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Toby's Island

Toby's Island Steam news

Mvisioning | Sep 15, 2023 | game

Released

0players observed · 24 September 2026 - 23:54:34 UTC

AdventureCasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Toby's Island news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews17
  • Release dateSep 15, 2023
  • DeveloperMvisioning
  • PublisherMvisioning

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: MvisioningPublisher: Mvisioning

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Toby's Island Steam news

Toby's Island news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 3.05 - 1 August 2025

    ---------------Toby's Island Patch 3.01----------------(7/18/2025)-----fixed soft lock in alchemy lab when first using the key -plank bundle and nails no longer appear in battle menu. (though im thinking of adding nails in as a combat item later when i have time) -bridge in beach cave should now take the correct amount of resources.---------------Toby's Island Patch 3.02----------------(7/19/2025)---- -fixed soft-lock where finishing the cauldron quest teleported you onto the table in alchemy lab and you got stuck---------------Toby's Island Patch 3.03----------------(7/23/2025)-----fixed no method error crash in swamp mini game -doubled number of steps you can take in mini game before context menu appears -can now open chests in swamp mini game from any direction -autodash is now detected and temporarily disabled in swamp minigame since it interferes with some of the systems and behave…

  • MASSIVE PATCH - Tobys Island 3.0 - 13 July 2025

    Welcome to 3.0! The Village Patch: What follows is the single largest patch I've released outside of maybe the resolution patch, but that patch didn't really add real gameplay, it was just a lot of work for me. This patch adds actual playable content and features and I'm extremely excited to launch it. I've done lots of testing but because its so large, I always appreciate people reporting bugs and funny busniess. Town Upgrades: In my opinion, the single most important upgrade of the whole patch is the new town upgrade system. I'm not trying to create extra work for myself but the old town upgrade system didnt age well with the resolution patch. It was designed for a 640 x 480 resolution window and not only that, because it was designed for such a small screen, it meant some info features and quality of life systems were intentionally left out for the sake of saving ui space. I introduc…

  • Patch 2.2 - 30 August 2023

    Major Changes: -fixed issue where leaving crab cave brings you to library instead of the forest. -added crystal clam (ability to make refined crystal orbs without completing quests) -introduced "scone" the squid who presents to you the giant clam that gives you refined orbs -added asmodeus end sequence as well as credits and post credits content -added lavatubes content including new bosses -added water tunnel connector region (not really much to do here but its a cool sight seeing moment) -fixed issue with camera moving off to the side and staying there during Marl culdron scene -fixed an issue where the lost and found dog could get stuck on the wall while moving away from the player -fixed an issue where game crashes upon interacting with location that cauldron SHOULD before you get it back from marls -fixed an issue where battle back wouldnt load in if you had lost a fight to shell p…

  • Small hotfix patch Early Access 2.1.1 - 19 June 2023

    -fixed issue where the bee hive dialogue wasn't triggered when you climb the rocks -added collision for the beehive -fixed collision on the gate to allouen -fixed issue where the gate door could sometimes appear to overlap toby -fixed issue where leaving through the right side of town onto the cliffs trapped you with a black screen -fixed typo "safetly" in forest fight tournament -fixed issue where digging the favor coins on the beach caused crash (at least I think I fixed it? I identified something that would cause a crash, but I don't have an explanation of why it only sometimes caused the crash. It should have crashed every time) -fixed issue in swamp where screen got stuck black -fixed issue where blue print for plank bundle is destroyed after use -fixed issue where moving from crash site to swamp sand bar gives permanent load screen -fixed issue where moving from sandbar to swamp g…

  • Massive Update - Getting Ready To Leave Early Access - 17 June 2023

    Major Changes (rated by importance, not neccessarily volume of work) -reworked the entire crystal forest to merge small maps into larger ones and redesign visuals -fixed a crash to desktop that appears in the northern forest -fixed issue in swamp where exit would take you to wrong map - getting you stuck in a wall. -added new wasp enemies -added new hive enemies -added new larva enemies -created system to implement load screen visuals for maps that genuinly do take a long time to load -added mail boxes upgrade to item depot -reworked the fight club: challenge enemies on screen indicated by icons rather than being given them invisibly through a list -new fight club enemies -new fight club prize -old fight club boss fight/story scene removed -added library interior -added info board to town center (only half implimented though) -added story line associated with wasp enemies and new bee hi…

  • Island Spine Content Update - Patch 1.96 - 6 January 2022

    This patch added 4 new characters and 3 new storylines full of lots of dialogue that changes based on who is in your party, your choices, and whether you win or lose fights. This content was added to the region that I added last patch. (Big Stuff) -added tullis and meegal story line -added kagverathul story line -added Dairus story line (Small Stuff) -fixed issue with some automated music playing when it shouldn't over hand picked music. -added color coding to some names in the dialogue that I missed. -lots of little back end stuff you guys won't see.

