Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3316080 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Breizhiev |
| Publisher | Breizhiev |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Dive into a heroic adventure where six prisoners with intertwined pasts face the darkness of an ancient mine. In solo or cooperative mode, survive traps and creatures, explore mystical depths, and discover whether freedom awaits at the end of your descent, or your demise.
About this game
You have been sentenced to death. Good news: the administration found something cheaper. A pickaxe, a torch, and an elevator that only comes back up once a day. There is gold down there. There is also something else. Bring back what the prison demands before the day ends, and you will earn the right to do it again tomorrow. Up to eight prisoners. One way out. Good luck. You have no weapon. You never will. Nothing down here can be killed. It can be understood, or it kills you. That one is blind. It screams, then charges straight at the last sound it heard. Press yourself flat against the wall and hold your breath. That one only moves while nobody is looking at it. So somebody has to keep looking. The entire time. And that chest, back there, in the corner, sitting so neatly… are you sure that is a chest? Everyone can hear you. So can they. Voice chat is not next to the game, it is inside it. Whisper, and you slip past. Panic, scream your friend's name, and you have just announced your position to the whole floor. The best thing that can happen to you is a teammate who keeps their head. The worst is the same teammate, two minutes later. And when you die, because you will, you stay. Following them. Watching them walk straight toward the thing you saw. Unable to say a word. Something is blowing out the torches. Light is the only thing protecting you, and it is leaving. It burns down while you dig. It goes out in your hand. And a slow, sorrowful thing wanders the tunnels swallowing flames one by one, without ever laying a finger on you. It will not hurt you. What sleeps on the ceiling, however, is waiting for exactly that. The prison wants its cut. The tax collector does not negotiate. He counts, he announces the total, and he raises it every time. Came back one friend short? Medical care is billed, and the team pays. So you go back down. Deeper. Where it is richer. Which is precisely what they were counting on. Between descents, the prison has ways to help, if you can pay: a black market selling things no guard has ever laid eyes on; a chapel that stitches you back together for a donation; a gym where loot turns into muscle; and a very discreet ma…
Supported languages
English, French
