SPSTEAMPULSELIVE ANALYTICS
In Country - Vietnam

In Country - Vietnam Steam news

I&C | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventure

  • Steam app typegame
  • Steam App ID3315130
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperI&C

In Country - Vietnam news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3315130
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperI&C
  • PublisherI&C
  • Parent gameNot available

Genres: Action, Adventure

Company pages: Developer: I&CPublisher: I&C

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

In Country - Vietnam Steam news

In Country - Vietnam news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 6/11/26 - 11 June 2026

    Development Update: Open World Expansion, AI Combat, and Performance ImprovementsOver the past 6 - 8 months, I've been focused heavily on: • Expanding the open world level through reworking of the visual sightlines• Improving combat by trying to produce more cinematic moments in-game, reworking various AI Behavior after playtests, introducing friendly AI into the mix for solo players and to make certain areas feel like you're part of a larger operation.• Continuing optimization and stability work to improve performance and multiplayer reliability. (this work never ends I fear) through testing on various machines and latency environments. I'll try and expand on all of this below but also cut out a lot of the line by line updates you guys might see in our Discord's DevTalk channel. (check it out if you're into the real line by line stuff or if you have any cool ideas, or even just to say…

  • Update 11-2-25 - 3 November 2025

    What's up guys, it's been a few months since the last time I posted an update on here, so I figured I'd take some time on this fine Sunday to share how development is going. Keep in mind this is not a finished product and is in active developmentCombat & AI BehaviorADDEDFriendly AI teammates that follow the player, engage enemies, and provide coverEscort and defend mission logic where friendly units protect pilots or intelAI ambush and wave spawning systems tied to objectivesAI voice-line manager with callouts, chatter, and responsesAI suppressive fire and burst-fire behaviorWeighted enemy spawn logic and adjustable spawn distancesPatrol bands that wander, relocate near players, and auto-respawn after wipesAI optimization tiers (Near/Mid/Far/Off) that scale updates based on distanceAI despawn safety if they get stuck or can’t moveFIXEDAI rotation lag and pathing issues when following pl…

  • Update 5-31-25 - 1 June 2025

    Hey Guys, It’s been about 2 months since my last update, but I wanted to fill you in on some of the things we’ve been working on in case you’re not in the discord. ***Keep in mind, these are not in any particular order*** ***Also please note, this game is a work in progress*** In Country - Vietnam: Development Update Summary Note: This game is still a work in progress. Updates are not in strict order, but will be itemized monthly in the future. Visuals & Effects (FX) ADDED: Bullet impact variations Debris and spark FX for napalm Bullet snap fly-by SFX with concurrency control Enemy artillery FX and distant sound FIXED: Napalm emitter spacing, smoke appearance and color Huey flyover pathing, detection, and rotation Gunship replication issues and projectile direction Artillery motion sync and impact behavior ADJUSTED/TESTED: Sound attenuation and EQ adjustments Grass/foliage optimization…

  • Update - 2/22/25 - 23 February 2025

    Howdy gentlemen! I’ve been sharing weekly updates in our discord about the work we’ve been doing, and I figured I’d start putting together monthly updates sharing some of the things we’ve been working on. I’ll format them out below: ***Keep in mind, these are not in any particular order, but as I post these moving forward, it will be more itemized per month*** ***Also please note, this game is a work in progress*** AI Behavior / AI Soldiers Added flanking, investigatory behaviors. Various improvements to AI behavior and awareness without making it feel unfair or unfun. Still lot’s of work to do in this area, but some really great progress has been made in the AI New Enemy Type - Spotter Fixed Shooting Response for the spotting AI in response to clients in high latency environments Reworked RPG AI Behavior Tree AIC Reworked Charging VC Behavior Tree and AIC Reworked Sniper AI Behavior Tr…

  • 1000+ Wishlists! - 16 December 2024

    Over 1000+ Wishlists so far! We just wanted to take a moment to celebrate the fact that we just officially surpassed over 1000 wishlists on Steam! To be completely honest and transparent with you guys, it’s really something special to see so many people want to play the same game as us. When my brother and I started working on this game over a year ago, we did so because something like this just doesn’t really exist. I got tired of scrolling through the store endlessly over discord to no avail. I am so thankful we started that journey together because it’s some of the most rewarding (and challenging) work I’ve ever had the pleasure of doing. While we have quite a bit of work in front of us still, every day I get to see a little bit more of our vision come to life. I really believe this game is going to be something special and I wanted to take a second to say thank you to everybody who…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.