  • New Region - Island Spine and quality of life update - 2 December 2021

    (Big Stuff) Added a new region to the game for exploring. New bosses and Story quests coming in a week (Small Stuff) -removed some npc's that I accidentally left behind for testing . -fixed an issue where you could get infinite orbs after fighting cave crab boss if you didnt have enough inventory space. -added system where worms (for fishing bait) spawn on ground when it rains. -fixed issue where kagra's battler graphic was duplicated during his regular melee attack. -fixed some dialogue that called the nature spirit by the wrong name. -fixed an issue where only the arrow keys on keyboard could push and pull objects. WASD were not working, they now do.

  • Second Gen Evolutions Update - 21 May 2021

    Major -implemented all first gen evolution (this includes skills, evolve animations and conditions along with in game clues on how to evolve each creature) Minor -removed Kirpa meeting you outside your house and taking you on a tour of the farm. -removed the Shattered and bouncing critters when you first reach the village. -replaced some old battler graphics that used to be anti aliased with new hard edge pixel ones. -fixed a bug where if you completed the tool rack before getting your first egg, you could prevent the first shattered encounter and basically bug the entire game. -changed some dialogue -fixed some text on interactive objects -changed the music in the opening scene -shortened the dialogue when you get your first egg to get things crackin sooner... heh -reworked the dialogue in the first Shattered fight

  • Desert Zone Released - 18 February 2021

    Major Updates -added desert Zone -added desert boss battle -added desert boarding minigame -compressed many of the games png files -added new spirit companion "lucifer". Minor Updates -fixed some spelling errors and rewrote a bunch of item descriptions -fixed issue where the marl ambush in the forest kept happening after you completed it -reworked marl ambush from a touch event to an activation event with graphical bait -sleep over in the tree fort in autumn zone now restores party like normal sleep -fixed issue where Kira didn't despawn on cliff -camera behavior fixed for certain skills in battle -fixed an issue where the unmarked egg at the start of the game wasn't rolling certain creatures -fixed issue with door to Swamp from Autumn zone. -made changes to Lucifer statue in Autumn Zone.

  • Patch 1.92 10/22/20 - 22 October 2020

    -added new map -added new boss fight to Autumn Zone -added multiple story dialogue scenes -added plant spawns to the Autumn Zone -added new potion lessons with Kira -added new steam achievement for completing said lessons -made tweaks to flame form cast approach -added 5 new songs to various areas -added new shimmy mechanic

  • 1.91 hotfix - 25 September 2020

    -fixed issue with the brown crocodile (Roxlar) that caused soft lock, and other issues where he could disappear without fighting you. -fixed graphical issue with supply crates in Frank's caves. -fixed issue where you were unable to learn recipe for rope. -fixed an issue where Toby couldn't attack during the first fight with the shattered. -fixed an issue where Toby was using the fire form ability as his basic attack. -fixed an issue where the logs that spawn in the village didn't show icons. -fixed issue where you could despawn all of the fish in a fishing spot. -fixed issue where you were getting fire form right after your first battle.

  • Patch 1.9 - 21 September 2020

    (Main Menu Still Will Show 1.8 -> ill be changing it to 1.9 in a week when I upload the boss fight that leads to the next zone. -Fixed issue where the first Roxlar you encounter spawns infinitely -Increased EXP given from Roxlar -Added tree modules for inserting orbs to open swamp gate giving access to Autumn Zone -Added Autumn Zone Maps

  • Still Working! Incoming New Zone - 17 June 2020

    I just wanted to let everyone know that development is still going on! I know it's been a while since the game has gotten a big update, I've been working a lot of hours at my job due to Covid, but I've managed to reduce those hours pretty significantly now and we should be seeing a nice burst in development time. The fall Zone will be a nice break from the action. It's going to be a pretty relaxing area, where you meet some new characters and rest. By this point you've fought some bosses, solved puzzles, and been drowned in game features to learn. Now its time to sit back, relax maybe try some fishing. You will also get a chance to dive into some lore about your past. I believe a good game gives you hills and valleys in terms of action and pacing, and I'd like to treat this area as a valley. Calm music and story telling. Those are my objectives in terms of art and music direction, story…

  • Patch 1.81 - 2 May 2020

    This is a small patch that does NOT add new content but addresses issues with existing content. Please note that I goofed during the encryption and upload of this update and forgot to add the new version number to the title screen, so 1.81 is NOT reflected on launch. It also lays the ground work for steam controller support, since I had to upload back end files in order to do in steam testing and implementation for steam controller support, so while it is not live for users, it is on the way. The Patch notes are as follows. -A major issue was addressed, where it was not possible to enter a building in the swamp that starts a huge chain of events. This blocked off a lot of the swamp content that was supposed to become available. It's fixed now, so if you couldnt figure out what to do in the swamp to progress, this is probably why. -experimenting with an auto save/auto load set up for ret…

  • Early Access Patch 1.8 - 17 April 2020

    This patch features a complete rework of the swamp area and introduces 2 major plotlines and 1 flavor story that is context dependant on which spirit is in your party. You can expect new enemies including a pretty difficult boss encounter. As well as the introduction of a new fast travel item. Some other small changes have been added. -added autosave feature -added treasure chests in various places -fixed issue with exit/entrance to beach cave - both with the transfer event and the rocks that block it. -replaced placeholder graphic for reward chest for water story puzzle -introduced new fast travel item -added multiple new enemy types -did a big overhaul of what plants can spawn in the forest in order to streamline usefulness. -added a graphical indicator to items that cannot be used in battle -made it so low level potions heal for flat amounts instead of percentages, making them better…

