the ocean floor that you can use to expand your town when you need more space. A day/night cycle, volumetric water physics, dozens of new items, overhauled town simulation, a controllable avatar and new transportation gadgets like catapults and ziplines offer fans of the original game a fresh and massively improved experience. Dig trenches and place dams to control the flow of water from springs in the mountains down to your farms and reservoirs to ensure they are properly hydrated. Use waterwheels and windmills to turn drive shafts that can boost food and mineral processing power, or generate electricity that flows through power lines to run refrigerators or furnaces. Produce dozens of different items including tropical drinks, pastries, ice cream, cooked meals, coffee, clothes, jewelry, books, medicine, and potions. Each item has its own set of worker-boosting stats, so you'll have to choose the best items to make based on what resources you have and the needs of your town. As always, you can relax and build with no stress or fear of failure,…

Supported languages

English * , French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Spanish - Spain * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Factory Town 2: Paradise's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -20%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -20%, with a lowest recorded final price of $19.99 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. The latest run records $19.99 for 1 day of uninterrupted daily tracking with a listed discount from $24.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Factory Town 2: Paradise at $19.99 in USD, with a listed base price of $24.99 and a -20% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$24.9920%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No change20% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$24.9920% (Steam sale)Steam Store - Steam sale

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WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust66,08123 September 2026 - 11:18:07 UTC259,6461,359,516Facepunch Studios
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid45,99823 September 2026 - 13:31:05 UTC122,811467,999The Indie Stone
Don't Starve Together38,08023 September 2026 - 13:23:17 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Project Zomboid45,99823 September 2026 - 13:31:05 UTC122,811467,999The Indie Stone
Hearts of Iron IV43,60423 September 2026 - 13:25:39 UTC93,196366,107Paradox Development Studio
War Thunder39,35523 September 2026 - 09:32:19 UTC125,317781,076Gaijin Entertainment
Don't Starve Together38,08023 September 2026 - 13:23:17 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2746,70923 September 2026 - 13:38:05 UTC1,291,3282,758,031Valve
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Hearts of Iron IV43,60423 September 2026 - 13:25:39 UTC93,196366,107Paradox Development Studio
Don't Starve Together38,08023 September 2026 - 13:23:17 UTC122,662531,182Klei Entertainment
Baldur's Gate 334,33123 September 2026 - 12:26:03 UTC875,343836,282Larian Studios
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios
7 Days to Die23,80923 September 2026 - 12:29:54 UTC124,449398,822The Fun Pimps
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Once Human20,37923 September 2026 - 13:02:08 UTC231,343179,110Starry Studio
Total War: WARHAMMER III19,96123 September 2026 - 11:36:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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