  • Patch 1.7 notes - 2/19/2020 - 19 February 2020

    This update took me a long time to deliver but it offers a ton of improvements. First off - after many requests, I introduced WASD movement for those who don't like the arrow keys. If you are loading a saved game you will have to reset your controls to default and re customize. This way WASD doesn't compete with any of your control schemes. You can now use a mouse to walk around, open the menu and engage with said menu. You will still need the keyboard though. I will expand on mouse support in the future! I heavily reworked the start of the game to include a new fight that happens really early - it gives you your first creature, introduces a new main character and gets the game rolling much sooner. For those of you who are loading saved games - you won't feel much of a difference - of course you still benefit from all of the control upgrades. There are also several other bug fixes and Q…

  • ALMOST done. - 8 February 2020

    Patch 1.7 is almost ready. My goal was to finish by Friday the 7th but that just simply didn't happen. Doing animation has been a nice break from the tedium of bug fixing and back end work though and I'm excited to get back to regular development. Give me just a few more days and it will be ready, as well as some fixes to things people have noticed while I've been working. Then we will be back to frequent patches and new content like before. https://i.imgur.com/w5zP5eD.gif https://i.imgur.com/1WuyS9e.gif https://i.imgur.com/HW3mDs5.gif it's been a dream of mine to have animated cutscenes in the game and I'm hoping this one turns out well. I'll be waiting until the game is finished to add more as this has taken too much time. For more frequent updates and fun content check out the updates I post for my kickstarter backers: https://www.kickstarter.com/projects/tobysisland/tobys-island-the…

  • Patch 1.7 Announcement. - 31 January 2020

    I've been working hard on some fully animated scenes that introduce the character Harbos. This patch will also re organize the starting events of the game to get you your first creature faster than before...much sooner. As well as some quality of life and bug fixes. This patch has taken a long time because making this change has ripple effects on the rest of the game. dialogue has to change all over the place - some events have to be removed and others added. So small patches are not possible right now because the start of the game is in shambles. I'm wrapping it all up though and hoping to have it done by Friday the 7th. (that is the goal). Patch 1.7 will be quickly followed by 1.8 You should only have to wait a few days for 1.8 which will open up some new areas to explore and add new enemies to fight. I'm excited to share it with you! Sorry for the wait and thank you for the understan…

  • Early Access Patch 1.6 - 1/4/2019 - 4 January 2020

    Sorry for the slow down in updates - The holidays and new years had me busy. As always, thank you for the patience and support! I want to have new content out by next friday. Stay tuned! https://linktr.ee/Mvisioning -disabled f12 and f1 buttons (f12 was conflicting with steams screenshot key) this one was a request. -merged beach maps from crash site for more streamline experience - performance tests have gone well. -figured out contextual key tips so now button instructions now match user mapped keys in places like alchemy shop etc -added new mini game that is played as part of the franks quest similar to space invaders -fixed description for kagra ability twin fang -added 2 new tools: lighter and grappling hook -fixed crashing that happened due to upgrading buildings -removed the need to repair the tool shed door -fixed another issue with the button instructions for alchemy -it used t…

  • Patch 1.6 - Coming Soon - 20 December 2019

    Check out the animated gif below for some upcoming features in patch 1.6 - coming soon. (it might take a moment to start moving...imgure link is below if it decides to be weird) https://imgur.com/zXh110G http://i.imgur.com/zXh110Gh.gif For more details and for weekly posts click below! https://www.kickstarter.com/projects/tobysisland/tobys-island-the-last-bloodline/posts/2715577 Sorry for the wait on the next patch - Family stuff for the holidays is coming up too ... Thanks in advance for your patience.

Patch notes and updates

S.noRelease datePatch nameGID number
11 August 20253.051806698490729344
230 August 2023Patch 2.25141476355653170139
319 June 2023Small hotfix patch Early Access 2.1.15896948309852206971
46 January 2022Island Spine Content Update - Patch 1.964224939386875560399
52 December 2021New Region - Island Spine and quality of life update4224936215383628347
621 May 2021Second Gen Evolutions Update4069544181430799541
722 October 2020Patch 1.92 10/22/203895010671336723121
825 September 20201.91 hotfix3715990047697843288
917 June 2020Still Working! Incoming New Zone3384966595865824419
102 May 2020Patch 1.813127131079133827427
1119 February 2020Patch 1.7 notes - 2/19/20202578811485587645923
128 February 2020ALMOST done.2582187916842102573
134 January 2020Early Access Patch 1.6 - 1/4/20192592316573904887733
1413 December 2019Early Access Patch 1.5 - 12/13/20193370312875253533230
1510 December 2019Early Access Patch 1.4 - 12/9/20192587811707182386771
166 December 2019Patch 1.32587811707168365361
173 December 2019Early Access Patch 1.2 - 12/2/20192551782186275216455
1830 November 2019Early Access Patch 1.1 - 11/30/20192551782186265256676

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